Long Assassin Guide: Difference between revisions

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===Pros===
===Pros===
*Very ranged attack
*Attack with range, beaten only by Bowmen
*High level of avoidability
*High level of avoidability
*Great party characters
*Attack rather quickly
*Strong and incredibly fast-paced damage
*[[Drain]] gives Assassins another way to recover HP
*Quick
*Critical Throw amplifies Lucky Seven's damage
*The most funded character in Maplestory, due to the skill [[Drain]]
*Has [Critical Throw]], a very useful skill
*Has [[Haste]], allowing faster movement and jump of the entire party
*Has [[Haste]], allowing faster movement and jump of the entire party
*Saves money because of drain by not having to buy HP pots
*Only character that is able to jump and shoot stars at the same time
*Assassins rarely die


===Cons===
===Cons===
*Nothing because Assassins own! =P
*Assassins cannot kill mobs as easily as most other classes since they require range to throw stars, but this is made up for in third job with the mob skill, Avenger.
*Don't get any new attacking skills until they become a [[Hermit]]
*Assassins don't get much stronger than first job until about Lv35 or so.
*Assassins are very, VERY common, and as a result has the highest upkeep costs for the 2nd job.


==Stat Distribution==
==Stat Distribution==
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Level 35: 70 DEX, 117 LUK<br>
Level 35: 70 DEX, 117 LUK<br>
Level 40: 80 DEX, 132 LUK<br>
Level 40: 80 DEX, 132 LUK<br>
Level 45: 90 DEX, 147 LUK<brb>  
Level 45: 90 DEX, 147 LUK<br>  


Until level 40 your DEX should be twice your level. After that it must be your lvl+40 To maximize the amount of points invested on LUK, you can keep the DEX at an enough amount required to wear the equipment. Once you hit level 50, the amount of DEX needed by the equipment is only 90 and from now on, the DEX amount does not need to be twice your level.
Until level 40 your DEX should be twice your level. After that it must be your lvl+40 To maximize the amount of points invested on LUK, you can keep the DEX at an enough amount required to wear the equipment. Once you hit level 50, the amount of DEX needed by the equipment is only 90 and from now on, the DEX amount does not need to be twice your level.
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Level 50: 90 DEX, 187 LUK<br>
Level 50: 90 DEX, 187 LUK<br>
Level 60: 100 DEX, 227 LUK<br>
Level 60: 100 DEX, 227 LUK<br>
Level 70: 110 DEX, 267 LUK
Level 70: 110 DEX, 267 LUK<br>


== Skills ==
== Skills ==
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Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.


===Main Build===
===Main Build===
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Level 40: +3 Critical Throw
Level 40: +3 Critical Throw


Level 41: +2 Critical Throw, +1 Haste
Level 41: +2 Critical Throw maxed, +1 Haste


Level 42: +3 Haste
Level 42: +3 Haste
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Level 47: +3 Haste
Level 47: +3 Haste


Level 48: +1 Haste, +2 Claw Mastery
Level 48: +1 Haste maxed, +2 Claw Mastery


Level 49: +3 Claw Booster
Level 49: +3 Claw Booster
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Level 55: +3 Claw Mastery
Level 55: +3 Claw Mastery


Level 56: +3 Claw Mastery
Level 56: +3 Claw Mastery maxed


Level 57: +3 Claw Booster
Level 57: +3 Claw Booster
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Level 58: +3 Claw Booster
Level 58: +3 Claw Booster


Level 59: +3 Claw Booster
Level 59: +3 Claw Booster  


Level 60: +3 Endure
Level 60: +3 Endure
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Level 69: +3 Drain  
Level 69: +3 Drain  


