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Many players at around level 40 may begin to get bored of the game, possibly because of slow training or other reasons. The [[Ludibrium]] Party Quest is a quest for those willing to take a challenge, and work with 5 other party members through 10 complex stages. Completing this quest requires teamwork, patience, and skill. This party quest is the second of the six currently available, with the first (and easier) one being the [[Party Quest (Henesys)|Henesys Party Quest]].
The Ludibrium Party Quest is available to players that are above Level 110. It is a good method of leveling through the 100's and therefore should be done daily for EXP Maximization. It is a challenge which requires a lot of patience and teamwork. It is comprised of 6 stages, some more difficult than others and simpler. This Party Quest can be done with 3 - 6 people.
 
__toc__  
__toc__  


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* You must have at least 3 party members to begin this quest. These players must all be 30 and above.  
* You must have at least 3 party members to begin this quest. These players must all be 30 and above.  
* Also, cure potions such as [[Eyedrop]]s and [[Holy Water]] are recommended while fighting [[Alishar (Monster)|Alishar]]. [[All Cure Potion]]s are most convenient because they cure all states.
* Also, cure potions such as [[Eyedrop]]s and [[Holy Water]] are recommended while fighting [[Alishar (Monster)|Alishar]]. [[All Cure Potion]]s are most convenient because they cure all states.


If your party meets all of these requirements, you are ready to begin to PQ! To enter the party quest, you must first head to the 101st floor of the Eos Tower or use the Mirror of Dimension. Then, get the leader to click on the Red Sign to begin the party quest. That is, if no other party is in it.
If your party meets all of these requirements, you are ready to begin to PQ! To enter the party quest, you must first head to the 101st floor of the Eos Tower or use the Mirror of Dimension. Then, get the leader to click on the Red Sign to begin the party quest. That is, if no other party is in it.
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==The Quest Process==
==The Quest Process==


Finally! You're in the Ludibrium PQ! Unlike the Kerning City Party Quest, the Ludibrium PQ is a bit more difficult and complex, and will require a lot of precision to complete, even when inside. This is how to complete the Party Quest.
Finally! You're in the Ludibrium PQ! Unlike the Kerning City Party Quest, the Ludibrium PQ is a bit more difficult and complex, and will require a lot of precision to complete, even when inside. This is how to complete the Party Quest. You have 20 minutes to complete this quest. There is a box called 'Achievment Ratio' on top which says how far you are in the quest.


===Stage One===
===Stage One===


[[Image:Ludipqstage1.jpg|thumb|300px|right|A party in Stage One.]]
[[Image:LPQ1.jpg|thumb|300px|left|Starting the Party Quest]]
[[Image:LPQ2.jpg|thumb|300px|right|You have collected x Passes]]


Move up and down the area, killing the [[#Ratz from Another Dimension|Ratz]] and [[#Dirty Ratz from Another Dimension|Dirty Ratz]]. Their EXP and Level will depend will be based on the average level of your party. Each kill will net you one coupon however this does not take inventory space. Once all 20 passes are picked up, the stage clears and the portal is opened. Everyone goes automatically into Stage 2 once one member goes through the portal.
Move up and down the area, killing the [[#Ratz from Another Dimension|Ratz]] and [[#Dirty Ratz from Another Dimension|Dirty Ratz]]. Their EXP and Level will depend will be based on the average level of your party. Each kill will net you one coupon however this does not take inventory space. Once all 20 passes are picked up, the stage clears and the portal is opened. Everyone goes automatically into Stage 2 once one member goes through the portal. There will be yellow writing on top saying how many passes have been picked up.  


