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User talk:Cbong1993

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Hero's skill Requirement: Level 120

TBD


Maple Warrior Master Level: 20  

Type: Supportive Description: Increase all players' stats within a party by certain percentage. Level 1: MP -10, for 30 secs, all stats + 1% Level 2: MP -10, for 60 secs, all stats + 1% Level 3: MP -10, for 90 secs, all stats + 2% Level 4: MP -10, for 120 secs, all stats + 2% Level 5: MP -10, for 150 secs, all stats + 3% Level 6: MP -20, for 180 secs, all stats + 3% Level 7: MP -20, for 210 secs, all stats + 4% Level 8: MP -20, for 240 secs, all stats + 4% Level 9: MP -20, for 270 secs, all stats + 5% Level 10: MP -20, for 300 secs, all stats + 5% Level 11: MP -30, for 330 secs, all stats + 6% Level 12: MP -30, for 360 secs, all stats + 6% Level 13: MP -30, for 390 secs, all stats + 7% Level 14: MP -30, for 420 secs, all stats + 7% Level 15: MP -30, for 450 secs, all stats + 8% Level 16: MP -40, for 480 secs, all stats + 8% Level 17: MP -40, for 510 secs, all stats + 9% Level 18: MP -40, for 540 secs, all stats + 9% Level 19: MP -40, for 570 secs, all stats + 10% Level 20: MP -40, for 600 secs, all stats + 10%

Monster Magnet Master Level: 30 

Type: Active Description: Pulls a monster from afar up close. Level 1: MP -10, Range 100%, Success rate 42% Level 2: MP -10, Range 100%, Success rate 44% Level 3: MP -10, Range 100%, Success rate 46% Level 4: MP -10, Range 100%, Success rate 48% Level 5: MP -10, Range 100%, Success rate 50% Level 6: MP -13, Range 100%, Success rate 52% Level 7: MP -13, Range 100%, Success rate 54% Level 8: MP -13, Range 100%, Success rate 56% Level 9: MP -13, Range 100%, Success rate 58% Level 10: MP -13, Range 100%, Success rate 60% Level 11: MP -18, Range 150%, Success rate 62% Level 12: MP -18, Range 150%, Success rate 64% Level 13: MP -18, Range 150%, Success rate 66% Level 14: MP -18, Range 150%, Success rate 68% Level 15: MP -18, Range 150%, Success rate 70% Level 16: MP -21, Range 150%, Success rate 72% Level 17: MP -21, Range 150%, Success rate 74% Level 18: MP -21, Range 150%, Success rate 76% Level 19: MP -21, Range 150%, Success rate 78% Level 20: MP -21, Range 150%, Success rate 80% Level 21: MP -26, Range 200%, Success rate 82% Level 22: MP -26, Range 200%, Success rate 84% Level 23: MP -26, Range 200%, Success rate 86% Level 24: MP -26, Range 200%, Success rate 88% Level 25: MP -26, Range 200%, Success rate 90% Level 26: MP -25, Range 200%, Success rate 91% Level 27: MP -24, Range 200%, Success rate 92% Level 28: MP -23, Range 200%, Success rate 93% Level 29: MP -22, Range 200%, Success rate 94% Level 30: MP -21, Range 200%, Success rate 95%

Stance Master Level: 30 

Type: Active Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%. Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%. Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%. Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%. Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%. Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%. Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%. Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%. Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%. Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%. Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%. Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%. Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%. Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%. Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%. Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%. Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%. Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%. Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%. Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%. Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%. Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%. Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%. Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%. Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%. Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%. Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%. Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%. Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%. Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

