Infighter Guide
Introduction
The Pirate is a very unique class. They do very low damage and have very strange formulas, but they are very fun! They are the fifth job added by Nexon in KMST about 9 months ago.
Ability Points
Try rolling at least a Nine on Str or Dex:
You should at least have:
Str: Above 8
Dex: 6 and above
Int: As low as possible
Luk: As low as possible
For your job Advancement, you will need a minimum of 20 Dex.
Normal Dex:
Level 1: Dex +5
Level 2: Dex +5
Level 3: Dex +4, Str +1
Level 4: Str +5
Level 5: Str +5
Level 6: Str +5
Level 7: Str +5
Level 8: Str +5
Level 9: Str +5
Level 10: Str +5
Level 11: Str +5
Level 12: Str +5
Level 13: Str +5
Level 14: Str +5
Level 15: Str +5
Level 16: Str +5
Level 17: Str +5
Level 18: Str +5
Level 19: Dex +5
Level 20: Dex +5
Level 21: Str +5
Level 22: Str +5
Level 23: Str +5
Level 24: Str +5
Level 25: Str +5
Level 26: Str +5
Level 27: Str +5
Level 28: Dex +5
Level 29: Dex +5
Level 30: Dex +5
The final added 5 to Dex will improve your accuracy so you can move to stronger monsters and not miss them.
Skills/Skill Points
Here are the skills available to the Pirate first job:
'Quick Motion
Description: Increases your accuracy and avoidability.
Max Level: 20
Level 01: +1 ACC / +1 Avoid
Level 02: +2 ACC / +2 Avoid
Level 03: +3 ACC / +3 Avoid
Level 04: +4 ACC / +4 Avoid
Level 05: +5 ACC / +5 Avoid
Level 06: +6 ACC / +6 Avoid
Level 07: +7 ACC / +7 Avoid
Level 08: +8 ACC / +8 Avoid
Level 09: +9 ACC / +9 Avoid
Level 10: +10 ACC / +10 Avoid
Level 11: +11 ACC / +11 Avoid
Level 12: +12 ACC / +12 Avoid
Level 13: +13 ACC / +13 Avoid
Level 14: +14 ACC / +14 Avoid
Level 15: +15 ACC / +15 Avoid
Level 16: +16 ACC / +16 Avoid
Level 17: +17 ACC / +17 Avoid
Level 18: +18 ACC / +18 Avoid
Level 19: +19 ACC / +19 Avoid
Level 20: +20 ACC / +20 Avoid
Straight
Description: Quickly attacks the enemy with fists by using MP.
Max Level: 20
Level 01: MP - 6 / 126% Damage
Level 02: MP - 6 / 132% Damage
Level 03: MP - 6 / 138% Damage
Level 04: MP - 6 / 144% Damage
Level 05: MP - 7 / 150% Damage
Level 06: MP - 7 / 156% Damage
Level 07: MP - 7 / 162% Damage
Level 08: MP - 8 / 168% Damage
Level 09: MP - 8 / 174% Damage
Level 10: MP - 9 / 180% Damage
Level 11: MP - 9 / 186% Damage
Level 12: MP - 10 / 192% Damage
Level 13: MP - 10 / 198% Damage
Level 14: MP - 11 / 204% Damage
Level 15: MP - 11 / 210% Damage
Level 16: MP - 12 / 216% Damage
Level 17: MP - 12 / 222% Damage
Level 18: MP - 13 / 228% Damage
Level 19: MP - 13 / 234% Damage
Level 20: MP - 14 / 240% Damage
Somersault Kick
Description: Attacks multiple nearby enemies with legs by jumping and spinning backwards.
