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Brawler 1st + 2nd Job Skills/Training

From MapleWiki

1st Job

10: 1 Dash 11-16: 3 Bullet Time (18) 17-22: 3 Flash Fist (18) 23: 2 Flash Fist (20), 1 Bullet Time (19) 24: 1 Bullet Time (20), 2 Somersault Kick 25-27: 3 Somersault Kick (11) 28-30: 3 Dash (10)

10 Dash 20 Bullet Time 20 Flash Fist 11 Somersault Kick

or 10 dash 20 bullet time 20 flash fist 20 somersault kick

1 dash

Dont really need Dash (but i chose it anyways People think that Infighters need max Dash in 1st job. Wrong. They don't get speed and power in 1st Job; Infighters are not Captain Falcon from SSBM. Infighters really only start to gain movement speed in 3rd job, where they get a haste effect from Transformation.

Most Infighters we've talked to chose to get 0 Dash, and this is why: • From 2nd job onward, an Infighter constantly alternates between CorkScrew Punch and Backspin Blow while training. That means you'll be changing directions almost constantly, since CorkScrew Punch attacks in front of you and Backspin attacks behind you. Infighters turn a lot to focus attacks in one direction [i.e. using CorkScrew Punch to attack monsters on your left side, then turning to the right and using Backspin to hit the same monsters]. When you change directions, Dash automatically turns off. If you accidentally double-tap an arrow key while training, Dash would activate, waste a little of your MP, and then turn off right when you turn the other way.

• The other risk of getting Dash as an Infighter is that accidental taps of the arrow key will cause you to run right into monsters and large mobs where you'll receive unnecessary touch dmg. Infighters already get a haste effect from Transformation in 3rd job, so until then Infighters can just get speed equips. Dash for Infighters, in all honesty, is useless, and sometimes dangerous. You should get 1 Double Fire instead of 1 Dash at the end of 1st Job, because in some instances, Dash can literally hurt you. Training PQ: 10-20: Henesys PQ 20-30: Ariant Quest or Kerning City PQ


2nd Job 30: 1 Corkscrew Blow 31: 1 Backspin Blow, 1 Double Uppercut, 1 Oak Barrel 32-44 19 Corkscrew Blow (20), 20 Mastery 45-51: 10 MaxHP, 10 MP Recovery, 1 Double Uppercut (2) 52-57: 18 Double Uppercut (20) 58-70: 19 Backspin Blow (20), 20 Booster

20 Corkscrew Blow 20 Backspin Blow 20 Double Uppercut 20 Mastery 20 Booster 10 MaxHP Increase 10 MP Recovery

1 Oak Barrel