Dexless sin guide
Dexless Sin Guide
Hi! I'm here to talk about the Dexless Sin. So first of all, what is a Dexless Sin?
A dexless sin is divided into 2 words, dexless, sin.
Dexless does not mean that the character has NO dex, it means it will never raise dex. (25 dex)
Sin is a short term for Assassin.
Now, dexless sins are to me, one of the bests job in maplestory. They start hitting low, but once Lv45+ they could hit as much asLv60s. Once at Lv70, they hit godly, more than Crusaders.
But without the proper equipment and builds, a Dexless Sin could hit lower than regular ones.
However, there is one downside of a dexless sin. It cannot wear the usual equips, that as a regular sin could. For example, a lv20 hat might need 30 dex, but dexless sins will only have 25. (they need that amount to become a thief.)
But i think godly damage is better than equips.
-Pros. and Cons.
Pros.
Hit way more than regular sins, no matter what.
In my opinion, a sauna, zhelm, and maple skanda, looks cooler than the regular armor.
Gets lots of Oohs, and Ahhs from other people by godly damage.
Cons.
Not the usual equips.
Can be very expensive.
As a beginner
As a beginner on Maple Island, the new updated version has made that you can go ALL STR on maple island. This way its a lot easier to kill enemys and do quests.
-Skills
These skills are pretty nooby, and I usually ignore them, but if you must get them here's my recommended build:
Lv2- Nimble Feet Lv3- Nimble Feet Lv4- Nimble Feet Lv5- Recovery Lv6- Recovery Lv7- Recovery
-The reason i did not choose three snails is because with the new version out all str, will hit as much as three snails
-AP Points Put all in Str :)
-Get to Lv10 as soon as possible by doing Mai's training and make sure do ALL THE QUESTS on Maple Island and get the heck out of here to Victoria Island!!!!!!!! (go to Southperry and take the ship to get to Victoria)
-Once you are at Victoria, head on over to Kerning City, and talk to Dark Lord. He will make you a thief, and do his first training session. You will need to kill 20 stumps. Since there are NO MORE stumps in Kerning City anymore, go to Perion. Also go to your AP STATS and put ALL of the remaining points in LUK.
-AP STATS This is really easy all you put every level is ALL LUK!
-Skill Descriptions
Nimble Body
[Master Level : 20]
Increases accuracy and avoidabilityNote: This will help you in low levels, since accuracy will help you a lot.
.Level 1: accuracy +1, avoidability +1
Level 2: accuracy +2, avoidability +2
Level 3: accuracy +3, avoidability +3
Level 4: accuracy +4, avoidability +4
Level 5: accuracy +5, avoidability +5
Level 6: accuracy +6, avoidability +6
Level 7: accuracy +7, avoidability +7
Level 8: accuracy +8, avoidability +8
Level 9: accuracy +9, avoidability +9
Level 10: accuracy +10, avoidability +10
Level 11: accuracy +11, avoidability +11
Level 12: accuracy +12, avoidability +12
Level 13: accuracy +13, avoidability +13
Level 14: accuracy +14, avoidability +14
Level 15: accuracy +15, avoidability +15
Level 16: accuracy +16, avoidability +16
Level 17: accuracy +17, avoidability +17
Level 18: accuracy +18, avoidability +18
Level 19: accuracy +19, avoidability +19
Level 20: accuracy +20, avoidability +20
Keen Eyes
[Master Level : 8]
Increases the range of attack using throwing weapons such as throwing stars & knives.
Required Skill : At least Level 3 on Nimble BodyNote: This is a Must Max! Without this your range will suck.
Level 1: Range of attack for the throwing weapon: +25
Level 2: Range of attack for the throwing weapon: +50
Level 3: Range of attack for the throwing weapon: +75
Level 4: Range of attack for the throwing weapon: +100
Level 5: Range of attack for the throwing weapon: +125
Level 6: Range of attack for the throwing weapon: +150
Level 7: Range of attack for the throwing weapon: +175
Level 8: Range of attack for the throwing weapon: +200
Disorder
[Master Level : 20]
Temporarily decreases the weapon def. and attacking abilities of the affected, even stunting the ongoing attacks. Can't use this skill on a monster that's already in "disorder."Note: This is useless, only put points in this for Dark Sight, or if you want your sin to be bad.
Level 1: MP -5; enemy's weapon attack -1, weapon def. -1 for 7 sec.
Level 2: MP -5; enemy's weapon attack -2, weapon def. -2 for 9 sec
Level 3: MP -5; enemy's weapon attack -3, weapon def. -3 for 11 sec.
Level 4: MP -5; enemy's weapon attack -4, weapon def. -4 for 13 sec. Level 5: MP -5; enemy's weapon attack -5, weapon def. -5 for 15 sec. Level 6: MP -6; enemy's weapon attack -6, weapon def. -6 for 20 sec. Level 7: MP -6; enemy's weapon attack -7, weapon def. -7 for 22 sec. Level 8: MP -6; enemy's weapon attack -8, weapon def. -8 for 24 sec. Level 9: MP -7; enemy's weapon attack -9, weapon def. -9 for 29 sec. Level 10: MP -7; enemy's weapon attack -10, weapon def. -10 for 31 sec. Level 11: MP -7; enemy's weapon attack -11, weapon def. -11 for 33 sec. Level 12: MP -8; enemy's weapon attack -12, weapon def. -12 for 38 sec. Level 13: MP -8; enemy's weapon attack -13, weapon def. -13 for 40 sec. Level 14: MP -8; enemy's weapon attack -14, weapon def. -14 for 42 sec. Level 15: MP -9; enemy's weapon attack -15, weapon def. -15 for 47 sec. Level 16: MP -9; enemy's weapon attack -16, weapon def. -16 for 49 sec. Level 17: MP -9; enemy's weapon attack -17, weapon def. -17 for 51 sec. Level 18: MP -10; enemy's weapon attack -18, weapon def. -18 for 56 sec. Level 19: MP -10; enemy's weapon attack -19, weapon def. -19 for 58 sec. Level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.
Dark Sight
[Master Level : 20]
Use MP to hide behind the shadows. Can't be attacked, and can't attack either.
Required Skill : At least Level 3 on DisorderNote* Dont max, you wont need to, useful.
Level 1: MP -24; disappear for 10 sec., speed -30
Level 2: MP -23; disappear for 20 sec., speed -28
Level 3: MP -22; disappear for 30 sec., speed -26
Level 4: MP -21; disappear for 40 sec., speed -24
Level 5: MP -20; disappear for 50 sec., speed -22
Level 6: MP -19; disappear for 60 sec., speed -20
Level 7: MP -18; disappear for 70 sec., speed -18
Level 8: MP -17; disappear for 80 sec., speed -16
Level 9: MP -16; disappear for 90 sec., speed -14
Level 10: MP -15; disappear for 100 sec., speed -12
Level 11: MP -14; disappear for 110 sec., speed -10
Level 12: MP -13; disappear for 120 sec., speed -8
Level 13: MP -12; disappear for 130 sec., speed -7
Level 14: MP -11; disappear for 140 sec., speed -6
Level 15: MP -10; disappear for 150 sec., speed -5
Level 16: MP -9; disappear for 160 sec., speed -4
Level 17: MP -8; disappear for 170 sec., speed -3
Level 18: MP -7; disappear for 180 sec., speed -2
Level 19: MP -6; disappear for 190 sec., speed -1
Level 20: MP -5; disappear for 200 sec., regular moving speed
Double Stab
[Master Level : 20]
Use MP to quickly stab a monster twice in one turn using a dagger.Note: This is useless, since you will be Sin
Level 1: MP -6; damage 65%
Level 2: MP -6; damage 68%
Level 3: MP -6; damage 71%
Level 4: MP -6; damage 74%
Level 5: MP -7; damage 78%
Level 6: MP -7; damage 81%
Level 7: MP -7; damage 84%
Level 8: MP -8; damage 88%
Level 9: MP -8; damage 91%
Level 10: MP -9; damage 95%
Level 11: MP -9; damage 98%
Level 12: MP -10; damage 102%
Level 13: MP -10; damage 105%
Level 14: MP -11; damage 109%
Level 15: MP -11; damage 112%
Level 16: MP -12; damage 116%
Level 17: MP -12; damage 119%
Level 18: MP -13; damage 123%
Level 19: MP -13; damage 126%
Level 20: MP -14; damage 130%
Lucky Seven
[Master Level : 20]
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of Claw Mastery.Note: This is a main skill, its a must Max, and will use this skill, until 4th job.
