Odd's Sharenian GQ Guide

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Recommendations:

•You need to belong to a guild and be inside a party with at least 6 people.

•1 party member who is at least level 30 or below.

•1 party member who is a Thief with Dark Sight.

•1 party member who is a Magician with Teleport and Dispel.

•1 party member who is a Ranger/Sniper.

•Party members with good jumping skills.

Preparations 1.The Guild Master or Jr. Master needs to acquire a queue number from NPC Shuang. The party member who registers for the Guild Quest is the party leader for the quest.

NPC Shuang

2. When you receive a notice that it's your guild's turn, party members must gather at NPC Shuang and double click on him.

3. The party members will be transported automatically to the next map.

4. 3 minutes will be given for any last-minute organization of the party.

5. Once the 3 minutes is up, enter the portal and start hitting the purple crystal on the rocks until you obtain a Protector Rock for each of your party member.

Purple crystal on the rock

6. It is compulsory to equip the Protector Rock before entering the next stage, or else the party member who doesn't equip it will die instantly.

Stage 1

1. There are 3 kinds of statue as you enter the Stage 1.

2. The main purpose of this stage is to follow the combination of the glowing statues by hitting it.

Statue A Statue B Statue C

3.The guild members should be appointed all over the map to observe the combination of the glowing statues.

4.Once the guild members are in position, the party leader talks to Gatekeeper who is located in the middle of the map and the combination will be initiated.

5.This stage involve 3 parts: - 4 combinations of glowing statue

- 5 combinations of glowing statue

- 6 combinations of glowing statue


Gatekeeper

6.Once you have cleared the stage, enter the portal, walk to the other end of the map and enter the next stage.


Stage 2

Hall of the Knight

In this stage, there are 4 rooms: Room A, Room B, Room C and Room D where a task has to be performed in each of the rooms.

Do take note that certain rooms require certain skills from party members in order to clear the stage. It is advisable for the leader to assign the party members with the appropriate skills to each room to minimize time wastage.

This stage basically requires party members to obtain 4 Longinus Spear to unlock the door and move on to the next stage at the bottom right of the map. To put the Longinus Spear into your inventory, press the jump key (Space) and then press the appointed key to pick up the item (Z).

ROOM A (ROOM OF FAITH)

1.3 party members with good jumping skills are required as there are 3 sections of the jumping quest: Jumping Quest 1 (JQ1), Jumping Quest 2 (JQ2) and Jumping Quest 3 (JQ3).

2.Once the party member has reached the top, hit the chain until it is broken and take the Longinus Spear. There should be a total of 3 Longinus Spear in this room.


ROOM B (ROOM OF COURAGE)

1.Attackers and probably 1 Healer would be appropriate for this stage where the party members would have to kill Muscle Stone and Master Muscle Stone on the bottom and top platform to obtain 1 Key.

Muscle Stone

Master Muscle Stone

Key

2.The Key will be picked up by one of the party member to unlock Room C (Room of Pledge). ROOM C (ROOM OF PLEDGE)

1. Party member with any level of Dark Sight (Thief) and Teleport (Magician) skill is needed to clear this room. DO NOT TOUCH THE MUSCLE STONES ON THE TOP PLATFORM AS THEY DEAL A GREAT AMOUNT OF DAMAGE TO PARTY MEMBERS.

2.To unlock the door to this room, simply drop the obtained Key from Room B in front of the door and wait for about 3-5 seconds.

3.The Magician with the Teleport skill should teleport to the end of the map on the right at the bottom platform.

4.Once he or she reached the end of the map, hit the piled stones and box to obtain 1 Rusty Key.

Rusty Key

5.Teleport back to the left and pass the obtained Rusty Key to the Thief with Dark Sight. Make sure the Thief does not have Longinus Spear in his/her inventory.

6.At the top platform, the Thief will have to use his or her Dark Sight skill and walk all the way to the end of the map on the right.

7.There will be a door on the right that is locked. Drop the Rusty Key in front of the door and wait for 3-5 seconds for the door to be unlocked.

8.Head into the room, hit the chain to break it and take the Longinus Spear.

9.Use Dark Sight skill again and head out of the room on the left.

ROOM D (ROOM OF GLORY)

1.4 party members with the Haste skill at Max level and at least Level 17 Teleport is needed for this room. Also, make sure these 4 party members have Longinus Spears in their inventories.

2.This room is another jumping quest which has 4 sections: Jumping Quest 1 (JQ1), Jumping Quest 2 (JQ2), Jumping Quest 3 (JQ3), Jumping Quest 4 (JQ4)

3.2 party members with Haste skill should do JQ1 and JQ2.

4.1 party member should complete JQ3 by following the combination of 2-1-5-2-2-1-2 to reach the top.

5.1 party member with Level 17 Teleport jumps JQ4.

6.Once the party members reach the top, drop the Longinus Spear directly on the altar.

