Gunslinger Guide
Introduction
Due to the many attempts at making a Gunslinger guide, and most of them providing incorrect info, I am going to take matters into my own hands and create my own Gunslinger guide. I hope this helps the Gunslingers who have been misleaded by other guides. Also, this is NOT THE BEST guide ever in history. There have been more, supposedly in the Sleepywood forums, BasilMarket, and many other gaming websites. I just hope this guide will be ONE of the best guides.
The Gunslinger
The gunslingers are a gun-carrying class of pirates that have a lot of accuracy and deal stable damage. They shoot different varieties of bullets and are able to attack while jumping. With a bunch of elemental attacks and fast attacks to support them, the gunslinger is a job that stands out amongst other ranged-jobs.
Pros:
- Incredible attack speed
- Acquires elemental attacks
- Wings allows you to get on platforms other people can't get on
- Ability to summon an Octopus and also Gaviota
- Acquires Hypnotize, which allows you to make monsters attack other monsters
- Gets a battleship at 4th job
- Ability to stun monsters at 2nd job and also burn and freeze at 3rd job
- Can attack up close
Cons:
- Gun Booster is useless, seeing as you already attack so fast
- Really expensive
- Recoil Shot can back you up against monsters and possibly bosses
- Low damage (fast attacks make up for the low damage)
- Grenade is a horrible skill (in MANY people's opinions)
- Brawlers do more damage than Gunslingers (per attack, but Brawler's attack rate is horrible, so Gunslingers still beat Brawlers)
AP Build
As a Gunslinger, you have 2 choices of AP Builds (that I recommend). DON'T EVER PUT AP INTO INT!
Normal STR Build
For this build, STR will be same as your level and rest into DEX.
Example: A level 31 Gunslinger should have 31 STR and everything else in DEX.
STRless Build
For this build, STR will always be at 4.
Example: A level 31 Gunslinger should have 4 STR and everything else in DEX.
Note: Is it recommended to put anything into LUK? LUK increases your avoidibility and decreases the amount of EXP you lose when you die. Is it recommended for a Gunslinger to put anything in LUK? It depends on your playstyle. If you like to see the monsters miss when they attack you, then go ahead, put AP into LUK. But it is not recommended as it MAY be a waste of AP.
Note: Which is better, STRless or Normal STR? If I were to recommend one, I would recommend Normal STR, seeing as STRless is for players with at least 150,000,000 mesos.
Skills
The Gunslinger is a unique class, with many elemental attacks and fast attack rate to support them. With many interesting skills, this class may be incredibly fun for some players.
Bolded skill in SP build means the skill should now be maxed
Beginner
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Three Snails | Hurls snail shells to attack monsters from long distance. | Active | 3 | x | - | |
Recovery | Enables the user to recover HP constantly for 30 sec. | Supportive | 3 | x | - | |
Nimble Feet | Enables the character to move around quickly for a short amount of time. | Supportive | 3 | x | - | |
Blessing of the Fairy | Skill Point will increase by 1 when the related character reaches above Lv.10. | Supportive | 20 | x | - | |
Empress's Blessing | Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied. | Supportive | 30 | x | - | |
Link Manager | Allows you to manage your Link Skills, either by sharing with other characters on your account, or by choosing which skills to use on this character. | Supportive | 1 | x | Must reach level 10. | |
Echo of Hero | Increase weapon attack and magic attack on all players around. | Supportive | 1 | x | Must be a level 200. | |
Maple Return | Return to Maple Island. | Supportive | 1 | x | Must reach 2nd Job. | |
Will of the Alliance | Strong force is released according to the Willpower of the Alliance. | Passive | 1 | x | Complete The Birth of an Alliance. |
Three Snails SP Build
Recommended
Note: You may also switch Recovery and Three Snails so you max Three Snails first.
Level 1: You do not recieve a point
Level 2: +1 Recovery (1)
Level 3: +1 Recovery (2)
Level 4 +1 Recovery (MAX) (3)
Level 5: +1 Three Snails (1)
Level 6: +1 Three Snails (2)
Level 7: +1 Three Snails (MAX) (3)
Level 8: You do not recieve a point
Level 9: You do not recieve a point
Level 10: You do not recieve a point
End Result
Three Snails - 3/3 (MAXED)
Nimble Feet - 0/3
Recovery - 3/3 (MAXED)
Why no Nimble Feet? Simple, you get Dash which quickly replaces Nimble Feet.
