| Icon |
Skill Name |
Description |
Type |
Mastered |
Prerequisites |
| File:Combo Critical.pngâ |
Combo Critical |
Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase. |
Passive |
10 |
Lv. 10 Combo Ability |
 |
Final Toss |
Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. |
Active |
30 |
Lv. 20 Triple Swing |
 |
Combo Recharge |
Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. |
Active |
10 |
- |
 |
Rolling Spin |
Jump in place and attack surrounding enemies. Has a chance to stun targets. |
Active |
20 |
- |
 |
Full Swing |
Increases the damage of Double Swing, Triple Swing, and Combo Smash. |
Active |
10 |
Lv. 20 Triple Swing |
 |
Might |
Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt. |
Supportive |
20 |
- |
 |
Cleaving Blows |
Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters. |
Passive |
10 |
- |
 |
Maha Blessing |
Increases party members' Attack with the blessings of Maha, the spirit of the polearm. |
Supportive |
10 |
- |
 |
Combo Judgment |
Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time. |
Active |
20 |
Lv. 10 Combo Fenrir |