'''Passes required: 20'''<br>
'''Passes required: 20'''<br>


===Stage Two===
===Stage Two===
[[Image:Ludipqstage2.jpg|thumb|300px|left|A party in Stage Two.]]
[[Image:LPQ3.jpg|thumb|300px|left|1 Dark Eye left! 'There are no monsters in this room'.]]
This stage has 5 portals. Each portal has two kinds of monsters: [[Shadow Eye from Another Dimension]] and [[Dark Eye from Another Dimension]]. They portals all arranged vertically with 3 monsters in each portal and the last portal only having 2 monsters. This makes a total of 14 monsters. The monsters level and EXP depend on the average level number of all the party members. All monsters need to be killed to clear the stage. Once the stage is cleared, a portal appears and once one member goes through the portal, all party members gets transported to the next stage.
This stage has 5 portals. Each portal has two kinds of monsters: [[Shadow Eye from Another Dimension]] and [[Dark Eye from Another Dimension]]. They portals all arranged vertically with 3 monsters in each portal and the last portal only having 2 monsters. This makes a total of 14 monsters. The monsters level and EXP depend on the average level number of all the party members. All monsters need to be killed to clear the stage. Once the stage is cleared, a portal appears and once one member goes through the portal, all party members gets transported to the next stage. If there are less than 5 people in the quest (assign everyone one room), to find out which rooms have been cleared, there is a message on top saying if the room has monsters or not. Also, when you go back into the main room after going through the portal, a message on top will say how many monsters are left to be cleared.


===Stage Three===
===Stage Three===
[[Image:Ludipqstage3.jpg|thumb|300px|right|A party in Stage Three.]]
[[Image:LPQ4.jpg|thumb|300px|right|The glowing animation on the boxes]]


The Third Stage is fairly simple. There are rows of platforms, each with three numbered boxes; pressing up at the correct box will teleport you up to the next platform. Pressing up on the wrong box will force you to start all over again. The boxes that will lead to the next platform are all randomised. When you press up on the correct box, the box will receive some glowing animation and you will be moved through to the next platform. Once one person reaches the very top to the platform with the portal, all party members get transported to the very top too. Then once someone enters the portal into the next stage, everyone will automatically move to the Fourth Stage. (No idea why it does this though since everyone gets teleported into the top platform, then teleported again to the next stage)
The Third Stage is fairly simple. There are rows of platforms, each with three numbered boxes; pressing up at the correct box will teleport you up to the next platform. Pressing up on the wrong box will force you to start all over again. The boxes that will lead to the next platform are all randomised. When you press up on the correct box, the box will receive some glowing animation and you will be moved through to the next platform. Once one person reaches the very top to the platform with the portal, all party members get transported to the very top too. Then once someone enters the portal into the next stage, everyone will automatically move to the Fourth Stage. (No idea why it does this though since everyone gets teleported into the top platform, then teleported again to the next stage)


===Stage Four===
===Stage Four===
[[Image:Ludipqstage4.jpg|thumb|300px|left|A party in Stage Four.]]
[[Image:LPQ5.jpg|thumb|300px|left|Party Members attacking a Rombot.]]
[[Image:Ludipqstage4d.jpg|thumb|300px|right|A party member killing Dark Eye from Another Dimension.]]
Stage Four comprises of three main attacking platforms, the bottom, middle and top. Two [[Rombots from Another Dimension]] will spawn on the bottom, 1 on the middle platform and 1 on the top platform. To pass this stage, all Rombots need to be killed. The Rombot's levels and EXP will be based on the average levels of all the party members. This time, all players must manually walk to the portal to go in to the next stage.
Stage Four comprises of three main attacking platforms, the bottom, middle and top. Two [[Rombots from Another Dimension]] will spawn on the bottom, 1 on the middle platform and 1 on the top platform. To pass this stage, all Rombots need to be killed. The Rombot's levels and EXP will be based on the average levels of all the party members. This time, all players must manually walk to the portal to go in to the next stage.


===Stage Five===
===Stage Five===
[[Image:Ludipqstage5.jpg|thumb|300px|right|A party in Stage Five.]]
[[Image:LPQ6.jpg|thumb|300px|right|The equation to solve.]]
[[Image:LPQ7.jpg|thumb|300px|left|Two Platform Puppets.]]


