Magician (Guide)

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Introduction

Hello and welcome to MapleTip. This is where you will find what you need on a Magician and I hope you find what your looking for.This has most of the info for what you need and skills that mages have.We list most of the posibilities to make your mage stand up on top.


Why Choose a Mage?

Magicians are a versatile class with many pros and cons:

Pros:

1.Very high damage at lower levels.

2.Very high MP.

3.Ranged attacks

4.Many support skills.

5.Decent accuracy.

6.Equipment Cost Less.

7.May Use MP to Replace HP.

Cons:

1.Training may be tedious if you are a pure mage.

2.Very low HP.

3.Can't jump and attack at the same time.

4.Weak Defense.

5.MP Potions cost you your money.

Getting Started

Assuming you have used the Main Page/Registration and Beginning guide you now have Maplestory working and an account to start a mage. If you have not read that guide, please go back and read it.

Creating Your Character

Create a new character and name it and change whatever you like, but make sure Str and Dex are 4 and 4 or 4 and 5.A Magician needs luk to wear equipment and int to strengthen his magic. A wooden club has lower minimum damage and higher maximum but a sword is very stable in damage range, so it is advised to stick with a sword. You should now be at the character login screen. Double click on your new mage.

Training Your Beginner

Now that you have created your character you can start exploring Maple Island. Do the first mini quests along the way to Amherst and Southperry and be sure to talk to Roger to obtain 1 Rogers Apple. 'Make sure you do Pio's quest and talk to him again after to obtain a chair, because you'll need it for a while.'

Train until level eight on either Maple Island on green and blue snails. Don't waste your time on red snails; they aren't worth the effort.

Tip: Do the "Maria's Letter" quest; you will receive a nice headband to boost your defence. Don't bother to do Mias quest or Biggs because you will have the hardest time killing Orange Mushrooms, unless you have a lot of patience.

Distributing Ability Points

Every time you level up, you gain five ability points. These can be used to improve either INT, STR, DEX, LUK, HP, or MP. As a magician you only need LUK and INT. When you level up you should go to your Character Stats and tweak your stats so that your LUK = level +3 and dump the rest of the ap into int.

Example:Let's say you have 9 LUK and 7 INT at level 1:

  • Level 2: 9 LUK, 12 INT
  • Level 3: 9 LUK, 17 INT
  • Level 4: 9 LUK, 22 INT
  • Level 5: 9 LUK, 27 INT
  • Level 6: 9 LUK, 32 INT
  • Level 7: 10 LUK, 36 INT

and so on, putting 1 AP into LUK every level and the remaining 4 AP into INT.

Tip: Never add any AP to any of the following stats: STR, DEX.Also Don't put it into HP or MP becuase you already gain more every time you level so there is no point.

Becoming a Magician

Now you are almost ready to become a magician. Just follow these steps:

The First Job Advancement

When you are Level 8, go to Southperry and find a person standing by a boat.Talk to him and go to Victoria Island for a 150 fee.

Take the taxi in Lith Harbor(on the far left side, it is a ticket booth) and go to Ellinia.

Go all the way up in Ellinia and enter the Library where Grendal the Old will be.Talk to him and he will give you 1 SP(Skill Point) and give you more MP and HP.

Congratulations, you are now a magician! Open the skill window ("k" on default keyset) and spend your first SP! (To know what to spend it on go to the SP Destribution Page).

If You Can Afford a wand I Suggest that you go on and buy one.

Off To A Start

You Are Now Free To Do What You Wish, But This Guide Will Lead You Through And Give You Tips On Where To Train And A Little More About Your Mage.

Magician Skills

You gain 3 SP every time you level up. These can be used to strengthen the many Skills you have. Here is a list of all the Magician Skills and their pictures:

Improving MP RecoveryImproving Max MP Increase

Description: When this skill is maxed, every time you level, you will gain 50% more MP than you usually do.

Importance: This is very important. Mages need as much MP as possible.

Improving Max MP Increase Improving MP Recovery

Description: Recover more MP every 10 seconds

Importance: Unlike warriors, Mages need to max their recovery skill. This helps balance out MP usage when fighting. MP Recovery is also affected by Level and INT.


Magic Claw Magic Claw

Description: Attack twice with magic. When maxed, this does 40 base damage twice and uses 20 MP.

Importance: This is much better than bolt, since it goes through obstacles. It is more stable, but has less of a chance of doing higher damage than bolt at first.

Magic Guard Magic Guard

Description: Channel some damage taken to your MP. When maxed, this channels 80% of damage taken to MP for 10 minutes.

Importance: At high levels, some monsters will do more damage than you have HP. This helps to make sure you won't die in one hit.

Warning: Do not use on things that take off less than 40% of your hp or you will waste mp and, therefore, mesos.

Energy Bolt Energy Bolt

Description: Shoot a ball of magic at an enemy. 70 base damage when maxed. -14 MP

Importance: Just add one point to energy bolt to activate magic claw. This is unstable and does not go through obstacles.

