Dominican2456's Cleric Guide

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Intro

Welcome to my Cleric Guide.I'm here to show you the way I brought up my Cleric to where it is now.
(If you see any spelling mistakes please fix them, Thank you.)

Info

I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide. You are allowed to change spelling and grammar. My spelling and grammar is really bad. Please, also if your going to make a note, please put "Note from player:..." and write what you're going put. And please don't put this guide anywhere but on THIS wiki. Thank you.--Dominican2456 11:40, 1 March 2007 (CST)

Why be a Cleric?

Pros

  • Can Heal.
  • Everyone will love you because of Heal and Bless. (3rd job offers Holy Symbol, Dispel, and Mystic Door)
  • Very High MP.
  • Makes money easily (Heal takes out the need for HP pots, especially at Undead monsters, MP Eater, when maxed, replaces a lot of MP pots)
  • Are the overall best party characters out there.
  • Very powerful at lower levels.
  • Second highest survivability when maxed magic guard is activated (Warriors survive even better).
  • At high level you will heal your HP max almost all the time if you max the skill Heal.

Cons

  • Leveling up is kind of slow from levels 50-70 (Don't worry, you'll level fast once you get to 3rd job).
  • Low HP (scroll your equipment with HP if this is a problem)
  • Wastes money on buying a lot of MP pots if you go Solo Cleric, unless MP Eater is at a decent level.

The Beginning

When you first enter MapleStory, you will have to sign in and then pick a server.
If your new to the game I recommend to choose Khaini, Bellocan, Windia or Mardia. since these servers aren't as full and will be easier to train at.

Your Character

When you make a new character please try to choose a unique name.
Here are some examples:

  • Names not to pick
    • Cleric9999888
    • Cl3r1c909090
  • Names to pick
    • ClericMaster
    • JrCleric

Basically anything random and unique!

Stats

When you're at the character creating screen you'll see stats on the side with a dice. Keep clicking the dice until you get the stats to something like the following.
X = any number

Combination 1
Str - 4
Dex - 4
Int - X
Luk - X

Combination 2
Str - 5
Dex - 4
Int - X
Luk - X

Combination 3
Str - 4
Dex - 5
Int - X
Luk - X

Combination 1 is the best, but if you are not so patient Combination 2 and 3 work almost just as well.

Ability Points

Your luck should be +3 you level so if you're level 50 your luck should be 53. And then put the rest in Int. So for example if you start with 4 Str, 5 Dex, 7 Int, 8 Luk it should be like this.

  • Level 1 - 7 Int, 8 Luk
  • Level 2 - 12 Int, 8 Luk
  • Level 3 - 17 Int, 8 Luk
  • Level 4 - 22 Int, 8 Luk
  • Level 5 - 27 Int, 8 Luk
  • Level 6 - 32 Int, 9 Luk
  • Level 7 - 35 Int, 10 Luk
  • Level 8 - 39 Int, 11 Luk
  • Level 9 - 43 Int, 12 Luk
  • Level 10 - 47 Int, 13 Luk
  • Level 11 - 51 Int, 14 Luk
  • Level 12 - 55 Int, 15 Luk
  • Level 13 - 59 Int, 16 Luk
  • Level 14 - 63 Int, 17 Luk
  • Level 15 - 67 Int, 18 Luk

I think you get the point of it now.

Note from icewizback: Though if u follow the above then you will not be able to use a number of weapons/armors, so my suggestion is that you look at the weapon/armor and follow their luck level all the rest goes to INT.

Maple Island

I suggest you stay here until lvl 8.
Note from Shadowrunex: actually, stay until level 7 with 55%, then go to Victoria Island and do Olaf's quest, The Path of Magician. Level 8 :P If you don't have 55%, you're pretty much screwed.
Note from DivineHealer: I advise you level to 8 on the island because the extra exp you get from the quests is a good starting boost .

Beginner Skills

The beginner skills are as follows:

File:Nimblefeet.gif Nimble Feet

Type: supportive

  • You can only use this skill every 15 minutes.
  • Level 1 MP -10; speed +10 for 4 sec.
  • Level 2 MP -15; speed +15 for 8 sec.
  • Level 3 MP -20; speed +20 for 12 sec.

Comment

    • I suggest you don't put skill points into this skill because at level 30 you'll have teleport.

  Recovery

Type: recovery

  • You can only use this skill every 10 minutes.
  • Level 1 MP -10; Recover 24 HP in 30 sec.
  • Level 2 MP -20; Recover 48 HP in 30 sec.
  • Level 3 MP -30; Recover 72 HP in 30 sec.