Level 1: MP -8; damage 58%
Level 2: MP -8; damage 62%
Level 3: MP -8; damage 66%
Level 4: MP -8; damage 70%
Level 5: MP -9; damage 76%
Level 6: MP -9; damage 80%
Level 7: MP -9; damage 84%
Level 8: MP -10; damage 90%
Level 9: MP -10; damage 94%
Level 10: MP -11; damage 100%
Level 11: MP -11; damage 104%
Level 12: MP -12; damage 110%
Level 13: MP -12; damage 114%
Level 14: MP -13; damage 120%
Level 15: MP -13; damage 124%
Level 16: MP -14; damage 130%
Level 17: MP -14; damage 134%
Level 18: MP -15; damage 140%
Level 19: MP -15; damage 144%
Level 20: MP -16; damage 150%
-Skill Build
The Bestest Build!
Lv10-Lucky Seven (1)
Lv11- 2 Lucky Seven (3) 1 Nimble Body (1)
Lv12- 2 Lucky Seven (5) 1 Nimble Body (2)
Lv13- 2 Lucky Seven (7) 1 Nimble Body (3)
Lv14- 2 Lucky Seven (9) 1 Keen Eyes (1)
Lv15- 2 Lucky Seven (11) 1 Keen Eyes (2)
Lv16- 3 Keen Eyes (5)
Lv17-3 Keen Eyes (8) Max
Lv18- 3 Lucky Seven (14)
Lv19- 3 Lucky Seven (17)
Lv20- 3 Lucky Seven (20) Max
Lv21- 3 Disorder (3)
Lv22- 3 Dark Sight (3)
Lv23- 3 Dark Sight (6)
Lv24- 2 Nimble Body (5) 1 Dark Sight (7)
Lv25- 2 Nimble Body (7) 1 Dark Sight (8)
Lv26- 2 Nimble Body (9) 1 Dark Sight (9)
Lv27-2 Nimble Body (11) 1 Dark Sight (10)
Lv28- 3 Dark Sight (13)
Lv29- 3 Dark Sight (16)
Lv30- 3 Dark Sight (19)
Why Lucky Seven?
You will attack with this until you get level 100+. Its a MUST HAVE. Why Keen Eyes?
This increases your attacking range. Its a MUST HAVE. Why Nimble Body?
At early levels, You will need the Accuracy and Avoidability. Why Disorder?
You need to put 3 points to be capable of increasing Dark Sight. Why Dark Sight?
It makes you "dissappear" so as the monsters wont be capable of attack you. You wont be capable to drink potions, take the items/coins from floor or use scrolls on this state. - Now there are a few things you can change in this build.
1. You can get MAX Nimble Body instead of 19 Dark Sight
2.You can MAX Lucky Seven first thing.
These changes are OK but the reason I dont do the first is cause i think speed for Dark Sight is very important. And I think its important to get Keen Eyes as fast as possible.
Note: (updated June 28.2009) i now think you should Max Nimble Body instead of getting 19 Dark Sight.
-Training Places:
10-20
Dexless Sins are strong. You should be able to kill octos in about 2 hits by level 15, which is AWESOME xp. Until then train at Henesys Hunting Ground for a while, or pig beach. Also go to Perion and kill the Stumps there for the First Second Third and last training session by Dark Lord. If you are really strong go kill Ghost Stumps and Wooden Masks, at the First, Second, and Third Exvacation Sites.
21-30
KPQ all the way. This rules, but of course, slow, unless you have the fastest clicker in the world in your party and sitting in the room near you like me. Quests are good, and training is just Ant Tunnel.
-Equipment
Level 10
Buy the thief Lv10 clothes, and i suggest buy a garnier, and scroll it 7 times with 100% scrolls +1 attack. You can get these at the end of the Kerning City Sewer place.
Level 25
Get a BROWN BAMBOO HAT from Maya's Quest (Maya's weird medicine). At least a 6 Att Wg, and a Garnier.
Level 30
Get A Sauna Robe and Scroll it for LUK. ( If you are filthy rich that is.) 6 Att Wg
Note: (updated June 28,2009) the full equipment list is down below, at the end of the hermit section.
Stars
At lower levels, subis will be fine, but you should get Icies at Lv15 at the least. Then save up for Tobi, and try to get them before you KPQ, and get steelies and llbis by Lv30.
( if you are not that rich, stay with tobis)
THE ASSASSIN!!!!!!!
Now you are a Assassin! You are getting stronger and stronger every second!
AP:
Still LUK EVERY LEVEL :)
Skill Descriptions:
Claw Mastery
[Master Level : 20]
Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
Level 2: Mastery of claw-related weapons 15%, accuracy +2%, 20 extra throwing stars.
Level 3: Mastery of claw-related weapons 20%, accuracy +3%, 30 extra throwing stars.
Level 4: Mastery of claw-related weapons 20%, accuracy +4%, 40 extra throwing stars.
Level 5: Mastery of claw-related weapons 25%, accuracy +5%, 50 extra throwing stars.
Level 6: Mastery of claw-related weapons 25%, accuracy +6%, 60 extra throwing stars.
Level 7: Mastery of claw-related weapons 30%, accuracy +7%, 70 extra throwing stars.
Level 8: Mastery of claw-related weapons 30%, accuracy +8%, 80 extra throwing stars.
Level 9: Mastery of claw-related weapons 35%, accuracy +9%, 90 extra throwing stars.
Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
Level 11: Mastery of claw-related weapons 40%, accuracy +11%, 110 extra throwing stars.
Level 12: Mastery of claw-related weapons 40%, accuracy +12%, 120 extra throwing stars.
Level 13: Mastery of claw-related weapons 45%, accuracy +13%, 130 extra throwing stars.
Level 14: Mastery of claw-related weapons 45%, accuracy +14%, 140 extra throwing stars.
Level 15: Mastery of claw-related weapons 50%, accuracy +15%, 150 extra throwing stars.
Level 16: Mastery of claw-related weapons 50%, accuracy +16%, 160 extra throwing stars.
Level 17: Mastery of claw-related weapons 55%, accuracy +17%, 170 extra throwing stars.
Level 18: Mastery of claw-related weapons 55%, accuracy +18%, 180 extra throwing stars.
Level 19: Mastery of claw-related weapons 60%, accuracy +19%, 190 extra throwing stars.
Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.
