Energy Charge

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Icon Name Prerequisite Max Level Skill Type Job Element
Energy Charge.png Energy Charge - 20 Passive Marauder,
Thunder Breaker (II)
-
Charges energy after every attack. When your energy is fully charged, Accuracy, Attack, DEF, and Movement Speed increase. You also have a chance to activate a Stance that allows you to use energy-type skills. Energy charges twice as fast when attacking bosses.
Skill Level Duration Energy Charged Per Hit Accuracy, Weapon ATT, Weapon/Magic DEF Movement Speed


1 22 sec 205 Accuracy +15, Weapon ATT +1, Weapon/Magic DEF +15 +12
2 24 sec 210 Accuracy +30, Weapon ATT +3, Weapon/Magic DEF +30 +14
3 26 sec 215 Accuracy +45, Weapon ATT +4, Weapon/Magic DEF +45 +16
4 28 sec 220 Accuracy +60, Weapon ATT +6, Weapon/Magic DEF +60 +18
5 30 sec 225 Accuracy +75, Weapon ATT +7, Weapon/Magic DEF +75 +20
6 32 sec 230 Accuracy +90, Weapon ATT +9, Weapon/Magic DEF +90 +22
7 34 sec 235 Accuracy +105, Weapon ATT +10, Weapon/Magic DEF +105 +24
8 36 sec 240 Accuracy +120, Weapon ATT +12, Weapon/Magic DEF +120 +26
9 38 sec 245 Accuracy +135, Weapon ATT +13, Weapon/Magic DEF +135 +28
10 40 sec 250 Accuracy +150, Weapon ATT +15, Weapon/Magic DEF +150 +30
11 42 sec 255 Accuracy +165, Weapon ATT +16, Weapon/Magic DEF +165 +32
12 44 sec 260 Accuracy +180, Weapon ATT +18, Weapon/Magic DEF +180 +34
13 46 sec 265 Accuracy +195, Weapon ATT +19, Weapon/Magic DEF +195 +36
14 48 sec 270 Accuracy +210, Weapon ATT +21, Weapon/Magic DEF +210 +38
15 50 sec 275 Accuracy +225, Weapon ATT +22, Weapon/Magic DEF +225 +40
16 52 sec 280 Accuracy +240, Weapon ATT +24, Weapon/Magic DEF +240 +42
17 54 sec 285 Accuracy +255, Weapon ATT +25, Weapon/Magic DEF +255 +44
18 56 sec 290 Accuracy +270, Weapon ATT +27, Weapon/Magic DEF +270 +46
19 58 sec 295 Accuracy +285, Weapon ATT +28, Weapon/Magic DEF +285 +48
20 60 sec 300 Accuracy +300, Weapon ATT +30, Weapon/Magic DEF +300 +50