More infomation on zakum party quest

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Zakum fight guide: Which jobs are needed?


Now that 4th job is out, I cannot provide specific information. Just fit the minimum which is stated below, and you're good to go.


Priests: You're main objective is to minimize the pot usage of your party members by quickly using heal and dispel throughout the run. If you are the only priest in your party, then your party should be assembled so that you only have to concentrate on one area. If your party leader permits it, try to keep your dragon summoned at all times, too. Sometimes leaders think this adds to lag... max dispel max heal max magic guard max holy symbol max invincible max bless Optional: max summon dragon


Dragon Knights:Keep hyper body casted on all of your party members at all times~ when you're rebuffing HB for yourself, do it a couple times and make sure it reached everyone in your party, especially if you have buyers (low levels that actually need it) in your party. Other than that, try to do as much damage as possible. During the body, DKs are the best class to help clear all the mobs of summons, so when you see a lot of summons, help kill them. max hyper body max crusher/fury spear/polearm booster max blood


Chief Bandits:Help speed up killing Zakum by dropping mesos for 2minutes at a time and then using meso explosion. You should cast meso guard and then dark sight and then drop mesos for about 2 minutes before you explode them. This is why you need high level MG/DS because if you get stunned and your skills wear off, you are dead. CBs rely on their priests to heal them 100% of the time; however, if you see that all the priests in your party are stunned, then walk off the body, get out of Darksight and pot yourself until they are ready again. max meso explosion max (high level) meso guard max (high level) dark sight max haste


Hermits:Focus on the top 2 right arms of Zakum as soon as everyone starts attacking. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. Keep your party members hasted, so they can try hitting it .At the body, use avenger when you the ground summons spawn. The rest of the time, just keep throwing lucky7 at the body. Level 110+ max lucky7 max shadow partner max avenger max haste claw booster


Rangers:Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use arrow rain when there are lots of summons around. The rest of the time, just keep using strafe on the body. max strafe max arrow rain bow booster


Snipers:Focus on the top 2 right arms of Zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use ice shot whenever summons spawn to freeze them before they can reach the players. The rest of the time, just keep using strafe on the body. Level 110+ max strafe high level ice shot (Most people recommend to leave it as 21, up to you) xbow booster


Ice Mages:Focus on the top 2 right arms of zakum attacking with composition. At the body, stand on the first platform and spam ice strike to freeze the summons before they reach the players. When the ice summons start spawning, use thunderbolt to help lure the summons down at a steady rate so that the other classes can help kill them. max ice strike max composition/thunderspear max thunderbolt magic booster


Fire Mages:Focus on the top 2 right arms of Zakum attacking with composition. When the ice summons start spawning, use explosion to help kill those. Recommended you don't cast poison mist as it confuses people with Zakums poison mist attack... max explosion max composition max booster max element amplification


Crusaders:Keep rage casted on all hermits, rangers, and snipers in your party. Attack as many arms as you can and then just concentrate on the body. max rage max power strike max panic max coma booster


White Knights:Attack as many arms as you can and then just concentrate on the body. max power strike max fire/ice/lightning charges max charged blow booster



Zakum fight guide: What pots/equips/computer specs are required?


I think that you need 3500hp minimum. However this was done with a pure int I/L with low armour.

So add in -Level -Weapon defence, magic defense of armour -Defense skills that add to defense, such as bless -Magic guard, mesoguard

Before considering the hp requirement.

Pots Its highly recommended that you take the following: 500 power elixers 200 All cure pots

Do note that runs range from 20 minutes to 2 hours, so its best to use this minimum.