Level 70: +3 Drain
Level 70: +3 Drain maxed


====End Results====
====End Results====
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*(You could take off 2 from Claw Booster and leave Haste at max.)
*(You could take off 2 from Claw Booster and leave Haste at max.)
===Booster Build===
Level 30: Mastery +1
Level 31: Mastery +2, Critical Throw +1
Level 32: Critical Throw +3
Level 33: Critical Throw +3
Level 34: Critical Throw +3
Level 35: Critical Throw +3
Level 36: Critical Throw +3
Level 37: Critical Throw +3
Level 38: Critical Throw +3
Level 39: Critical Throw +3
Level 40: Critical Throw +3
Level 41: Critical Throw +2 (MAX), Claw Mastery +1
Level 42: Claw Mastery +1, Claw Booster +2
Level 43: Claw Booster +3
Level 44: Haste +3
Level 45: Haste +3
Level 46: Haste +3
Level 47: Haste +3
Level 48: Haste +3
Level 49: Haste +3
Level 50: Haste +2 (MAX) Endure +1
Level 51: Endure +2, Drain +1
Level 52: Drain +3
Level 53: Mastery +3
Level 54: Mastery +3
Level 55: Mastery +3
Level 56: Mastery +3
Level 57: Mastery +3 (MAX)
Level 58: Drain +1, Booster +2
Level 59: Booster +3
Level 60: Booster +3
Level 61: Booster +3
Level 62: Booster +3
Level 63: Booster +1 (MAX), Drain +2
Level 64: Drain +3
Level 65: Drain +3
Level 66: Drain +3
Level 67: Drain +3
Level 68: Drain +3
Level 69: Drain +3
Level 70: Drain +3 (Drain is left at 28)<You max drain once you get 3rd job since you will have extra sp>
===Late Mastery Build===
In this build you max other skills first and mastery later. This build is for people
like me who don't see the point in 200 extra stars. Mastery does increase the low
damage but, Lucky 7 is '''ONLY AFFECTED BY LUK'''
Level 30: Mastery +1
Level 31: Mastery +2, Critical Throw +1
Level 32: Critical Throw +3
Level 33: Critical Throw +3
Level 34: Critical Throw +3
Level 35: Critical Throw +3
Level 36: Critical Throw +3
Level 37: Critical Throw +3
Level 38: Critical Throw +3
Level 39: Critical Throw +3
Level 40: Critical Throw +3
Level 41: Critical Throw +2 (MAX), Claw Mastery +1
Level 42: Claw Mastery +1, Claw Booster +2
Level 43: Claw Booster +3
Here you alternate between haste and booster.
You could max one then the other, but if you are doing
that max haste first. Cpq people will '''LOVE'''
you for your haste
Level 44: Claw Booster +1, Haste +2
Level 45: Haste +3
Level 46: Haste +1, Claw Booster +2
Level 47: Haste +2, Claw Booster +1
Level 48: Haste +1, Claw Booster +2
Level 49: Haste +2, Claw Booster +1
Level 50: Haste +1, Claw Booster +2
Level 51: Haste +2, Claw Booster +1
Level 52: Haste +1, Claw Booster +2
Level 53: Haste +2, Claw Booster +1
Level 54: Haste +1, Claw Booster +2 (MAX)
Level 55: Haste +2 (MAX), Claw Mastery +1
Now max claw mastery and put rest in drain
Level 56: Claw Mastery +3
Level 57: Claw Mastery +3
Level 58: Claw Mastery +3
Level 59: Claw Mastery +3
Level 60: Claw Mastery +2 (MAX), Endure +1
Level 61: Endure +2, Drain +1
Level 62: Drain +3
Level 63: Drain +3
Level 64: Drain +3
Level 65: Drain +3
Level 66: Drain +3
Level 67: Drain +3
Level 68: Drain +3
Level 69: Drain +3
Level 70: Drain +3 (Drain is left at 28 again)
Booster and Late Mastery Build was was discribed by Inferno1231, help from Unhealthydex, build created by CocoaArcher


==Places To Train==
==Places To Train==
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===Level 30-35===
===Level 30-35===
Train at Ant Tunnel.  
Train at Ant Tunnel. Also, head over to Ant Tunnel II. Near the bottom of the map, there is a mini-dungeon full of [[Zombie Mushroom]]s and [[Horny Mushroom]]s. They spawn in ridiculously high amounts, and there are quite a few small platform to the sides, where you won't get attacked. These are close enough to continuously attack monsters without receiving damage.
Advice: If training gets slow Wild Boars may do the trick. They take about 1-2 hits to kill and give a good amount of exp. If you are dexless you might try Fire Boars or Teddys.
Advice: If training gets slow Wild Boars may do the trick. They take about 1-2 hits to kill and give a good amount of exp. If you are dexless you might try Fire Boars or Teddys. Monster Carnival can give out a lot of EXP and coins for free equips.
 
Let's do Monster Carnival, lots of EXP and coins for free equips..!!!


