In-Depth Cleric/Priest Guide

From MapleWiki
Jump to navigation Jump to search

Note: This guide does NOT cover lvls 1-30 for a mage, there are other guides that do that. Not mine.

I would also like to thank you all for reading any part of my guide, as well as getting feedback. Maplestory is made up of people, and people are the reason why it can run and be successful in the first place!

Also, be aware that these skill trees are just backbone. They are ment so you can make up variations in your builds...(like my diverse build) You do not have to follow these exactly, they are just a skeleton. After all, it's your character!

The way of the Cleric:

So, you wanted to become a cleric. Perhaps you thought healing was really useful or cool. Or maybe your friends forced you to become one because of peer pressure or blackmail. Nevertheless, you're a cleric now.

Cleric Abilities:
Yes you may know these already, but I'm putting them back because it's important to know before you get into skill patterns. This is also said in my own words.

Mp Eater:Soaks up a certain percentage of an enemy's mp with a certain success rate. The higher the lvl, the more mp you "absorb" from enemies. Saves you from buying those expensive pots. Mp eater only works if you attack the monster with a magic attack. any magic attack can absorb the enemies mp and transfer it to yours.

Heal: A unique skill for clerics in which you heal a certain percentage of your hp, and the undead monsters in the area will also take damage. (Note, I did not say devil based monsters, they are unaffected) Heal heals a maximum of 5 monsters at a time. The higher the lvl of this skill, the more hp you heal of you and your party members. (300% heal rate=300% of YOUR HP, this applies for party members being healed by you) Heal damage is based on your intellegence. That 300% thing is 300% of your hp divides among the party

Teleport:A skill that allows you to teleport to a certain distance of the map. The higher the skill, the less mp you spend, and the further you go. (Teleport at Level 1 can go faster than a thief with maxed haste, if you use it constantly)

Invincible:Reduces weapon damage from all monsters. When maxed, it can reduce 30% of an enemies attack! (if an enemy does 1000 dmg, you only take 700 of it) NOTE: weapon damage IS NOT magic damage, a Crimson Barlogs dark lightning is a MAGIC ATTACK, not a weapon attack. Some monsters just have weapon attack and some have both.

Bless:Increases yours and the parties avoidably, accuracy, weapon def, and magic def. The higher the skill, the longer bless lasts, and the more avoid, acc, wep def, and mag def the party gets. Parties will adore and invite you to their party because of this skill. Also, Bless stacks (means that you can get it with other abilites that other party members have) with everything except magic armor. (if you were a mage, you should max magic guard, because you get delt less dmg, and bless does stack with it)

Holy Arrow:launches a holy arrow at a foe, does 1.5 times damage to both undead and devil based monsters. This is really the only active skill (magic attack) that a cleric has. Heal is not a magic attack, it is a recovery skill. Now there is a giant debate about which is better, magic claw or holy arrow, in which I will explain later. Yes that was long, and I commend you for reading that, it's pretty useful, eh? EDIT: I'M SORRY ABOUT THE PICS GETTING DELETED, apperently you have a pic limit. I'll post this in complains to try and get the pics back. Stat Builds

Yes, this is what you were looking for, right? The stat builds!

Skill Builds

Solo Cleric:

I bet you've heard this before in other cleric guides. A solo cleric is a cleric who usually does not get involved in parties as other clerics tend to do. This is for people who are quiet, or don't do party things.

Level 30-1 Teleport or Heal
Lvl 31-3 Heal
Lvl 32-3 Heal
Lvl 33-3 Heal
Lvl 34-3 Heal
Lvl 35-3 Heal
Lvl 36-Save 3
Lvl 37-Save 3
Lvl 38-Save 3
Lvl 39-Save 3
Lvl 40-15 Heal (maxed)
Lvl 41-3 MP Eater
Lvl 42-3 MP Eater
Lvl 43-3 MP Eater
Lvl 44-3 MP Eater
Lvl 45-3 MP Eater
Lvl 46-3 MP Eater
Lvl 47-2 Mp Eater 1 Holy Arrow
Lvl 48-3 HA (Holy Arrow)
Lvl 49-3 HA
Lvl 50-3 HA
Lvl 51-3 HA
Lvl 52-2 HA (15)
Lvl 53-Save 3 (+1)
Lvl 54-Save 3
Lvl 55-Save 3
Lvl 56-Save 3
Lvl 57-15 HA (maxed)
Lvl 58-3 Invin (Invincible)
Lvl 59-3 Invin
Lvl 60-3 Invin
Lvl 61-3 Invin
Lvl 62-3 Invin
Lvl 63-3 Invin
Lvl 64-2 Invin, 1 Teleport
Lvl 65-3 Teleport
Lvl 66-3 Teleport
Lvl 67-3 Teleport
Lvl 68-3 Teleport
Lvl 69-3 Teleport
Lvl 70-2 Teleport +1 (there's an extra point you can into bless if you so desire)