Critical Throw [Master Level : 30] Enables the character to make a critical attack with throwing stars on a certain success rate. Required Skill : At least Level 3 on Claw Mastery Level 1: 21% success rate, critical damage 113% Level 2: 22% success rate, critical damage 116% Level 3: 23% success rate, critical damage 119% Level 4: 24% success rate, critical damage 122% Level 5: 25% success rate, critical damage 125% Level 6: 26% success rate, critical damage 128% Level 7: 27% success rate, critical damage 131% Level 8: 28% success rate, critical damage 134% Level 9: 29% success rate, critical damage 137% Level 10: 30% success rate, critical damage 140% Level 11: 31% success rate, critical damage 143% Level 12: 32% success rate, critical damage 146% Level 13: 33% success rate, critical damage 149% Level 14: 34% success rate, critical damage 152% Level 15: 35% success rate, critical damage 155% Level 16: 36% success rate, critical damage 158% Level 17: 37% success rate, critical damage 161% Level 18: 38% success rate, critical damage 164% Level 19: 39% success rate, critical damage 167% Level 20: 40% success rate, critical damage 170% Level 21: 41% success rate, critical damage 173% Level 22: 42% success rate, critical damage 176% Level 23: 43% success rate, critical damage 179% Level 24: 44% success rate, critical damage 182% Level 25: 45% success rate, critical damage 185% Level 26: 46% success rate, critical damage 188% Level 27: 47% success rate, critical damage 191% Level 28: 48% success rate, critical damage 194% Level 29: 49% success rate, critical damage 197% Level 30: 50% success rate, critical damage 200%
Endure [Master Level : 20] Recovers additional amount of HP and MP.Level 1: Additionally recovering HP 3, MP 1 every 29 sec. Level 2: Additionally recovering HP 6, MP 2 every 28 sec. Level 3: Additionally recovering HP 9, MP 3 every 27 sec. Level 4: Additionally recovering HP 12, MP 4 every 26 sec. Level 5: Additionally recovering HP 15, MP 5 every 25 sec. Level 6: Additionally recovering HP 18, MP 6 every 24 sec. Level 7: Additionally recovering HP 21, MP 7 every 23 sec. Level 8: Additionally recovering HP 24, MP 8 every 22 sec. Level 9: Additionally recovering HP 27, MP 9 every 21 sec. Level 10: Additionally recovering HP 30, MP 10 every 20 sec. Level 11: Additionally recovering HP 33, MP 11 every 19 sec. Level 12: Additionally recovering HP 36, MP 12 every 18 sec. Level 13: Additionally recovering HP 39, MP 13 every 17 sec. Level 14: Additionally recovering HP 42, MP 14 every 16 sec. Level 15: Additionally recovering HP 45, MP 15 every 15 sec. Level 16: Additionally recovering HP 48, MP 16 every 14 sec. Level 17: Additionally recovering HP 51, MP 17 every 13 sec. Level 18: Additionally recovering HP 54, MP 18 every 12 sec. Level 19: Additionally recovering HP 57, MP 19 every 11 sec. Level 20: Additionally recovering HP 62, MP 20 every 10 sec.
Claw Booster [Master Level : 20] Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Required Skill : At least Level 5 on Claw Mastery Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec. Level 2: HP -28, MP -28; Increase in claw's attacking speed for 20 sec. Level 3: HP -27, MP -27; Increase in claw's attacking speed for 30 sec. Level 4: HP -26, MP -26; Increase in claw's attacking speed for 40 sec. Level 5: HP -25, MP -25; Increase in claw's attacking speed for 50 sec. Level 6: HP -24, MP -24; Increase in claw's attacking speed for 60 sec. Level 7: HP -23, MP -23; Increase in claw's attacking speed for 70 sec. Level 8: HP -22, MP -22; Increase in claw's attacking speed for 80 sec. Level 9: HP -21, MP -21; Increase in claw's attacking speed for 90 sec. Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec. Level 11: HP -19, MP -19; Increase in claw's attacking speed for 110 sec. Level 12: HP -18, MP -18; Increase in claw's attacking speed for 120 sec. Level 13: HP -17, MP -17; Increase in claw's attacking speed for 130 sec. Level 14: HP -16, MP -16; Increase in claw's attacking speed for 140 sec. Level 15: HP -15, MP -15; Increase in claw's attacking speed for 150 sec. Level 16: HP -14, MP -14; Increase in claw's attacking speed for 160 sec. Level 17: HP -13, MP -13; Increase in claw's attacking speed for 170 sec. Level 18: HP -12, MP -12; Increase in claw's attacking speed for 180 sec. Level 19: HP -11, MP -11; Increase in claw's attacking speed for 190 sec. Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.
Haste [Master Level : 20] Temporarily improves the speed and jumping ability of every member of the party.Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec. Level 2: For MP -15, +4 in speed and +2 in jump for 20 sec. Level 3: For MP -15, +6 in speed and +3 in jump for 30 sec. Level 4: For MP -15, +8 in speed and +4 in jump for 40 sec. Level 5: For MP -15, +10 in speed and +5 in jump for 50 sec. Level 6: For MP -15, +12 in speed and +6 in jump for 60 sec. Level 7: For MP -15, +14 in speed and +7 in jump for 70 sec. Level 8: For MP -15, +16 in speed and +8 in jump for 80 sec. Level 9: For MP -15, +18 in speed and +9 in jump for 90 sec. Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec. Level 11: For MP -30, +22 in speed and +11 in jump for 110 sec. Level 12: For MP -30, +24 in speed and +12 in jump for 120 sec. Level 13: For MP -30, +26 in speed and +13 in jump for 130 sec. Level 14: For MP -30, +28 in speed and +14 in jump for 140 sec. Level 15: For MP -30, +30 in speed and +15 in jump for 150 sec. Level 16: For MP -30, +32 in speed and +16 in jump for 160 sec. Level 17: For MP -30, +34 in speed and +17 in jump for 170 sec. Level 18: For MP -30, +36 in speed and +18 in jump for 180 sec. Level 19: For MP -30, +38 in speed and +19 in jump for 190 sec Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.
