Cygnus Knights: Difference between revisions
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===Dawn Warrior=== | ===[[Dawn Warrior]]=== | ||
With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Soul, the spirit of light, especially in combat. Only those equipped with a burning heart, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior. | With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Soul, the spirit of light, especially in combat. Only those equipped with a burning heart, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior. | ||
===Blaze Wizard=== | ===[[Blaze Wizard]]=== | ||
As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard. | As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard. | ||
===Wind Archer=== | ===[[Wind Archer]]=== | ||
Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born. | Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born. | ||
===Night Walker=== | ===[[Night Walker]]=== | ||
Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker. | Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker. | ||
===Thunder Breaker=== | ===[[Thunder Breaker]]=== | ||
Having strength and power, Thunder Breakers deal with the enemy up close (similar to the Brawler class of Pirates). They are teamed up with the spirit of lightning, Fulgar. It can be summoned to fight, or to simply guard, and imbue itself into the knuckles of its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker. | Having strength and power, Thunder Breakers deal with the enemy up close (similar to the Brawler class of Pirates). They are teamed up with the spirit of lightning, Fulgar. It can be summoned to fight, or to simply guard, and imbue itself into the knuckles of its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker. | ||
Revision as of 02:54, 8 July 2012
The Cygnus Knights or Knights of Cygnus is a group of protectors built for only one goal: to put an end of the Black Mage's terror and bring peace to Maple World. The Knights are headquartered in the floating island of Ereve, led by their Empress Cygnus and their tactician, Nineheart.
Gameplay
Gameplay-wise, Cygnus Knights are a spin-off variation of the original Explorers with few differences. Unlike Explorers, Cygnus Knights will receive 1 extra AP, 6 in total, upon each level until you reach level 70. Upon leveling up, they will also receive a 10% EXP bonus every time, making the Knights faster to level. The only trade-off to these leveling advantages is that they are limiting players. Unlike Explorers that can go up to level 200, Cygnus Knights can go only up to level 120.
Despite their lack of end-game potential, they are notable for giving benefits to your other characters. Cygnus Knights possesses Empress's Blessing, which will increase its' stats every 5 levels, instead of 10. It's max level is 24, but it can be raised to 30 by doing a slew of quests.
Once your character reaches 120, you can use your Knight and perform a special quest in order to create an Ultimate Explorer, a normal explorer retaining few skills from your respective Knight.
Cygnus Knights only have 3 job advances. First job being at 10, second at 30 and third at 70.
Classes
Noblesse
The beginner version of the Knights of Cygnus class. No different from the Beginner class.
Skills
Common Beginner Skills
Icon | Skill Name | Description | Type | Mastered | Cooldown |
Link Manager | Allows you to manage your Link Skills, either by sharing with other characters on your account, or by choosing which skills to use on this character. | Active | 1 | - | |
Nebulite Fusion | N/A | Active | 1 | - | |
Blessing of the Fairy | Grants 1 skill level for every 10 levels your highest level character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied. | Passive | 20 | - | |
Empress's Blessing | For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active. This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill. | Passive | 30 | - | |
Echo of Hero | Increase weapon attack and magic attack on all players around. (Only obtainable at level 200.) | Supportive | 1 | 2 Hours |
Noblesse
Icon | Skill Name | Description | Type | Mastered | Terms Between Skills |
Elemental Harmony | Use the harmony of nature to build affinity for an element of your choosing. | Passive | 1 | - | |
Elemental Shift | Jump in any direction except down by pressing a direction key and jump in midair. | Supportive | 3 | 10 Min | |
Cygnus Blessing | The blessing of the awakened empress empowers the body to escape from danger. | Passive | 2 | - | |
Elemental Slash | Attack enemies in front of you with pure, primal energy. | Active | 1 | - | |
Elemental Expert | Become an expert of the elements to free you from elemental restrictions on all your skills. | Passive | 1 | - | |
Imperial Recall | Return to the Empress using Shinsoo's power. | Supportive | 1 | 30 minutes | |
Noble Mind | Enhances Empress's Blessing effects | Passive | 6 | - |
Dawn Warrior
With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Soul, the spirit of light, especially in combat. Only those equipped with a burning heart, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior.
Blaze Wizard
As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard.
Wind Archer
Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born.
Night Walker
Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker.
Thunder Breaker
Having strength and power, Thunder Breakers deal with the enemy up close (similar to the Brawler class of Pirates). They are teamed up with the spirit of lightning, Fulgar. It can be summoned to fight, or to simply guard, and imbue itself into the knuckles of its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker.
Choose a player to learn more
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