Ice/Lightning Archmage Guide
Skills
Summons ice from the sky, striking up to 15 monsters at once with a nasty blizzard. Incurs tremedous ice-based damage to the targets.
- Type: Active
- Prerequisite: none
- Level 1: MP -2100, Basic attack 330
- Level 30: MP -3500, Basic attack 570
Attacks a single monster using a high-voltage lightning attack. If struck, monsters around the affected monster will receive damage as well.
- Type: Active
- Prerequisite: none
- Level 1: MP -16, Basic attack 103, Mastery 15%, Damage up to 2 enemies.
- Level 30: MP -25, Basic attack 180, Mastery 60%, Damage up to 6 enemies.
Provides consistent damage to a monster using ice pieces from Ice Demon. Monsters stricken by Ice Demon become vulnerable to fire-based attacks.
- Type: Active
- Prerequisite: none
- Level 1: MP -15, Basic attack 42, Mastery 15%, for 10secs, attack up to 2 enemies.
- Level 30: MP -34, Basic attack 100, Mastery 60%, for 15secs, attack up to 6 enemies.
Temporarily summons Ifrit, who is fire-based. Attacks up to 3 monsters.
- Type: Active
- Prerequisite: Ice Demon 5
- Level 1: MP -13, Basic attack 183, for 15 secs
- Level 30: MP -100, Basic attack 300, for 160 secs
By drawing an incredible inner strength, enables one to reverse the flow of Mana back to the monster, returning the damage received from the monster. The returned damage cannot exceed 20% of maxHP of the monster.
- Type: Active
- Prerequisite: None
- Level 1: MP -26, for duration of 10secs, with success rate 31%, returns 55% of magic damage received back to enemy.
- Level 30: MP -45, for duration of 250secs, with success rate 60%, returns 200% of magic damage received back to enemy
Gathers numerous particles in the area as an energy source before culminating with a final powerful explosion.
- Type: Active
- Prerequisite: None
- Level 1:
- Level 30:
Enables one to draw magic powers from sources around the area and use it for a time being in place of one's own MP.
- Type: Active
- Prerequisite: None
- Time required between skills: 10 minutes.
- Level 1: For 11 secs, Mana is left intact.
- Level 30: For 40 secs, Mana is left intact.
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from.
- Type: Active
- Prerequisite: None
- Time required between skills: 10 minutes.
- Level 1: Escape abnormality
Increases all players' stats within a party by a certain percentage.
- Type: Active
- Prerequisite: None
- Level 1: MP -10, for 30 secs, all stats + 1%
- Level 20: MP -40, for 600 secs, all stats + 10%
Skill Build
There's no standarlized skill build for archmages yet, but there is several recommended skill build
1. Blizzard Build
If you had not mastered Element Amplification in 3rd Job, mage, it is recommended to master Blizzard first. Instead of spending 4000~8000 MPs, you only get to spend 2300~4600 MPs if you have only 3~4 Element Amplification. You have advantage of fast level up in Level 120~150.
120: Blizzard 1 Chain Lightning 1 Ice Demon 1 Infinity 1
121~129: Blizzard + 3 (need Blizzard Mastery Books)
130: Blizzard + 2 Ice Demon + 1
131: Ice Demon + 3
132: Ice Demon + 1 Ifrit + 2
133: Ifrit + 3
134~142: Chain Lightning + 3 (need Chain Lightning Mastery Books)
143: Chain Lightning + 2 Ifrit + 1
144~151: Ifrit + 3 (need Ifrit Mastery Books)
152~159,160~169: Ice Demon, Infinity Mastered
170~177: Maple Hero Mastered
178~: Anything you want.