Drain [Master Level : 30] Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy. Required Skill : At least Level 3 on Endure Level 1: MP -12; absorb 16% of damage as HP, damage 102% Level 2: MP -12; absorb 17% of damage as HP, damage 104% Level 3: MP -12; absorb 18% of damage as HP, damage 106% Level 4: MP -12; absorb 19% of damage as HP, damage 108% Level 5: MP -12; absorb 20% of damage as HP, damage 110% Level 6: MP -12; absorb 21% of damage as HP, damage 112% Level 7: MP -12; absorb 22% of damage as HP, damage 114% Level 8: MP -12; absorb 23% of damage as HP, damage 116% Level 9: MP -12; absorb 24% of damage as HP, damage 118% Level 10: MP -12; absorb 25% of damage as HP, damage 120% Level 11: MP -12; absorb 26% of damage as HP, damage 122% Level 12: MP -12; absorb 27% of damage as HP, damage 124% Level 13: MP -12; absorb 28% of damage as HP, damage 126% Level 14: MP -12; absorb 29% of damage as HP, damage 128% Level 15: MP -12; absorb 30% of damage as HP, damage 130% Level 16: MP -24; absorb 31% of damage as HP, damage 132% Level 17: MP -24; absorb 32% of damage as HP, damage 134% Level 18: MP -24; absorb 33% of damage as HP, damage 136% Level 19: MP -24; absorb 34% of damage as HP, damage 138% Level 20: MP -24; absorb 35% of damage as HP, damage 140% Level 21: MP -24; absorb 36% of damage as HP, damage 142% Level 22: MP -24; absorb 37% of damage as HP, damage 144% Level 23: MP -24; absorb 38% of damage as HP, damage 146% Level 24: MP -24; absorb 39% of damage as HP, damage 148% Level 25: MP -24; absorb 40% of damage as HP, damage 150% Level 26: MP -24; absorb 41% of damage as HP, damage 152% Level 27: MP -24; absorb 42% of damage as HP, damage 154% Level 28: MP -24; absorb 43% of damage as HP, damage 156% Level 29: MP -24; absorb 44% of damage as HP, damage 158% Level 30: MP -24; absorb 45% of damage as HP, damage 160% Skill Builds:
The Godly Build:
Level 30: +1 Claw Mastery Level 31: +2 Claw Mastery, +1 Critical Throw Level 32: +3 Critical Throw Level 33: +3 Critical Throw Level 34: +3 Critical Throw Level 35: +3 Critical Throw Level 36: +3 Critical Throw Level 37: +3 Critical Throw Level 38: +3 Critical Throw Level 39: +3 Critical Throw Level 40: +3 Critical Throw Level 41: +2 Critical Throw(max), +1 Haste Level 42: +3 Haste Level 43: +3 Haste Level 44: +3 Haste Level 45: +3 Haste Level 46: +3 Haste Level 47: +3 Haste Level 48: +1 Haste(max), +2 Claw Mastery Level 49: +3 Claw Mastery Level 50: +3 Claw Mastery Level 51: +3 Claw Mastery Level 52: +3 Claw Mastery Level 53: +3 Claw Mastery(max) Level 54: +3 Claw Booster Level 55: +3 Claw Booster Level 56: +3 Claw Booster Level 57: +3 Claw Booster Level 58: +3 Claw Booster Level 59: +3 Claw Booster Level 60: +3 Endure Level 61: +3 Drain Level 62: +3 Drain Level 63: +3 Drain Level 64: +3 Drain Level 65: +3 Drain Level 66: +3 Drain Level 67: +3 Drain Level 68: +3 Drain Level 69: +3 Drain Level 70: +3 Drain(max) All that would be:
Claw Mastery <20> (Maxed) Critical Throw <30> (Maxed) Haste <20> (Maxed) Claw Booster <18> Endure <3> Drain <30> (Maxed) You can also get Max Claw Booster and get 28 Drain.
-Equipment
Note: (updated June 28,2009) Lv10-30 equipment list it above in the rogue section.
Lv35- You should now have at least a 6 att wg, and still be using a Brown Bamboo Hat. Get a Maple Claw, but don't scroll it, since at Lv43, you will get a Kandayo.
Lv40- Still a 6 Att Wg, maybe more, and you should have a sauna, either scrolled for dex, or luk, and use your Bamboo Hat
Lv45- Now hopefully, you've moved on to a 8 att wg, and have a Maple Kandayo. You can scroll your Kandayo, but i didn't, since I used Gacha in Mushroom Shine, and sold the items i got and just bought a Shinobi Bracer.
Lv50-8 Att Wg, ZHelm or Bamboo Hat, if your rich get a Neva, or stay with ur Kandayo, hopefully a 10 Luk Sauna.
Lv55-8 Att Wg, ZHelm or Bamboo Hat, get the famous "Shinobi Bracer" and scroll it all 60%. Hopefully end up with a 38+ Attack and 9 Luk
Lv60- Now you should have got some more gacha and used it in Mushroom Shrine, and hopefully get some pretty good stuff, like scrolls, capes, and etc. With you selling those things, get a 10 Att Wg, and use your Shinobi Bracer, get rid of that stupid Kandayo.
Lv65- Ok, the moment we've all been waiting for, get the Maple Skanda! Scroll it with 7 60% Scrolls end up with at least 44 Attack, and 9 Luk. Crank some more money from Gacha and get a ZHelm NOW.
Lv70- 10 Att Wg, Zakum Helmet, 15 Luk Sauna, 44+attack 9 luk Skanda, and get a PAC, with at least 3 attack and 10 luk.
-A hermit is born
Note:(updated on June29,2009) stars for levels is down below somewhere..)
-Skill Descriptions
Alchemist [Master Level : 20] Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.Level 1: Recovery rate 103%, Duration of Effect 103% Level 2: Recovery rate 106%, Duration of Effect 106% Level 3: Recovery rate 109%, Duration of Effect 109% Level 4: Recovery rate 112%, Duration of Effect 112% Level 5: Recovery rate 115%, Duration of Effect 115% Level 6: Recovery rate 118%, Duration of Effect 118% Level 7: Recovery rate 121%, Duration of Effect 121% Level 8: Recovery rate 124%, Duration of Effect 124% Level 9: Recovery rate 127%, Duration of Effect 127% Level 10: Recovery rate 130%, Duration of Effect 130% Level 11: Recovery rate 132%, Duration of Effect 132% Level 12: Recovery rate 134%, Duration of Effect 134% Level 13: Recovery rate 136%, Duration of Effect 136% Level 14: Recovery rate 138%, Duration of Effect 138% Level 15: Recovery rate 140%, Duration of Effect 140% Level 16: Recovery rate 142%, Duration of Effect 142% Level 17: Recovery rate 144%, Duration of Effect 144% Level 18: Recovery rate 146%, Duration of Effect 146% Level 19: Recovery rate 148%, Duration of Effect 148% Level 20: Recovery rate 150%, Duration of Effect 150%
Meso Up [Master Level : 20] For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.Level 1: MP - 45; For 25 sec., Meso Drop Rate + 3% Level 2: MP - 45; For 30 sec., Meso Drop Rate + 6% Level 3: MP - 45; For 35 sec., Meso Drop Rate + 9% Level 4: MP - 45; For 40 sec., Meso Drop Rate + 12% Level 5: MP - 45; For 45 sec., Meso Drop Rate + 15% Level 6: MP - 50; For 50 sec., Meso Drop Rate + 18% Level 7: MP - 50; For 55 sec., Meso Drop Rate + 21% Level 8: MP - 50; For 60 sec., Meso Drop Rate + 24% Level 9: MP - 50; For 65 sec., Meso Drop Rate + 27% Level 10: MP - 50; For 70 sec., Meso Drop Rate + 30% Level 11: MP - 55; For 75 sec., Meso Drop Rate + 32% Level 12: MP - 55; For 80 sec., Meso Drop Rate + 34% Level 13: MP - 55; For 85 sec., Meso Drop Rate + 36% Level 14: MP - 55; For 90 sec., Meso Drop Rate + 38% Level 15: MP - 55; For 95 sec., Meso Drop Rate + 40% Level 16: MP - 60; For 100 sec., Meso Drop Rate + 42% Level 17: MP - 60; For 105 sec., Meso Drop Rate + 44% Level 18: MP - 60; For 110 sec., Meso Drop Rate + 46% Level 19: MP - 60; For 115 sec., Meso Drop Rate + 48% Level 20: MP - 60; For 120 sec., Meso Drop Rate + 50%
