Long Assassin Guide: Difference between revisions
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*REASONING![Important] | *REASONING![Important] | ||
You HAVE to max Crit first, that's a given. After that, you won't find a need for increased attacking speed unless you're making it for the second time and you're addicted. For first-time assassin's, max out Haste directly after Crit(this increases leveling time by x2 or x3!). | You HAVE to max Crit first, that's a given. After that, you won't find a need for increased attacking speed unless you're making it for the second time and you're addicted. For first-time assassin's, max out Haste directly after Crit(this increases leveling time by x2 or x3!). | ||
After Haste you'll want some extra speed, so put 9 on Booster(most people say 6 for 1 minute, but I never used it at 60 seconds because it's too short). After that I maxed claw mastery for extra stars(which = extra money). Not only that, but Claw Mastery DOES affect the minimum damage on Lucky-7(it says it doesn't, but it really does). Then you just max out the rest, like Booster then Drain(Note: by using level 10 Drain I didn't use a single white pot at Mu Lung). | After Haste you'll want some extra speed, so put 9 on Booster(most people say 6 for 1 minute, but I never used it at 60 seconds because it's too short). After that I maxed claw mastery for extra stars(which = extra money). Not only that, but Claw Mastery DOES affect the minimum damage on Lucky-7(it says it doesn't, but it really does). Then you just max out the rest, like Booster then Drain(Note: by using level 10 Drain I didn't use a single white pot at Mu Lung). Alternately, you could interchange a little bit and have 1 Endure (just to have it) and 30 Drain, so you get the full damage potential. This is not necessary, but shows a little variety rather than a standard Assassin Build. | ||
===Drain Build=== | ===Drain Build=== |
Revision as of 01:39, 1 February 2008
Why Be An Assassin?
As one of the two second job advancements for the Thief, the Assassin is one of the fastest, most dangerous jobs in the game. Of course, you start out weak, but you come out of it, bursting into your third job with huge amounts of damage and speed.
Second Job Introduction
This is where it gets fun! You've figured out the basics of the Thief, and you are now on your way of achieving what you've set out to do! The Assassin is a very fast, lethal character, so use your new powers to good! Assassins use the Claw as the main weapon. It facilitates them in long-range and fast attack. Although the training may seem tough at times, later on you will realize that it was worth it.
Job Advancement Procedure
Finally, level 30! Time to make the second job advancement! To make the second job advancement, go back to where you first got your job of Thief and talk to the Dark Lord. When you talk to him, he will give you a letter to take to his instructor.
The instructor is two maps east of Kerning City; Talk to him. Buy 50 or 60 orange potions before leaving or 30 white potions. He'll take you to the advancement area. The only way to get out is to change channel or die. Its reccomended that after this is, go after the monsters. Get 30 dark marbles, return to the thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes). Choose the Assassin and then confirm your choice. Congratulations! You are now an Assassin, and have just proceeded into your second job advancement!
Job Analysis
Being an Assassin means that you are on your way to becoming an expert with throwing stars. The skills you acquire, the armor that you wear, the money that you have in your storage are all factors which determine the advantages and disadvantages of your chosen profession. In this case, it is the Assassin. Below, is a small list of general advantages and disadvantages in your ongoing career as an Assassin.
Pros
- Very ranged attack.
- High level of avoidability.
- Great party characters.
- Strong and incredibly fast paced damage
- Fast
- The most funded character in Maplestory, due to the skill Drain
- Has critical hit. A very strong(if maxed, passive).
- By far the easiest to train(aside from Mages/Priests) from Lv15-70
Cons
- Can not battle good close quarters.
- Stars can be very expensive.
- They are the most popular class in the game
Stat Distribution
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2 times your level, and everything else goes into LUK! So at lvl 10, your dex has to have 25 AP. Continue adding the rest of your AP points into LUK until you reach level 13. Once you level to lvl 13, you can use one of the two methods below:
LUK: +5 for three levels
DEX: +5 for two levels
Or
LUK: +3 on each level
DEX: +2 on each level
Confer:
Level 30: 60 DEX, 117 LUK
Level 35: 70 DEX, 132 LUK
Level 40: 80 DEX, 147 LUK
Until level 40 your DEX should be twice your level. After that it must be your lvl+40 To maximize the amount of points invested on LUK, you can keep the DEX at an enough amount required to wear the equipment. Once you hit level 50, the amount of DEX needed by the equipment is only 90 and from now on, the DEX amount does not need to be twice your level.
