The theif guide
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Recommended Stats
LUK: +5 for three levels DEX: +5 for two levels
Or (recommended): LUK: +3 on each level up DEX: +2 on each level up
It helps to remember that DEX should be 2 times your level and put the rest in LUK. This DEX rule applies until level 40. (After level 40, you should add four points to LUK and one point to DEX per level). Note From Player: If you do the Luk +3, Dex +2 method when u reach lvl 10, Dex will be a bit higher than double your level. I recommend that once u become lvl 13 you add 1 Dex and 4 Luk, then level 14 and higher you add dex+2 and luk+3.
To-be STR Bandits only should follow another build to have enough STR in order to arm themselves with Cutters:
If STR rolled 4 with the dice, then: Level 19: +5 STR Level 20: +1 STR, +4 DEX
If STR rolled 5 with the dice, then: Level 19: +5 STR Level 20: +4 DEX, +1 LUK
From level 20 onwards: STR: +1 on each level up DEX: +2 on each level up LUK: +2 on each level up
It helps to remember that your STR should be (Level - 10), your DEX should be (2 * Level), and LUK should be the rest of the points. The DEX rule, like before, applies until level 40; the STR rule applies until level 60. (After level 60, you should add only one point to STR every two level-ups).
[edit] Skills Icon Name and Description Max Level Requirements
Nimble Body: Increases accuracy and avoidability.
Level 1: Avoidability & Accuracy +1 Level 10: Avoidability & Accuracy +10 Level 20: Avoidability & Accuracy +20
20 â Keen Eyes (3 on nimble body): Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: +25 extra range for throwing weapon Level 4: +100 extra range for throwing weapon Level 8: +200 extra range for throwing weapon
Disorder: Temporarily decreases the stats of an opponent. Its weapon def. and attack will suffer; the attacking enemy will suddenly stop attacking. You can't perform the attack on an enemy that's already in "disorder", however.
Level 1: MP -5, decrease enemy's weapon att/def -1 for 7 seconds Level 10: MP -7, decrease enemy's weapon att/def -10 for 31 seconds Level 20: MP -10, decrease enemy's weapon att/def -20 for 60 seconds
20 â Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy can't attack, but you can't attack back either. Magic attacks will still affect you. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Level 1: MP -24, Disappear for 10 seconds, speed -57 Level 10: MP -15, Disappear for 100 seconds, speed -30 Level 20: MP -5, Disappear for 200 seconds, speed -0
20 Disorder level 3. Double Stab: Use MP to quickly attack the enemy twice with a dagger.
Level 1: MP -6, Attack twice, dealing 65% damage per attack Level 10: MP -9, Attack twice, dealing 95% damage per attack Level 20: MP -14, Attack twice, dealing 130% damage per attack
20 â Lucky Seven: Use MP to quickly attack the enemy twice with a throwing star.
Level 1: MP -8, Attack twice, dealing 58% damage per attack Level 10: MP -11, Attack twice, dealing 100% damage per attack Level 20: MP -16, Attack twice, dealing 150% damage per attack
20 â
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
[edit] Claw Thief
Those are the ones who will take the claw as their favourite weapon, and make the second job advancement as an Assassin.
There are many ways to distribute the Skill Points. Here are some. The following can be the most recommendable one:
Level 10: +1 to Lucky Seven Level 11: +3 to Nimble Body Levels 12-13: +3 Keen Eyes per level Level 14: +2 Keen Eyes (Maxed), +1 Lucky Seven Levels 15-20: +3 Lucky Seven per level (Maxed) Level 21: +3 Disorder Level 22: +1 Dark Sight, +2 Nimble Body Levels 23-27: +3 Nimble Body per level (Maxed) Levels 28-30: +3 Dark Sight per level
As a Claw Thief, you are able to use Disorder or Dark Sight. Since Disorder does not work with throwing stars, the few points on it can be used to scare away monsters that are very close to you, if you hit them with the claw; but this is not a well-known use. As you get more skilled as an Assassin, you can keep the monsters away, reducing the little usefulness of Disorder to allowing you to learn Dark Sight, a more useful skill.
If you are short of money, you can invest points into Nimble Body before Lucky Seven, because higher levels of this skill will require higher MP usage.
By level 30, your skill book should be this way:
20 Nimble Body (maxed) 8 Keen Eyes (maxed) 3 Disorder 10 Dark Sight 20 Lucky Seven (maxed) [edit] Dagger Thief Dagger Thieves are the ones who use daggers as their favourite weapon, and will probably become Bandits after the second job advancement test.
The following can be the most recommendable way to spend your Skill Points.