This stage consists of 9 boxes all numbered 1-9. The leader will click on the balloons (once all party members are present in the room) and an equation will pop up on top. The equation needs to be solved and the numbers represent the boxes that need to be stood on. For example, an equation of 20*20+15= 20 multiplied by 20 then add 15, which equals 415. Then the party members just stand on boxes 4, 1 and 5. When the party leader clicks on the Blue Balloon again, the stage is cleared. The portal will open and once one member goes in, all members will be transported to the last stage.
This stage consists of 9 boxes all numbered 1-9. The leader will click on the balloons (all party members '''must''' be present in the room) and an equation will pop up on top. The equation needs to be solved and the numbers represent the boxes that need to be stood on. For example, an equation of 20*20+15= 20 multiplied by 20 then add 15, which equals 415. Then the party members just stand on boxes 4, 1 and 5. When the party leader clicks on the Blue Balloon again, the stage is cleared. The portal will open and once one member goes in, all members will be transported to the last stage. If there are only two members left, or a party member is AFK, anyone can simply talk to the Sgt. Anderson and obtain a platform puppet. The platform puppet can take the place of a party member.


===Boss Stage===
===A Crack On The Wall/Boss Stage===
[[Image:Ludipqstage6.jpg|thumb|300px|left|A party Member in Stage Six.]]
[[Image:LPQ8.jpg|thumb|300px|right|Fighting [[Alishar]] ]]


This is the sixth and final stage. This is the stage where members must face [[Alishar]]. The HP, EXP, and Level of Alishar will be based on the average level of all the party members.  
This is the sixth and final stage. This is the stage where members must face [[Alishar]]. The HP, EXP, and Level of Alishar will be based on the average level of all the party members.  


Tips and Strategies:
 
====Tips and Strategies====


* Your [[Cleric]] should [[Heal]] if members need so, however Alishar has been significantly nerfed in newer updates.
* Your [[Cleric]] should [[Heal]] if members need so, however Alishar has been significantly nerfed in newer updates.
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===Total Experience===
===Total Experience===
Once Alishar is defeated, everyone will be given EXP based on how many members there are and the average level of all members. You will also receive some Willpower and Insight EXP.
Once Alishar is defeated, everyone will be given EXP based on how many members there are, the average level of all members and the level of the other party members relative to you (i.e if you join a party with people over level 100 and you are level 30, you will receive less EXP). You will also receive some Willpower and Insight EXP.


===Determine to Adventure===
===Determine to Adventure===
[[Image:ludipri.jpg|thumb|300px|right|Rewards from Ludibrium Party Quest.]]
This is not a stage, however to exit the party quest, you will need to talk to [[Artuto]]. He will let you leave the map.
This is not a stage, however to exit the party quest and to get your prize, you will need to talk to [[Artuto]], whom is at the top of the map. After talking to Artuto, he will give you a prize, make sure you have one slot in Use, Equipment, and ETC available before talking to Artuto.


==Rushing==
===Reward===
 
There is only one reward for this Party Quest, once you beat Alishar 35 times and finish the Party Quest, you can receive the item: [[Broken Glasses]]
Rushing is the art of entering the party quest again before another party gets in. Several methods are used to rush. The most common method is the leader leaves via the Sergeant NPC and then quickly clicks on the [[Red Sign]]. Reasons why parties rush include:
*The party has lost vital members of their party either through death or disconnection.
 
Bonus Rush
 
Bonus rush is when you don't do Bonus but you get your prize.
The party enters Bonus, and the leader immediately expels a planned member of the party, expelling the party from Bonus. The party will be sent to Determine to Adventure. Everyone needs to get out of this map as soon as possible, so it is helpful to have maxed Haste, no lag, and at least one space in Equip, Use and Etc. to claim your prize. If the leader has teleport it will be useful. After all the party members are in the 101st Floor, the leader should click.