Max Level: 20
Level 01: MP - 8 / 84% Damage / 3 Enemies
Level 02: MP - 8 / 88% Damage / 3 Enemies
Level 03: MP - 8 / 92% Damage / 3 Enemies
Level 04: MP - 8 / 96% Damage / 3 Enemies
Level 05: MP - 9 / 100% Damage / 3 Enemies
Level 06: MP - 9 / 104% Damage / 4 Enemies
Level 07: MP - 9 / 108% Damage / 4 Enemies
Level 08: MP - 10 / 112% Damage / 4 Enemies
Level 09: MP - 10 / 116% Damage / 4 Enemies
Level 10: MP - 11 / 120% Damage / 4 Enemies
Level 11: MP - 11 / 124% Damage / 5 Enemies
Level 12: MP - 12 / 128% Damage / 5 Enemies
Level 13: MP - 12 / 132% Damage / 5 Enemies
Level 14: MP - 13 / 136% Damage / 5 Enemies
Level 15: MP - 13 / 140% Damage / 5 Enemies
Level 16: MP - 14 / 144% Damage / 6 Enemies
Level 17: MP - 14 / 148% Damage / 6 Enemies
Level 18: MP - 15 / 152% Damage / 6 Enemies
Level 19: MP - 15 / 156% Damage / 6 Enemies
Level 20: MP - 16 / 160% Damage / 6 Enemies
Double Fire
Description: Attacks the enemy by firing two rounds at once. [Requires a gun to be equipped]
Max Level: 20
Level 01: MP - 5 / 61% Damage / 215 range
Level 02: MP - 5 / 62% Damage / 215 range
Level 03: MP - 5 / 63% Damage / 230 range
Level 04: MP - 5 / 64% Damage / 230 range
Level 05: MP - 5 / 65% Damage / 245 range
Level 06: MP - 5 / 66% Damage / 245 range
Level 07: MP - 5 / 67% Damage / 260 range
Level 08: MP - 5 / 68% Damage / 260 range
Level 09: MP - 5 / 69% Damage / 275 range
Level 10: MP - 5 / 70% Damage / 275 range
Level 11: MP - 5 / 71% Damage / 290 range
Level 12: MP - 5 / 72% Damage / 290 range
Level 13: MP - 5 / 73% Damage / 305 range
Level 14: MP - 5 / 74% Damage / 305 range
Level 15: MP - 5 / 75% Damage / 320 range
Level 16: MP - 5 / 76% Damage / 320 range
Level 17: MP - 5 / 77% Damage / 335 range
Level 18: MP - 5 / 78% Damage / 335 range
Level 19: MP - 5 / 79% Damage / 350 range
Level 20: MP - 5 / 80% Damage / 350 range
Dash
Description: Momentarily increases speed and jump by double-tapping either the left or the right directional key.
Comment: This move disables itself if you stand still for too long.
Max Level: 10
Level 01: MP - 14 / Speed +12 / Jump +1 / 4 seconds
Level 02: MP - 13 / Speed +14 / Jump +2 / 4 seconds
Level 03: MP - 12 / Speed +16 / Jump +3 / 8 seconds
Level 04: MP - 11 / Speed +18 / Jump +4 / 8 seconds
Level 05: MP - 10 / Speed +20 / Jump +5 / 12 seconds
Level 06: MP - 9 / Speed +22 / Jump +6 / 12 seconds
Level 07: MP - 8 / Speed +24 / Jump +7 / 16 seconds
Level 08: MP - 7 / Speed +26 / Jump +8 / 16 seconds
Level 09: MP - 6 / Speed +28 / Jump +9 / 20 seconds
Level 10: MP - 5 / Speed +30 / Jump +10 / 20 seconds
There are three builds for skills to go:
- Dash
This build is to maximize both your single and mob skills to their full potential while leaving speed out.
Level 10: Straight +1(1)
Level 11: Straight +3(4)
Level 12: Straight +3(7)
Level 13: Straight +3(10)
Level 14: Straight +3(13)
Level 15: Straight +3(16)
Level 16: Straight +3(19)
Level 17: Straight +1(20, MAX), Quick Motion +2(2)
Level 18: Quick Motion +3(5)
Level 19: Quick Motion +3(8)
Level 20: Quick Motion +2(10), Somersault Kick +1(1)
Level 21: Somersault Kick +3(4)
Level 22: Somersault Kick +3(7)
Level 23: Somersault Kick +3(10)
Level 24: Somersault Kick +3(13)
Level 25: Somersault Kick +3(16)
Level 26: Somersault Kick +3(19)
Level 27: Somersault Kick +1(20, MAX), Quick Motion +2(12)
Level 28: Quick Motion +3(15)
Level 29: Quick Motion +3(18)
Level 30: Quick Motion +2(20, MAX), Dash +1
Build Synopsis:
Quick Motion Max
Straight Max
Somersault Kick Max
Dash Level 1
Dash Build
This build is for people who prefer speed over mobbing.