For lazy people like me, the short hand version of a solo cleric at lvl 70 (in order)

Build Synopsis

Heal-30

MP Eater-20

Holy Arrow-30

Invincible-20

Teleport-20

Bless-1

Many people debate as if to max mp eater or arrow first. If you want to save money on pots, I suggest mp eater. If you want to fight different monsters besides wraiths or zombie lupins, max arrow. Eventually your gonna max both.

Party Cleric:

Ah, the party cleric. The cleric who enjoys the company of other people, and likes to share exp with them. Party clerics only put one in mp eater, but they max bless to attract party members. Bless attracts thieves with haste and spearman with hyper body, which are for you, very, VERY helpful in game! (this could also be a diverse cleric build, which ill explain later)

Image , please click here

Lvl 30-1 Tele/Heal

Lvl 31-3 Heal

Lvl 32-3 Heal

Lvl 33-3 Heal

Lvl 34-3 Heal

Lvl 35-3 Heal

Lvl 36-Save 3

Lvl 37-Save 3

Lvl 38-Save 3

Lvl 39-Save 3

Lvl 40-15 Heal (maxed)

Lvl 41-1 Mp eater or 1 Tele and 2 invin (whichever 1 you didn't put in earlier)

Lvl 42-3 Invin

Lvl 43-3 Bless (invin is at 5)

Lvl 44-3 Bless

Lvl 45-3 Bless

Lvl 46-3 Bless

Lvl 47-3 Bless

Lvl 48-3 Bless

Lvl 49-2 Bless (max) 1 Invin

Lvl 50-3 Invin

Lvl 51-3 Invin

Lvl 52-3 Invin

Lvl 53-3 Invin

Lvl 54-2 Invin (max) 1 HA

Lvl 55-3 HA

Lvl 56-3 HA

Lvl 57-3 HA

Lvl 58-3 HA

Lvl 59-3 HA (16)

Lvl 60-3 HA

Lvl 61-3 HA

Lvl 62-3 HA

Lvl 63-3 HA

Lvl 64-2 HA 1 Tele

Lvl 65-3 Tele

Lvl 66-3 Tele

Lvl 67-3 Tele

Lvl 68-3 Tele

Lvl 69-3 Tele

Lvl 70-3 Tele (max)

Some people max Tele before HA, but when your party fights dark there expecting you to use your holy skills, heal is good but don't always spam it unless its necessary!

And for the lazy, at lvl 70 you should look like: (also in order of maxed things)

Heal-30

MP Eater-1

Bless-20

Invincible-20

Holy Arrow-30

Teleport-20

Money Cleric/Diverse Mp eater:

Hah, sounds funny dosen't it! I mean, clerics make a lot of money nonetheless, but this is a cleric that's ONLY used for getting money, usually high level sins and bandits, as well as some warriors and archers usually have a cleric devoted for just getting them money! If you are one of the people who supports mp eater rather then HA, (I know there are some of you) then I made this build just for you. (IMG:http://forums.mapletip.com/style_emoticons/orange_mushrooms/angel.gif)

Lvl 30-1 Mp eater

Lvl 31-3 Heal

Lvl 32-3 Heal

Lvl 33-3 Heal

Lvl 34-3 Heal

Lvl 35-3 Heal

Lvl 36-Save 3

Lvl 37-Save 3

Lvl 38-Save 3

Lvl 39-Save 3

Lvl 40-15 Heal (maxed)

Lvl 41-3 MP Eater

Lvl 42-3 MP Eater

Lvl 43-3 MP Eater

Lvl 44-3 MP Eater

Lvl 45-3 MP Eater

Lvl 46-3 MP Eater

Lvl 47-1 Mp Eater, (2 Invincible if continuing)