Shadow Partner [Master Level : 30] Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while.Level 1: MP - 200, 1 Summoning Rock; Summon for 60 sec., Attack 20%, Skill 21% Level 2: MP - 195, 1 Summoning Rock; Summon for 60 sec., Attack 24%, Skill 21% Level 3: MP - 190, 1 Summoning Rock; Summon for 60 sec., Attack 28%, Skill 21% Level 4: MP - 185, 1 Summoning Rock; Summon for 60 sec., Attack 31%, Skill 21% Level 5: MP - 180, 1 Summoning Rock; Summon for 60 sec., Attack 34%, Skill 21% Level 6: MP - 175, 1 Summoning Rock; Summon for 60 sec., Attack 37%, Skill 21% Level 7: MP - 170, 1 Summoning Rock; Summon for 60 sec., Attack 40%, Skill 21% Level 8: MP - 165, 1 Summoning Rock; Summon for 60 sec., Attack 43%, Skill 22% Level 9: MP - 160, 1 Summoning Rock; Summon for 60 sec., Attack 46%, Skill 23% Level 10: MP - 155, 1 Summoning Rock; Summon for 60 sec., Attack 49%, Skill 24% Level 11: MP - 150, 1 Summoning Rock; Summon for 120 sec., Attack 52%, Skill 25% Level 12: MP - 145, 1 Summoning Rock; Summon for 120 sec., Attack 54%, Skill 26% Level 13: MP - 140, 1 Summoning Rock; Summon for 120 sec., Attack 56%, Skill 27% Level 14: MP - 135, 1 Summoning Rock; Summon for 120 sec., Attack 58%, Skill 28% Level 15: MP - 130, 1 Summoning Rock; Summon for 120 sec., Attack 60%, Skill 29% Level 16: MP - 125, 1 Summoning Rock; Summon for 120 sec., Attack 62%, Skill 30% Level 17: MP - 120, 1 Summoning Rock; Summon for 120 sec., Attack 64%, Skill 31% Level 18: MP - 115, 1 Summoning Rock; Summon for 120 sec., Attack 66%, Skill 32% Level 19: MP - 110, 1 Summoning Rock; Summon for 120 sec., Attack 68%, Skill 33% Level 20: MP - 105, 1 Summoning Rock; Summon for 120 sec., Attack 70%, Skill 34% Level 21: MP - 100, 1 Summoning Rock; Summon for 180 sec., Attack 71%, Skill 35% Level 22: MP - 95, 1 Summoning Rock; Summon for 180 sec., Attack 72%, Skill 36% Level 23: MP - 90, 1 Summoning Rock; Summon for 180 sec., Attack 73%, Skill 37% Level 24: MP - 85, 1 Summoning Rock; Summon for 180 sec., Attack 74%, Skill 38% Level 25: MP - 80, 1 Summoning Rock; Summon for 180 sec., Attack 75%, Skill 40% Level 26: MP - 75, 1 Summoning Rock; Summon for 180 sec., Attack 76%, Skill 42% Level 27: MP - 70, 1 Summoning Rock; Summon for 180 sec., Attack 77%, Skill 44% Level 28: MP - 65, 1 Summoning Rock; Summon for 180 sec., Attack 78%, Skill 46% Level 29: MP - 60, 1 Summoning Rock; Summon for 180 sec., Attack 79%, Skill 48% Level 30: MP - 55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%
Shadow Web [Spider Web : 20] Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move.Level 1: MP - 10; For 5 sec., holds the enemies with 42% success rate Level 2: MP - 10; For 5 sec., holds the enemies with 44% success rate Level 3: MP - 10; For 5 sec., holds the enemies with 46% success rate Level 4: MP - 10; For 5 sec., holds the enemies with 48% success rate Level 5: MP - 10; For 5 sec., holds the enemies with 50% success rate Level 6: MP - 14; For 6 sec., holds the enemies with 52% success rate Level 7: MP - 14; For 6 sec., holds the enemies with 54% success rate Level 8: MP - 14; For 6 sec., holds the enemies with 56% success rate Level 9: MP - 14; For 6 sec., holds the enemies with 58% success rate Level 10: MP - 14; For 6 sec., holds the enemies with 60% success rate Level 11: MP - 18; For 7 sec., holds the enemies with 62% success rate Level 12: MP - 18; For 7 sec., holds the enemies with 64% success rate Level 13: MP - 18; For 7 sec., holds the enemies with 66% success rate Level 14: MP - 18; For 7 sec., holds the enemies with 68% success rate Level 15: MP - 18; For 7 sec., holds the enemies with 70% success rate Level 16: MP - 22; For 8 sec., holds the enemies with 72% success rate Level 17: MP - 22; For 8 sec., holds the enemies with 74% success rate Level 18: MP - 22; For 8 sec., holds the enemies with 76% success rate Level 19: MP - 22; For 8 sec., holds the enemies with 78% success rate Level 20: MP - 22; For 8 sec., holds the enemies with 80% success rate
Shadow Meso [Master Level : 30] Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Nullifies the monsters' "weapon def. up" and "magic guard up." Required Skill : At least Level 5 on Meso Up Level 1: Uses Min. 50, Max. 220 mesos; Damage + 50% with 1% success rate Level 2: Uses Min. 60, Max. 240 mesos; Damage + 50% with 1% success rate Level 3: Uses Min. 70, Max. 260 mesos; Damage + 50% with 1% success rate Level 4: Uses Min. 80, Max. 280 mesos; Damage + 50% with 2% success rate Level 5: Uses Min. 90, Max. 300 mesos; Damage + 50% with 2% success rate Level 6: Uses Min. 100, Max. 320 mesos; Damage + 50% with 2% success rate Level 7: Uses Min. 110, Max. 340 mesos; Damage + 50% with 3% success rate Level 8: Uses Min. 120, Max. 360 mesos; Damage + 50% with 3% success rate Level 9: Uses Min. 130, Max. 380 mesos; Damage + 50% with 3% success rate Level 10: Uses Min. 140, Max. 400 mesos; Damage + 50% with 4% success rate Level 11: Uses Min. 150, Max. 420 mesos; Damage + 50% with 4% success rate Level 12: Uses Min. 160, Max. 440 mesos; Damage + 50% with 4% success rate Level 13: Uses Min. 170, Max. 460 mesos; Damage + 50% with 5% success rate Level 14: Uses Min. 180, Max. 480 mesos; Damage + 50% with 5% success rate Level 15: Uses Min. 190, Max. 500 mesos; Damage + 50% with 5% success rate Level 16: Uses Min. 200, Max. 520 mesos; Damage + 50% with 6% success rate Level 17: Uses Min. 210, Max. 540 mesos; Damage + 50% with 6% success rate Level 18: Uses Min. 220, Max. 560 mesos; Damage + 50% with 6% success rate Level 19: Uses Min. 230, Max. 580 mesos; Damage + 50% with 7% success rate Level 20: Uses Min. 240, Max. 600 mesos; Damage + 50% with 7% success rate Level 21: Uses Min. 250, Max. 620 mesos; Damage + 50% with 7% success rate Level 22: Uses Min. 260, Max. 640 mesos; Damage + 50% with 8% success rate Level 23: Uses Min. 270, Max. 660 mesos; Damage + 50% with 8% success rate Level 24: Uses Min. 280, Max. 680 mesos; Damage + 50% with 8% success rate Level 25: Uses Min. 290, Max. 700 mesos; Damage + 50% with 9% success rate Level 26: Uses Min. 300, Max. 720 mesos; Damage + 50% with 9% success rate Level 27: Uses Min. 310, Max. 740 mesos; Damage + 50% with 9% success rate Level 28: Uses Min. 320, Max. 760 mesos; Damage + 50% with 10% success rate Level 29: Uses Min. 330, Max. 780 mesos; Damage + 50% with 10% success rate Level 30: Uses Min. 340, Max. 800 mesos; Damage + 50% with 10% success rate
