User:Black Mage

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Weapon Categories

Bows Claws Daggers Guns Kataras Knuckles One Handed Axes One Handed Blunt Weapons One Handed Swords Pole Arms Spears Staves Two Handed Axes Two Handed Blunt Weapons Two Handed Swords Wands CrossBows

Weapon Damage Calculations

Basic Formula

Max Damage
Weapon Multiplier*[(4*Primary Stat)+Secondary Stat]*(Attack/100)
Min Damage
Weapon Multiplier*[(4*Primary Stat)+Secondary Stat]*(Attack/100)* Mastery %

Multipliers

1H Sword 1.10 1H Axe 1.10 1H Blunt W 1.10 2H Sword 1.29 2H Axe 1.27 2H Blunt W 1.27 Claw 2.00 Dagger 1.30
Spear 1.49 Polearm 1.49 Staff 0.88 Wand 0.88 Bow 1.15 Crossbow 1.35 Gun 1.60 Knuckler 1.70

Primary and Secondary Statistics

Primary Stat Secondary Stat
Warriors STR DEX
Brawlers STR DEX
Bowmen DEX STR
Gunslingers DEX STR
Thieves LUK STR + DEX
Mages INT LUK

Mastery

  • Melee classes: Base Mastery : 20%. Additional mastery from the second job level mastery skill grants 50% additional mastery, so with that skill maxed your minimum damage will be 70%. Dark Knights gain an additional 10% Mastery skill in 4th job for a total of 80% Mastery.
  • Ranged classes: Base Mastery : 15%. Additional mastery from the second job level mastery skill grants 50% additional mastery, so with that skill maxed your minimum damage will be 65% of your max. Archers also get +10% Mastery in 4th job granting them a total of 75%.
  • Magic classes: Mastery is from an individual skill itself.

Armor Categories

Bottoms Capes Gloves Hats Overalls Shields Shoes Tops
Warrior Magician
Bowman Thief
Pirate Beginner
Common Capes Common Capes
Common Capes Common Capes
Common Capes Common Capes
Warrior Magician
Bowman Thief
Pirate Beginner
Warrior Magician
Bowman Thief
Pirate Beginner
Warrior Magician
Bowman Thief
Pirate Beginner
Warrior Magician
Bowman Thief
Pirate Beginner
Warrior Magician
Bowman Thief
Pirate Beginner
Warrior Magician
Bowman Thief
Pirate Beginner
Belts Earrings Glasses Mask Medal Necklaces Rings