(STOP if you're just getting money, this build can continue)

Lvl 48-3 Invincible

Lvl 49-3 Invincible

Lvl 50-3 Invincible

Lvl 51-3 Invincible

Lvl 52-3 Invincible

Lvl 53-3 Invincible (max)

Lvl 54-3 Bless

Lvl 55-3 Bless

Lvl 56-3 Bless

Lvl 57-3 Bless

Lvl 58-3 Bless

Lvl 59-3 Bless

Lvl 60-2 Bless (max), 1 Teleport

Lvl 61-3 Teleport

Lvl 62-3 Teleport

Lvl 63-3 Teleport

Lvl 64-3 Teleport

Lvl 65-3 Teleport

Lvl 66-3 Teleport

Lvl 67-1 Teleport, 2 HA

Lvl 68-3 HA

Lvl 69-3 HA

Lvl 70-3 HA

Here you go: (in order of maxing)

Heal-30

Mp Eater-20

Invincible-20

Bless-20

Teleport-20

Holy Arrow-11

Diverse Cleric (my build):

A cleric who doesn't follow the rules of solo, party or money. I am a diverse cleric, but I have an end build exactly the same as a party build. Its just the ORDER you max things in that makes it different! I will tell you why I chose to max what's what, and tell you what path I took to get to the lvl I am today.

Lvl 30-1 Tele (fast way of getting to stuff)

Lvl 31-3 Heal (Max this 1st always!)

Lvl 32-3 Heal

Lvl 33-3 Heal

Lvl 34-3 Heal

Lvl 35-3 Heal

Lvl 36-Save 3

Lvl 37-Save 3

Lvl 38-Save 3

Lvl 39-Save 3

Lvl 40-15 Heal (maxed)

Lvl 41-1 Mp eater 2 HA (eater is good at 1*)

Lvl 42-3 HA (yes I did go with arrow**)

Lvl 43-3 HA

Lvl 44-3 HA

Lvl 45-3 HA (14, I was training on zombie lupins at the time, HA is a good "finishing" move to them)

Lvl 46-3 Invin (A must have for clerics!)

Lvl 47-3 Invin

Lvl 48-3 Invin

Lvl 49-3 Invin

Lvl 50-3 Invin

Lvl 51-3 Invin

Lvl 52-2 Invin 1 Bless

Lvl 53-3 Bless (parties love me! Lol)

Lvl 54-3 Bless

Lvl 55-3 Bless

Lvl 56-3 Bless

Lvl 57-3 Bless

Lvl 58-3 Bless

Lvl 59-1 Bless 2 HA (moved on to zombies, ha was too weak of a finishing move at the time, so I uped it more)

Lvl 60-3 HA

Lvl 61-3 HA

Lvl 62-3 HA

Lvl 63-3 HA

Lvl 64-2 HA (max) 1 Tele

Lvl 65-3 Tele

Lvl 66-3 Tele

Lvl 67-3 Tele

Lvl 68-3 Tele

Lvl 69-3 Tele

Lvl 70-3 Tele (max)

Look Similar?

Heal-30

MP Eater-1

Invincible-20

Bless-20

Holy Arrow-30

Teleport-20

In my personal opinion (controversy about HA or MP eater:

As a cleric, the two skills one would commonly come down to is deciding between MP eater and Holy Arrow. The simple reason is this: Heal is a must, Invincible is a must. Both keep you alive when training and Invincible sometimes leads you not to use Mg and waste pots. Bless and teleport are both extremly useful. Bless for parties, and although 20 to stats becomes weaker over time, one would be suprised how many warriors incorporate their DEX into a cleric/priests bless. Most of the time, a bless cleric/priest will be chosen over a non-bless one. Teleport is really useful when you want to either get to places faster, or teleport out of dangerous situations. I can saftley say tele has helped me when I mob using SR. Now for Arrow and Eater:

  • Mp eater is not the best skill in the world for a cleric, which is why I chose it to be at 1. I could have maxed it instead of tele, but tele is a better skill to use. It gives a mage speed, thieves and bowmen get speed (bowmen in 3rd job) but mages are weak, and if they don't have a good move to get them out of trouble, then they'll die. Mp eater may save money on pots, but think about this, clerics are the some of the richest people in the game. Currently, at level 10x and higher, I spend nothing on pots. Currently, with my mp eater at 1, I've only spent about 10 mill on pots throughout my training starting from level 0. I've gained this money back by drops and saving.

