Thief Training Levels 1-120 (MapleSEA)

From MapleWiki
Jump to navigation Jump to search
The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

Description

Thieves are sinister people. They can run and jump fast, they can hide and best of all, they do some of the most damage in MapleStory. Thieves are, without doubt, the most used class in MapleStory. They are also the most expensive class in MapleStory, due to the expenses tied to recharging/buying throwing-stars.

It is generally a good idea to watch out for thieves, as they have been known to kill-steal in the past. They are especially capable of doing such, due in part to their ranged abilities. This is frowned upon, and new thieves should do their best to not practice the aforementioned kill-stealing. Do not be surprised if you are defamed for KSing.

Becoming a Thief

Requirement: Level 10, with 25 LUK

Go to Fusion Jazz Bar in Kerning City which is somewhere on the right part of Kerning, left of the Taxi. Talk to the "Dark Lord" and he'll advance you as a Thief if you have the requirement stats.

Job Tree

FIRST JOB - Second Job - Third Job - Fourth Job

THIEF - Assassin - Hermit - Night Lord

THIEF - Bandit - Chief Bandit - Shadower

Thief Training Reference

10~15 Henesys Hunting Grounds (Snail / Slime / Orange Mushroom)

10~15 The Tree That Rose , Dungeon, Southern Forest I (Slime)

10~20 Mushroom Garden (Shroom / Red Snail / Orange Mushroom)

16~21 Pig Beach (Pig / Ribbon Pig)

17~30 Transfer Area (Stirge)

18~22 Kerning City Construction Site , Damp Forest (Octopus)

20~25 B1 (Bubbling)

20~30 Ant Tunnel I (Horned Mushroom)

30~40 Crow Forest / Crow Forest 2 (Crow)

40~47 Garden of Green / Red / Yellow (Jr. Cellion / Jr. Lioner / Jr. Grupin)

40~47 Cloud Terrace <4> (Teddy / Pink Teddy)

40~50 Subway Line 1 Area 2 (Jr. Wraith)

40~50 Cloud Terrace <5> (Toy Trojan)

50~70 Forest of Dead Trees I-IV (Coolie Zombie)

65~70 Sanctuary Entrance I (Cold Eye / Tauromacis)

65~70 Icy Cold Field (Yeti)

65~70 Forgotten Path Of Time<1> (Soul Teddy / Master Soul Teddy)

70~85 Warped Path Of Time<1> (Buffy / Lazy Buffy)

70~85 Sanctuary Entrance II-IV (Tauromacis / Cold Eyes / Taurospear)

77~85 Ice Valley II (Yeti & Pepe / Yeti)

80~90 Forgotten Path Of Time<3> (Death Teddy)

80~90 Dangerous Cliff (Dark Yeti / Dark Jr. Yeti / Dark Yeti & Pepe)

88~100 Warped Path of Time <4> (Spirit Viking)

90~110 Unbalanced Time (Dual Ghost Pirates)

95~110 Lost Time (Master Death Teddy)

95~120 Forbidden Time (Grim Phantom Watch)

80~100 Cave Of Trial II-III (Cerebes / Bain)

88~100 Warped Path of Time <4> (Spirit Viking)

95~110 Forgotten Path Of Time<4> (Phantom Watch)

70~85 Warped Path Of Time<1> (Buffy / Lazy Buffy)

70~85 Sanctuary Entrance II-IV (Tauromacis / Cold Eyes / Taurospear)

88~100 Warped Path of Time <4> (Spirit Viking)

90~110 Unbalanced Time (Dual Ghost Pirates)

95~110 Lost Time (Master Death Teddy)

95~120 Forbidden Time (Grim Phantom Watch)

85~100 Forgotten Path Of Time<3> (Death Teddy)

85~120 Forbidden Time (Grim Phantom Watch)

90~110 Unbalanced Time (Dual Ghost Pirates)

95~110 Lost Time (Master Death Teddy)

105~120 Twisted Time (Gigantic Spirit Viking)