==Things to avoid doing while in PQ==
==Things to avoid doing while in PQ==
* AFK-ing. This causes trouble, whether you are in the PQ or trying to get in. You will hold up your party if in PQ because no one can advance to the next stage without you. Outside PQ, when your party has found a channel with no party inside the Party Quest, they find that they cannot go in because you are AFK. Avoid going AFK as much as possible.
* AFK-ing. This causes trouble, whether you are in the PQ or trying to get in. You will hold up your party if in PQ because no one can advance to the next stage without you (Assuming this is stage 5).  
* Looting. In the Bonus stage, looting another person's items may result in defames and undesirable exchanging of words.
* Impatience. Patience is crucial in Stage 8, which may take a long time.
* Flaming. Try not to flame as it could escalate situations beyond what they are.
* Flaming. Try not to flame as it could escalate situations beyond what they are.
* Slacking. It is selfish to sit at the bottom of the map while all your party members kill the monsters, letting you leech from it. A PQ requires all the party members to work together.
* Slacking. It is selfish to sit at the bottom of the map while all your party members kill the monsters, letting you leech from it. A PQ requires all the party members to work together.
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===Dealing with a party member that is offline===
===Dealing with a party member that is offline===


Occasionally, there will be a party member that disconnects or simply left the party for no reason. If this person does not have a pass when they left the party, then there should be no problem. However, if the person did have a pass, you will have to rush. However, in order to more quickly rush, one person in the party should go and get another person ready so that the leader can invite that person to the party, and the party can rush back in. Alternatively, wait until the disconnected party members comes back. There is no garauntee that he/she comes back online, but if he/she does, it is good because you can then rush out and back in. This step is risky if you are towards the end of the PQ, because other people are more likely to track you when you are further into PQ. However, if any of the party members know how to 'smuggle' the passes out of the pq. You can clear the stage even without having to fight the monsters. This does not work for Stage 8.
Occasionally, there will be a party member that disconnects or simply left the party for no reason. There is no problem with this. Just simply continue with the Party Quest. When you get to Stage 5, be sure to see the Platform Puppet. Don't kick the person straight away, just in case they log back on.  


===Dealing with a party member that is afk===
===Dealing with a party member that is afk===


Occasionally, there will be a party member that does not respond, because he is not at the keyboard. Of course you should wait for him, but when it is apparent that he will be gone for quite some time, and you do not wish to wait any longer, just do what you do when there is an offline member: rush out and find a replacement.
Occasionally, there will be a party member that does not respond, because he is not at the keyboard. Of course you should wait for them, but when it is apparent that they will not be there for a long time (Assuming this is stage 5) then just leave the Party Quest (with the leader) and invite someone new to the party quickly to go back in.  


===Dealing with a party member that is rude===
===Dealing with a party member that is rude===


Occasionally, there will be a party member that is rude toward you. Please know that this is like the real world where you might hate your peers but you must ignore them. Simply remember the rule of "don't feed the troll," which simply means don't talk to him or her. It is important to NOT expel the rude party member. When one party member is expelled, the whole party is booted out of the Party Quest.<br>
Occasionally, there will be a party member that is rude toward you. Please know that this is like the real world where you might hate your peers but you must ignore them. Simply remember the rule of "don't feed the troll," which simply means don't talk to him or her. If you do not desire that person in the party, ask the leader to expel the person once outside (Party leaders can not expel while in the PQ).<br>
 
If there are two members fighting with each other (eg. two mages taking the mage portal in Stage 5), then try to resolve the dispute, but know your limits. They may threaten to leave the PQ, or to hold on to the passes which holds up everyone.
 
==Obtaining Tracks==
 
*Tracks are very simple to obtain. First, you should go [[channel surfing]] and write down the names of the people there. Later on, you can use the /find command to see if that certain person is in a party quest. If they are, you should tell your party to come to that channel. You should keep this track for future PQs.
 
*Buying tracks. This is not a good option as the sellers most likely are scammers.
 
*Free tracks. Often, someone gives out a track. It is usually for one of the following reasons:
 
# To get people to change channel, increasing their chance to successfully get in.
# To cause their old party to fail to enter the next PQ (they may be angry at them).
# It might be a fake track; the person could be somewhere else or the name may not exist.
 
Try not to use these, because the word spreads fast, causing a lot of competition with other parties.


==Party Quest Terminology==
==Party Quest Terminology==
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Party quests has terminology which many be confusing to first time party questers. The following are used commonly in the Ludibrium Party quest.
Party quests has terminology which many be confusing to first time party questers. The following are used commonly in the Ludibrium Party quest.