Although! If you do not plan to go past 70 into priest, I recommend maxing eater. The reason why I say that is because you lose the money you spend on pots without eater from 3x-7x, BUT you gain that money back past 70. So it's a trade-off here, choose what you will. =)

  • Holy Arrow is NOT a bad skill. People think that it is, but its not. It is the only skill a cleric has that actually does damage in 2nd job. (Besides heal) Clerics are used for support, but other than that, they have no offensive what so ever. If you are the kind of person who likes to solo and party, using combos and having fun with the game. HA covers that nicely, because you can do proportinate damage to heal during those days. It's still fun to use at level 10x too =D.

For those of you saying, "but at lvl 80 (or 90), I would have shining ray maxed, it does more, so there is no point in HA." No, that's partially incorrect, true that shining ray is better in power, it is also one of the slowest casing spells in the game, only a little faster than thunder spear. HA is faster to cast, so it does about the same base damage over a certain period of time as shining ray to one monster. This does not mean SR>HA because ray is much better, but arrow is a fun alternative, and a fun thing to use with heal and sr against monsters.

MP Eater is a GREAT skill for soloing, and does suck the mp away from monsters if a spell sucessfully cast 3 times. If you plan to solo bottom grims, or solo DT's or anything later on, Mp eater eliminates the use for pots altogether. In a party, besides sucking mp away from monsters, mp eater doesn't shine.

Two options, MP Eater or Holy Arrow. I maxed Holy Arrow for my own reasons. If you are against these reasons, by all means max eater. This is exclusivly my own opinion, so max one or the other, its really up to you. =)

Remember, you do not have to do any of these skill charts for your character, it is just recommended. Also, don't get upset if I said anything in here that made you angry, some of the stuff I write is personally my opinion, and I respect what you want to follow, or what your goals are.

Priest Guide

Yay! This is newly added. This guide covers levels 70-120 (which logically should be when at if any 4th job advancement would come out)

Priest Skills

Elemental Resistance: this allows you even more immunity to elemental attacks. Some say its like a second invincible for a priest. This is actually as important as putting 1 into tele or mp eater early. If you put it in early, you get a 12% immunity to elemental attacks, which is VERY VERY useful. Put 1 into this early, and then max it later.

(IMG:[1])

Dispel: nullifies all effects that render to your party. (Basically like poison, darken, weaken, ect.) It does however have a success factor, the more you put into it, the better the success. You do need 3 dispel to get spells such as holy symbol and mystic door. Put 3 into this early, and then depending on your status, max it later.

(IMG:[2])

Mystic Door: -this skill is VERY useful to any type of cleric. (You will probably attract more sins to your party, lol) the reason why I say that, is because mystic door allows you to create a magic door that transports you to the nearest town. Well i bet your saying, "That's pointless; I can just use a return scroll." BUT, mystic door allows you TO COME BACK TO WHERE YOU WERE TRAINING, saving time. This spell does however require a magic rock, which costs 5k each. So don't use this ALL the time. (Monsters also drop magic rocks in the game frequently) <--not in GlobalMS nor MSSEA yet.

(IMG:http://img399.imageshack.us/img399/9876/md13dx.jpg) (IMG:http://img399.imageshack.us/img399/4540/md24rx.jpg)

Holy Symbol: this is the spell you've heard of when you were a noob mage, and then wanted to become a cleric because of it. Most people get tired of lvling around 60 and stop. People who really want this can get it! it boosts up party experience by 150% (100% is what you would normally get) Every1 will want you in your party, and you'll be happy because you get more experience than solo clerics. Max this asap. Party exp: 150% Solo exp: 110% (proven)

(IMG:http://img398.imageshack.us/img398/3958/holysymbol3mr.jpg)

Shining Ray--a solo cleric's main move. This attack has a base damage of 105 MAXED. This is also a mob attack, (attacks up to 5 monsters at once) so clerics love to get it. However, this attack is quite powerful, but it is also very slow. It is also useful in parties for attack. In essence, it's better than Holy Arrow, but it's also slower, and your more suseptable to damage because your in the middle of a mob. It should be maxed first or second for Priests who solo.

