The Magician Guide
Notes
[[ Before you begin using this guide, please note that I got this from somewhere else. So I take no credit.'''']]
Ability Points Distribution
Your Luk should be your level+3 in order to use ordinary equips. You can either add 4 INT and 1 LUK per level, or you could add 5 INT per level and a few points into LUK a level before/when you reach the level of your next equips. Make sure to keep track on your LUK and remember that you cannot use a new equip without subtracting the LUK bonus of your last equip [can't equip an item without the right amount of LUK]. INT determines your MP amount. That's why most higher leveled Mages prefer adding 5 INT per level, then add LUK when needed. More INT spread to a few levels = more MP.
1st job skill build
Basic maximum MP skill build:
Level 8: +1 Energy Bolt
Level 9: +3 Improving MP Recovery
Level 10: +2 Improving MP Recovery, +1 Improving MaxMP Increase
Level 11-13: +3 Improving MaxMP Increase
Level 14-19: +3 Magic Claw
Level 20: +2 Magic Claw, +1 Improving MP Recovery
Level 21-23: +3 Improving MP Recovery
Level 24: +1 Improving MP Recovery, +2 Magic Guard
Level 25-30: +3 Magic Guard
Total: every skill maxed except for Energy Bolt [1] and Magic Armor [0].
1st Job Training
1-8: Maple Island.
9-15: Slimes, Stumps, Mushrooms, Orange Mushrooms, Pigs.
16-25: Pigs, Ribbon Pigs, Kerning PQ [22+], Green Mushroom, Bubblings.
26-30: Kerning PQ, Horned Mushrooms, Zombie Mushrooms, Green Mushroom, Wild Boar, Stirge [Kerning City subway].
Lukless Magician
Lukless Mages, also known as pure INT Mages, keeps his STR, DEX and LUK in the lowest amount possible [4]. While regular-built mages keep their LUK as their level +3, a lukless mage would invest all his AP into INT.
Pros & Cons of making a Luckless Mage
Pros: • The main advantage for a lukless mage is that the INT boost causes the damage to be higher compared to a normal mage at 2nd job [click here to see a lukless I/L mage].
• As a result to the higher damage, a lukless mage would usually level up faster than a normal mage. In addition to that, he would also be able to train on higher leveld monsters, at a lower level.
• A lukless mage is easier to fund in the beginning, since you don’t have to buy new equips every few levels.
• Lukless mages have more MP [more INT=more MP received when leveling up]. And after level 43, they would also have more HP [an average Lama Staff has +100 HP].
• With the addition of level 64 Mage weapons to the game, Lukless mages can match up/have a higher m.atk advantage compared to normal luk mages.
Cons:
• A lack of equipment to fit your level. Mage equips require a level +3 LUK build in order for you to be able to wear them, and a lukless mage is not able to do so.
• Possibly less m.acc than normal built mages.
• Your equips should be well scrolled to make up for the normal built mage's equip bonuses. Sadly, the prices of the scrolls needed for a lukless mage’s equips are very high. At lower levels, lukless mages would probably have more money than a normal mage. But, as the levels get higher, it would get harder for the lukless to afford all the scrolls. A lukless should make more efforts to make money, at higher levels.
• Ice, Fire, Poison and Holy attacks in 2nd job don't benefit as much as Heal and Lightning attacks benefit from the extra damage. • At higher levels, a lukless mage would have a harder time competing with normal mages, as their equips keep getting better. With the right scrolled equips, at high levels, a normal mage could probably out-damage a lukless mage at same level. A lukless mage would have to get more money to keep up with the normal mage’s bonuses.
• A lukless mage has less weapon and magic defense [lack of equipment to fit your level and LUK] = higher HP pot usage. • When dying, a lukless mage would lose 10% EXP while a normal built mage would lose only 5% EXP.
• The appearance of a lukless mage’s equips would stay the same at level 100 as they were at level 43, unless it’s covered up with Cash Shop items [or got a Black Umbrella].
Luckless Mage equipment
Level 1-30
· Hat: Any Bandana
· Overall: Beginner Clothes, Camo Pants at 26 if you want.
· Shoes: Sandals or Whitebottoms.
· Cape: Old Raggedy Cape *Necessity due to Low Avoidability
· Gloves: Any Color WG that is not scrolled for attack.
· Shield: any shield scrolled for M.ATK.
Level 30-43:
· Hat: Bone Helmet or any Bandana
· Overall: Sauna Robe
· Shoes: Blue Snowshoes
· Cape: INT Icarus 2 [this can last you to about Level 80 if it is scrolled well enough]
· Gloves: Try to get a Yellow WG
· Earrings: INT earrings, or even clean earrings scrolled with 100%'s.
· Shield: any shield scrolled for M.ATK.
Level 43-60 · Hat: Bone Helmet or any Bandana
· Overall: Sauna Robe
· Shoes: Blue Snowshoes/Yellow Snowshoes
· Cape: Any INT Cape [preferably Icarus 2]
· Gloves: Keep Improving the Yellow WG INT.
· Earrings: INT earrings, or even clean earrings scrolled with 100%'s.
· Shield: any shield scrolled for M.ATK.