* Clear - The second stage's second box has been broken, you can now enter the second stage without going to the trap.
* Pass - The ETC item that allows the leader to clear the stage, which opens the portal to the next one. The first stage only has this.  
* Done - Has the same meaning as "clear".
* Go - Has the same meaning as "clear".
* Pass - The ETC item that allows the leader to clear the stage, which opens the portal to the next one.
* AC - Auto Clicker, a macro that allows one to click the red stop sign very fast. It can get you banned if used, this is against the terms of policy for MapleStory.
* MC - Manual Click. The method of clicking on the Red Stop Sign using your fingers. It's slower than an AC, but it is legitimate. By using the space bar, this can be very fast
* Track - Someone that you can look up to check their party's progress through the Party Quest.
* Miss - The leader fails to get the party into the party quest and another party enters the party quest.
* Miss - The leader fails to get the party into the party quest and another party enters the party quest.
* CC - Change Channel. Used when a party member has found a track and is telling the party which channel it is at (i.e. cc12 stg5)
* CC - Change Channel. Used when a party leader is going in between channels and telling party members where to go
* Out - The current party inside the party quest is now out of the Party Quest, enabling another party to get in.
* Out - The current party inside the party quest is now out of the Party Quest, enabling another party to get in.
* LDR - This means Leader
* LDR - This means Leader
* PL- This means Party Leader
* PL- This means Party Leader
* Click - This means that the person tracking is telling the leader to click the red sign because the party in, is at the bonus stage.
* Crack - This is used to inform the party leader that the party inside is at the last stage : A Crack on the Wall


==See Also==
==See Also==
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== Notes ==
== Notes ==
[[:Category:Repeatable Quests|Repeatable Quest]] (notice)
[[:Category:Repeatable Quests|Repeatable Quest]] (notice)
*Overall, there are fewer people wanting to Ludibrium PQ, as [[Monster Carnival]] is arguably faster and doesn't have the confusing stage 8. Because of the low amount of people wanting to PQ, rushing is usually an excluded step when attempting to get back in.
*All monsters will have the same level as the average level of all the party members. Their EXP and HP is adjusted accordingly. The total EXP for finishing this Party Quest is also based on your level, the levels of other party members and how many party members there are.
*Stage 8 has different forms which make it easier, while the method itself takes some time to get used to
*Once you complete this 35 times you get an item called [[Broken Glasses]] which has a high market value after using [[Scissors of Karma]].
*Once you complete this 35 times you get an awesome item called [[Broken Glasses]] which has a high market value after using [[Scissors of Karma]].
 
* You can get Maple Stars from this.
[[Category:Repeatable Quests]]
[[Category:Repeatable Quests]]


[[Category:Party Quests]]
[[Category:Party Quests]]

Latest revision as of 07:11, 14 June 2016

The Ludibrium Party Quest is available to players that are above Level 110. It is a good method of leveling through the 100's and therefore should be done daily for EXP Maximization. It is a challenge which requires a lot of patience and teamwork. It is comprised of 6 stages, some more difficult than others and simpler. This Party Quest can be done with 3 - 6 people.


Party Requirements

Before beginning this party quest, be sure to read through this list of requirements:

  • You must have at least 3 party members to begin this quest. These players must all be 30 and above.
  • Also, cure potions such as Eyedrops and Holy Water are recommended while fighting Alishar. All Cure Potions are most convenient because they cure all states.

If your party meets all of these requirements, you are ready to begin to PQ! To enter the party quest, you must first head to the 101st floor of the Eos Tower or use the Mirror of Dimension. Then, get the leader to click on the Red Sign to begin the party quest. That is, if no other party is in it.

Finding A Party & Getting In

Track at Boss Stage

To get into a party, you should ask to join the PQ (Usually by saying J>PQ and your class/level) to grab people's attention in Channel 1 at 101st floor of Eos Tower.

