Talk:Night Walker (Skill) Guide
I would highly recommend a different breakdown for builds involving vampire. This is simply because of the numbers.
- lvl 30 - 1 vampire
- lvl 31 - claw mastery 3 points to unlock critical.
- lvl 32 - 1 Critical Throw, 2 Vampire
- lvl 33 - 1 Critical Throw, 2 Vampire
- lvl 34 - 1 Critical Throw, 2 Vampire
- lvl 35 - 1 Critical Throw, 2 Vampire
- lvl 36 - 1 Critical Throw, 2 Vampire
- lvl 37 - 1 Critical Throw, 2 Vampire
- lvl 38 - 1 Critical Throw, 2 Vampire
- lvl 39 - 1 Critical Throw, 2 Vampire
- lvl 40 - 1 Critical Throw, 2 Vampire
- lvl 41 - 2 Critical Throw, 1 Vampire
This makes it so that vampire can critical with increasing frequency while progressing its own damage. During those 10 levels the critical rate increases from 1/5 to 1/4 to ~1/3. After that I would then max critical throw (For Lucky Seven and Vamp) then claw mastery (For Vamp). [[User:The Sins We Die By|<font color="#C71585" size="2px">'''''~>Sins'''''</font><font color="#CA1F7B" size="2px">''' WDB'''</font>]] 19:53, 6 August 2009 (UTC)