Knights of Cygnus: Striker Guide (Lv.30~70)

From MapleWiki
Jump to navigation Jump to search
The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

Skills

Spinning Punch.png Screw Punch

Rushes forward and punches multiple enemies.

  • Type: Active
  • Prerequisite: None
  • Level 1: -20 MP, 135% Damage, attacks up to 3 enemies
  • Level 20: -36 MP, 420% Damage, attacks up to 3 enemies

Energy Charge.png Energy Charge

You charge up your energy while attacking.

  • Type: Passive
  • Prerequisite: None
  • Level 1: -0 MP, Effects last 31 seconds after bar is full, Avoidability +1, Accuracy +1, Weapon Attack +0
  • Level 20: -0 MP, Effects last 50 seconds after bar is full, Avoidability +20, Accuracy +20, Weapon Attack +20

File:Energy Buster.png Energy Buster

Attacks enemy with a burst of energy.

  • Type: Active
  • Prerequisite: Energy Charge 1
  • Level 1: -0 MP, 246% Damage, Targets 2 enemies
  • Level 20: -0 MP, 360% Damage, Targets 3 enemies

Lightning Charge.png Lightning Charge

Imbue the power of lightning into your weapon

  • Type: Active
  • Prerequisite: None
  • Level 1: MP - 25 , 101% Damage , 12 seconds , 2.5% elemental bonus
  • Level 20: MP - 30 , 120% Damage , 140 seconds , 50.0% elemental bonus

Knuckle Mastery.png Knuckle Mastery

Increases the mastery and accuracy of knuckle weapons. This is only applied when holding a knuckle.

  • Type: Passive
  • Prerequisite: None
  • Level 1: Mastery of Knuckle weapons 15%, Increases Accuracy +1
  • Level 20: Mastery of Knuckle weapons 60%, Increases Accuracy +20

Knuckle Booster.png Knuckle Booster

Increases the attack speed of a knuckle by one level by using HP and MP. This is only applied when holding a knuckle.

  • Type: Active
  • Prerequisite: Knuckle Mastery 5
  • Level 1: -29 HP, -29 MP, Increases Knuckles' attack speed for 10 Seconds
  • Level 20: -10 HP, -10 MP, Increases Knuckles' attack speed for 200 Seconds

HP Increase.png Improve MAX HP

Increases your Max HP by a larger amount each level.

  • Type: Passive
  • Prerequisite: None
  • Level 1: With each level up, this skill adds 3 more Max HP, and when using AP, 2 more Max HP.
  • Level 10: With each level up, this skill adds 30 more Max HP, and when using AP, 20 more Max HP.

Skill Build

There are 3 major build in 2nd Striker job, and it can significantly affect 3rd job, so choose carefully. To master Wind Booster that you can acquire in 3rd job, you need to master Knuckle Booster first. If you decide not to put skill points on Booster, then you need to do that in 3rd job.


1. Booster in 3rd Job

30~33: Improve MAX HP + 3 (Mastered)

34~39: Knuckle Mastery + 3 (18)

40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)

41~46: Screw Punch + 3 (19)

47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2)

48: Knuckle Booster + 3 (5)

49~54: Energy Charge + 3 (18)

55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)

56~61: Energy Buster + 3 (19)

62: Energy Buster + 1 (Mastered) Lightning Charge + 2 (2)

63~68: Lightning Charge + 3 (Mastered)

69~70: Knuckle Booster + 3 (11)


2. Screw Punch + Knuckle Booster

30~33: Improve MAX HP + 3 (Mastered)

34~39: Knuckle Mastery + 3 (18)

40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)

41~46: Screw Punch + 3 (19)

47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2)

48: Knuckle Booster + 3 (5)

49~54: Energy Charge + 3 (18)

55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)

56~58: Energy Buster + 3 (10)

59: Energy Buster + 1 (11) Lightnig Charge + 2 (2)

60~65: Lightning Charge + 3 (Mastered)

66~70: Booster + 3 (Mastered)


3. Energy Buster + Knuckle Mastery

30~33: Improve MAX HP + 3 (Mastered)

34~39: Knuckle Mastery + 3 (18)

40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)

41~43: Screw Punch + 3 (10)

44: Screw Punch + 1 (11) Knuckle Booster + 2 (2)

45: Knuckle Booster + 3 (5)

46~51: Energy Charge + 3 (18)

52: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)

53~58: Energy Buster + 3 (19)

59: Energy Buster + 1 (Mastered) Lightnig Charge + 2 (2)

60~65: Lightning Charge + 3 (Mastered)

66~70: Booster + 3 (Mastered)

Training & Leveling Up

30~50 - Participate in Monster Carnival. Amazingly a lot of EXPs + some weapons you can buy with Maple Coins.

30~35 - You can still hang in Sahel 1, Sahel 2, Sahel 3, and Dust Blowing Hill

30~40 - Hunt in The Hideout Spot of the Drumming Bunny, Drumming Bunnys give good stuff that you can sell expensively like Red Whip.

45~55 - Go and hunt Mithril Mutae in Lab - Area B-1 or Iron Mutae in Lab - Area B-3

50~70 - The best map there is in this level is Lab - Area C-1 and Lab - Area C-2. A lot of Roids and Neo Huroids.

55~70 - Can try Ruins of Crushed Golem, The Forest of Golem, and Sleepy Dungeon IV to hunt Stone Golem, Mix Golem, and Dark Stone Golem.

Overall

Made by Cacao941