Advanced Combo Master Level: 30 

Type: Passive Pre-requisite: Combo Attack Lv. 30 Description: By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Level 1: Damage + 1% , Max Combo counter 1 , Recharge 2 combo counter with success rate 31%. Level 2: Damage + 2% , Max Combo counter 1 , Recharge 2 combo counter with success rate 32%. Level 3: Damage + 3% , Max Combo counter 1 , Recharge 2 combo counter with success rate 33%. Level 4: Damage + 4% , Max Combo counter 1 , Recharge 2 combo counter with success rate 34%. Level 5: Damage + 5% , Max Combo counter 1 , Recharge 2 combo counter with success rate 35%. Level 6: Damage + 6% , Max Combo counter 1 , Recharge 2 combo counter with success rate 36%. Level 7: Damage + 7% , Max Combo counter 2 , Recharge 2 combo counter with success rate 37%. Level 8: Damage + 8% , Max Combo counter 2 , Recharge 2 combo counter with success rate 38%. Level 9: Damage + 9% , Max Combo counter 2 , Recharge 2 combo counter with success rate 39%. Level 10: Damage + 10% , Max Combo counter 2 , Recharge 2 combo counter with success rate 40%. Level 11: Damage + 11% , Max Combo counter 2 , Recharge 2 combo counter with success rate 41%. Level 12: Damage + 12% , Max Combo counter 2 , Recharge 2 combo counter with success rate 42%. Level 13: Damage + 13% , Max Combo counter 3 , Recharge 2 combo counter with success rate 43%. Level 14: Damage + 14% , Max Combo counter 3 , Recharge 2 combo counter with success rate 44%. Level 15: Damage + 15% , Max Combo counter 3 , Recharge 2 combo counter with success rate 45%. Level 16: Damage + 16% , Max Combo counter 3 , Recharge 2 combo counter with success rate 46%. Level 17: Damage + 17% , Max Combo counter 3 , Recharge 2 combo counter with success rate 47%. Level 18: Damage + 18% , Max Combo counter 3 , Recharge 2 combo counter with success rate 48%. Level 19: Damage + 19% , Max Combo counter 4 , Recharge 2 combo counter with success rate 49%. Level 20: Damage + 20% , Max Combo counter 4 , Recharge 2 combo counter with success rate 50%. Level 21: Damage + 21% , Max Combo counter 4 , Recharge 2 combo counter with success rate 51%. Level 22: Damage + 22% , Max Combo counter 4 , Recharge 2 combo counter with success rate 52%. Level 23: Damage + 23% , Max Combo counter 4 , Recharge 2 combo counter with success rate 53%. Level 24: Damage + 24% , Max Combo counter 4 , Recharge 2 combo counter with success rate 54%. Level 25: Damage + 25% , Max Combo counter 5 , Recharge 2 combo counter with success rate 55%. Level 26: Damage + 26% , Max Combo counter 5 , Recharge 2 combo counter with success rate 56%. Level 27: Damage + 27% , Max Combo counter 5 , Recharge 2 combo counter with success rate 57%. Level 28: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%. Level 29: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%. Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.

Achilles Master Level: 30 

Type: Passive Description: Permanently increases the weapon defense of one's armor Level 1: Damage taken from enemy -0.5%. Level 2: Damage taken from enemy -1%. Level 3: Damage taken from enemy -1.5%. Level 4: Damage taken from enemy -2%. Level 5: Damage taken from enemy -2.5%. Level 6: Damage taken from enemy -3%. Level 7: Damage taken from enemy -3.5%. Level 8: Damage taken from enemy -4%. Level 9: Damage taken from enemy -4.5%. Level 10: Damage taken from enemy -5%. Level 11: Damage taken from enemy -5.5%. Level 12: Damage taken from enemy -6%. Level 13: Damage taken from enemy -6.5%. Level 14: Damage taken from enemy -7%. Level 15: Damage taken from enemy -7.5%. Level 16: Damage taken from enemy -8%. Level 17: Damage taken from enemy -8.5%. Level 18: Damage taken from enemy -9%. Level 19: Damage taken from enemy -9.5%. Level 20: Damage taken from enemy -10%. Level 21: Damage taken from enemy -10.5%. Level 22: Damage taken from enemy -11%. Level 23: Damage taken from enemy -11.5%. Level 24: Damage taken from enemy -12%. Level 25: Damage taken from enemy -12.5%. Level 26: Damage taken from enemy -13%. Level 27: Damage taken from enemy -13.5%. Level 28: Damage taken from enemy -14%. Level 29: Damage taken from enemy -14.5%. Level 30: Damage taken from enemy -15%.

