Guild Party Quest Guide
Hello, this is yet another guide by User:Kennytran4! This is GPQ guide based on my past expreiences in GPQ. So lets start PQing!
Requirements and Reccomendations
- 1 party member who is at least level 30 or below.
- 1 party member who is a Thief with Dark Sight skill.
- 1 party member who is a Magician with Teleport and Dispel skill.
- 1 party member who is a Ranger/Sniper.
- Party members with good jumping skills.
- Level 30 and under person
- Strong leveled people to kill Ergoth.
- Patience and Tolerance
- Great memory
- 6 people
- Maxed out Haste
- Magician with level 17 teleport plus.
Starting the Party Quest
The Guild Master or Jr. Master needs to acquire a queue number from NPC Shuang. The party member who registers for the Guild Quest is the leader for the quest. When you receive a notice (near your skills on the top left) that it's your guild's turn, party members must gather at NPC Shuang at the Excavation Site:Camp and double click on him. The members will be transported automatically to the next map. 3 minutes will be given for more people to come. Once the 3 minutes is up, enter the portal and start hitting the purple crystal on the rocks until you obtain a Protector Rock (earring) for each of your member.It is compulsary to equip the Protector Rock before entering the next stage, or else the party member who doesn't equip it will die instantly.
Stage One: Statues and Memory
There is 3 kinds of statues as you enter the Stage 1. The main purpose of this stage is to followthe order of which the statues flashing. When the order is finished, hit them in the correct order to go to the next part. Guild members are appointed all over the map to observe the combination of the glowing statues. Once the guild members are in position, the leader can talk to Gatekeeper who is located in the middle of the map and the combination will be initiated. There are combinations of glowing statues. Follow them! This stage involve 3 parts: - 4 combination of glowing statues - 5 combination of glowing statues - 6 combination of glowing statues
Once you have cleared the stage, enter the portal, walk to the other end of the map and enter the next stage.
Stage Two: Rooms and Jump Quests
This part of the Party Quest is split into 4 rooms. You may have to do these rooms in order. You need the Longius Spear in some rooms and drop them at the right place so the door will open. One person each can hold a Longius Spear.
ROOM A (ROOM OF FAITH)
File:GPQFaith.Gif There are 3 sections to this room. There are 3 jumping Quests to reach the top. Get your good members at jumping to jump up. At the very top there are 3 chains. Break them to get the Longius Spear, they are important so dont drop them! Afterwards go out to the next room.
ROOM B (ROOM OF COURAGE)
File:GPQCourage.Gif This room you have to kill ALL Muscle Stone and Master Muscle Stone to find a Key. One of the party members have to go back out to the main hall and drop the keys on the entrance of Room C
ROOM C (ROOM OF PLEDGE)
File:GPQPledge.Gif This room requires a magician with Teleport of any level and Thief with Dark Sight of any level. There are two platforms, one on the top and one on the bottom. DO NOT TOUCH THE MONSTERS ON THE TOP PLATFORMS AS THEY DO A LOT OF DAMAGE. First, your magician goes on the bottom floor and teleports where a invisible barrier is. the magician will go in the other side. The Magician will hit the box to obtain a Rusty Key. Now the Magician goes back to the thief and gives the Rusty Key. Make sure your Thief has NO Longius Spear. Then, get your thief turning Dark Sight on then going on the top platform and moving to the right. There is a door at the end. To unlock the next door to this room, simply drop the Rusty Key and wait for about 3-5 seconds. Then the thief heads into the room, he/she hits the chain to break it and take the Longinus Spear. Use Dark Sight skill again and head out of the room.
ROOM D (ROOM OF GLORY)
File:GPQGlory.Gif This room is for the people with the Spears. This room is divided into another 4 sections and has 4 differnt jump quests. Here are the requirements for each Jump Quest.
- 2 party members with Haste skill should do JQ1 and JQ2.
- 1 party member with Level 17 Teleport jumps JQ4.
- For JQ 3, there are teleports on platforms. The combination is 2-1-5-2-2-1-2.
