Guide to a Non-Funded Claw Rogue
This guide is for people who's first character will be an assassin. It will help with making money and training fast.
Starting Off
Beginning Stats and Equipment
When you create your character your stats will be there and below it is a dice. You can roll it as much times as need, so roll until you have 4 STR and 4 INT. You can have 5 in one of those, but I caution you that it may be the difference of maybe 50 damage later on. Your LUK and DEX can be anything as long as it is not 4. The best top armor is the white undershirt. It provides 1 more defense. For a weapon, use the wooden club. The damage is more unstable than a sword, but can hit one more damage than a sword. The axe just sucks. When you are hitting so low, it doesn't matter.
Your stats should be put into DEX until it is at 25, and then the rest into LUK. Why DEX? Because it increases your damage (very slightly ><), and because you need 25 DEX to change into a rogue. Don't put any into STR to hit higher or HP to increase your health; many beginners do this and have to restart their characters. Also, dont put and into INT or MP, although I don't see why you would in the first place.
Stats
Stats should be put in like this, considering you rolled a 4/4 (INT/STR),
Level 5: 25 DEX, 12 LUK
Level 10: 25 DEX, 37 LUK
Level 15: 35 DEX, 52 LUK
From Victor:
Once you're a rogue,do this build:
Level 11:+5 Luk
Level 12:+5 Luk
Level 13:+5 Luk
Level 14:+5 Dex
Level 15:+5 Dex
Continue this build for every 5 levels assuming if your unfunded/dexless theif.
Training
Monsters you should train on before you change classes are green Snails, Blue Snails, and Shrooms. Nothing else is worth killing, except a few Orange Mushrooms for the ten Orange Mushroom caps you need for Biggs' quest, which gives either a Razor or a Fruits Knife. However, Orange Mushrooms may be too tough for you to take on.