OMGHEALPLZ's Low Level Thunder Breaker Guide

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OMGHEALPLZ's Low Level Thunder Breaker Guide

Please Read This Section Before Continuing

Out of all the Knights of Cygnus classes, Thunder Breaker seems to be the worst at low levels. Mainly because their damage is extremely unstable and their accuracy is just plain terrible until you get to about LV50. This guide is an alternative AP/SP guide for a more effective early build. Btw, this is for a mostly non-funded, regular-build Thunder Breaker that plans to level off CPQ. In CPQ, try to do 3/4 because that's the best mobbing map. Your kick can simultaneously hit SIX targets at once, so take advantage of that! What you do after hitting LV51 is up to you. Find another guide even.

I'm not going to go too in-depth here. Most of this should be common sense. If you can't find answers here about Thunder Breakers, especially pre-TB, please look at another guide simultaneously. I'm going to skip most of the easy stuff. Also going to skip equipment. Look at other guides for info on that.

After You've Become a 1st Job Thunder Breaker

AP Build

Once you've reached LV10 and changed into a Thunder Breaker, you'll want to get 20 DEX and the rest into STR. Most other guides say keep your DEX equal to your level. So when you're 30, you should have 30 DEX and the rest into STR. However, I suggest having 50 'base' DEX as soon as possible. As soon as you have 50 'base' DEX, every level after that just add all your AP into STR. This will help out your accuracy a lot, especially in CPQ, at the sacrifice of a little damage early on. No big deal.

SP Build

Level 10 +1 Lightning Spirit(1) << This helps to level.

Level 11 +3 Somersault Kick(3)

Level 12 +3 Somersault Kick(6)

Level 13 +3 Somersault Kick(9)

Level 14 +3 Somersault Kick(12)

Level 15 +3 Somersault Kick(15)

Level 16 +3 Somersault Kick(18)

Level 17 +1 Somersault Kick(19), +2 Quick Motion(2) << LV20 Kick cost 1 extra MP

Level 18 +3 Quick Motion(5)

Level 19 +3 Quick Motion(8)

Level 20 +2 Quick Motion(10MAX), +1 Straight(1)

Level 21 +3 Straight(4)

Level 22 +3 Straight(7)

Level 23 +3 Straight(10)

Level 24 +3 Straight(13)

Level 25 +3 Straight(16)

Level 26 +3 Straight(19) << LV20 Straight also cost 1 extra MP

Level 27 +3 Anything(x)*

Level 28 +3 Anything(x)*

Level 29 +3 Anything(x)*

Level 30 +1 Anything(x)*, +1 Somersault Kick(20MAX), +1 Straight(20MAX)

  • Anything means either get LV10 Dash, or get LV11 Lightning Spirit. I personally choose Dash because it helps slightly with moving across maps. Lightning Spirit may be nice, but quickly becomes weak after LV20 or so. The choice is yours. BTW, Dash is OKAY on a Thunder Breaker. Dash is NOT OKAY for a Brawler. That is something people get confused about a lot.

After You've Become a 2nd Job Thunder Breaker

AP Build

50 'base' DEX should be enough for you to last until LV50 if you're doing CPQ. So with every level, just add all your AP into STR. Once you get to level 51, I would recommend you to follow the normal Thunder Breaker AP build, which is keeping DEX equal to your level.

SP Build

Level 30 +1 Corkscrew Blow(1) << Helps with mobbing. CSB then Kick. Repeat.

Level 31 +3 Improve MaxHP(3) << This is where the 50 DEX starts to help a lot.

Level 32 +3 Improve MaxHP(6) << I know you lose out on some HP, but I calculated

Level 33 +3 Improve MaxHP(9) << it and you only lose 12HP for doing it this way.

Level 34 +1 Improve MaxHP(10MAX), +2 Energy Charge(2) << +11 ATK bonus!

Level 35 +3 Knuckle Mastery(3)

Level 36 +3 Knuckle Mastery(6)

Level 37 +3 Knuckle Mastery(9)

Level 38 +3 Knuckle Mastery(12)

Level 39 +3 Knuckle Mastery(15)

Level 40 +3 Knuckle Mastery(18)

Level 41 +1 Knuckle Mastery(19), +2 Energy Charge(4) << LV20 Mastery is only ACC.

Level 42 +3 Energy Charge(7)

Level 43 +3 Energy Charge(10) << Good level to start on Energy Blast.

Level 44 +3 Energy Blast(3)

Level 45 +3 Energy Blast(6)

Level 46 +3 Energy Blast(9)

Level 47 +3 Energy Blast(12) << Can now hit 3 targets.

Level 48 +3 Energy Blast(15)

Level 49 +3 Energy Blast(18)

Level 50 +2 Energy Blast(20MAX), +1 Knuckle Booster(1)

Once you hit LV51, you cannot CPQ1 anymore. What you do afterward is up to you. However, I've finished off the build up to LV70 so you have a general guide of how to finish up the SP build. Feel free to change it around as you see fit. Everyone plays a bit differently and trains on different things.

Level 51 +3 Knuckle Booster(4)

Level 52 +3 Knuckle Booster(7) << That should suffice until later.

Level 53 +3 Energy Charge(13)

Level 54 +3 Energy Charge(16)

Level 55 +3 Energy Charge(19)

Level 56 +1 Energy Charge(20MAX), +2 Lightning Charge(2)

Level 57 +3 Lightning Charge(5)

Level 58 +3 Lightning Charge(8)

Level 59 +3 Lightning Charge(11)

Level 60 +3 Lightning Charge(14)

Level 61 +3 Lightning Charge(17)

Level 62 +3 Lightning Charge(20MAX)

Level 63 +3 Corkscrew Blow(4)

Level 64 +3 Corkscrew Blow(7)

Level 65 +3 Corkscrew Blow(10)

Level 66 +3 Corkscrew Blow(13)

Level 67 +3 Corkscrew Blow(16)

Level 68 +3 Corkscrew Blow(19)

Level 69 +1 Corkscrew Blow(20M), +2 Knuckle Booster(9)

Level 70 +3 Knuckle Booster(12)*

  • Or you can take 1 and max Mastery. Up to you. Most guides suggest maxing Knuckle Booster in 3rd job. Read other SP guides for 3rd job.
  • Note from a player: If you're going to LPQ, then max Corkscrew first, as it helps against Alishar. And if you're going to CPQ then do what this guide says.