Levels 30-40: LUK +3, DEX +2 per level
From level 41 onwards: LUK +4, DEX +1 per level
Confer:
Level 40: 80 DEX, 147 LUK
Level 50: 90 DEX, 187 LUK
Level 60: 100 DEX, 227 LUK
Level 70: 110 DEX, 267 LUK
Note from player....when you're level 30, and all along you have been adding 2 DEX 3 LUK,it is impossible for you LUK to be 117(should only be 94)and DEX 60(should be 65+)...please take note dear author (You should also think about pumping 1 dex per level up when you are lvl 40 and above as there is no lvl 45 armor and therefore,will increasing your LUK and damage)
Skills
Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
- Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars.
- Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
- Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.20.
Critical Throw: Enables the character to make a critical attack with throwing stars on a certain success rate.
- Level 1: 21% success rate, critical damage 113%
- Level 15: 35% success rate, critical damage 155%
- Level 30: 50% success rate, critical damage 200%
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
- Level 1: Additional recovery of HP +3, MP +1 every 29 seconds
- Level 10: Additional recovery of HP +30, MP +10 every 20 seconds
- Level 20: Additional recovery of HP +60, MP +20 every 10 seconds
Claw Booster: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
- Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec.
- Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec.
- Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
- Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec.
- Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec.
- Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.
Drain: Absorbs some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
- Level 1: MP -12; absorb 16% of damage as HP, damage 102%
- Level 15: MP -12; absorb 30% of damage as HP, damage 130%
- Level 30: MP -24; absorb 45% of damage as HP, damage 160%
Skill Point Distribution
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
Main Build
Level 30: +1 Claw Mastery
Level 31: +2 Claw Mastery, +1 Critical Throw
Level 32: +3 Critical Throw
Level 33: +3 Critical Throw
Level 34: +3 Critical Throw
Level 35: +3 Critical Throw
Level 36: +3 Critical Throw
Level 37: +3 Critical Throw
Level 38: +3 Critical Throw
Level 39: +3 Critical Throw
Level 40: +3 Critical Throw
Level 41: +2 Critical Throw, +1 Haste
Level 42: +3 Haste
Level 43: +3 Haste
Level 44: +3 Haste
Level 45: +3 Haste
Level 46: +3 Haste
Level 47: +3 Haste
Level 48: +1 Haste, +2 Claw Mastery
Level 49: +3 Claw Booster
Level 50: +3 Claw Booster
Level 51: +3 Claw Booster
Level 52: +3 Claw Mastery
Level 53: +3 Claw Mastery
Level 54: +3 Claw Mastery
Level 55: +3 Claw Mastery
Level 56: +3 Claw Mastery
Level 57: +3 Claw Booster
Level 58: +3 Claw Booster
Level 59: +3 Claw Booster
Level 60: +2 Claw Booster, +1 Endure
Level 61: +2 Endure, +1 Drain
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Drain
Level 68: +3 Drain
Level 69: +3 Drain
Level 70: +3 Drain
End Results
- 20 Claw Mastery
- 30 Critical Throw
- 20 Claw Booster
- 20 Haste
- 3 Endure
- 28 Drain
- REASONING![Important]
You HAVE to max Crit first, that's a given. After that, you won't find a need for increased attacking speed unless you're making it for the second time and you're addicted. For first-time assassin's, max out Haste directly after Crit(this increases leveling time by x2 or x3!). After Haste you'll want some extra speed, so put 9 on Booster(most people say 6 for 1 minute, but I never used it at 60 seconds because it's too short). After that I maxed claw mastery for extra stars(which = extra money). Not only that, but Claw Mastery DOES affect the minimum damage on Lucky-7(it says it doesn't, but it really does). Then you just max out the rest, like Booster then Drain(Note: by using level 10 Drain I didn't use a single white pot at Mu Lung). Alternately, you could interchange a little bit and have 1 Endure (just to have it) and 30 Drain, so you get the full damage potential. This is not necessary, but shows a little variety rather than a standard Assassin Build.
