Barrage: Difference between revisions

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[[Image:Fist.png]]
{{Skill Infobox
 
|Name=Barrage
==Description==
|Image=[[Image:Fist.png]]
Attacks an enemy 6 times.
|Type=Active
 
|MaxLevel=30
'''Master Level - [[Buccaneer Class|Buccaneer]]:''' 30
|Desc=Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete.
 
|Job=[[Buccaneer]]
'''Master Level - [[Thunder Breaker/Striker]]:''' 20
|Column1='''MP Cost'''
 
|1_1=-20
'''Type:''' Active
|2_1=-20
 
|3_1=-20
 
|4_1=-20
== The actual meaning of the skill ==
|5_1=-23
 
|6_1=-23
Barrage is an attack that for Buccaneers, is a single monster attack. Barrage isn't generally used constantly, like a Hero's Brandish or Nightlord's Triple Throw, it's an attack that provides invinciblity for a few seconds, and deals a nice amount of damage, but slowly. There is NO general attack for a Buccaneer, the attacks of a Buccaneer that is used during training varies depending on the place and damage.
|7_1=-23
 
|8_1=-23
Also, the description of the skill forgets to include two more hits. As you finish the 6 blows, another blow involves the energy charged up, which is about 3x your damage range, and the finisher, which is when the energy orb blows up, dealing about 5-6x your damage range.
|9_1=-23
 
|10_1=-26
This attack, in conjunction with dragon strike or corkscrew, is used during bosses to take the least damage possible, or none at all.
|11_1=-26
 
|12_1=-26
 
|13_1=-26
== The importance of Stun Mastery with Barrage ==
|14_1=-26
The main reason why people max Stun Mastery is to make attacks more powerful.
|15_1=-29
This is ESPECIALLY true with Barrage. In total, barrage attacks 8 times to one target.
|16_1=-29
So:
|17_1=-29
Level 1 Barrage: 92%x8=736%
|18_1=-29
With Stun Mastery(If all hit): 1316%
|19_1=-29
 
|20_1=-32
Also, Sharp Eyes, a 4th Job Bowman skill, will affect a Buccaneer the MOST.
|21_1=-32
 
|22_1=-32
Normally Sharp Eyes raises a Nightlord/Bowmaster's damage by 40% at level 10.
|23_1=-32
 
|24_1=-32
But with a Buccaneer, Barrage has a different formula(I have not found it, as it is hard to determine the last hit)
|25_1=-35
 
|26_1=-35
The damage is multipled by 5.
|27_1=-35
 
|28_1=-35
==Skill Progression by Level - [[Buccaneer Class|Buccaneer]]==
|29_1=-35
 
