Croking's bandit guide
Rogue/Bandit/Chief bandit/shadower
If you always wanted to be a class with a ton of hp and never dying then i just say 1 thing... GET OUT! the bandit is very weak and bad at surviving in the lower lvls(30-80) but they will clearly be worth it if you have patience enough to become chief bandit or shadower.
Starting out
ill assume you know how to get to level 10. Ok first of all i am not listing all the skills since i dont know how to link. (just kidding but i actually cant link)
Double stab
Use MP to quickly stab an enemy twice in one attack, but can only be used if wielding a dagger.
Master Level: 20
1.MP -6; Attack twice, dealing 65% damage with each stab 10.MP -9; Attack twice, dealing 95% damage with each stab 20.MP -14; Attack twice, dealing 130% damage with each stab
Nimble body
Increases accuracy and avoidability.
Master Level: 20
1.Accuracy +1, avoidability +1 10.Accuracy +10, avoidability +10 20.Accuracy +20, avoidability +20
Dark sight
Use MP to hide behind the shadows. While hiding, the enemy won't attack, and you can't attack either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.Lowers your speed.
Master Level: 20
Type: Supportive
Prerequisite: 3 in Disorder
1.MP -24, Disappear for 10 seconds, speed -30 10.MP -15, Disappear for 100 seconds, speed -10 20.MP -5, Disappear for 200 seconds, speed -0
Disorder
Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder," however.
Master Level: 20
1.MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds 10.MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds 20.MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds Note: this is 1 of the few skills that is uselsess in the game.
Lucky seven
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the level of the character's Claw Mastery.
Master Level: 20
1.MP -8; Attack twice, 58% damage per strike 10.MP -11; Attack twice, 100% damage per strike 20.MP -16; Attack twice, 150% damage per strike
Keen eyes
Increases the range of attack when using throwing stars.
Master Level: 8
1.Range of attack for throwing star: +25 5.Range of attack for throwing star: +125 8.Range of attack for throwing star: +200
Stat distribution
Important note: all point that doesnt go into dex(unless you are a str dit ofcourse should be put into LUK) Now there is alot of variations but ill only post some of the more used Regular dex build: this is recomended for unfunded people since it doesn't require alot of scrolls. In this build you keep DEX 2x ur lvl untill 40 where u have it at your lvl +40. Low dex build: this requires some funding (50.000.000-100.000.000) but if you have that money it will be much more powerful than reg dex. This kind of thieves usually cap their dex between 50-70. DEX-less: This build require the most money but they are the powerfulest untill around lvl 90. their stats is very simple all into LUK. STR-dit: these bandits also add some str each lvl to use some special daggers and shields. They are weakest from 10-80 were they can get a khanjar (a shield with 7 attack clean) they should keep their strength 10 points below their lvl.
build
this is how you put your points in the first job. 10 1 double stab 11-16 3 double stab (19 double stab) 17 1 double stab (maxed) 2 nimble body (nimble body 2)