Once the party members reach the top, they have to drop the spear onto the altar. An earthquake will occur, which means that the door to the next stage has been unlocked. Move out to Hall of the Knight and head to the bottom right of the map to enter the next stage.
Stage Two: Combinations and more Combinations
As you enter, you will encounter several Black Knights and Myst Knights. Kill them before you talk to Guard Statue. Black Knight and Myst Knight will drop a total of 4 Badge Of Courage and 4 Wisdom Scroll. Few of the party members should head up to the top left of the map into the Wine Cellar and hit all the boxes to obtain a total of 4 700-yr-old Jr. Necki Whiskey. On the other area, the other party members should go to the top right of the map into the Center Banquet and hit the covered food to obtain a total of 4 Spoiled Food. Once you have obtained all of the items, drop any of the obtained items in front of the statue and get the correct order to clear this stage. However, every fail trys will summon 2 Black Knights from each side and if you are still wrong after SEVEN tries, large amount of Black Knights and Myst Knights will spawn and the combination is changed again. GO into the next map after you finished.
Stage Three: Sharen III's Will
File:GPQMap.Gif Double click on Sharen III's Will. He will request your party members to obtain 4 items for him. He would want
- Sharen III's Shoes from Hole 1
- Sharen III's Pants from Hole 2
- Sharen III's Top from Hole 3
- Sharen III's Crown from Hole 4
Hole One: Sharen III's Pants
This hole requires attackers and at least 1 healer to kill 9 Puppet Golems. There will be a total of 9 Sign Of Evil dropped by the Puppet Golems. Collect them and drop them on the door on yuor right. Get a member to do the jump quest. Once the party member has reached the other end of the map, hit the box and pick up 1 Sharen III's Pants.
Hole Two: Sharen III's Shoes
This hole is a jump quest. A member with good jumping skills should do this. Jump to the top right of the map hit the box and get 1 Sharen III's Shoes.
Hole Three: Sharen III's Top.
Hole 3 requires NEEDS SOMEONE BELOW LEVEL 30
This hole has Devil Slimes. Collect all the Sign Of Evil and drop it in front of the door on the top right of the map to unlock it. Enter the door and there will be a jumping quest to be done. Jump until the party member reaches the top left of the map, hit the box and pick up 1 Sharen III's Top.
Hole Four: Sharen III's Crown
Hole 4 needs A HERMIT WITH KEEN EYE SKILL AT MAX LEVEL or A SNIPER/RANGER (preferably a Sniper or a Ranger) to kill the big Gargoyle at the top of the map. After that, kill all the other Jr. Gargoyles and pick up of 8 Signs Of Evil. Drop the collected items in front of the door on the right to unlock it. Enter the door to go into the next map. Teleport by pressing up in front of the holes until the party member reaches the top of the map, hit the box, and pick up 1 Sharen III's Crown.
Stage Four: THe Skull and Sacrifice
The Skull
In Sharen III's Grave, drop the collected items in front of the skull on the right side of the map in order:
- Sharen III's Shoes
- Sharen III's Pants
- Sharen III's Top
- Sharen III's Crown.
Wait for a few seconds, and Sharen III's Spirit will appear. Sharen III's Spirit will then break the sealed door. Enter the door to the next map.
Sacrifice
In the next room, another door on the right side of the map is locked and can only be opened if one of the party members sacrifice himself/herself. To sacrifice, one of the party members simply drop the Protector Rock in front of the door. The party member will then die instantly and the door will be unlocked. It is preferable to sacrifice the lowest level party member. Once the door is unlocked, everyone enters the door to proceed to the final stage. The Party Member that sacrificed will be teleported back near the start. That member can keep on going to the stage.
Stage Five: Ergoth and Minions
This is the stage where you fight Ergoth and his bodyguards. Prepare all of the party's supportive skills before breaking the crystal on the throne at the right side of the map for Ergoth to be released. It has 4 bodyguards:
- Lion Statue A
- Lion Statue B
- Knight Statue A
- Knight Statue B
ONce you have finished, you can go to BONUS stage!
Bonus Stage
Hit as many boxes within 30 seconds to obtain random items from the boxes.
YOU may even get boss summoning bags and rare scrolls!