Comment

    • I suggest you max this skill only if your new to the game. Since potions cost a lot for new players.

File:Threesnails.gif Three Snails

Type: active

  • Level 1 Snail Shell -1, MP -10; Damage 10
  • Level 2 Blue Snail Shell -1, MP -15; Damage 25
  • Level 3 Red Snail Shell -1, MP -20; Damage 40

Comment

    • You should use this skill since you'll be hitting 1-5 damage on almost everything at level 1-7. However, if it's difficult for you to kill red snails, leave it at level 1 or 2.

Magician Skills

  Improving MP Recovery (Magician)

Type: passive

  • Level 1 Constant additional recovery of MP
  • Level 16 Constant additional recovery of MP

Comment

    • Very useful when you're at higher levels. You'll be gaining around 200MP every 10 seconds at level 70.

  Improving Max MP Increase

Type: passive

  • Level 1 If MaxMP Level's up, 2, if AP is applied, add 1 more
  • Level 5 If MaxMP Level's up, 10, if AP is applied, add 5 more
  • Level 10 If MaxMP Level's up, 20, if AP is applied, add 10 more

Comment

    • This should be the first skill you max.

  Magic Guard

Type: supportive

  • Level 1 MP -6; Replace 11% of HP damage as MP for 111 seconds.
  • Level 10 MP -8; Replace 42% of HP damage as MP for 330 seconds.
  • Level 20 MP -12; Replace 80% of HP damage as MP for 600 seconds.

Comment

    • This skill is very useful when your fighting monsters that do damage more than the amount of HP you have.

  Magic Armor

Type: supportive

  • Level 1 MP -8; Weapon Def. +2 for 54 seconds.
  • Level 10 MP -10; Weapon Def. +20 for 200 seconds.
  • Level 20 MP -16; Weapon Def. +40 for 400 seconds.

Comment

    • Magic Armor isn't worth your Skill Points. Invincible (a 2nd job skill for Clerics) is much more effective.

  Energy Bolt

Type: active

  • Level 1 MP -6; Basic attack 20, mastery 15%
  • Level 10 MP -9; Basic attack 35, mastery 35%
  • Level 20 MP -14; Basic attack 55, mastery 60%

Comment

    • After job advancement, use your 1 Skill Point on this skill.

  Magic Claw

Type: active

  • Level 1 MP -10; Basic attack 11 x 2 Hit, mastery 15%
  • Level 10 MP -13; Basic attack 23 x 2 Hit, mastery 35%
  • Level 20 MP -20; Basic attack 40 x 2 Hit, mastery 60%

Comment

    • You should max this skill since as a Cleric you're gonna be using it A LOT.

Magician Build

20 Magic gaurd (Maxed)

1 Energy bolt

Cleric Skills

  MP Eater

Type: passive

  • Level 1 For every attack, 11% success rate, absorb 21% of the enemy's MaxMP
  • Level 10 For every attack, 20% success rate, absorb 30% of the enemy's MaxMP
  • Level 20 For every attack, 30% success rate, absorb 40% of the enemy's MaxMP

Comment

    • This is a very important skill. If you max this skill, you'll save 'A LOT of mesos.

Note from uzamaki2101: MP eater is ok, but it doesn't work half the time when maxed and you'll only get a portion of the enemys MP if he even has MP. So it isn't as great as some people think it is.
Note from DivineHealer: It's a worth while skill when you use Heal on zombies, etc. because you are hitting multiple things so you have more chance to get MP.

  Teleport

Type: supportive

  • Level 1 MP -60; Teleport, with 130 in distance
  • Level 10 MP -33; Teleport, with 130 in distance
  • Level 20 MP -13; Teleport, with 150 in distance

Comment

    • This a very useful skill. It's faster than a hermit with maxed flash jump. (Even at level 1 teleport) A must-max unless you want to spend insane amounts of money (60 MP for just one teleport?)
    • Some Party/Guild quests require a minimum level for this to complete the quests. For example the GUILD quest requires this to be MAXED.

  Heal

Type: active/recovery

  • Level 1 MP -12; Recovery rate 10%
  • Level 16 MP -24; Recovery rate 160%
  • Level 30 MP -24; Recovery rate 300%

Comment

    • This skill is always maxed no matter what. Theres not point in becoming a cleric without having this skill. The name says it all.