Level 60+:
· Hat: Maple Bandana to get your 6/6/6 Stats
· Overall: Sauna Robe
· Shoes: Yellow Snowshoes
· Cape: Any INT Cape
· Gloves: Try getting a 3 INT Yellow WG
· Earrings: INT earrings.
· Shield: any shield scrolled for M.ATK.
Luckless Mage weapons
Level 8-34: Wooden Wand Scrolled with 100%'s [Save up for the 100%'s and use them as soon as you can afford each one]
Level 35-39: Maple Staff
Level 40-42: Yellow Umbrella
Level 43-69: Maple Lama Staff
Level 70+: Black Umbrella
NOTE: Some Mages use their Lama Staffs forever because of the 100 HP Bonus.
Cleric
NOTE: If a skill just says its name and not a number, it means to max it out.
Hybrid Cleric [non-Teleport supporting]:
1 Teleport > Heal > HA > MP Eater > 5 Invincible > Bless > 15 Invincible.
Party Cleric [non-Holy Arrow supporting]:
1 Teleport > Heal > MP Eater > 5 Invincible > Bless > 15 Invincible > 19 Teleport > 11 HA.
100% Solo Cleric [non-Bless supporting]:
1 Teleport > Heal > HA > MP Eater > 19 Teleport > Invincible > 1 Bless.
Money-making Cleric [non-Holy Arrow supporting]:
1 Teleport > Heal > MP Eater > 19 Teleport > Invincible >11 HA> Bless.
Cleric Training
Level 30-40: Jr Wraiths, Psycho Jack Boxes, Psycho Jacks, Nightmares, Rocky Masks, Wooden Masks, Zombie Mushroom, Horny Mushroom, Wild Boars, Brown Teddy, Pink Teddy, Stirge, CPQ
Level 40-50: Jr Wraiths, Wraith [Wraith Training guide], Zombie Lupin, Chrono, Platoon Chrono, Master Chrono, LPQ, CPQ
Level 50-60: Skeleton Soldier, Officer Skeleton, Wraith, Zombie Lupin, Coolie Zombie, OPQ, LMPQ
Level 60-70: Hoodoo, Voodoo, Wraith, Coolie Zombie, Death Teddy, Master Death Teddy, OPQ, LMPQ, PPQ
Ice Lightning Wizard
Level 30: +1 Teleport
Level 31-40: +3 Cold Beam
Level 41: +3 MP Eater
Level 42-47: +3 Meditation
Level 48: +2 Meditation, +1 MP Eater
Level 49-58: +3 Thunderbolt
Level 59-63: +3 MP Eater
Level 64: +1 MP Eater, +2 Teleport
Level 65-69: +3 Teleport
Level 70: +2 Teleport, +1 Slow
Total: every skill maxed except for Slow [1].
Ice Lightning Wizard Training
Level 30-40: Psycho Jack Boxes, Psycho Jacks, Rocky Masks, Wooden Masks, Zombie Mushroom, Horny Mushroom, Wild Boars, Brown Teddy, Pink Teddy, Stirge, Crow, Street Slime, Urban Fungus, Boomer, Jr Lioners, Jr Cellions
Level 40-50: Fire Boar, Jr Lioner, Jr Cellion, Wild Boars, Retz, Sakura Cellion, Straw Target Dummy, Paper Lantern Ghost, Night Foxes, LPQ, CPQ
Level 50-60: Straw Target Dummy, Paper Lantern Ghost, Night Fox, Gryphon, Red Drakes, Retz, Cellion, Jr Cellion, Lioner, Jr Lioner, Clang, Tortie, OPQ, LMPQ
Level 60-70: Straw Target Dummy, Hoodoos, Voodoos, Dark Stone Golem, Mixed Stone Golem, Retz, Gryphon, Paper Lantern Ghost, Night Fox, The Book Ghost, Reindeer, OPQ, LMPQ, PPQ
Fire Poison Wizard
Level 30: +1 Teleport
Level 31-40: +3 Fire Arrow
Level 41: +3 MP Eater
Level 42-47: +3 Meditation
Level 48: +2 Meditation, +1 Teleport
Level 49-57: +3 Poison Brace
Level 58: +1 Poison Brace, +2 Teleport
Level 59: +1 Teleport, +2 Slow
Level 60-65: +3 Slow
Level 66-70: +3 Teleport
Total: every skill maxed except for MP Eater [3] and Poison Brace [28].
Fire Poison Wizard Training
Level 30-40: Psycho Jack Boxes, Psycho Jacks, Jr Wraiths, Rocky Masks, Wooden Masks, Zombie Mushroom, Horny Mushroom, Wild Boars, Brown Teddies, Pink Teddies, Stirges, Jr Grupins, Street Slimes, Urban Fungus, Boomers
Level 40-50: Leatty, Jr Pepes, Jr Wraiths, LPQ, CPQ
Level 50-60: Straw Target Dummies, Three Tailed Foxes, Jr Yetis, Grupins, Death Teddies, Ghost Pirates, Book Ghosts, Reindeer, LMPQ, OPQ
Level 60-70: Hoodoos, Voodoos, Water Goblins, Jr. Selkies, Grupins, Death Teddies, Ghost Pirates, Three Tailed Foxes, OPQ, LMPQ, PPQ