Knights of Cygnus: Striker Guide (Lv.30~70): Difference between revisions
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== Skill Build == | == Skill Build == | ||
There are 3 major build in 2nd Striker job, and it can significantly affect 3rd job, so choose carefully. | There are 3 major build in 2nd Striker job, and it can significantly affect 3rd job, so choose carefully. To master Wind Booster that you can acquire in 3rd job, you need to master Knuckle Booster first. If you decide not to put skill points on Booster, then you need to do that in 3rd job. | ||
1. Booster in 3rd Job | 1. Booster in 3rd Job | ||
30~33: Improve MAX HP + 3 (Mastered) | |||
34~39: Knuckle Mastery + 3 (18) | |||
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1) | |||
41~46: Screw Punch + 3 (19) | |||
47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2) | |||
48: Knuckle Booster + 3 (5) | |||
49~54: Energy Charge + 3 (18) | |||
55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1) | |||
56~61: Energy Buster + 3 (19) | |||
62: Energy Buster + 1 (Mastered) Lightning Charge + 2 (2) | |||
63~68: Lightning Charge + 3 (Mastered) | |||
69~70: Knuckle Booster + 3 (11) | |||
2. Screw Punch + Knuckle Booster | |||
30~33: Improve MAX HP + 3 (Mastered) | |||
34~39: Knuckle Mastery + 3 (18) | |||
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1) | |||
41~46: Screw Punch + 3 (19) | |||
47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2) | |||
48: Knuckle Booster + 3 (5) | |||
49~54: Energy Charge + 3 (18) | |||
55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1) | |||
56~58: Energy Buster + 3 (10) | |||
59: Energy Buster + 1 (11) Lightnig Charge + 2 (2) | |||
60~65: Lightning Charge + 3 (Mastered) | |||
66~70: Booster + 3 (Mastered) | |||
3. Energy Buster + Knuckle Mastery | |||
30~33: Improve MAX HP + 3 (Mastered) | |||
34~39: Knuckle Mastery + 3 (18) | |||
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1) | |||
41~43: Screw Punch + 3 (10) | |||
44: Screw Punch + 1 (11) Knuckle Booster + 2 (2) | |||
45: Knuckle Booster + 3 (5) | |||
46~51: Energy Charge + 3 (18) | |||
52: Energy Charge + 2 (Mastered) Energy Buster + 1 (1) | |||
53~58: Energy Buster + 3 (19) | |||
59: Energy Buster + 1 (Mastered) Lightnig Charge + 2 (2) | |||
60~65: Lightning Charge + 3 (Mastered) | |||
66~70: Booster + 3 (Mastered) |
Revision as of 17:56, 16 April 2009
Skills
Rushes forward and punches multiple enemies.
- Type: Active
- Prerequisite: None
- Level 1: -20 MP, 135% Damage, attacks up to 3 enemies
- Level 20: -36 MP, 420% Damage, attacks up to 3 enemies
You charge up your energy while attacking.
- Type: Passive
- Prerequisite: None
- Level 1: -0 MP, Effects last 31 seconds after bar is full, Avoidability +1, Accuracy +1, Weapon Attack +0
- Level 20: -0 MP, Effects last 50 seconds after bar is full, Avoidability +20, Accuracy +20, Weapon Attack +20
File:Energy Buster.png Energy Buster
Attacks enemy with a burst of energy.
- Type: Active
- Prerequisite: Energy Charge 1
- Level 1: -0 MP, 246% Damage, Targets 2 enemies
- Level 20: -0 MP, 360% Damage, Targets 3 enemies
Imbue the power of lightning into your weapon
- Type: Active
- Prerequisite: None
- Level 1: MP - 25 , 101% Damage , 12 seconds , 2.5% elemental bonus
- Level 20: MP - 30 , 120% Damage , 140 seconds , 50.0% elemental bonus
Increases the mastery and accuracy of knuckle weapons. This is only applied when holding a knuckle.
- Type: Passive
- Prerequisite: None
- Level 1: Mastery of Knuckle weapons 15%, Increases Accuracy +1
- Level 20: Mastery of Knuckle weapons 60%, Increases Accuracy +20
Increases the attack speed of a knuckle by one level by using HP and MP. This is only applied when holding a knuckle.
- Type: Active
- Prerequisite: Knuckle Mastery 5
- Level 1: -29 HP, -29 MP, Increases Knuckles' attack speed for 10 Seconds
- Level 20: -10 HP, -10 MP, Increases Knuckles' attack speed for 200 Seconds
Increases your Max HP by a larger amount each level.
- Type: Passive
- Prerequisite: None
- Level 1: With each level up, this skill adds 3 more Max HP, and when using AP, 2 more Max HP.
- Level 10: With each level up, this skill adds 30 more Max HP, and when using AP, 20 more Max HP.
Skill Build
There are 3 major build in 2nd Striker job, and it can significantly affect 3rd job, so choose carefully. To master Wind Booster that you can acquire in 3rd job, you need to master Knuckle Booster first. If you decide not to put skill points on Booster, then you need to do that in 3rd job.
1. Booster in 3rd Job
30~33: Improve MAX HP + 3 (Mastered)
34~39: Knuckle Mastery + 3 (18)
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)
41~46: Screw Punch + 3 (19)
47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2)
48: Knuckle Booster + 3 (5)
49~54: Energy Charge + 3 (18)
55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)
56~61: Energy Buster + 3 (19)
62: Energy Buster + 1 (Mastered) Lightning Charge + 2 (2)
63~68: Lightning Charge + 3 (Mastered)
69~70: Knuckle Booster + 3 (11)
2. Screw Punch + Knuckle Booster
30~33: Improve MAX HP + 3 (Mastered)
34~39: Knuckle Mastery + 3 (18)
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)
41~46: Screw Punch + 3 (19)
47: Screw Punch + 1 (Mastered) Knuckle Booster + 2 (2)
48: Knuckle Booster + 3 (5)
49~54: Energy Charge + 3 (18)
55: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)
56~58: Energy Buster + 3 (10)
59: Energy Buster + 1 (11) Lightnig Charge + 2 (2)
60~65: Lightning Charge + 3 (Mastered)
66~70: Booster + 3 (Mastered)
3. Energy Buster + Knuckle Mastery
30~33: Improve MAX HP + 3 (Mastered)
34~39: Knuckle Mastery + 3 (18)
40: Knuckle Mastery + 2 (Mastered) Screw Punch + 1 (1)
41~43: Screw Punch + 3 (10)
44: Screw Punch + 1 (11) Knuckle Booster + 2 (2)
45: Knuckle Booster + 3 (5)
46~51: Energy Charge + 3 (18)
52: Energy Charge + 2 (Mastered) Energy Buster + 1 (1)
53~58: Energy Buster + 3 (19)
59: Energy Buster + 1 (Mastered) Lightnig Charge + 2 (2)
60~65: Lightning Charge + 3 (Mastered)
66~70: Booster + 3 (Mastered)