There is always the possibility of missing. Missing is when another party clicks faster and gets in before you get a chance to enter PQ. When your party misses, you should automatically try another channel. Leaders usually channel surf and change channels after trying once so it is reccomended to keep up with your leader.

The Quest Process

Finally! You're in the Ludibrium PQ! Unlike the Kerning City Party Quest, the Ludibrium PQ is a bit more difficult and complex, and will require a lot of precision to complete, even when inside. This is how to complete the Party Quest. You have 20 minutes to complete this quest. There is a box called 'Achievment Ratio' on top which says how far you are in the quest.

Stage One

Starting the Party Quest
You have collected x Passes

Move up and down the area, killing the Ratz and Dirty Ratz. Their EXP and Level will depend will be based on the average level of your party. Each kill will net you one coupon however this does not take inventory space. Once all 20 passes are picked up, the stage clears and the portal is opened. Everyone goes automatically into Stage 2 once one member goes through the portal. There will be yellow writing on top saying how many passes have been picked up.

Passes required: 20

Stage Two

1 Dark Eye left! 'There are no monsters in this room'.

This stage has 5 portals. Each portal has two kinds of monsters: Shadow Eye from Another Dimension and Dark Eye from Another Dimension. They portals all arranged vertically with 3 monsters in each portal and the last portal only having 2 monsters. This makes a total of 14 monsters. The monsters level and EXP depend on the average level number of all the party members. All monsters need to be killed to clear the stage. Once the stage is cleared, a portal appears and once one member goes through the portal, all party members gets transported to the next stage. If there are less than 5 people in the quest (assign everyone one room), to find out which rooms have been cleared, there is a message on top saying if the room has monsters or not. Also, when you go back into the main room after going through the portal, a message on top will say how many monsters are left to be cleared.

Stage Three

The glowing animation on the boxes

The Third Stage is fairly simple. There are rows of platforms, each with three numbered boxes; pressing up at the correct box will teleport you up to the next platform. Pressing up on the wrong box will force you to start all over again. The boxes that will lead to the next platform are all randomised. When you press up on the correct box, the box will receive some glowing animation and you will be moved through to the next platform. Once one person reaches the very top to the platform with the portal, all party members get transported to the very top too. Then once someone enters the portal into the next stage, everyone will automatically move to the Fourth Stage. (No idea why it does this though since everyone gets teleported into the top platform, then teleported again to the next stage)

Stage Four

Party Members attacking a Rombot.

Stage Four comprises of three main attacking platforms, the bottom, middle and top. Two Rombots from Another Dimension will spawn on the bottom, 1 on the middle platform and 1 on the top platform. To pass this stage, all Rombots need to be killed. The Rombot's levels and EXP will be based on the average levels of all the party members. This time, all players must manually walk to the portal to go in to the next stage.

Stage Five

The equation to solve.
Two Platform Puppets.

This stage consists of 9 boxes all numbered 1-9. The leader will click on the balloons (all party members must be present in the room) and an equation will pop up on top. The equation needs to be solved and the numbers represent the boxes that need to be stood on. For example, an equation of 20*20+15= 20 multiplied by 20 then add 15, which equals 415. Then the party members just stand on boxes 4, 1 and 5. When the party leader clicks on the Blue Balloon again, the stage is cleared. The portal will open and once one member goes in, all members will be transported to the last stage. If there are only two members left, or a party member is AFK, anyone can simply talk to the Sgt. Anderson and obtain a platform puppet. The platform puppet can take the place of a party member.

A Crack On The Wall/Boss Stage

Fighting Alishar

This is the sixth and final stage. This is the stage where members must face Alishar. The HP, EXP, and Level of Alishar will be based on the average level of all the party members.