Level 10: Straight +1(1)
Level 11: Straight +3(4)
Level 12: Straight +3(7)
Level 13: Straight +3(10)
Level 14: Straight +3(13)
Level 15: Straight +3(16)
Level 16: Straight +3(19)
Level 17: Straight +1(20, MAX), Quick Motion +2(2)
Level 18: Quick Motion +3(5)
Level 19: Quick Motion +3(8)
Level 20: Quick Motion +3(11)
Level 21: Quick Motion +3(14)
Level 22: Quick Motion +3(17)
Level 23: Quick Motion +3(20, MAX)
Level 24: Somersault Kick +3(3)
Level 25: Somersault Kick +3(6)
Level 26: Somersault Kick +3(9)
Level 27: Somersault Kick +2(11), Dash +1(1)
Level 28: Dash +3(4)
Level 29: Dash +3(7)
Level 30: Dash +3(10, MAX)
Build Synopsis:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max
High level build
This is for people who want to be strong at the second job.
Level 10: Straight +1(1)
Level 11: Straight +3(4)
Level 12: Straight +3(7)
Level 13: Straight +3(10)
Level 14: Straight +1(11), Somersault kick +3(2)
Level 15: Somersault kick +3(5)
Level 16: Somersault kick +3(8)
Level 17: Somersault kick +3(11)
Level 18: Quick Motion +3(3)
Level 19: Quick Motion +3(6)
Level 20: Quick Motion +3(9)
Level 21: Quick Motion +3(12)
Level 22: Quick Motion +3(15)
Level 23: Quick Motion +3(18)
Level 24: Quick Motion +2(20, MAX), Somersault kick +1(12)
Level 25: Somersault kick +3(15)
Level 26: Somersault kick +3(18)
Level 27: Somersault kick +2(20, MAX), Dash +1(1)
Level 28: Dash +3(4)
Level 29: Dash +3(7)
Level 30: Dash +3(10, MAX)
Build Synopsis:
Somersault kick Max
Straight 11
Quick Motion Max
Dash Max
Accuracy Build
This build is for people who have money to go to higher level monsters to train.
Level 10: Straight +1(1)
Level 11: Straight +3(4)
Level 12: Straight +3(7)
Level 13: Straight +3(10)
Level 14: Quick Motion +3(3)
Level 15: Quick Motion +3(6)
Level 16: Quick Motion +3(9)
Level 17: Quick Motion +3(12)
Level 18: Quick Motion +3(15)
Level 19: Quick Motion +3(18)
Level 20: Quick Motion +2(20, MAX), Straight +1(11)
Level 21: Straight +3(14)
Level 22: Straight +3(17)
Level 23: Straight +3(20, MAX)
Level 24: Somersault Kick +3(3)
Level 25: Somersault Kick +3(6)
Level 26: Somersault Kick +3(9)
Level 27: Somersault Kick +2(11), Dash +1(1)
Level 28: Dash +3(4)
Level 29: Dash +3(7)
Level 30: Dash +3(10, MAX)
Build Synopsis:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max
Training Areas
Level 1-10:
GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra Exp, not like you are doing anything.
KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.
Level 10-15: GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.
KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.
Level 15-20:
GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.
KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.
Level 20-25:
GMS: Victoria Island: Now you're high enough to go to Green/Horny mushrooms. Just pick a tree in the "Forest South of Ellinia". Good EXP, you should also try making a party. This would speed things up.
KMS: Ariant: You can to Sand Bunnies if you weren't following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150's to 260's each Straight. For Accuracy builder's, go to Meekrats, the ones that look like Timone from the Lion King.
Level 25-30:
GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.
KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus' now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.
2nd Job Advancement!
Go back to Kairin and select the first quest she wants, it's the Infighter test. Now, click her again, choose the bottom option(Not the other quest) and just click yes until she teleports you to a map.
Now, you need to kill these Octopi till they give you 15 Crystals in total. After you're done, talk to Kairin and she will take you out. Finish the quest and you will be promoted to Infighter! Congratulations!
Note: Straight and normal attacks may only be used for fighting the Octopi.