Ice Lightning Mage

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The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

UNFINISHED


Why be a Mage

Well why should you be a mage? I think it more for people that hate leveling to lvl 30 as the attacks usally suck. Mages, once u get to level 15, are by far the strongest class till level 30. Then you enter the dreadfull hell mode. Mages have many pro's and con's that i will state here.


Pros & Cons

There are many pros and cons for each class and they all seem to ballance out. I'm going to give my personal pros and cons about mages.

Pros

-Mages have the most mana out of all classes
-Are strongest at early levels
-Very cool looking attacks
-Teleport at lvl 30 is very usful way to get to places a normal person cant get to
-CAN recover mp rapidly by sitting down from skill MP RECOVERY
-Long range attacks therefor decresing risk of getting hurt

Cons

-Cant jump attack with most skills
-Least HP of all classes
-Die very easy in later levels
-Least strongest class as the rest of the game
-Too much mesos spent on mana pots
-Not enough mesos spent on HP pots

Becomming a Mage

I expect you to be at least level 8 with 3 LUK past your level and as mush INT as humanly posible! Then you stop training and take the boat to Victoria Island. Once you get there you should see a guy at a booth, talk to him and say you want to go to ellinia. You will land at a grassy, tree filled wonderlad. Then go up, as far as u posibly can and go in th portal. Grendal should be waiting in there for you. Talk to him and say you want to be a magician. He will make you a magician. I then sudjest doing his quests for mp & hp pots.


Skills of Magician (8-30)

Improving MP Recovery Master Level: 16   
Type: Passive
Description: Recovering even more MP every 10 sec. The higher the level of
the character and the skill level, the more recovery it enables the character
to have. 
Level 1: Constant additional recovery of MP 
Level 2: Constant additional recovery of MP 
Level 3: Constant additional recovery of MP 
Level 4: Constant additional recovery of MP 
Level 5: Constant additional recovery of MP 
Level 6: Constant additional recovery of MP 
Level 7: Constant additional recovery of MP 
Level 8: Constant additional recovery of MP 
Level 9: Constant additional recovery of MP 
Level 10: Constant additional recovery of MP 
Level 11: Constant additional recovery of MP 
Level 12: Constant additional recovery of MP 
Level 13: Constant additional recovery of MP 
Level 14: Constant additional recovery of MP 
Level 15: Constant additional recovery of MP 
Level 16: Constant additional recovery of MP 
Improving Max MP Increase  Master Level: 10  
Type: Passive Pre-requisite: Improving MP recovery Lv. 5  
Description: This skill boosts up the amount of increase on MaxMP after
each Level UP, or AP used on MaxMP. 
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP 
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP 
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP 
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP 
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP 
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP 
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP 
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP 
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP 
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP 
Magic Guard  Master Level: 20  
Type: Supportive 
Description: Temporarily replaces damage with MP instead of HP. If MP 
reaches 0, the HP takes a full hit.  
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds. 
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds. 
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds. 
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds. 
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds. 
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds. 
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds. 
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds. 
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds. 
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds. 
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds. 
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds. 
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds. 
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds. 
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds. 
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds. 
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds. 
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds. 
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds. 
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.  
Magic Armor  Master Level: 20  
Type: Supportive Pre-requisite: Magic Guard Lv. 3  
Description: Temporarily boosts the weapon defense by blowing magic into the 
armor. 
Level 1: MP -8; Weapon Def. +2 for 54 seconds. 
Level 2: MP -8; Weapon Def. +4 for 68 seconds. 
Level 3: MP -8; Weapon Def. +6 for 82 seconds. 
Level 4: MP -8; Weapon Def. +8 for 96 seconds. 
Level 5: MP -8; Weapon Def. +10 for 110 seconds. 
Level 6: MP -10; Weapon Def. +12 for 144 seconds. 
Level 7: MP -10; Weapon Def. +14 for 158 seconds. 
Level 8: MP -10; Weapon Def. +16 for 172 seconds. 
Level 9: MP -10; Weapon Def. +18 for 186 seconds. 
Level 10: MP -10; Weapon Def. +20 for 200 seconds. 
Level 11: MP -13; Weapon Def. +20 for 244 seconds. 
Level 12: MP -13; Weapon Def. +24 for 258 seconds. 
Level 13: MP -13; Weapon Def. +26 for 272 seconds. 
Level 14: MP -13; Weapon Def. +28 for 286 seconds. 
Level 15: MP -13; Weapon Def. +30 for 300 seconds. 
Level 16: MP -16; Weapon Def. +32 for 344 seconds. 
Level 17: MP -16; Weapon Def. +34 for 358 seconds. 
Level 18: MP -16; Weapon Def. +36 for 372 seconds. 
Level 19: MP -16; Weapon Def. +38 for 386 seconds. 
Level 20: MP -16; Weapon Def. +40 for 400 seconds.  
Energy Bolt  Master Level: 20  
Type: Active  
Description: Use MP to attack one enemy. 
Level 1: MP -6; Basic attack 20, mastery 15% 
Level 2: MP -6; Basic attack 21, mastery 15% 
Level 3: MP -6; Basic attack 22, mastery 20% 
Level 4: MP -6; Basic attack 23, mastery 20% 
Level 5: MP -7; Basic attack 26, mastery 25% 
Level 6: MP -7; Basic attack 27, mastery 25% 
Level 7: MP -7; Basic attack 28, mastery 30% 
Level 8: MP -8; Basic attack 31, mastery 30% 
Level 9: MP -8; Basic attack 32, mastery 35% 
Level 10: MP -9; Basic attack 35, mastery 35% 
Level 11: MP -9; Basic attack 36, mastery 40% 
Level 12: MP -10; Basic attack 39, mastery 40% 
Level 13: MP -10; Basic attack 40, mastery 45% 
Level 14: MP -11; Basic attack 43, mastery 45% 
Level 15: MP -11; Basic attack 44, mastery 50% 
Level 16: MP -12; Basic attack 47, mastery 50% 
Level 17: MP -12; Basic attack 48, mastery 55% 
Level 18: MP -13; Basic attack 51, mastery 55% 
Level 19: MP -13; Basic attack 52, mastery 60% 
Level 20: MP -14; Basic attack 55, mastery 60% 
Magic Claw  Master Level: 20  
Type: Active  Pre-requisite: Energy Bolt Lv. 1  
Description: Use MP to attack an enemy twice. 
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15% 
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15% 
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20% 
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20% 
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25% 
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25% 
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30% 
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30% 
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35% 
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35% 
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40% 
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40% 
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45% 
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45% 
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50% 
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50% 
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55% 
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55% 
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60% 
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