(IMG:http://img526.imageshack.us/img526/2872/sr26nz.jpg)

(IMG:http://img526.imageshack.us/img526/6617/sr19gx.jpg)

Doom: yes, you can turn enemies into snails now. Sounds fun doesn't it? This does cost a summoning rock (magic rock in gms), so use wisely. Doom is mostly used on big monsters, like Tarospears or Lycans. It totally makes them an easy target and mollifies their attack completely. However they do still have the same defense and it only lasts a certain period of time. (pic currenly not avalible)

Summon Dragon: another attack that requires a summoning rock (again magic rock in gms). Summon dragon summons a familiar to attack for you. This skill is actually useful for both party and solo clerics, because when you heal, the dragon attacks the enemy nearest to you. Max this after you get your recommended skills out of the way.

(IMG:http://img153.imageshack.us/img153/9621/maple00017rm.jpg)

Skill Guide

Correct me if im wrong but:

Party Priest

Party Priest's now have the advantage of gaining exp faster than solo priests, where in 2nd job, solo gained exp faster. This is the trade off. MAX HOLY SYMBOL ASAP!!!! And there is a debate on what to max after that, I recommend Elemental Resistance because 50% against all attrubutes is REALLY helpful, and will keep you alive, which is what your party wants. Don't bother with shining ray until the end, your gonna always be in a party now you have Holy Symbol!

Lvl 70- 1 Dispel

Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked)

Lvl 72- 3 Holy Symbol

Lvl 73- 3 Holy Symbol

Lvl 74- 3 Holy Symbol

Lvl 75- 3 Holy Symbol

Lvl 76- 3 Holy Symbol

Lvl 77- 3 Holy Symbol

Lvl 78- 3 Holy Symbol

Lvl 79- 3 Holy Symbol

Lvl 80- 3 Holy Symbol

Lvl 81- 3 Holy Symbol (maxed)

Lvl 82- 3 Elemental Resistance

Lvl 83- 3 Elemental Resistance

Lvl 84- 3 Elemental Resistance

Lvl 85- 3 Elemental Resistance

Lvl 86- 3 Elemental Resistance

Lvl 87- 3 Elemental Resistance

Lvl 88- 2 Elemental Resistance 1 Dispel

Lvl 89- 3 Dispel

Lvl 90- 3 Dispel

Lvl 91- 3 Dispel

Lvl 92- 3 Dispel

Lvl 93- 3 Dispel

Lvl 94- 2 Dispel 1 Summon Dragon

Lvl 95- 3 Summon Dragon

Lvl 96- 3 Summon Dragon

Lvl 97- 3 Summon Dragon

Lvl 98- 3 Summon Dragon

Lvl 99- 3 Summon Dragon

Lvl 100- 3 Summon Dragon

Lvl 101- 3 Summon Dragon

Lvl 102- 3 Summon Dragon

Lvl 103- 3 Summon Dragon

Lvl 104- 1 Shining ray 2 Summon Dragon

Lvl 105- 3 Shining ray

Lvl 106- 3 Shining ray

Lvl 107- 3 Shining ray

Lvl 108- 3 Shining ray

Lvl 109- 3 Shining ray

Lvl 110- 3 Shining ray

Lvl 111- 3 Shining ray

Lvl 112- 3 Shining ray

Lvl 113- 3 Shining ray

Lvl 114- 1 Shining ray 2 Doom

Lvl 115- 3 Doom

Lvl 116- 3 Doom

Lvl 117- 2 Doom (10) 1 Mystic Door

Lvl 118- 3 Mystic Door

Lvl 119- 3 Mystic Door

Lvl 120- 3 Mystic Door (10)

For the lazy: (in order)

Mystic door- 11

Holy Symbol- 30

Elemental Resistance- 20

Dispel- 20

Summon Dragon- 30

Shining Ray- 30

Doom- 10

If you want some longer doors, put some of the doom points into it. (or visa versa)

  • Note: there are no "money priests." A money cleric stops around lvl 40-50 just to get money for there MAIN character. If you become a priest, it is usually your MAIN character, so there is no point for becoming a priest for money. Only second job.

Zakum Priest requirements

Max Dispel needed

Max Elemental Resistance needed

Heal

Bless

Holy Symbol needed

Invincible

Level: 10X and higher recommended.