Accuracy For warriors, calculate

(55+(2Xlevel difference)) X (16/15)

Zakum is level 140, so if you're level 140, you need 59 accuracy However if you're say level 100, you need 144 accuracy

Hyperbody formula Formula for calculating HP/MP with HB max: (Your HP or MP) X 160% Formula for calculating HP/MP increase with HB max: (Your HP or Mp) x 60%


Zakum fight guide: Strategy


Pointers: -Remember to buff your party members with your party skills when the effects start to go away -Stay awake, or play in the morning, when your mind is fresh. Go to the bathroom before the fight -Adjust your monitor refresh rate to make it easy on your eyes. To do so on Windows:

1. Right click desktop 2. Select properties 3. Select settings 4 Select advanced 5. Select monitor 6. Change refresh rate to maximum


Zakum: How much accuracy do you need?

Use the below calculator. http://www.maplehero.com/e107_plugin...l_accuracy.php


Zakum fight guide: Stats of Zakum


Zakum info


Entrance limit twice a day (2 times every 24 hours) You need an "eye of fire" to enter Someone must use up an "eye of fire" to summon Zakum

Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:

Zakum’s Arm 1

This arm drains HP and MP. It is on Zakum’s left side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14


Zakum’s Arm 2

This arm drains HP and MP. It is on Zakum’s right side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14


Zakum’s Arm 3

This arm uses Fire and Poison spells. It is on Zakum’s left side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,120,000 Phys. Atk: 530 Mag. Atk: 485 Phys. Def: 800 Mag. Def: 950 Accuracy: 200 Avoid: 14


Zakum’s Arm 4

This arm uses Ice and Lightning spells. It is on Zakum’s right side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14


Zakum’s Arm 5

This arm causes status conditions. It is on Zakum’s left side.

Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14


Zakum’s Arm 6

This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum’s right side.

Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14


Zakum’s Arm 7

This arm inflicts physical damage. It is on Zakum’s left side.

Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14


Zakum’s Arm 8


This arm inflicts physical damage. It is on Zakum’s right side.

Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14


Zakum 1

This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 66,000,000 MP: 30,000 EXP: 0 Phys. Atk: 980 Mag. Atk: 530 Phys. Def: 1,000 Mag. Def: 1,000 Accuracy: 250 Avoid: 12

Zakum 2

After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 88,000,000 MP: 35,000 EXP: 0 Phys. Atk: 1,040 Mag. Atk: 550 Phys. Def: 1,100 Mag. Def: 1,300 Accuracy: 250 Avoid: 14

Zakum 3

Zakum’s final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 88,000,000 MP: 35,000 EXP: 7,000,000 Phys. Atk: 1,080 Mag. Atk: 570 Phys. Def: 1,200 Mag. Def: 1,500 Accuracy: 250 Avoid: 16

————– Summons ————–


Boogie

(Strong against holy attacks)

Level: 35 HP: 14,800 MP: 500 EXP: 400 Phys. Atk: 180 Mag. Atk: 300 Phys. Def: 250 Mag. Def: 300 Accuracy: 250 Avoid: 35


Puco

Level: 63 HP: 20,000 MP: 100 EXP: 190 Phys. Atk: 257 Mag. Atk: 0 Phys. Def: 200 Mag. Def: 220 Accuracy: 145 Avoid: 36


Pachu (Strong against holy, lightning and poison attacks) (Immune to fire and ice) (When dies, changes to opachu)

Level: 66 HP: 38,000 MP: 600 EXP: 200 Phys. Atk: 300 Mag. Atk: 420 Phys. Def: 250 Mag. Def: 400 Accuracy: 150 Avoid: 35


Punco (Strong against holy)

Level: 67 HP: 40,000 MP: 700 EXP: 210 Phys. Atk: 310 Mag. Atk: 435 Phys. Def: 270 Mag. Def: 410 Accuracy: 165 Avoid: 37


Opachu

(Strong against holy, lightning and poison attacks) (Immune to ice) (Weak to fire) (Explodes when killed)

Level: 70 HP: 60,000 MP: 1,000 EXP: 250 Phys. Atk: 400 Mag. Atk: 600 Phys. Def: 350 Mag. Def: 550 Accuracy: 180 Avoid: 50


Cuzco

(Strong against holy attacks)