|30_1=-38
*Level 1: MP Cost: 20, Number of Attacks: 6, Damage: 284%
|31_1='''-38'''
*Level 2: MP Cost: 20, Number of Attacks: 6, Damage: 288%
|32_1='''-38'''
*Level 3: MP Cost: 20, Number of Attacks: 6, Damage: 292%
|Column2='''Damage'''
*Level 4: MP Cost: 20, Number of Attacks: 6, Damage: 296%
|1_2=284%*6
*Level 5: MP Cost: 23, Number of Attacks: 6, Damage: 300%
|2_2=288%*6
*Level 6: MP Cost: 23, Number of Attacks: 6, Damage: 304%
|3_2=292%*6
*Level 7: MP Cost: 23, Number of Attacks: 6, Damage: 308%
|4_2=296%*6
*Level 8: MP Cost: 23, Number of Attacks: 6, Damage: 312%
|5_2=300%*6
*Level 9: MP Cost: 23, Number of Attacks: 6, Damage: 316%
|6_2=304%*6
*Level 10: MP Cost: 26, Number of Attacks: 6, Damage: 320%
|7_2=308%*6
*Level 11: MP Cost: 26, Number of Attacks: 6, Damage: 324%
|8_2=312%*6
*Level 12: MP Cost: 26, Number of Attacks: 6, Damage: 328%
|9_2=316%*6
*Level 13: MP Cost: 26, Number of Attacks: 6, Damage: 332%
|10_2=320%*6
*Level 14: MP Cost: 26, Number of Attacks: 6, Damage: 336%
|11_2=324%*6
*Level 15: MP Cost: 29, Number of Attacks: 6, Damage: 340%
|12_2=328%*6
*Level 16: MP Cost: 29, Number of Attacks: 6, Damage: 344%
|13_2=332%*6
*Level 17: MP Cost: 29, Number of Attacks: 6, Damage: 348%
|14_2=336%*6
*Level 18: MP Cost: 29, Number of Attacks: 6, Damage: 352%
|15_2=340%*6
*Level 19: MP Cost: 29, Number of Attacks: 6, Damage: 356%
|16_2=344%*6
*Level 20: MP Cost: 32, Number of Attacks: 6, Damage: 360%
|17_2=348%*6
*Level 21: MP Cost: 32, Number of Attacks: 6, Damage: 364%
|18_2=352%*6
*Level 22: MP Cost: 32, Number of Attacks: 6, Damage: 368%
|19_2=356%*6
*Level 23: MP Cost: 32, Number of Attacks: 6, Damage: 372%
|20_2=360%*6
*Level 24: MP Cost: 32, Number of Attacks: 6, Damage: 376%
|21_2=364%*6
*Level 25: MP Cost: 35, Number of Attacks: 6, Damage: 380%
|22_2=368%*6
*Level 26: MP Cost: 35, Number of Attacks: 6, Damage: 384%
|23_2=372%*6
*Level 27: MP Cost: 35, Number of Attacks: 6, Damage: 388%
|24_2=376%*6
*Level 28: MP Cost: 35, Number of Attacks: 6, Damage: 392%
|25_2=380%*6
*Level 29: MP Cost: 35, Number of Attacks: 6, Damage: 396%
|26_2=384%*6
*Level 30: MP Cost: 38, Number of Attacks: 6, Damage: 400%
|27_2=388%*6
 
|28_2=392%*6
==Skill Progression by Level - [[Thunder Breaker/Striker]]==
|29_2=396%*6
 
|30_2=400%*6
*Level 1: MP -21, damage 94%
|31_2='''404%*6'''
*Level 2: MP -21, damage 98%
|32_2='''408%*6'''
*Level 3: MP -22, damage 102%
}}
*Level 4: MP -22, damage 106%
The bolded skill levels can be obtained from the effect of [[Combat Orders]].
*Level 5: MP -23, damage 110%
[[Category:Buccaneer Skills]]
*Level 6: MP -23, damage 114%
[[Category:4th Job Skills]]
*Level 7: MP -24, damage 118%
*Level 8: MP -24, damage 122%
*Level 9: MP -25, damage 126%
*Level 10: MP -25, damage 130%
*Level 11: MP -26, damage 134%
*Level 12: MP -26, damage 138%
*Level 13: MP -27, damage 142%
*Level 14: MP -27, damage 146%
*Level 15: MP -28, damage 150%
*Level 16: MP -28, damage 154%
*Level 17: MP -29, damage 158%
*Level 18: MP -29, damage 162%
*Level 19: MP -30, damage 166%
*Level 20: MP -30, damage 170%
 
[[Category:Viper Skills]]

Revision as of 21:31, 25 April 2012

Icon Name Prerequisite Max Level Skill Type Job Element
Fist.png Barrage - 30 Active Buccaneer -
Attacks a monster nearby 6 times in quick succession. The targeted monster is stunned until the attack is complete.
Skill Level MP Cost Damage


1 -20 284%*6
2 -20 288%*6
3 -20 292%*6
4 -20 296%*6
5 -23 300%*6
6 -23 304%*6
7 -23 308%*6
8 -23 312%*6
9 -23 316%*6
10 -26 320%*6
11 -26 324%*6
12 -26 328%*6
13 -26 332%*6
14 -26 336%*6
15 -29 340%*6
16 -29 344%*6
17 -29 348%*6
18 -29 352%*6
19 -29 356%*6
20 -32 360%*6
21 -32 364%*6
22 -32 368%*6
23 -32 372%*6
24 -32 376%*6
25 -35 380%*6
26 -35 384%*6
27 -35 388%*6
28 -35 392%*6
29 -35 396%*6
30 -38 400%*6
31 -38 404%*6
32 -38 408%*6


The bolded skill levels can be obtained from the effect of Combat Orders.