Magic Armor Magic Armor

Description: Blow magic into your armor to improve your defence. Unmaxable without messing up your skills. (takes some magic guard to open it up) +40 defence for 3 minutes. -16 mp

Importance: This is decent at low level monsters, but when you fight stronger monsters, 40 defence is nothing.

Skill Distribution Chart

Here is a chart to help you decide where to put skill points:

Level 8: 1 Bolt

Level 9: 3 Recovery

Level 10: 2 Recovery, 1 Increase

Level 11: 3 Increase

Level 12: 3 Increase

Level 13: 3 Increase (Maxed!)

Level 14: 3 Recovery

Level 15: 3 Recovery

Level 16: 3 Claw

Level 17: 3 Claw

Level 18: 3 Claw

Level 19: 2 Recovery, 1 Claw

Level 20: 3 Recovery (Maxed!)

Level 21: 3 Claw

Level 22: 3 Claw

Level 23: 3 Claw

Level 24: 1 Claw(Maxed!), 2 Guard

Level 25: 3 Guard

Level 26: 3 Guard

Level 27: 3 Guard

Level 28: 3 Guard

Level 29: 3 Guard

Level 30: 3 Guard (Maxed!)


Another way is the "hell" build, which is stronger, but the training will be more tedious.

8: 1 Recovery

9: 3 Recovery

10: 1 Recovery 2 Increase

11: 3 Increase

12: 3 Increase

13: 2 Increase (MAX) 1 Recovery

14: 3 Recovery

15: 3 Recovery

16: 3 Recovery

17: 1 Recovery (MAX) 1 Bolt 1 Claw

18: 3 Claw

19: 3 Claw

20: 3 Claw

21: 3 Save

22: 3 Save

23: 9 Claw

24: 1 Claw (MAX) 2 Guard

25: 3 Guard

26: 3 Guard

27: 3 Guard

28: 3 Guard

29: 3 Guard

30: 3 Guard (MAX)

This build is slow, hence the name "hell", but will give you the max MP possible, and faster MP recovery at a lower level.

Training

Training is one of the few ways to gain Experience (EXP) other than PQing and doing Quests. There are two ways of training:

Normal Leveling

This type of training is very effective for Magicians, since they recover MP very quickly. To level this way, buy very few potions and only use them when you are about to die. When you run out of MP, stand in a safe spot and *do something else while your MP recovers*. This method is slower than Power Leveling, but saves mesos.

  • I personally read forums, listen to music, and read during this time. If this is not your thing, this training could be alot more boring.*

Power Leveling

This type of training is very expensive, usually costing more than you earn from the monsters you hunt. Basically, what you do is buy around 50-100 MP potions and 25-50 HP potions. Fight the monsters you are training on, without resting for too long to regain MP. Everytime you see your mp is going down a lot, use a few of the MP potions you have. Even with this method, you should rest every once in a while.

Potion Use

When you power level, you will need potions powerful enough to recover most of your MP or HP. Put your mouse over the image of the potion to see at what HP or MP you should use it.

Mp:1-10002000-30003000-4000

Hp:1-300300-700700-1100

Training Spots

As a magician you can train in many different places. Here are some recommendations from my experience

Level 1-8

Blue and Green Snails Green Snail Blue Snail

At this point you may be tempted to add points into STR. DON'T!!! You'll be sorry in 20 Levels when you barely do any damage.


Level 8-15 Snails on the Bottom of Henesys Hunting Ground I Slime Around these levels, ribbon pigs and iron hogs at Pig Beach can kill you very quickly. Avoid training there. If you find a good orange mushroom spawn, train at those when you begin to kill them easily.

Level 15-21

Train at Pig Beach. Go to the Split Road between Kerning City, Henesys, and Lith Harbor. Find a field of yellow flowers and press up. As said before, you might have trouble with potions at Pig Beach. Train at Orange Mushrooms if you are having trouble. If you are dying in Pig Beach and don't feel like climbing to the portal, just enter and exit the Cash Shop to be teleported to the entrance.Another slower possibility is Axe stumps,but you might not want to until a little later(18)due to the heavy hitting. Pig Ribbon Pig
Avoid: Iron Pigs


Level 21-30

Kerning City Party Quest/Green and Horny Mushrooms. Go 3 screens left from the portal at the bottom of Ellinia and go to the tree dungeon directly below the portal. Green Mushroom Horned Mushroom

No matter what anyone tells you, DO NOT TRAIN AT WILD BOARS! These are never the best training available for mages. First of all, they do tons of damage. Second, at these levels you will 2-3 hit them. That's as much as zombie mushrooms, which do less damage. At levels 32-40 you should mass attack zombies if you are a cleric, for more EXP than wild boars. And Wizards should be at their respective monsters in the Gardens of Three Colours.