Blocking Master Level: 30  

Type: Passive Description: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield Level 1: Block against enemies attack with success rate 0.5% Level 2: Block against enemies attack with success rate 1% Level 3: Block against enemies attack with success rate 1.5% Level 4: Block against enemies attack with success rate 2% Level 5: Block against enemies attack with success rate 2.5% Level 6: Block against enemies attack with success rate 3% Level 7: Block against enemies attack with success rate 3.5% Level 8: Block against enemies attack with success rate 4% Level 9: Block against enemies attack with success rate 4.5% Level 10: Block against enemies attack with success rate 5% Level 11: Block against enemies attack with success rate 5.5% Level 12: Block against enemies attack with success rate 6% Level 13: Block against enemies attack with success rate 6.5% Level 14: Block against enemies attack with success rate 7% Level 15: Block against enemies attack with success rate 7.5% Level 16: Block against enemies attack with success rate 8% Level 17: Block against enemies attack with success rate 8.5% Level 18: Block against enemies attack with success rate 9% Level 19: Block against enemies attack with success rate 9.5% Level 20: Block against enemies attack with success rate 10% Level 21: Block against enemies attack with success rate 10.5% Level 22: Block against enemies attack with success rate 11% Level 23: Block against enemies attack with success rate 11.5% Level 24: Block against enemies attack with success rate 12% Level 25: Block against enemies attack with success rate 12.5% Level 26: Block against enemies attack with success rate 13% Level 27: Block against enemies attack with success rate 13.5% Level 28: Block against enemies attack with success rate 14% Level 29: Block against enemies attack with success rate 14.5% Level 30: Block against enemies attack with success rate 15%

Rush Master Level: 30 

Type: Active Description: Makes a mad dash forward, pushing off up to 10 monsters. Level 1: MP - 22 , Damage 72%, Range 80% Level 2: MP - 24 , Damage 74%, Range 80% Level 3: MP - 26 , Damage 76%, Range 80% Level 4: MP - 28 , Damage 78%, Range 85% Level 5: MP - 30 , Damage 80%, Range 85% Level 6: MP - 32 , Damage 82%, Range 85% Level 7: MP - 34 , Damage 84%, Range 85% Level 8: MP - 36 , Damage 86%, Range 90% Level 9: MP - 38 , Damage 88%, Range 90% Level 10: MP - 40 , Damage 90%, Range 90% Level 11: MP - 42 , Damage 92%, Range 95% Level 12: MP - 44 , Damage 94%, Range 95% Level 13: MP - 46 , Damage 96%, Range 95% Level 14: MP - 48 , Damage 98%, Range 100% Level 15: MP - 50 , Damage 100%, Range 100% Level 16: MP - 52 , Damage 102%, Range 100% Level 17: MP - 54 , Damage 104%, Range 105% Level 18: MP - 56 , Damage 106%, Range 105% Level 19: MP - 58 , Damage 108%, Range 105% Level 20: MP - 60 , Damage 110%, Range 110% Level 21: MP - 59 , Damage 112%, Range 110% Level 22: MP - 58 , Damage 114%, Range 115% Level 23: MP - 57 , Damage 116%, Range 115% Level 24: MP - 56 , Damage 118%, Range 115% Level 25: MP - 55 , Damage 120%, Range 120% Level 26: MP - 54 , Damage 122%, Range 120% Level 27: MP - 53 , Damage 124%, Range 120% Level 28: MP - 52 , Damage 126%, Range 125% Level 29: MP - 51 , Damage 128%, Range 125% Level 30: MP - 50 , Damage 130%, Range 125%