Solo Priest

So you probably leveled faster in second job, but third job will become harder for you. You could cheat and go into parties once in a while, but you won't be as popular as a party cleric. Max shining ray, then holy symbol, doom and summon there after. Solo Priests usually lvl fastest from 75-85, but a party priest will still outshine them in terms of experience.

Lvl 70- 1 Elemental Resistance (if you realllly want mystic door, you must put 3 in dispel first!)

Lvl 71- 3 Shining Ray

Lvl 72- 3 Shining Ray

Lvl 73- 3 Shining Ray

Lvl 74- 3 Shining Ray

Lvl 75- 3 Shining Ray

Lvl 76- 3 Shining Ray

Lvl 77- 3 Shining Ray

Lvl 78- 3 Shining Ray

Lvl 79- 3 Shining Ray

Lvl 80- 3 Shining Ray

Lvl 81- 3 Dispel (add mystic door if you want it)

Lvl 82- 3 Holy Symbol

Lvl 83- 3 Holy Symbol

Lvl 84- 3 Holy Symbol

Lvl 85- 3 Holy Symbol

Lvl 86- 3 Holy Symbol

Lvl 87- 3 Holy Symbol

Lvl 88- 3 Holy Symbol

Lvl 89- 3 Holy Symbol

Lvl 90- 3 Holy Symbol

Lvl 91- 3 Holy Symbol

Lvl 92- 3 Elemental Resistance

Lvl 93- 3 Elemental Resistance

Lvl 94- 3 Elemental Resistance

Lvl 95- 3 Elemental Resistance

Lvl 96- 3 Elemental Resistance

Lvl 97- 3 Elemental Resistance

Lvl 98- 1 Elemental Resistance 2 Summon Dragon

Lvl 99- 3 Summon Dragon

Lvl 100- 3 Summon Dragon

Lvl 101- 3 Summon Dragon

Lvl 102- 3 Summon Dragon

Lvl 103- 3 Summon Dragon

Lvl 104- 3 Summon Dragon

Lvl 105- 3 Summon Dragon

Lvl 106- 3 Summon Dragon

Lvl 107- 3 Summon Dragon

Lvl 108- 1 Summon Dragon 2 Doom

Lvl 109- 3 Doom

Lvl 110- 3 Doom

Lvl 111- 3 Doom

Lvl 112- 3 Doom

Lvl 113- 3 Doom

Lvl 114- 3 Doom

Lvl 115- 3 Doom

Lvl 116- 3 Doom

Lvl 117- 3 Doom

Lvl 118- 1 Doom 2 Mystic Door

Lvl 119- 3 Mystic Door

Lvl 120- 3 Mystic Door (8)

Therefore: (in order)

Shining Ray- 30

Dispel- 3

Holy Symbol- 30

Elemental Resistance- 20

Summon Dragon- 30

Doom- 30

Mystic Door- 8

If you added in mystic door first it would be at 8, if you put into elemental resistance 1st, then transfer that point over into doom. Again CORRECT ME IF I'M WRONG.

Diverse Priest

My build again, if you followed it, or if you have a clerics party stats at the end of being a cleric. You can take this alternate route. It is however different from a party priests stats. This build is also for people who do alot of both partying and soloing

Lvl 70- 1 Dispel

Lvl 71- 2 Dispel 1 Mystic door (Holy symbol unlocked)