Drain Build
Level 30: +1 Claw Mastery
Level 31: +3 Claw Mastery
Level 32: +3 Claw Mastery
Level 33: +3 Claw Mastery
Level 34: +3 Claw Mastery
Level 35: +3 Claw Mastery
Level 36: +3 Claw Mastery
Level 37: +1 Claw Mastery, +2 Endure
Level 38: +1 Endure, +2 Drain
Level 39: +3 Drain
Level 40: +3 Drain
Level 41: +3 Drain
Level 42: +3 Haste
Level 43: +3 Haste
Level 44: +3 Critical Throw
Level 45: +3 Critical Throw
Level 46: +3 Critical Throw
Level 47: +3 Critical Throw
Level 48: +3 Critical Throw
Level 49: +3 Critical Throw
Level 50: +3 Critical Throw
Level 51: +3 Critical Throw
Level 52: +3 Critical Throw
Level 53: +3 Critical Throw
Level 54: +3 Claw Booster
Level 55: +3 Claw Booster
Level 56: +3 Haste
Level 57: +3 Haste
Level 58: +2 Haste, +1 claw booster
Level 59: +3 Haste
Level 60: +2 Haste, +1 Drain
Level 61: +3 Drain
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Claw Booster
Level 68: +3 Claw Booster
Level 69: +3 Claw Booster
Level 70: +3 Claw Booster
End Results
- 20 Claw Mastery
- 3 Endure
- 30 Drain
- 19 Haste
- 30 Critical Throw
- 19 Claw Booster
- (I wouldn't recommend this build because Haste is important, it is a MUST MAX.)
- (You could take off 2 from Claw Booster and leave Haste at max.)
Massive Damage Build
Level 30: +1 Claw Mastery
Level 31: +2 Claw Mastery ; +1 Critical Hit
Level 32-40: +3 Critical Hit
Level 41: +1 Critical Hit ; +2 Drain
Level 42-51: +3 Drain
After this it would be wise to max out Claw Mastery and Claw Booster. The rest is your choice.
Places To Train
Below are some recommended places where you should train, and monsters of which you should train off.
Level 30-35
Train at Ant Tunnel.
Level 35-40
Train at Sakura Cellions in Armoria, or normal Cellions in Orbis for money. If you want amazing exp, but not as good of drops, train at Teddies in Ludibrium. Ludibrium PQ gives approximately 30% at level 35, but it is difficult to find a party that will accept you (as a level 35-40 member).
Level 40-45
Train at Teddies in Ludibrium. If you need money, or are short on money, do either Ludibrium PQ or train at Cellions.
Level 45-50
The easiest route to level 50 is fighting something you can kill in one hit. Fighting Jr. Celion, Jr. Grupin and Jr. Lioner or Teddies should be the best option until you get to level 50+ (two hit killing monsters for 90 EXP isn't as good as killing a one hit kill monster twice[2 hits for 90 EXP; 2, 1 hit kills for 120 EXP]). Although, once you have at least Level 5 Booster and Level 10 Haste, you can try Flyeyes. The 2 hits will still be worse compared to the 1 hit of 60 EXP, but the AMAZING spawn makes up for it.
Ludi PQ EXP will start to suck around here, and it just takes too long to get in. Stick to training until you can Orbis PQ, which will give you a well deserved break and some really great EXP. A night in a forest in zipangu is also good.. Great exp with party. Paper lantern ghost 2-3 hits for 93 exp and Night fox 2-3 hits for 110 exp. Lots of scroll drops,tobi and even liu bei dagger. It's sometimes hard to find a slot there. You can stay this place till lvl 60+
Level 50-55
Do the Ludibrium maze PQ. There's no question about it. If you're obsessed with training and don't want tons of free money, train at Mu Lung(or Showa for MSEA players).
Level 55-60
If you're low dex, dexless or a Bandit you should train at FoG(Forest of Golem). If you're anyone else, do the Ludibrium Maze PQ(or Showa for MSEA players).
Level 60-70
Dummies at MuLung would be the best exp right now. If you're funded, train at Zombies or maybe FoG. Ludibrium Maze PQ should start to hurt for exp right now, so only do it if you need some extra cash for your Lv70 weapons.
- A final note for Assassins =3
Wherever you train, stay there and train. Don't walk around for hours looking for a spot to train on. Just find something that works, and grind there instead of wasting your time. You will train MUCH faster this way.