Brandish Master Level: 30 

Type: Active Description: Enables one to attack multiple monsters forward twice Level 1: MP - 16 , Damage 135%, Attack 1 enemy. Level 2: MP - 16 , Damage 140%, Attack 1 enemy. Level 3: MP - 16 , Damage 145%, Attack 1 enemy. Level 4: MP - 16 , Damage 150%, Attack 1 enemy. Level 5: MP - 16 , Damage 155%, Attack 1 enemy. Level 6: MP - 16 , Damage 160%, Attack 1 enemy. Level 7: MP - 16 , Damage 165%, Attack 1 enemy. Level 8: MP - 16 , Damage 170%, Attack 1 enemy. Level 9: MP - 16 , Damage 175%, Attack 1 enemy. Level 10: MP - 16 , Damage 180%, Attack 1 enemy. Level 11: MP - 24 , Damage 184%, Attack up to 2 enemies. Level 12: MP - 24 , Damage 188%, Attack up to 2 enemies. Level 13: MP - 24 , Damage 192%, Attack up to 2 enemies. Level 14: MP - 24 , Damage 196%, Attack up to 2 enemies. Level 15: MP - 24 , Damage 200%, Attack up to 2 enemies. Level 16: MP - 24 , Damage 204%, Attack up to 2 enemies. Level 17: MP - 24 , Damage 208%, Attack up to 2 enemies. Level 18: MP - 24 , Damage 212%, Attack up to 2 enemies. Level 19: MP - 24 , Damage 216%, Attack up to 2 enemies. Level 20: MP - 24 , Damage 220%, Attack up to 2 enemies. Level 21: MP - 30 , Damage 224%, Attack up to 3 enemies. Level 22: MP - 30 , Damage 228%, Attack up to 3 enemies. Level 23: MP - 30 , Damage 232%, Attack up to 3 enemies. Level 24: MP - 30 , Damage 236%, Attack up to 3 enemies. Level 25: MP - 30 , Damage 240%, Attack up to 3 enemies. Level 26: MP - 29 , Damage 244%, Attack up to 3 enemies. Level 27: MP - 28 , Damage 248%, Attack up to 3 enemies. Level 28: MP - 27 , Damage 252%, Attack up to 3 enemies. Level 29: MP - 26 , Damage 256%, Attack up to 3 enemies. Level 30: MP - 25 , Damage 260%, Attack up to 3 enemies.

Enrage Master Level: 30 

Type: Active Description: Temporarily increases the attacking ability by using up the 10 combo counters. Level 1: MP - 11 , Weapon attack + 11 for 10secs Level 2: MP - 12 , Weapon attack + 12 for 20secs Level 3: MP - 13 , Weapon attack + 12 for 30secs Level 4: MP - 14 , Weapon attack + 13 for 40secs Level 5: MP - 15 , Weapon attack + 13 for 50secs Level 6: MP - 16 , Weapon attack + 14 for 60secs Level 7: MP - 17 , Weapon attack + 14 for 70secs Level 8: MP - 18 , Weapon attack + 15 for 80secs Level 9: MP - 19 , Weapon attack + 15 for 90secs Level 10: MP - 20 , Weapon attack + 16 for 100secs Level 11: MP - 21 , Weapon attack + 16 for 110secs Level 12: MP - 22 , Weapon attack + 17 for 120secs Level 13: MP - 23 , Weapon attack + 17 for 130secs Level 14: MP - 24 , Weapon attack + 18 for 140secs Level 15: MP - 25 , Weapon attack + 18 for 150secs Level 16: MP - 26 , Weapon attack + 19 for 160secs Level 17: MP - 27 , Weapon attack + 19 for 170secs Level 18: MP - 28 , Weapon attack + 20 for 180secs Level 19: MP - 29 , Weapon attack + 20 for 190secs Level 20: MP - 30 , Weapon attack + 21 for 200secs Level 21: MP - 31 , Weapon attack + 21 for 205secs Level 22: MP - 32 , Weapon attack + 22 for 210secs Level 23: MP - 33 , Weapon attack + 22 for 215secs Level 24: MP - 34 , Weapon attack + 23 for 220secs Level 25: MP - 35 , Weapon attack + 23 for 225secs Level 26: MP - 36 , Weapon attack + 24 for 230secs Level 27: MP - 37 , Weapon attack + 24 for 235secs Level 28: MP - 38 , Weapon attack + 25 for 240secs Level 29: MP - 39 , Weapon attack + 25 for 240secs Level 30: MP - 40 , Weapon attack + 26 for 240secs

Awakening Master Level: 1 

Type: Supportive Description: Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes Level 1: MP - 30 escape from abnormal condition