Priest
This guide covers the Priest job class and contains strategies for levels 70-120
Priest Skills
- Main article: Category:Priest Skills
Elemental Resistance
This skill adds extra protection against all Elemental Attacks. Some say its like having a second 'Invincible' for a Priest. Elemental Resistance is as important as putting 1 SP into Teleport or MP Eater early on. If you put it in early, you get a 12% immunity to Elemental Attacks, which is very, very useful. Put 1 SP into this early, and then max it later.
http://img398.imageshack.us/img398/2832/elementalresistance2wz.jpg
Dispel
This skill nullifies all negative statuses that may affect your party, such as Poison, Darkness, Weakness, etc. It does, however, have a success factor. The more SP you put into this skill, the higher the success rate will become. You will need to already have three points in dispel as a pre-requisite to other spells, such as Holy Symbol and Mystic Door. Place 3 SP into this early, and then depending on your build, you may wish to max it later.
http://img398.imageshack.us/img398/152/dispel5zb.jpg
Mystic Door
This skill is very useful to every class. The reason why I say that is because Mystic Door allows you to create a Magic Door that transports you to the nearest town. Well I bet you're saying, "That's pointless; I can just use a return scroll." But, Mystic Door also allows you to come back to where you were training, saving time. This spell does however require a Magic Rock, which cost 5,000 mesos each and are occasionally dropped by monsters. So don't use this all the time.
http://img399.imageshack.us/img399/9876/md13dx.jpg <---------> http://img399.imageshack.us/img399/4540/md24rx.jpg
Holy Symbol
For all those who have heard of this skill as a young magician and wanted to become a Cleric due to this, this skill is very useful as this raises all exp from party to 150% which is normally 100%, this skill is extremely useful and would cut your training time by a 1/3 of your training time. If your are a Party Cleric max this move as soon as possible.
Note: This only gives 100% effect in a party with more than 2 members.
http://img398.imageshack.us/img398/3958/holysymbol3mr.jpg
Shining Ray
A solo Priest's main move. This attack has a base damage of 105 at mastery, which is Holy Arrow's max damage to unholy monsters. This is also a mob attack, (attacks up to 5 monsters at once) so Priests love to get it. Shining Ray is quite powerful, but it is also very slow. It is also useful in parties for attack.
http://img526.imageshack.us/img526/2872/sr26nz.jpg http://img526.imageshack.us/img526/6617/sr19gx.jpg
Doom
Yes, you can turn enemies into Blue Snails now. Sounds fun, doesn't it? This spell does cost a Summoning Rock (Magic Rock in MapleGlobal), so use this skill wisely. Doom is mostly used on big monsters, such as Taurospears or Lycanthropes. This spell makes monsters an easy target and nullifies their attack completely. However they do still have the same Defense and Health, and only lasts a certain period of time.
Summon Dragon
This is another skill that requires a Summoning Rock (Magic rock in MapleGlobal). Summon Dragon summons an allied dragon to attack for you. This skill is actually useful for both party and solo Clerics, because when you Heal, the dragon attacks the enemy nearest to you. Max this after you get your recommended skills out of the way.
http://img153.imageshack.us/img153/9621/maple00017rm.jpg
Note: It is suggested that the skill builds within the following sections be moved.
Skill Guide
- Main article: Category:Magician Skill Guides
Party Priest
Party Priest's now have the advantage of gaining experience faster than solo Priests, where in 2nd job, solo Priests gained experience faster. This is the trade off. Max holy symbol as soon as possible There is a debate on what to max after that, but I recommend Elemental Resistance because 50% against all attributes is very helpful, and will keep you alive (which is what your party wants). Don't bother with Shining Ray until the end, as you're going to always be in a party now that you have Holy Symbol.
http://img525.imageshack.us/img525/4438/partypriest1zr.jpg
Solo Priest
So you probably leveled faster in the second job, but the third job will become harder for you. You could cheat and go into parties once in a while, but you won't be as popular as a Party Cleric. Max Shining Ray, then Holy Symbol, Doom and Summon thereafter. Solo Priests usually level fastest from 75-85, but a Party Priest will still outshine them in terms of experience.
http://img526.imageshack.us/img526/9541/sr35cv.jpg
Diverse Priest
My build again, if you followed it, or if you have a Cleric's party stats at the end of being a Cleric. You can take this alternate route. It is however different from a party priests stats. This build is also for people who do alot of both partying and soloing.
I chose this build because Mystic Door needs more time for potion runs, and dispel needs more success rate and range. I believe that this is the best build for a Cleric.
Priest Training Guide
Note that this does not include monsters from JMS, or KMS. Only monsters from MapleGlobal and MapleSEA are listed below.
Levels 70-77
Levels 77-83
Levels 77-100 (General)
Join parties and take on stronger monsters. Monsters may vary due to updates and new areas with new monsters being implemented into the game.
Videos
Below are a few videos that may inspire you to follow the path of the priest, as well as showcasing some of the abilities of the Priest being put to use.
Author's Note
It took forever to write this by HAND, and I praise you if you even look at this guide. I hope that you've found what you were looking for. Please, if you have any questions, contact me in-game. My IGN is Sunmage.
Happy Mapling!!!
Copyright 2005, Sunmage
Transcribed to the MapleWiki by AeroSigma
(That's him)--->http://img224.imageshack.us/img224/1040/ewnj234copy8ja.jpg