  Bless

Type: supportive

  • Level 1 MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
  • Level 10 MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
  • Level 20 MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

Comment

    • This is what all the warriors want. They don't want the weapon and magic defense. What they want is the accuracy, which is really important to warriors since their damage is really unstable.

  Invincible

Type: supportive

  • Level 1 MP -15; Weapon damage -11% for 15 seconds
  • Level 10 MP -15; Weapon damage -20% for 150 seconds
  • Level 20 MP -30; Weapon damage -30% for 300 seconds

Comment

    • Really important skills -30% Weapon Damage is a lot. It will help when you survive weapon damage from higher leveled monsters without (or with) Magic Guard.

  Holy Arrow

Type: active

  • Level 1 MP -12; Basic attack 22, mastery 15%
  • Level 16 MP -24; Basic attack 52, mastery 40%
  • Level 30 MP -24; Basic attack 80, mastery 60%

Comment

    • Tempting, but it's useless once you reach 3rd job. Most experienced Maplers recommend that it NOT be maxed, and that if you really want to max it, leave out MP eater. Your magic claw does equal (if not more) damage except on evil/undead monsters (given that your SP builds are proper)

Cleric Builds

  • 20 Teleport Maxed
  • 11 Holy Arrow

Priest Skills

Note From a Player: Summon Dragon should actually be maxed sooner or later for party clerics, as it is invaluable in boss fights.

Priest Build

This is the Priest build that I recommend. It might be a little weird at first but i still recommend it since 1 shining ray will make you level faster when your training at Z4. You max Holy Symbol first for the extra exp lets face it Party priests level faster and solo ones don't.

70 - 1 Shining Ray
71 - 3 Dispel
72 - 1 Mystic Door, 1 elemental resistance, 1 Holy Symbol
73 - 3 Holy Symbol
74 - 3 Holy Symbol
75 - 3 Holy Symbol
76 - 3 Holy Symbol
77 - 3 Holy Symbol
78 - 3 Holy Symbol
79 - 3 Holy Symbol
80 - 3 Holy Symbol
81 - 3 Holy Symbol
82 - 2 Holy Symbol (Maxed!) 1 Shining Ray
83 - 3 Shining Ray
84 - 3 Shining Ray
85 - 3 Shining Ray
86 - 3 Shining Ray
87 - 3 Shining Ray
88 - 3 Shining Ray
89 - 3 Shining Ray
90 - 3 Shining Ray
91 - 3 Shining Ray
92 - 1 Shining Ray (Maxed!) 2 Elemental Resistance
93 - 3 Elemental Resistance
94 - 3 Elemental Resistance
95 - 3 Elemental Resistance
96 - 3 Elemental Resistance
97 - 3 Elemental Resistance
98 - 2 Elemental Resistance (Maxed!), 1 Dispel
99 - 3 Dispel
100 - 3 Dispel
101 - 3 Dispel
102 - 3 Dispel
103 - 3 Dispel
104 - 1 Dispel (Maxed!), 2 Summon Dragon
105 - 3 Summon Dragon
106 - 3 Summon Dragon
107 - 3 Summon Dragon
108 - 3 Summon Dragon
109 - 3 Summon Dragon
110 - 3 Summon Dragon
111 - 3 Summon Dragon
112 - 3 Summon Dragon
113 - 3 Summon Dragon
114 - 1 Summon Dragon (maxed), 2 Mystic door
115 - 3 Mystic Door
116 - 3 Mystic Door
117 - 3 Mystic Door
118 - 3 Mystic Door
119 - 3 Mystic Door
120 - 2 Mystic Door (Maxed!), 1 Doom

Conclusion:

  • Lvl 30 Shining Ray
  • Lvl 30 Holy Symbol
  • Lvl 20 Elemental Resistance
  • Lvl 30 Summon Dragon
  • Lvl 1 Doom
  • Lvl 20 Mystic Door
  • Lvl 20 Dispel

Where to train

Level 1 - 8
Stay in ur Ass

Info

I think this guide is done. If you think it isn't then tell me and I'll add the things you want me to add. Please don't make any major changes to this guide, although you are allowed to change spelling and grammar, because my spelling and grammar is really bad. Please also if you're gonna make a note, please put: "Note from player:..." and write what you're gonna put.

I'd also like to thank.

Mowanwan- For telling me i need a AP guide.
DDarkDemon - For telling where level 70's and 80's should train.
And everyone else that helped me with spelling and grammar.

Thank you.--Dominican2456 11:40, 1 March 2007 (CST)