Avenger [Master Level : 30] Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.Level 1: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 65% Level 2: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 70% Level 3: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 75% Level 4: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 80% Level 5: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 85% Level 6: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 90% Level 7: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 95% Level 8: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 100% Level 9: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 105% Level 10: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 110% Level 11: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 114% Level 12: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 118% Level 13: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 122% Level 14: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 126% Level 15: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 130% Level 16: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 134% Level 17: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 138% Level 18: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 142% Level 19: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 146% Level 20: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 150% Level 21: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 153% Level 22: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 156% Level 23: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 159% Level 24: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 162% Level 25: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 165% Level 26: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 168% Level 27: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 171% Level 28: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 174% Level 29: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 177% Level 30: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 180%
Flash Jump [Master Level : 20] While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. Required Skill : At least Level 5 on Avenger Level 1: MP - 60, Jumps a certain distance Level 2: MP - 57, Jumps a certain distance Level 3: MP - 54, Jumps a certain distance Level 4: MP - 51, Jumps a certain distance Level 5: MP - 48, Jumps a certain distance Level 6: MP - 45, Jumps a certain distance Level 7: MP - 42, Jumps a certain distance Level 8: MP - 39, Jumps a certain distance Level 9: MP - 36, Jumps a certain distance Level 10: MP - 33, Jumps a certain distance Level 11: MP - 31, Jumps a certain distance Level 12: MP - 29, Jumps a certain distance Level 13: MP - 27, Jumps a certain distance Level 14: MP - 25, Jumps a certain distance Level 15: MP - 23, Jumps a certain distance Level 16: MP - 21, Jumps a certain distance Level 17: MP - 19, Jumps a certain distance Level 18: MP - 17, Jumps a certain distance Level 19: MP - 15, Jumps a certain distance Level 20: MP - 13, Jumps a certain distance -Skill Build
The Godly Build
Lv70 1 Shadow Partner
Lv71 2 Shadow Partner 1 Avenger
Lv72 2 Shadow Partner 1 Avenger
Lv73 2 Shadow Partner 1 Avenger
Lv74 2 Shadow Partner 1 Avenger
Lv75 1 Avenger 1 Flash Jump 1 Shadow Partner
Lv76 3 Shadow Partner
Lv77 3 Shadow Partner
Lv78 3 Shadow Partner
Lv79-3 Shadow Partner
Lv80-3 Shadow Partner
Lv81 3 Shadow Partner
Lv82 2 Shadow Partner 1 Avenger
Lv83 3 Avenger
Lv84 3 Avenger
Lv85 3 Avenger
Lv86 3 Avenger
Lv87 3 Avenger
Lv88 3 Avenger
Lv89 3 Avenger
Lv90 3 Avenger
Lv91-1 Shadow Meso 1 Shadow Web 1 Meso Up
Lv92 3 Meso Up
Lv93 3 Meso Up
Lv94 3 Meso Up
Lv95 3 Meso Up
Lv96 3 Meso Up
Lv97 3 Meso Up
Lv98 1 Meso Up 2 Shadow Meso
Lv99 3 Shadow Meso
Lv100 3 Shadow Meso
Lv101 3 Shadow Meso
Lv102 3 Shadow Meso
Lv103 3 Shadow Meso
Lv104 2 Shadow Meso 1 Shadow Web
Lv105 3 Shadow Web
Lv106 3 Shadow Web
Lv107 3 Shadow Web
Lv108 3 Shadow Web
Lv109 3 Shadow Web
Lv110 3 Shadow Web
Lv111 3 Flash Jump
Lv112 3 Flash Jump
Lv113 3 Flash Jump
Lv114 3 Flash Jump
Lv115 3 Flash Jump
Lv116 3 Flash Jump
Lv117 1 Flash Jump 2 Alchemist
Lv118 3 Alchemist
Lv119 3 Alchemist
Lv120 3 Alchemist
At the end:
Max Shadow Partner
Max Avenger
Max Meso Up
Max Shadow Meso
Max Shadow Web
Max Flash Jump
11 Alchemist
-Equipment
Lv75-10 Att Wg, Zakum Helmet, 15 Luk Sauna, 44+attack 9 luk Skanda, and get a PAC, with at least 3 attack and 10 luk.
Lv80-100 Keep your equipment
100+ Ok this is the last set of things you will get:
Claw: Maple Skanda 44+ Attack 9 Luk
Overall: 20 Luk Sauna
Helmet: Zakum Helmet
Glove: 12 Attack Wg
Cape: 4 Attack 15 Luk PAC
Stars: (funded)
Lv10- Subi (4 Sets)
Lv15- Icies (2 Sets) Subi (2 Sets)
Lv20- Icies (4 Sets)
Lv25- Tobi (2 Sets) Icies (2-3 Sets)
Lv30- Tobi (4 Sets)
Lv35- Tobi (5-6 Sets)
Lv40- Steelys (1-2 Sets) Tobi (4 Sets)
Lv50- Steelys (3-4 Sets) Tobi (1-2 Sets)
Lv60- Ilbi (1-2 Sets) Steelys (5-6 Sets)
Lv70- Ilbi (4-6 Sets) Steelys (1-2 Sets)
Lv80- Ilbi (6-8 Sets) Steelys (1-2 Sets)
Lv90- Crystal Ilbi (1-3 Sets) Ilbi (8-10 Sets)
Lv100- Crystal Ilbi (4-6 Sets) Ilbi (1-4 Sets)
Lv110- Crystal Ilbi (8-10 Sets)
Lv120- Balanced Fury (2-4 Sets) Crystal Ilbi (10 Sets)
Lv130+ Balanced Fury (15 Sets) Crystal Ilbi (1-3 Sets) Ilbi (1 Set)
Stars:(unfunded)
Lv10-Subi (4 sets)
Lv15-Subi (6 sets)
Lv20-Icies (1-2 Sets) Subi (4 Sets)
Lv25-Icies (2-3 Sets) Subi (5 Sets)
Lv30-Icies (5-6 Sets)
Lv35-Icies (5-6 Sets)
Lv40-Tobi (1 Set) Icies (3-4 Sets)
Lv50-Tobi (4-5 Sets)
Lv60-Steelys (1-2 Sets) Tobi (4-5 Sets)
Lv70-Steelys (4-5 Sets) Tobi (1-2 Sets)
Lv80-Steelys (7-8 Sets) Tobi (1-2 Set)
Lv90-Steelys (8-12 Sets)
Lv100-Ilbi (1-2 Set) Steelys (8-12 Sets)
Lv110- Ilbi (4-6 Sets) Steelys (4-6 Sets)
Lv120-Ilbi (8-10 Sets)
Lv130-Crystal Ilbi (1-2 Sets) Ilbi (10-20 Sets)
Stars worth:
-(we are starting at Icies cause the other stars are bullshit)
Note: this is based on my server, Mardia, and now it is June 29,2009. I will update this weekly.
Icicles-30k-100k (21 Att.)
Tobi-700k-1M (23 Att.)
Steelys-2M-4M (25 Att.)
Ilbi-5M-7M (27 Att.)
Crystal Ilbi-30M-40M (29 Att)
-A Night Lord is made.
Maple Warrior
Increase all players' stats within a party by certain percentage Level 1: MP - 10 , for 30secs , all stats + 1% .
Level 2: MP - 10 , for 60secs , all stats + 1% .
Level 3: MP - 10 , for 90secs , all stats + 2% .
Level 4: MP - 10 , for 120secs , all stats + 2% .
Level 5: MP - 10 , for 150secs , all stats + 3% .
Level 6: MP - 20 , for 180secs , all stats + 3% .
Level 7: MP - 20 , for 210secs , all stats + 4% .