Tips and Strategies

  • Your Cleric should Heal if members need so, however Alishar has been significantly nerfed in newer updates.
  • It is reccomended that magicians use Magic Guard to reduce damage.
  • Alishar can jump and move to the very edge of both sides of the stage, so unless your party is quick at killing him, you might find your party hemmed in on one edge. Mages can try and teleport to the other side, but everyone else will have to walk past it.
  • Alishar will put status condition on you. The status condition can either lock up all your skills or blind you to drastically lower your accuracy. You should use Holy Water for the lock or Eyedrops for the blindness. Alternatively, you can use All Cure Potions which will cure you of both the Lock and blindness. Waiting for the curse to wear off is not an option, due to the nature of the battle. If you did not bring any cure potions and get cursed, you will just have to stay out of battle.
  • Mages need not use Eyedrops, because they will not be affected by lower accuracy.
  • After losing about 1/3 of his health, he will begin to summon Chronos. After lowering his health further, Alishar will start summoning Platoon Chronos in addition to Chronos. Alishar will begin to summon Master Chronos as well when he has about only 1/3 of his HP left.
  • The Chronoses should be handled by the players who cannot hit Alishar or by a Cleric using heal.
  • Be prepared to use your own HP-restoring items if necessary, as the party can get spread out and/or separated with Alishar in between them. If either of those situations occur, you may be without the help of your Cleric.

Total Experience

Once Alishar is defeated, everyone will be given EXP based on how many members there are, the average level of all members and the level of the other party members relative to you (i.e if you join a party with people over level 100 and you are level 30, you will receive less EXP). You will also receive some Willpower and Insight EXP.

Determine to Adventure

This is not a stage, however to exit the party quest, you will need to talk to Artuto. He will let you leave the map.

Reward

There is only one reward for this Party Quest, once you beat Alishar 35 times and finish the Party Quest, you can receive the item: Broken Glasses

Things to avoid doing while in PQ

  • AFK-ing. This causes trouble, whether you are in the PQ or trying to get in. You will hold up your party if in PQ because no one can advance to the next stage without you (Assuming this is stage 5).
  • Flaming. Try not to flame as it could escalate situations beyond what they are.
  • Slacking. It is selfish to sit at the bottom of the map while all your party members kill the monsters, letting you leech from it. A PQ requires all the party members to work together.
  • Disconnecting. Of course if you cannot get a better computer, try switching your graphical mode to the lowest possible. Note that this may cause confusion in Stage 6, when you cannot see the boxes clearly. Stay out of fights (except for the boss fight) as far as possible.

Dealing with situations

Inevitably, during your PQ career, you will come across some nasty people. When that happens, do not panic, and follow the steps below.

Dealing with a party member that is offline

Occasionally, there will be a party member that disconnects or simply left the party for no reason. There is no problem with this. Just simply continue with the Party Quest. When you get to Stage 5, be sure to see the Platform Puppet. Don't kick the person straight away, just in case they log back on.

Dealing with a party member that is afk

Occasionally, there will be a party member that does not respond, because he is not at the keyboard. Of course you should wait for them, but when it is apparent that they will not be there for a long time (Assuming this is stage 5) then just leave the Party Quest (with the leader) and invite someone new to the party quickly to go back in.

Dealing with a party member that is rude

Occasionally, there will be a party member that is rude toward you. Please know that this is like the real world where you might hate your peers but you must ignore them. Simply remember the rule of "don't feed the troll," which simply means don't talk to him or her. If you do not desire that person in the party, ask the leader to expel the person once outside (Party leaders can not expel while in the PQ).

Party Quest Terminology

Party quests has terminology which many be confusing to first time party questers. The following are used commonly in the Ludibrium Party quest.

  • Pass - The ETC item that allows the leader to clear the stage, which opens the portal to the next one. The first stage only has this.
  • Miss - The leader fails to get the party into the party quest and another party enters the party quest.
  • CC - Change Channel. Used when a party leader is going in between channels and telling party members where to go
  • Out - The current party inside the party quest is now out of the Party Quest, enabling another party to get in.
  • LDR - This means Leader
  • PL- This means Party Leader

See Also

Notes

Repeatable Quest (notice)

  • All monsters will have the same level as the average level of all the party members. Their EXP and HP is adjusted accordingly. The total EXP for finishing this Party Quest is also based on your level, the levels of other party members and how many party members there are.
  • Once you complete this 35 times you get an item called Broken Glasses which has a high market value after using Scissors of Karma.