Level 10: +1 to Nimble Body Levels 11-16: +3 to Nimble Body per level Level 17: +1 Nimble Body (Maxed), +2 Double Stab Levels 18-23: +3 Double Stab per level (Maxed) Level 24: +3 Disorder Level 25: +3 Dark Sight Levels 26-30: +3 Disorder per level OR +3 Dark Sight per level
The choice between Disorder and Dark Sight is up to you, although most players recommend investing points into Dark Sight, because the effects of Disorder would be, in the long run, negligible.
By level 30, your skill book should be either this way:
20 Nimble Body (maxed) 18 Disorder 3 Dark Sight 20 Double Stab (maxed) Or this other (What I would recommend):
20 Nimble Body (maxed) 3 Disorder 18 Dark Sight 20 Double Stab (maxed) [edit] Tips Try not to die â it isn't a good thing. You will lose experience (usually about five percent), and it can be anywhere from a few minutes work to a few hours work to make it up, depending on your level. Watch your HP gauge attentively. Learn about the different second job advancement classes, and then figure out what you want to be beforehand, so you can prepare for the skill requirements for that certain job, and not make something catastrophic with your character. Do not let anybody get to you. If they are doing that, they want to fight, so just ignore it and keep training. It's best not to give them what they want. Remember â do not feed the troll! If you're patient, you can find a nice patch of land where no monsters can get you and heal instead of using potions â you save money. You can go do something else, such as talk on MapleTip. But be careful, you must be pretty sure that monsters will never reach you. If you get KSed (kill stolen), do not yell or be mean. That only promotes bad behavior and makes them mad at you, and then they'll just keep KSing you until you leave. They might even follow you. Just ask politely to stop. If they continue or ignore you, then just move somewhere else. There's nothing you could do to solve the problem. You can now right click on the offending character and select Alert GM, and report for Harrasment, with an option to include the offending phrases. [edit] Choosing your Second Job Advancement Class When you reach level 30, you should go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to the Thief Instructor.
The instructor is two maps east of Kerning City. It is recommended to buy many potions, about 50 or 60 orange potions, before leaving, because once you're in, you can't get out without losing what you collected. Go and talk to him, and he will take you to the test area. Your objective here is getting 30 Dark Marbles that monsters in there drop. Once you have the Marbles, talk to the instructor and he will hand you the Proof of a Hero.
Then, go back to The Dark Lord. Talk to him and give him the Proof. Next comes the choice between Assassin and Bandit. Since you are supposed to build yourself taking in mind that election, you must know already what do you want. Anyways, you can learn a bit from this article, just to help you to make up your mind.
[edit] The Assassin
Main article: Assassin
The Assassin is the most popular second job advancement class for the thief. The Assassin is ranged and uses claws and throwing weapons as their main weapon of choice. They may use daggers, but they are going to be weaker with them than the Bandit.
Pros: Is ranged and can shoot very afar off. Is very fast when it comes to killing monsters.
Cons: Can not attack up close. Damage varies a lot, it can range to very low to very high. Good claws and throwing stars are often expensive or rare.
[edit] Skills
The following is a list of skills an Assassin can use.
Icon Name and Description Max Level Requirements
Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Level 20: 60% Claw mastery, +20 accuracy, +200 throwing star max amount per set
20 â Critical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.
Level 30: 50% success rate, critical damage 200%
30 Claw Mastery level 3. Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20 â Claw Booster: Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Level 20: HP -10, MP -10; claw attacking speed increases for 200 seconds
20 Claw Mastery level 5. Haste: Temporarily improves the speed and jumping ability of every member of the party.
Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20 â Drain: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
Level 30: MP -24; Damage 160%, absorbing 45% of the damage
30 Endure
level 3.
[edit] Assassin Techniques There are many ways to fight using an assassin. Read carefully:
Aerial shot: Assassins can shoot while in mid air! To do this, simply jump and attack. This technique is used almost always, because it helps to avoid the monsters when they get close. Backward shot: You can shoot while going backwards. Just jump to the back, turn in midair and shoot. This is technique is more difficult to master. Jump over the monster and shoot: Jump over the monster when you are close, and just do a backward shot to them before they touch you. This is very hard to master. [edit] The Bandit Main article: Bandit The Bandit is the least popular second job advancement class for the thief. The Bandit attacks from close and uses daggers or cutters as their main weapons of choice. They may use claws, but they are going to be weaker with them than the Assassin.
Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage, and great mob control.
Cons: Is not ranged, cannot attack as fast as an assassin. Prone to be KSed, because of the time required to reach a single monster.
[edit] Skills
The following is a list of skills a Bandit can use.
Icon Name and Description Max Level Requirements
Dagger Mastery: Increases the dagger mastery and accuracy. This only applies when a dagger is wielded.