Level: 69 HP: 60,000 MP: 1,000 EXP: 240 Phys. Atk: 372 Mag. Atk: 565 Phys. Def: 320 Mag. Def: 530 Accuracy: 170 Avoid: 40


Zakum fight guide: The drops


Skillbook drops Advanced combo (Hero) Advanced charge (Paladin) Angel ray (Bishop) Triple throw (Nightlord)

Mastery drops: Warriors Stance 30 Enrage 20 Sanctuary 20 Berserk 20 Mana reflection 20 Infinity 30 Meteo 20 Blizzard 20 Genesis 20 Enchant venom 30 Tripple throw 20 Smoke shell 20 Smoke shell 30 Crossbow/bow expert 30 Hamstring 20 Concentrate 20 Concentrate 30 Sniping 20

Quest items: Blue tornado (In quest for ninja storm skill)

Zakum Helmet (1) Warrior equipment: Khan, Heaven's Justice, Hellslayer, Leomite, Omega Spear, Ruin Hammer, Fraute, Fairfrozen,Devil's Sunrise, Vifennis, Cursayer, Pinaka, Zedbug, Sparta, The Beholder

Magician equipment: Magicodar, Dark Ritual, Kage, Blue Marine, Dimon Wand

Bowman equipment: Metus, Casa Crow,White Nisrock, White Neschere

Thief equipment: Casters, Angelic Betrayal, Varkit, Dragon's Tail, Red Craven, Blood Dagger

Useable drop: Power Elixir, Sunset Dew, Mana Elixir, The Magic Rock, The Summoning Rock



FAQ (Frequently asked questions)


FAQ

Q1 Why Zakum? There must be a reason behind the name...

Zaqqum (Arabic: زقوم) is a tree that Muslims believe grows in Jahannam (hell). The Khati'un are compelled to eat Ad-Dhari, bitter fruit, to intensify their torment (69:36-37). The Khati'un may eat only the fruit or Ghislin (foul pus from the washing of their wounds) (69:36). Its fruits are shaped like devils' heads (Qur'an 37:62-68). According to Shaykh Umar Sulayman Al-Ashqar, a professor at the University of Jordan, once the palate of the sinners is satiated, the fruit in their bellies churns like burning oil. Some Islamic scholars believe the fruit tears their bodies apart and releases bodily fluids. Quote from the Qur'an:

[44.43] Surely the tree of the Zaqqum, [44.44] Is the food of the sinful [44.45] Like dregs of oil; it shall boil in (their) bellies, [44.46] Like the boiling of hot water.

Q2 How do I get to the other side of Zakum once I killed the 4 arms on one side?

Press up at the top left or topright of the map. Teleporter is marked by an animal skull.

Q3. Can I attack the body straight away?

Nope. You must kill ALL the 8 arms before you can hit the Zakum body.

Q4 Must I donate money to the chief bandit of the party? So he can meso-explosion?

Doing so is up to you.

Q5 How much money is needed to meso bomb Zakum to death?

About 50m to 200m.

Q6 Can we throw out the Zakum helm?

Yes you can, but it'll disappear.

Q8 When will Zakum Helm 2 and 3 come out?

Good news: it doesn't seem to be coming out anytime soon.

Q9 If we do the 3 quests, fight Zakum, do I have to redo the 3 quests?

No. First time is to unlock Zakum. Then if you choose to do the 3 quests again, its to refill your supply of "eye of fire"

Q10 Is it compulsory to pay for zakum slot?

Nope but it increases chances of getting one.

Q11 When is collecting of fares for Zakum slot illegal?

Illegal: Collect for personal gain

Legal: Collecting for bombing

Q12 Can I hold two Zakum helms at a time?

No. You can only hold 1 (equipping counts) at a time.

Q13 I'm running vista and I keep crashing at Zakum!

1.Run maplestory under compatibility mode, windows xp


END OF ZAKUM FULL PARTY QUEST

Credits: Kangmingjj (lv5x hunter in maplesea(member of maplewiki)