Level 8: MP - 20 , for 240secs , all stats + 4% .
Level 9: MP - 20 , for 270secs , all stats + 5% .
Level 10: MP - 20 , for 300secs , all stats + 5% .
Level 11: MP - 30 , for 330secs , all stats + 6% .
Level 12: MP - 30 , for 360secs , all stats + 6% .
Level 13: MP - 30 , for 390secs , all stats + 7% .
Level 14: MP - 30 , for 420secs , all stats + 7% .
Level 15: MP - 30 , for 450secs , all stats + 8% .
Level 16: MP - 40 , for 480secs , all stats + 8% .
Level 17: MP - 40 , for 510secs , all stats + 9% .
Level 18: MP - 40 , for 540secs , all stats + 9% .
Level 19: MP - 40 , for 570secs , all stats + 10% .
Level 20: MP - 40 , for 600secs , all stats + 10% .
Shadow Shifter With great reflexes, enables one to avoid the monster's attack.Level 1: Avoid enemy's attack with success rate 1% Level 2: Avoid enemy's attack with success rate 2% Level 3: Avoid enemy's attack with success rate 3% Level 4: Avoid enemy's attack with success rate 4% Level 5: Avoid enemy's attack with success rate 5% Level 6: Avoid enemy's attack with success rate 6% Level 7: Avoid enemy's attack with success rate 7% Level 8: Avoid enemy's attack with success rate 8% Level 9: Avoid enemy's attack with success rate 9% Level 10: Avoid enemy's attack with success rate 10% Level 11: Avoid enemy's attack with success rate 11% Level 12: Avoid enemy's attack with success rate 12% Level 13: Avoid enemy's attack with success rate 13% Level 14: Avoid enemy's attack with success rate 14% Level 15: Avoid enemy's attack with success rate 15% Level 16: Avoid enemy's attack with success rate 16% Level 17: Avoid enemy's attack with success rate 17% Level 18: Avoid enemy's attack with success rate 18% Level 19: Avoid enemy's attack with success rate 19% Level 20: Avoid enemy's attack with success rate 20% Level 21: Avoid enemy's attack with success rate 21% Level 22: Avoid enemy's attack with success rate 22% Level 23: Avoid enemy's attack with success rate 23% Level 24: Avoid enemy's attack with success rate 24% Level 25: Avoid enemy's attack with success rate 25% Level 26: Avoid enemy's attack with success rate 26% Level 27: Avoid enemy's attack with success rate 27% Level 28: Avoid enemy's attack with success rate 28% Level 29: Avoid enemy's attack with success rate 29% Level 30: Avoid enemy's attack with success rate 30%
Taunt Provokes a monster, causing its general defense to increase. As a result, EXP earned and drop rate for items will increase for this monster.Level 1: MP - 21 , Increases 11% of enemy's def, Exp, item drop rate. Level 2: MP - 22 , Increases 12% of enemy's def, Exp, item drop rate. Level 3: MP - 23 , Increases 13% of enemy's def, Exp, item drop rate. Level 4: MP - 24 , Increases 14% of enemy's def, Exp, item drop rate. Level 5: MP - 25 , Increases 15% of enemy's def, Exp, item drop rate. Level 6: MP - 26 , Increases 16% of enemy's def, Exp, item drop rate. Level 7: MP - 27 , Increases 17% of enemy's def, Exp, item drop rate. Level 8: MP - 28 , Increases 18% of enemy's def, Exp, item drop rate. Level 9: MP - 29 , Increases 19% of enemy's def, Exp, item drop rate. Level 10: MP - 30 , Increases 20% of enemy's def, Exp, item drop rate. Level 11: MP - 31 , Increases 21% of enemy's def, Exp, item drop rate. Level 12: MP - 32 , Increases 22% of enemy's def, Exp, item drop rate. Level 13: MP - 33 , Increases 23% of enemy's def, Exp, item drop rate. Level 14: MP - 34 , Increases 24% of enemy's def, Exp, item drop rate. Level 15: MP - 35 , Increases 25% of enemy's def, Exp, item drop rate. Level 16: MP - 36 , Increases 26% of enemy's def, Exp, item drop rate. Level 17: MP - 37 , Increases 27% of enemy's def, Exp, item drop rate. Level 18: MP - 38 , Increases 28% of enemy's def, Exp, item drop rate. Level 19: MP - 39 , Increases 29% of enemy's def, Exp, item drop rate. Level 20: MP - 40 , Increases 30% of enemy's def, Exp, item drop rate. Level 21: MP - 41 , Increases 31% of enemy's def, Exp, item drop rate. Level 22: MP - 42 , Increases 32% of enemy's def, Exp, item drop rate. Level 23: MP - 43 , Increases 33% of enemy's def, Exp, item drop rate. Level 24: MP - 44 , Increases 34% of enemy's def, Exp, item drop rate. Level 25: MP - 45 , Increases 35% of enemy's def, Exp, item drop rate. Level 26: MP - 44 , Increases 36% of enemy's def, Exp, item drop rate. Level 27: MP - 43 , Increases 37% of enemy's def, Exp, item drop rate. Level 28: MP - 42 , Increases 38% of enemy's def, Exp, item drop rate. Level 29: MP - 41 , Increases 39% of enemy's def, Exp, item drop rate. Level 30: MP - 40 , Increases 40% of enemy's def, Exp, item drop rate.