Recomended Skill Build

Lv8: 1 Energy Bolt

Lv9: 3 Improving MP Recovery

Lv10: 2 Improving MP Recovery, 1 Improving Max MP Increase

Lv11: 3 Improving MP Increase

Lv12: 3 Improving MP Increase

Lv13: 3 Improving MP Increase (maxed)

Lv14: 3 Magic Claw

Lv15: 2 Improving MP Recovery,1 Magic Claw

Lv16: 3 Improving MP Recovery

Lv17: 3 Magic Claw

Lv18: 3 Magic Claw

Lv19: 3 Improving MP Recovery

Lv20: 3 Magic Claws

Lv21: 3 Improving MP Recovery (maxed)

Lv22: 3 Magic Claw

Lv23: 3 Magic Claw

Lv24: 1 Magic Claw (maxed) , 2 Magic Guard

Lv25: 3 Magic Guard

Lv26: 3 Magic Guard

Lv27: 3 Magic Guard

Lv28: 3 Magic Guard

Lv29: 3 Magic Guard

Lv30: 3 Magic Guard (maxed)


You may not want to follow my build exactly. Feel free to edit the skills addition and who knows, it might turn out to be better! However, no matter how you add your skills, the results should be something like this:

Improving MP Recovery—Lvl 16 (maxed)

Improving Max MP Increase—Lvl 10 (maxed)

Magic Guard—Lvl 20 (maxed)

Magic Armor—Lvl 0

Energy Bolt—Lvl 1

Magic Claw—Lvl 20 (maxed)

Total SP Spent—67

Personal Skill Build

This is just a skill build i personaly use so u can use it or not.

8-Energy Bolt(1)

9-Magic Claw(2)Improving MP Recovery(1)

10-Magic Claw(2)Improving MP Recovery(1)

11-Magic Claw(2)Improving MP Recovery(1)

12-Magic Claw(2)Improving MP Recovery(1)

13-Magic Claw(2)Improving MP Recovery(1)

14-Magic Claw(2)Improving MP Recovery(1)

15-Magic Claw(2)Improving MP Recovery(1)

16-Magic Claw(2)Improving MP Recovery(1)

17-Magic Claw(2)Improving MP Recovery(1)

18-Magic Claw(2)(MAXED)Improving MP Recovery(1)

19-Improving MP Recovery(3)

20-Improving MP Recovery(3)(MAXED)

21-Improving Max MP Increase(3)

22-Improving Max MP Increase(3)

23-Improving Max MP Increase(3)

24-Improving Max MP Increase(1)(MAXED)Magic Guard(2)

25-Magic Guard(3)

26-Magic Guard(3)

27-Magic Guard(3)

28-Magic Guard(3)

29-Magic Guard(3)

30-Magic Guard(3)(Maxed)

I saw this build help people that want to lvl up realy realy fast.

-End Results-

1 Energy Bolt

MAXED Magic Claw

MAXED Magic Guard

MAXED Improving Max MP Increase

MAXED Improvig MP Recovery

Training Grounds (8-30)

8-12 This is tough to explain but i would say snails and slimes at Heynes Hunting Grounds and slimes and stump near Ellinia

12-15 The Slime Tree in Ellinia or if you like a good pq try Heynes PQ although i dont know how much good exp it will get you. Not much else unless u still like snails =)

15-20 2 words-PIG BEACH. This beach is pig paradise and u can kill em in one hit with your magic claw! or you could stay at heynes pq, that will get boring, if u like a chalenge then green mushies in Heynes Hunting Grounds is a good place to start!

20-23 Defenintly try green mushies, IF U LOVE CHALENGES (staying alive) go to ant tunnel 1 and try your luck. Heynes PQ sucks but you can try Kerning PQ now.

23-25 Stay in kerning! Either Kerning PQ or go to the little blue Bubblings.

25-30 Ant tunnel 1. best place for that just bring PLENTY of hp pots

In all of this you wont get hardly ANY mesos. Once you reach lvl 35 there is a place that gives 300 mesos per kill.