Level 20: 60% dagger mastery, +20 accuracy
20 â Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder.
Level 20: Additional recovery of HP +60, MP +20; every 10 seconds on a rope or a ladder
20 â Dagger Booster: Uses HP and MP to temporarily boost up the attacking speed of the dagger. It only works with a dagger wielded.
Level 20: HP -10, MP -10; dagger attacking speed increases for 200 seconds
20 Dagger Mastery level 5. Haste: Temporarily improves the speed and jumping ability of every member of the party.
Level 20: MP -30; +40 Speed, +20 jump for 200 seconds
20 â Steal: Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
Level 30: MP -24; 40% success rate to steal, basic att. 100%
30 Haste level 5. Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row. This skill can only be used while wielding dagger.
Level 30: MP -27; Attack 6 times, dealing 80% damage per strike
30 â
[edit] Bandit Techniques Here is a list of techniques that most bandits love to use.
Savage blow is a good move, good for getting attention, so you can use it to show off. Haste is your friend: Always use haste, so that you can keep those ranged people from KSing you. Don't use Savage Blow on weak things: This skill uses a lot of MP, thus requiring to consume MP potions to replace, thus wasting money unnecessarily. Be fast: When you are low-leveled, many ranged people will KS you, so use strategy and speed to level up. [edit] Third Job Advancement [edit] Hermit Main article: Hermit Hermits are what Assassins become after doing their third Job Advancement. When you become level 70, you can take the Third Job Test and complete it, and enjoy a new skill book which will make you even more stronger than before.
[edit] Skills Icon Name and Description Max Level Requirements
Alchemist: Increases the effect of the recovery-based items like potions and others, and lengthens time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply on this skill.
Level 20: Recovery rate 150%, duration of effect 150%
20 â Meso Up: For a certain amount of time, everyone in the party will receive more mesos than usual after killing an enemy with this skill activated.
Level 20: MP -60; Meso drop rate +50% for 130 seconds
20 â Shadow Partner: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.
Level 30: MP -55; Regular attack 80%, skill attack 50%, lasts 180 seconds
20 One Summoning Rock to use. Shadow Web: Makes a web of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
Level 20: MP -22; Holds the enemies with 80% success rate for 8 seconds
20 â Shadow Meso: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic def. up".
Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate
30 Meso Up level 5. Avenger: Use MP and several throwing stars to throw an enormous throwing star. The throwing star will go through the enemy, and attack the ones behind it as well.
Level 30: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies
30 â Flash Jump: While in the air after a jump, use this skill + an arrow key (left or right) for a second jump. The higher the skill level, the further the distance for the jump.
Level 20: MP -13; Jumps a certain distance
20 Avenger level 5.
[edit] Chief Bandit Main article: Chief Bandit Chief Bandits are what Bandits become after doing their third Job Advancement. When you become level 70, you can take the Third Job Test and complete it, and enjoy a new skill book which will make you even more stronger than before.
[edit] Skills The following is a list of skills an Chief Bandit can use. For a SP Distribution list, please see Chief Bandit.
Icon Name and Description Max Level Requirements
Shield Mastery: Shield Defence increases. However, it does not affect if the character does not equip the shield.
Level 20: Weapon defense +100%
20 â Chakra: Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.
Level 30: MP -27, Recovery rate 200%; Damage 112% during the recovery if hit
30 â Assaulter: Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low success rate.
Level 30: MP -26; Basic attack 450%, stun success rate 80% for 4 seconds
30 â Pickpocket: Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.
Level 20: MP -50; Success rate 60% for 180 seconds
20 Meso Explosion level 3. Band of Thieves: Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.
Level 30: MP -50; Basic attack 210%, 5 "other selves" will attack enemies
30 â Meso Guard: Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.
Level 20: MP -35; Saves 2 500 mesos to guard 78% of the physical damage received for 120 seconds.
20 Chakra level 3. Meso Explosion: Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.
Level 30: MP -30; Mastery 100%, explodes up to 20 coins, bundles of notes or sacks
30 â
[edit] Places to Train These are some really good places to train.