Ninja Ambush For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once. : Shadow Shifter level 5 and aboveLevel 1: MP - 16 , Damage 62%, for 4secs, attack range 110% Level 2: MP - 16 , Damage 64%, for 4secs, attack range 110% Level 3: MP - 16 , Damage 66%, for 4secs, attack range 110% Level 4: MP - 16 , Damage 68%, for 4secs, attack range 120% Level 5: MP - 16 , Damage 70%, for 4secs, attack range 120% Level 6: MP - 16 , Damage 72%, for 4secs, attack range 120% Level 7: MP - 16 , Damage 74%, for 4secs, attack range 130% Level 8: MP - 16 , Damage 76%, for 4secs, attack range 130% Level 9: MP - 16 , Damage 78%, for 4secs, attack range 130% Level 10: MP - 16 , Damage 80%, for 4secs, attack range 140% Level 11: MP - 32 , Damage 81%, for 8secs, attack range 140% Level 12: MP - 32 , Damage 82%, for 8secs, attack range 140% Level 13: MP - 32 , Damage 83%, for 8secs, attack range 150% Level 14: MP - 32 , Damage 84%, for 8secs, attack range 150% Level 15: MP - 32 , Damage 85%, for 8secs, attack range 150% Level 16: MP - 32 , Damage 86%, for 8secs, attack range 160% Level 17: MP - 32 , Damage 87%, for 8secs, attack range 160% Level 18: MP - 32 , Damage 88%, for 8secs, attack range 160% Level 19: MP - 32 , Damage 89%, for 8secs, attack range 170% Level 20: MP - 32 , Damage 90%, for 8secs, attack range 170% Level 21: MP - 48 , Damage 91%, for 12secs, attack range 170% Level 22: MP - 48 , Damage 92%, for 12secs, attack range 180% Level 23: MP - 48 , Damage 93%, for 12secs, attack range 180% Level 24: MP - 48 , Damage 94%, for 12secs, attack range 180% Level 25: MP - 48 , Damage 95%, for 12secs, attack range 190% Level 26: MP - 48 , Damage 96%, for 12secs, attack range 190% Level 27: MP - 48 , Damage 97%, for 12secs, attack range 190% Level 28: MP - 48 , Damage 98%, for 12secs, attack range 200% Level 29: MP - 48 , Damage 99%, for 12secs, attack range 200% Level 30: MP - 43 , Damage 100%, for 12secs, attack range 200%
Venomous Star Throws a star that's been smeared with poison; the monster struck has a chance of being poisoned. Usable up to 3 times against each monster.Level 1: Attack 31, for 2secs, success rate 12% Level 2: Attack 32, for 2secs, success rate 12% Level 3: Attack 33, for 2secs, success rate 12% Level 4: Attack 34, for 2secs, success rate 14% Level 5: Attack 35, for 2secs, success rate 14% Level 6: Attack 36, for 2secs, success rate 14% Level 7: Attack 37, for 2secs, success rate 16% Level 8: Attack 38, for 2secs, success rate 16% Level 9: Attack 39, for 2secs, success rate 16% Level 10: Attack 40, for 2secs, success rate 18% Level 11: Attack 41, for 3secs, success rate 18% Level 12: Attack 42, for 3secs, success rate 18% Level 13: Attack 43, for 3secs, success rate 20% Level 14: Attack 44, for 3secs, success rate 20% Level 15: Attack 45, for 3secs, success rate 20% Level 16: Attack 46, for 3secs, success rate 22% Level 17: Attack 47, for 3secs, success rate 22% Level 18: Attack 48, for 3secs, success rate 22% Level 19: Attack 49, for 3secs, success rate 24% Level 20: Attack 50, for 3secs, success rate 24% Level 21: Attack 51, for 4secs, success rate 24% Level 22: Attack 52, for 4secs, success rate 26% Level 23: Attack 53, for 4secs, success rate 26% Level 24: Attack 54, for 4secs, success rate 26% Level 25: Attack 55, for 4secs, success rate 28% Level 26: Attack 56, for 4secs, success rate 28% Level 27: Attack 57, for 4secs, success rate 28% Level 28: Attack 58, for 4secs, success rate 30% Level 29: Attack 59, for 4secs, success rate 30% Level 30: Attack 60, for 4secs, success rate 30%
Shadow Stars Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.Level 1: MP - 15 , for 62secs Level 2: MP - 15 , for 64secs Level 3: MP - 15 , for 66secs Level 4: MP - 15 , for 68secs Level 5: MP - 15 , for 70secs Level 6: MP - 15 , for 72secs Level 7: MP - 15 , for 74secs Level 8: MP - 15 , for 76secs Level 9: MP - 15 , for 78secs Level 10: MP - 15 , for 80secs Level 11: MP - 20 , for 82secs Level 12: MP - 20 , for 84secs Level 13: MP - 20 , for 86secs Level 14: MP - 20 , for 88secs Level 15: MP - 20 , for 90secs Level 16: MP - 20 , for 92secs Level 17: MP - 20 , for 94secs Level 18: MP - 20 , for 96secs Level 19: MP - 20 , for 98secs Level 20: MP - 20 , for 100secs Level 21: MP - 25 , for 102secs Level 22: MP - 25 , for 104secs Level 23: MP - 25 , for 106secs Level 24: MP - 25 , for 108secs Level 25: MP - 25 , for 110secs Level 26: MP - 25 , for 112secs Level 27: MP - 25 , for 114secs Level 28: MP - 25 , for 116secs Level 29: MP - 25 , for 118secs Level 30: MP - 25 , for 120secs
Triple Throw Attacks one monster by simultaneously throwing 3 stars.Level 1: MP - 11, Damage 102% Level 2: MP - 11, Damage 104% Level 3: MP - 11, Damage 106% Level 4: MP - 12, Damage 108% Level 5: MP - 12, Damage 110% Level 6: MP - 12, Damage 112% Level 7: MP - 13, Damage 114% Level 8: MP - 13, Damage 116% Level 9: MP - 13, Damage 118% Level 10: MP - 14, Damage 120% Level 11: MP - 14, Damage 122% Level 12: MP - 14, Damage 124% Level 13: MP - 15, Damage 126% Level 14: MP - 15, Damage 128% Level 15: MP - 15, Damage 130% Level 16: MP - 16, Damage 132% Level 17: MP - 16, Damage 134% Level 18: MP - 16, Damage 136% Level 19: MP - 17, Damage 138% Level 20: MP - 17, Damage 140% Level 21: MP - 17, Damage 141% Level 22: MP - 18, Damage 142% Level 23: MP - 18, Damage 143% Level 24: MP - 18, Damage 144% Level 25: MP - 19, Damage 145% Level 26: MP - 19, Damage 146% Level 27: MP - 19, Damage 147% Level 28: MP - 20, Damage 148% Level 29: MP - 20, Damage 149% Level 30: MP - 20, Damage 150%
Ninja Storm Summons ninjas to push back surrounding monsters.Level 1: MP - 16 , Damage 42%, with success rate 42%, Push enemies 100 Level 2: MP - 16 , Damage 44%, with success rate 44%, Push enemies 100 Level 3: MP - 16 , Damage 46%, with success rate 46%, Push enemies 100 Level 4: MP - 16 , Damage 48%, with success rate 48%, Push enemies 100 Level 5: MP - 16 , Damage 50%, with success rate 50%, Push enemies 100 Level 6: MP - 16 , Damage 52%, with success rate 52%, Push enemies 100 Level 7: MP - 16 , Damage 54%, with success rate 54%, Push enemies 100 Level 8: MP - 16 , Damage 56%, with success rate 56%, Push enemies 100 Level 9: MP - 16 , Damage 58%, with success rate 58%, Push enemies 100 Level 10: MP - 16 , Damage 60%, with success rate 60%, Push enemies 100 Level 11: MP - 24 , Damage 61%, with success rate 62%, Push enemies 200 Level 12: MP - 24 , Damage 62%, with success rate 64%, Push enemies 200 Level 13: MP - 24 , Damage 63%, with success rate 66%, Push enemies 200 Level 14: MP - 24 , Damage 64%, with success rate 68%, Push enemies 200 Level 15: MP - 24 , Damage 65%, with success rate 70%, Push enemies 200 Level 16: MP - 24 , Damage 66%, with success rate 72%, Push enemies 200 Level 17: MP - 24 , Damage 67%, with success rate 74%, Push enemies 200 Level 18: MP - 24 , Damage 68%, with success rate 76%, Push enemies 200 Level 19: MP - 24 , Damage 69%, with success rate 78%, Push enemies 200 Level 20: MP - 24 , Damage 70%, with success rate 80%, Push enemies 200 Level 21: MP - 30 , Damage 71%, with success rate 82%, Push enemies 300 Level 22: MP - 30 , Damage 72%, with success rate 84%, Push enemies 300 Level 23: MP - 30 , Damage 73%, with success rate 86%, Push enemies 300 Level 24: MP - 30 , Damage 74%, with success rate 88%, Push enemies 300 Level 25: MP - 30 , Damage 75%, with success rate 90%, Push enemies 300 Level 26: MP - 29 , Damage 76%, with success rate 92%, Push enemies 300 Level 27: MP - 28 , Damage 77%, with success rate 94%, Push enemies 300 Level 28: MP - 27 , Damage 78%, with success rate 96%, Push enemies 300 Level 29: MP - 26 , Damage 79%, with success rate 98%, Push enemies 300 Level 30: MP - 25 , Damage 80%, with success rate 100%, Push enemies300
Hero's Will Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.Level 1: MP - 30 escape from abnormal condition Well you should no wat do now, by getting Mastery Books, so get your self to Lv200!!
And i mean NOW. (lol)