Level 30-35

Horny Mushrooms and Zombie Mushrooms. These are best found a couple of screens to the right of Sleepywood. You can also try Evil Eyes if you 2 hit them, since they give better EXP. Bring lots of pots.

Level 35-40

Fire Wizard - Once your Fire Arrow is level 15, Jr. Grupins are very good for EXP, mesos, and drops. These are fire mage heaven, but lately Assassins and Bandits have been taking over. Alternatives are ratz, brown teddies, or pink teddies in Ludibrium.

Ice Wizard - Once your Ice Strike is around level 20, you can try Jr. Cellions or Jr. Lioners. You can also go to fire boars for good mesos, but I do not recommend them unless you can always one hit kill them.

Cleric - Wild Boars or anything in the Gardens of Three Colours in Orbis. Clerics can also continue with Zombie Mushrooms and Horny Mushrooms.

Lightning Wizard - Once your lightning can do ~300 damage, you might want to try out evil eyes because of their great mob spawn. You can also try teddies or ratz in Ludibrium, who also mob spawn.

Level 40-50

Fire Wizard - At level 40-43, stay at Jr. Grupins, go to Jr. Wraiths in Subway B2, or try out different monsters you can one hit kill in Ludibrium. Ticks are a nice Jr. Grupin alternative, once you can always one hit kill them because of their decent spawn and 65 EXP.

Ice Wizard - Keep to what you trained during levels 35-40, and maybe experiment with chronos once you can one hit kill them.

Cleric - Now that your Heal can do decent damage, you should be training at Jr. Wraiths. Once you can always hit Zombie Lupins, try the Zombie Lupin Tree or try any of the two weaker varieties of chronos in Ludibrium. At around 40-44 zombie lupins will waste MP. You might want to complete the B2 Kerning City Jump Quest to get a really nice Jr. Wraith Spawn.

Lightning Wizard - Now you have reached the golden levels of Lightning Wizards. With Meditation, you will see that you can gain very fast EXP at Lorangs and cover potion costs with lots of drops. Try going to Lorang Lorang Lorang.


Level 50-60

Fire Wizard - At the earlier levels, train at Jr. Yetis, then around 55, give or take, you can go on to grupins. Avoid their magic attack. They are good once you can two hit kill them, so synthesizing a Thorns in Ludibrium with a stimulator is recommended. Grupins have very high MP, therefore maxed MP Eater is recommended.

Ice Wizard - You should try red drakes if you feel you can handle their magic attack and have maxed Meditation. You will be here for quite a while, so try to mix training here with monsters in Ludibrium so you won't get bored easily.

Cleric - Coolie zombies all the way! If you are having kill-stealing (KSing) trouble at zombies, try Wraiths though it may be packed with other clerics and sometimes hackers. Master Chronos are good too.

Lightning Wizard - You still can't fight vikings or buffons with lightning, so you might want to try Hot Sands for umtis, clangs, and lorangs.

Level 60-70

Fire Wizard - Fight Grupin, Jr. Yetis, Yetis, Pepes, and basically anything fire can kill in 2-3 hits.

Ice Wizard - Red Drakes or try partying at taurospears.

Cleric - Coolie Zombies. This is when you really start training on them. But since Zombies are packed with other characters, you can just try Soul Teddies, later Master Soul Teddies, Klocks, Klocks], and Dark Klocks

Lightning Wizard - Hot Sands. This map is full of Umtis, Clangs, and Lorangs.

Level 70-80

If you are at these Levels, I doubt you need help knowing where to train. But... well, it's pretty much the same as before...

Fire Wizard - Try Death Teddies. You could probably also stick to wherever you trained before.

Ice Wizard - Red Drakes are probably still good. At around level 75, you may want to go to Death Teddies when your Ice Strike is stronger.

Cleric - You probably wanna stick to Coolies, but you can also party with a higher leveled warrior and go deep into Ludi.

Lightning Wizard - Stick to Hot Sands for a little bit, then you can just go wherever you want.

Level 80-100

You can probably go pretty much anywhere you want from here on. You don't need help finding a training spot anymore.

F.A.Q.

Here you will find answers to all your mage questions. Please read this before you spam Evade's Magician question topic:
(Coming soon to a wiki near you)

Conclusion

Thank you for reading my guide. I hope it was helpful for you. The Second Class Wizard guide is yet to be added. Again, thanks for reading!

See Also

Disclaimer

--Danelkayam 20:06, 23 December 2005 (CET) Please do not post your name or signature, this is a wiki not a forum. Only the original maker of the page should put his signature at the bottom. Please keep to the format I set in other sections when making new ones. Note:If you post: stupid, misspelt, or chatspeak comments, THEY WILL BE REMOVED!!! If you plagiarize the guide, I am removing the whole thing. For now, all 2nd and 3rd Job parts should not be added, I will make a proper skill description area. Then you can all post your distribution charts.

If this is posted anywhere else but on MapleTip or Ludibrius, you will have the law to deal with.