Levels 1-4: Blue Snails and Snails in Maple Island. Levels 4-6: Red Snails, Blue Snail and Shrooms in Maple Island. Levels 6-10: Do not train on Orange Mushrooms, since they are far too difficult â they will take many hits to kill and deal great amounts of damage. Snails and Shrooms are still good for training at these levels. Levels 10-15: Slimes at Henesys, Ellinia or Lith Harbour. If you haven't already went through the First Job Adv. at level 10, you will have to restart and make a new character because if you advance late, you will have lost out crucial skill points. Buy your items, and some potions if you can afford them. You can also hunt Orange Mushrooms in Kerning City Construction Site. Levels 15-20: Pigs and Ribbon Pigs. Pig Beach is a great place, since there is a vast amount of Pigs, but also a vast amount of people. Just keep looking around for a place in Pig Beach. But if you cannot kill them in 1 or 2 hits, you can still get experience from Orange Mushrooms at Henesys or Kerning City. Levels 21-30: Green Mushrooms and Horned Mushrooms are great monsters for Rogues at these levels. You can try the Green and Horned Mushroom tree in Ellinia. You may also try doing the Party Quest in Kerning City. For Dagger Rogues to which Horned Mushrooms cost too much MP, they can try the Green Mushroom tree. Funded or rich Claw Rogues may want to take on Zombie and Horned Mushrooms at Ant Tunnel, for more challenging training. Levels 27-30: If desired, you can go to train to the Ant Tunnel with Zombie and Horned Mushrooms or to Perion with Wild Boars. If you find these monsters too difficult, you can stay with Green and Horned Mushrooms. Levels 30-34 or 35: Wild Boars and Evil Eyes are good for now. As an Assassin, you may want to try Wild Boars; as for a Bandit, try Evil Eyes. Also, if you're into making big money from drops and if you are a very rich or funded Assassin, please want to go to hunt Chronos in Ludibrium. Levels 35-40: By now, you should be pretty strong. You can make a choice of either Wild Boar or Fire Boar for both Assassin and Bandit. Wild boars would still be good until the mid forties (40-43), even though it is a pain. Levels 40-45: Try Jr. Cellions, Jr. Lioners and Jr. Grupins. They give good exp. and great drops. You can also try out the Ludibrium Party Quest â if long waits do not bother you! If you are lucky and do rapid Party Quests, you can get great experience and very neat rewards. Levels 45-50: By now, you should be able to fight Star Pixies. They drop a fair amount of Pan Lids and give decent experience. Again, you can try Ludibrium Party Quest for lots of experience â if you are lucky. Since you are high-levelled, party leaders would want to invite you. Levels 50-55: Star Pixies or Zombie Lupins â good drops and good exp. Stone Gollems around Henesys or Block Golems in Ludibrium Eos Tower would also be good. If you can find a training spot, Sakura Cellions give good experience because of their fast spawn rate. Just bring a lot of stars. =) Levels 55-60: Zombie Lupins or Wraiths. If you get bored, you can also try hunting Pixies down â Star Pixies, Lunar Pixies and Luster Pixies. Levels 60-70: You can go to either Drake's Meal Table (for Assasins and Bandits) or Hot Sand (for Bandits solely). Coolie Zombies in El Nath may give the best exp. amounts at these levels. Beware â it will be hard to get a spot, because pratically every other class trains here. Levels 70-80: It is now the time for the Third Job advancement. Contrary to popular belief, Coolie Zombies give still the best exp. ratings for these levels. As Hermits gain three-minutes Shadow Partner, Forest of Golems' party-experience begins to rival those of Zombies. Levels 80-90: Coolie Zombies and Mix Gollems are still the best source of exp. until level 82 approximately, when a new variety of areas open up. Hermits can go to Death Teddies in Ludibrium; Chief Bandits can go to Ghost Pirates. In mid-to-late eighties, both Hermits and Chief Bandits can train on Spirit Vikings or Squids at Aqua Road. Parties at Master Death Teddys may yield good exp too. Chief Bandits may also consider hunting Gobies at Aqua Road, as Meso Explosion can kill the houses quickly. Bain parties in Zipangu are also a nice place to train for MapleSEA players. Levels from 90 onwards: Most Thieves tend to stay at their prior training locations. As Hermits reach levels near one hundrer, they can easily get into parties fighting Grim Phantom Watches. Thieves who wish to or have followed low-DEX builds may want to kill Zakum for the Zakum Helmet. Chief Bandits can party with a Priest at Dual Ghost Pirates for nice amounts of exp., usually after level one hundred. [edit] Throwing-weapons and Equipment Throwing-stars and throwing-knives are used by Assassins. Some of them provide extra damage, with regard to the basic and weakest ones, the Subis. The more Weapon Attack a throwing-star provides, the better â and, thus, more expensive â it is. Currently, the most strongest star is the Ilbi throwing-star. Acquisition of stronger stars can improve damage dealt. However, you should remember that the stronger/est throwing-weapon(s) may not be good for your wallet.
The equipment that Thieves use is very critical to their efficiency. People that utilise the DEX-less technique (use little or no DEX at all) would have to purchase equipment that provides dex. People that use equipment that provides DEX does not have to add DEX each level, thus allowing them to add points into LUK. Since LUK provides damage to Thieves, it is very important.