Lvl 72- 2 Holy Symbol 1 Elemental Resistance

Lvl 73- 3 Holy Symbol

Lvl 74- 3 Holy Symbol

Lvl 75- 3 Holy Symbol

Lvl 76- 3 Holy Symbol

Lvl 77- 3 Holy Symbol

Lvl 78- 3 Holy Symbol

Lvl 79- 3 Holy Symbol

Lvl 80- 3 Holy Symbol

Lvl 81- 3 Holy Symbol

Lvl 82- 1 Holy Symbol 2 Shining Ray

Lvl 83- 3 Shining Ray

Lvl 84- 3 Shining Ray

Lvl 85- 3 Shining Ray

Lvl 86- 3 Shining Ray

Lvl 87- 3 Shining Ray

Lvl 88- 3 Shining Ray

Lvl 89- 3 Shining Ray

Lvl 90- 3 Shining Ray

Lvl 91- 3 Shining Ray

Lvl 92- 1 Shining Ray 2 Summon Dragon

Lvl 93- 3 Summon Dragon

Lvl 94- 3 Summon Dragon

Lvl 95- 3 Summon Dragon

Lvl 96- 3 Summon Dragon

Lvl 97- 3 Summon Dragon

Lvl 98- 3 Summon Dragon

Lvl 99- 3 Summon Dragon

Lvl 100- 3 Summon Dragon

Lvl 101- 3 Summon Dragon

Lvl 102- 1 Summon Dragon 2 Elemental Resistance

Lvl 103- 3 Elemental Resistance

Lvl 104- 3 Elemental Resistance

Lvl 105- 3 Elemental Resistance

Lvl 106- 3 Elemental Resistance

Lvl 107- 3 Elemental Resistance

Lvl 108- 2 Elemental Resistance 1 Dispel

Lvl 109- 3 Dispel

Lvl 110- 3 Dispel

Lvl 111- 3 Dispel

Lvl 112- 3 Dispel

Lvl 113- 3 Dispel

Lvl 114- 1 Dispel (max) 2 Doom

Lvl 115- 3 Doom

Lvl 116- 3 Doom

Lvl 117- 3 Doom

Lvl 118- 3 Doom

Lvl 119- 3 Doom

Lvl 120- 3 Doom (20)

Build Synopsis:

Holy Symbol- 30

Shining Ray- 30

Summon Dragon- 30

Elemental Resistance- 20

Dispel- 20

Doom- 20

Mystic door- 1

I chose this because mystic door only needs to be at one, and dispel needs more success rate and range. Mystic door sends members only one way, and it can be casted again. If your party members know what to do, just MDing once shouldn't be a problem for them. I believe (in my opinion of corse) that this is the best build for a cleric. This is strictly an opinion, so you don't have to go with it. Again, this can be a base tree so more braches can be created. (like if you don't like dispel, and like doom, put doom at 25 and dispel at 15)

If anyone finds a mistake (yes it could be a math mistake) post it so i can correct it.

Bishop Skills

Woooo, the final frontier! The last job a healer class faces and the road up to it is here. If your character has fought through 120 levels of maplestory, this job can be availible to you. 4th jobs are tested in Kms and Jms (I think) and the information has come out. 4th jobs are NOT availiable to global and sea yet.

All 4th job mages

Maple Hero (all classes)-- increases 10% of all stats at max for 600 seconds.

Awakening -- You have a probability of escaping from certain status effects.

Mana Reflection -- at max has 50% chance of reflecting 100% of the magic attack that hit you. Cannot reflect above 20% of enemy's max hp.

Quantum Explosion --350 magic attack with 80% mastery. Must charge.

Unlimited Mana -- 40 seconds without using mp, however, once used, cannot use for another 10 minutes.

Bishop exclusives

Summon Holy Dragon/Dragon Mastery-- must have summon dragon (3rd job skill) maxed. At maxed, dragon lasts 400 seconds and can attack up to 3 monsters with 300 magic attack power.

Magic Interception-- All party members will not be affected with status ailments for 40 seconds at max. Cooldown time of 5 minutes.

Ressurection--revives member(s?). Has a 60 minute cooldown time.

Holy Strike--a upgraded version of holy arrow. 270 magic attack power wtih 60% mastery.

The Last Judgement--uses 6200 mp at when skill is max; damages 15 monsters with Holy damage and has 470 magic attack power

I think its been updated, so tell me if it has.

Cleric Training Guide

Note: Guide has been moved because Eric (BladeOracle) has included my training section, and personal opinions of where is best to train. I think its a supurb guide, and I really recommend reading it to get ANY information on where to train for what level.

Link: http://forums.mapletip.com/index.php?showtopic=97083

Videos: I'm thinking these videos will inspire you guys A LOT as clerics, because it sure inspired me! Lvl 113 Priest! MT's very own EcksDee in Japanese Maple Story!

It took forever to write this by HAND. I praise you if you look and support this guide. Maple Story is made up of people, and it's people that helped make this guide. I would like to thank you all for being those said people, inspiring me to write a guide, and critique it clearly. Together, the people can make MT and even MS a better place. I hope you found what you were looking for. Please, if you have any questions, feel free to post in my help topic. Happy Mapling.

Copyright 2008 MapleWiki