Nimble Feet SP Build
For Funded Beginners
Level 1: You do not recieve a point
Level 2: +1 Nimble Feet (1)
Level 3: +1 Nimble Feet (2)
Level 4 +1 Nimble Feet (MAX) (3)
Level 5: +1 Three Snails (1)
Level 6: +1 Three Snails (2)
Level 7: +1 Three Snails (MAX) (3)
Level 8: You do not recieve a point
Level 9: You do not recieve a point
Level 10: You do not recieve a point
End Result
Three Snails - 3/3 (MAXED)
Nimble Feet - 3/3 (MAXED)
Recovery - 0/3
Why does it say "For Funded Beginners"? Since you put nothing in Recovery, you'll die more often. Therefore, some HP Potions are needed to stay alive w/o Recovery.
Pirate
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Bullet Time | Permanently increases Accuracy, Max Movement Speed, and Jump. | Passive | 10 | x | - | |
Shadow Heart | Increases your Critical Rate and minimum Critical Damage. | Passive | 10 | x | - | |
Somersault Kick | A devastating kick that accompanies a backward somersault. Attacks all enemies in the vicinity. | Active | 20 | x | - | |
Double Shot | Fires two consecutive shots at the enemy. | Active | 20 | x | - | |
Dash | Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. Use Corkscrew Blow or Triple Fire during the dash for additional damage. | Active | 5 | x | - | |
Octopush | Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. | Active | 5 | x | - |
Double Shot SP Build
Recommended
Level 10: +1 Double Shot (1)
Level 11: +3 Double Shot (4)
Level 12: +3 Double Shot (7)
Level 13: +3 Double Shot (10)
Level 14: +3 Double Shot (13)
Level 15: +3 Double Shot (16)
Level 16: +3 Double Shot (19)
Level 17: +1 Double Shot (MAX) (20), +2 Dash (2)
Level 18: +3 Dash (5)
Level 19: +3 Dash (8)
Level 20: +2 Dash (MAX) (10), +1 Somersault Kick (1)
Level 21: +3 Somersault Kick (4)
Level 22: +3 Somersault Kick (7)
Level 23: +3 Somersault Kick (10)
Level 24: +3 Somesault Kick (13)
Level 25: +3 Somersault Kick (16)
Level 26: +3 Somersault Kick (19)
Level 27: +1 Somersault Kick (MAX) (20), +2 Bullet Time (2)
Level 28: +3 Bullet Time (5)
Level 29: +3 Bullet Time (8)
Level 30: +3 Bullet Time (11)
End Result
Double Shot - 20/20 (MAXED)
Somersault Kick - 20/20 (MAXED)
Dash - 10/10 (MAXED)
Bullet Time - 11/20
Why not max Bullet Time? Bullet Time is USUALLY put into for the Accuracy, but seeing as Gunslingers has DEX as their primary stat, the extra Accuracy is not needed. But if you were a Brawler, you would max that.
Why max Dash if it pushes you into enemies? Let's see, your attacking from ranged. So if you accidentally initiate Dash, you would move CLOSER to the enemy and not TOUCH the enemy. Use common sense, people.
Somersault Kick Build
For People Who Want To Mob
Working on Guide
Training Spots
Level 1 - 10: The Maple Island Quests
Level 10 - 20: Pirate Job Quests
Level 21 - 30: Kerning City PQ
Level 25 - 30: Subway PQ
Level 25 - 40: Astaroth Quests
Level 30 - 33: Mushking Quests
Level 34 - 40: Monster Carnival
Level 40 - 50: Monster Carnival, Nett's Pyramid
Level 50 - ?: Working on Guide
Note: As you can see, I usually put 1 or 2 options. Why's that? Well, I recommend PQing and Questing to level over training on monsters. If you want to hunt monsters, look for a different guide then.
Notes
Version 1 - Created the guide