7.An earthquake will occur, which means that the door to the next stage has been unlocked. Move out to Hall of the Knight and head to the bottom right of the map to enter the next stage. Stage 3


Fountain of the Wiseman

1.As you enter Stage 3, you will encounter several Black Knight and Myst Knight. Kill them before you talk to Guard Statue.

Black Knight Myst Knight


Guard Statue

2.Black Knight and Myst Knight will drop a total of 4 Badge Of Courage and 4 Wisdom Scroll.

Badge Of Courage

Wisdom Scroll

3.One of the party members should head up to the top left of the map into the Wine Cellar and hit all the boxes to obtain a total of 4 700-yr-old Jr. Necki Whisky.

700-yr-old Jr. Necki Whiskey

4.On the other hand, the other party members should go to the top right of the map into the Center Banquet and hit the covered food to obtain a total of 4 Spoiled Food.

Spoiled Food

5.Once you have obtained all the items, drop any of the obtained items in front of the statue and get the correct combination to clear this stage.

6.Every failed try of the combination will spawn 2 Black Knight on either side of the map. Inform your party members to prepare themselves for the attack after each try.

7.If the combination is still wrong after 7 tries, a large amount of Black Knight and Myst Knight will spawn, and the entire combination will be reset.

Stage 4


Underground Waterway

1.Double click on Sharen III's Will. He will request your party members to obtain 4 items for him.

Sharen III's Shoes from Hole 1
Sharen III's Pants from Hole 2
Sharen III's Top from Hole 3
Sharen III's Crown from Hole 4

2.Assign the party members to obtain the items from each hole, depending on the character's requirement to get the item.

HOLE 1

1.This hole requires attackers and at least 1 Healer to kill 9 Puppet Golem. There will be a total of 9 Sign Of Evil dropped by the Puppet Golem.

Puppet Golem

Sign of Evil

2.Collect the 9 Sign Of Evil and drop them in front of the door on the right side of the map to unlock it.

3.Enter the door and a party member is required to do the jumping quest.

4.Once the party member has reached the other end of the map, hit the box and pick up 1 Sharen III's Pants.

HOLE 2

1.Hole 2 is basically another jumping quest. A party member with good jumping skill should complete this jumping quest.

2.Jump to the top left of the map, hit the box and pick up 1 Sharen III's Shoes.

HOLE 3

1.Hole 3 requires A PARTY MEMBER BELOW LEVEL 30.

2.Head into the hole and Devil Slime will spawn.

Devil Slime

3.Collect all the Sign Of Evil and drop it in front of the door on the top right of the map to unlock it.

4.Enter the door and there will be a jumping quest to be done.

5.Jump until the party member reaches the top left of the map, hit the box and pick up 1 Sharen III's Top.

HOLE 4

1.Hole 4 requires A HERMIT WITH KEEN EYE SKILL AT MAX LEVEL or A SNIPER/RANGER (preferably a Sniper or a Ranger) to kill the Gargoyle at the top of the map.

2.After that, kill all the other Jr. Gargoyle and pick up a total of 8 Sign Of Evil.

3.Drop the collected items in front of the door to unlock it.

4.Enter the door to go into the next map.

5.Teleport by pressing the up arrow key in front of the holes until the party member reaches the top of the map, hits the box, and pick up 1 Sharen III's Crown.

Stage 5

From Underground Water map (Stage 5)


Sharen III's Grave

1.In Sharen III's Grave, drop the collected items in front of the skull on the right side of the map in order:

1.Sharen III's Shoes

2.Sharen III's Pants

3.Sharen III's Top

4.Sharen III's Crown.

2.Wait for a few seconds, and Sharen III's Spirit will appear.

Sharen III's Spirit

3.Sharen III's Spirit will then break the sealed door. Enter the door to the next map.

4.In the next room, another door on the right side of the map is locked and can only be opened if one of the party members sacrifices himself/herself.

5.To sacrifice, one of the party members simply drops the Protector Rock in front of the door. The party member will then die instantly and the door will be unlocked. It is preferable to sacrifice the lowest level party member, i.e.: a less than Level 30 character.

6.Once the door is unlocked, enter the door to proceed to the final stage.

Stage 6

1.This is the final stage where party members will encounter the final boss, Ergoth.






Ergoth 2.Prepare all of the party's supportive skills before breaking the crystal on the throne at the right side of the map for Ergoth to be released.

3.Once prepared, break the crystal. -OddDellaRobbia003- wishes you all the best in fighting Ergoth.

4.Beware of its bodyguards too: Lion Statue A, Lion Statue B, Knight Statue A, Knight Statue B.

5.After you have killed Ergoth, proceed to the Bonus Stage.

Lion Statue A

Lion Statue B

Knight Statue A

Knight Statue B

HP: 1,700,000 MP: 150,000




Bonus Stage

1. Hit as many boxes within 30 seconds to obtain random items from the boxes.

2. Once the time is up, the party will be teleported to the exit of the Guild Quest.