Weapon Categories
Weapon Damage Calculations
Max Damage
Weapon Multiplier*[(4*Primary Stat)+Secondary Stat]*(Attack/100)
Min Damage
Weapon Multiplier*[(4*Primary Stat)+Secondary Stat]*(Attack/100)* Mastery %
Multipliers
| 1H Sword |
1.10 |
1H Axe |
1.10 |
1H Blunt W |
1.10 |
2H Sword |
1.29 |
2H Axe |
1.27 |
2H Blunt W |
1.27 |
Claw |
2.00 |
Dagger |
1.30
|
| Spear |
1.49 |
Polearm |
1.49 |
Staff |
0.88 |
Wand |
0.88 |
Bow |
1.15 |
Crossbow |
1.35 |
Gun |
1.60 |
Knuckler |
1.70
|
Primary and Secondary Statistics
|
Primary Stat |
Secondary Stat
|
| Warriors |
STR |
DEX
|
| Brawlers |
STR |
DEX
|
| Bowmen |
DEX |
STR
|
| Gunslingers |
DEX |
STR
|
| Thieves |
LUK |
STR + DEX
|
| Mages |
INT |
LUK
|
Mastery
- Melee classes: Base Mastery : 20%. Additional mastery from the second job level mastery skill grants 50% additional mastery, so with that skill maxed your minimum damage will be 70%. Dark Knights gain an additional 10% Mastery skill in 4th job for a total of 80% Mastery.
- Ranged classes: Base Mastery : 15%. Additional mastery from the second job level mastery skill grants 50% additional mastery, so with that skill maxed your minimum damage will be 65% of your max. Archers also get +10% Mastery in 4th job granting them a total of 75%.
- Magic classes: Mastery is from an individual skill itself.
Armor Categories