===Level 35-40===
===Level 35-40===
Train at Sakura Cellions in Armoria, or the Jr. Cellions in Orbis for money. If you want amazing exp, but not as good of drops, train at Teddies in Ludibrium. [[Ludibrium PQ]] gives approximately 30% at level 35, but it is difficult to find a party that will accept you (as a level 35-38 member).
Train at Sakura Cellions in Armoria, or the Jr. Cellions in Orbis for money. If you want amazing exp, but not as good of drops, train at Teddies in Ludibrium. [[Ludibrium PQ]] gives approximately 30% at level 35, but it is difficult to find a party that will accept you (as a level 35-38 member). Monster Carnival is decent for this level range.
 
Let's do Monster Carnival, lots of EXP and coins for free equips..!!!


===Level 40-45===
===Level 40-45===
Train at Teddies in Ludibrium. If you need money, or are short on money, do either [[Ludibrium PQ]] or train at Sakura Cellions. However, do not attempt the Orbis Cellions as they will block most of your hits and most likely kill you. Chronos are GREAT if you are in need of exp.  
Train at Teddies in Ludibrium. If you need money, or are short on money, do either [[Ludibrium PQ]] or train at Sakura Cellions. However, do not attempt the Orbis Cellions as they will block most of your hits and most likely kill you. Chronos are GREAT if you are in need of exp. The Monster Carnival EXP starts to not be as good.
 
Let's do Monster Carnival, lots of EXP and coins for free equips..!!!


===Level 45-50===
===Level 45-50===
The easiest route to level 50 is fighting something you can kill in one hit. Fighting Jr. Celion, Jr. Grupin and Jr. Lioner or Teddies should be the best option until you get to level 50+ (two hit killing monsters for 90 EXP isn't as good as killing a one hit kill monster twice[2 hits for 90 EXP; 2, 1 hit kills for 120 EXP]). Although, once you have at least Level 5 Booster and Level 10 Haste, you can try Flyeyes. The 2 hits will still be worse compared to the 1 hit of 60 EXP, but the AMAZING spawn makes up for it.
The easiest route to level 50 is fighting something you can kill in one hit. Fighting Jr. Celion, Jr. Grupin and Jr. Lioner or Teddies should be the best option until you get to level 50+ (two hit killing monsters for 90 EXP isn't as good as killing a one hit kill monster twice[2 hits for 90 EXP; 2, 1 hit kills for 120 EXP]). Although, once you have at least Level 5 Booster and Level 10 Haste, you can try Flyeyes. The 2 hits will still be worse compared to the 1 hit of 60 EXP, but the AMAZING spawn makes up for it.


Ludi PQ EXP will start to suck around here, and it just takes too long to get in.  Stick to training until you can Orbis PQ, which will give you a well deserved break and some really great EXP.
Ludi PQ EXP will start to suck around here, and it just takes too long to get in.  Stick to training until you can [[Orbis Party Quest|Orbis PQ]], which will give you a well deserved break and some really great EXP.
A night in a forest in zipangu is also good.. Great exp with party. Paper lantern ghost 2-3 hits for 93 exp and Night fox 2-3 hits for 110 exp. Lots of scroll drops,tobi and even liu bei dagger. It's sometimes hard to find a slot there. You can stay this place till lvl 60+.
A night in a forest in zipangu is also good.. Great exp with party. Paper lantern ghost 2-3 hits for 93 exp and Night fox 2-3 hits for 110 exp. Lots of scroll drops,tobi and even liu bei dagger. It's sometimes hard to find a slot there. You can stay this place till lvl 60+.


Let's do Monster Carnival, lots of EXP and coins for free equips..!!!
===Level 50-60===
Is for lvl 30 - 50!!!
Do the Ludi Maze Party quest or Monster Carnival Season 2.LMPQ is good money not so good exp MCPQ 2 is excellent exp but bad money.
 
If you want to you can also train in FoG (Forest of Golem).
===Level 50-55===
Do the Ludibrium maze PQ. There's no question about it. If you're obsessed with training and don't want tons of free money, train at Mu Lung or Showa.


===Level 55-60===
===Level 55-60===
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[[Category:Classes in General]]
[[Category:Classes_(2nd_Job)]][[Category:Thief]]
[[Category:Classes (2nd Job)]]
[[Category:Thief]]

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