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The Rogue is the first job advancement for the [[Thief]].
The Rogue is the first job advancement in the field of the [[Thief]].


==Becoming A Rogue==
==Becoming a Rogue==
So you want to become a rogue? Here's a simple guide for you.
==Requirements==
You must be lv 10, with [[DEX]] 25.
==How to job advance==
Once you are lv 10 with [[DEX]] 25, pay [[Shanks]] 150 [[mesos]] to transport you from [[Maple Island]] to [[Victoria Island]], [[Lith Harbor]]. Then, talk to [[Phil]] at the ticket counter to bring you to [[Kerning City]] for a certain fee. Once there, enter the Fusion Jazz Bar, and talk to [[Dark Lord]]. In a few clicks, you have become a rogue, the 1st job advancement. After this, you will not be able to choose other jobs, so think first before you choose your job.
==Skills==
Nimble Body: Increases accuracy and avoidability.


To become a Rogue, you must be at least level 10, and also have 25 or more [[dexterity]]. It is advisable to make the job advancement at level 10, not more, so to not waste any skill points. [[Image:Dark_Lord.gif|thumb|Dark Lord]]


Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.  
In [[Lith Harbour]], start Olaf's quest. Olaf can be found near the middle of the map, on the bottom floor. Tell him that you want to become a warrior. Then go to the tickets booth (to the left of Olaf) and talk to the NPC there. Tell him you want to go somewhere else, and choose [[Kerning City]]. Give him 120 mesos and you'll be off on your way. To make the job advancement, go and see [[Dark Lord]]. He can be found at the "Fusion Jazz Bar" in the right of Kerning City. Talk to him, and he'll give you more [[Hit Points]] and [[Mana Points]], a new set of skills, one skill point, and you will be now known as a Rogue.


==Rogue Skills==


Disorder: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
This is a description of the Rogue skills: <br><br>


[[Image:Nimble Body Skill.gif]] '''[[Nimble Body]]'''<br>
Increases accuracy and avoidability.<br>
''Master Level: 20'' --> Accuracy +20 and Avoidability +20 <br><br>


Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
[[Image:Keen Eyes Skill.gif]] '''[[Keen Eyes]]'''<br>
 
Increases the range of attack using throwing weapons such as throwing stars & knives. <br>
 
''Pre-requisite: Level 3 [[Nimble Body]]'' <br>
Double Stab: Use MP to quickly stab an enemy twice at once using a dagger.
''Master Level: 8''--> Range of attack for throwing weapon: +200<br><br>
 
 
Lucky Seven : Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.
==Skill Distrubution==
Claw Thief: <br><br>
 
 
Level 10: +1 Lucky Seven  <br>
 
Level 11: +3 Nimble Body <br>
 
Level 12: +3 Keen Eyes <br>
 
Level 13: +3 Keen Eyes <br>
 
Level 14: +2 Keen Eyes, +1 Lucky Seven<br>
 
Level 15: +3 Lucky Seven <br>
 
Level 16: +3 Lucky Seven <br>
 
Level 17: +3 Lucky Seven<br>
 
Level 18: +3 Lucky Seven <br>
 
Level 19: +3 Lucky Seven <br>
 
Level 20: +3 Lucky Seven <br>
 
Level 21: +3 Disorder <br>
 
Level 22: +3 Dark Sight <br>
 
Level 23: +3 Nimble Body <br>
 
Level 24: +3 Nimble Body <br>
 
Level 25: +3 Nimble Body <br>
 
Level 26: +3 Nimble Body <br>
 
Level 27: +3 Nimble Body <br>
 
Level 28: +2 Nimble Body, +1 Disorder OR +1 Dark Sight<br>
 
Level 29: +3 Disorder OR +3 Dark Sight <br>
 
Level 30: +3 Disorder OR +3 Dark Sight <br>
 
<b>Pls choose either Disorder OR Dark Sight.</b>
 
Dagger thief:<br><br>
 
Level 10: +1 Nimble Body <br>
 
Level 11: +3 Nimble Body <br>
 
Level 12: +3 Nimble Body <br>
 
Level 13: +3 Nimble Body <br>
 
Level 14: +3 Nimble Body <br>
 
Level 15: +3 Nimble Body <br>
 
Level 16: +3 Nimble Body <br>
 
Level 17: +1 Nimble Body, +2 Double Stab <br>
 
Level 18: +3 Double Stab <br>
 
Level 19: +3 Double Stab <br>
 
Level 20: +3 Double Stab <br>
 
Level 21: +3 Double Stab <br>
 
Level 22: +3 Double Stab <br>
 
Level 23: +3 Double Stab <br>
 
Level 24: +3 Disorder<br>
 
Level 25: +3 Dark Sight <br>
 
Level 26: +3 Disorder OR +3 Dark Sight <br>
 
Level 27: +3 Disorder OR +3 Dark Sight <br>
 
Level 28: +3 Disorder OR +3 Dark Sight <br>
 
Level 29: +3 Disorder OR +3 Dark Sight <br>
 
Level 30: +3 Disorder OR +3 Dark Sight <br><br><br><br>
 
and that concludes your life as a Rogue.
 
==Credits==
MapleTip<br>
[[Thief]] Guide<br>
 
 
 


[[Image:Disorder.gif]] '''[[Disorder]]'''<br>
Temporarily reduce a monster's weapon def. and attack and the attacking enemy will stop attacking. Can't perform the attack on an enemy that's already in "disorder", however. <br>
''Master Level: 8''--> MP -10; Enemy's weapon attack -20 and weapon def. -20 for 60 seconds<br><br>


[[Image:Dark Sight.gif]] '''[[Dark Sight]]'''<br>
Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. <br>
''Pre-requisite: Level 3 [[Disorder]]''<br>
''Master Level: 20''--> MP -5; Disappear for 200 seconds and speed -1<br><br>


[[Image:Double Stab.gif]] '''[[Double Stab]]'''<br>
Use MP to quickly stab an enemy twice at once using a dagger. <br>
''Master Level: 20''--> MP -14; Damage 130% x 2 Hits<br><br>


[[Image:Lucky Seven.gif]] '''[[Lucky Seven]]'''<br>
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. <br>
''Master Level: 20''--> MP -16; Damage 150% x 2 Hits<br><br>


==Recommended Training Spots==


Remember, these are only recommended spots. You do not have to follow these if you don't want to. If you know a better option, please change it.


Levels 10-14: Train on [[Snail|Snails]], [[Blue Snail|Blue Snails]] and [[Red Snail|Red Snails]]. You can also start training on [[Slime|Slimes]] and [[Stump|Stumps]].<br>
Levels 15-19: Go to the [[Slime Tree]], and train on [[Slime|Slimes]]. [[Stump|Stumps]] outside [[Perion]] are another option.<br>
Levels 20-24: Go to [[Pig Beach]] and train on [[Pig|Pigs]] and [[Ribbon Pig|Ribbon Pigs]]. You can also try [[Dark Stump|Dark Stumps]].<br>
Levels 25-30: Train on [[Horned Mushroom|Horned Mushrooms]] and [[Wild Boar|Wild Boars]]. If you want, you can join a Party Quest group.


Now you are be level 30, and it is time to choose the 2nd job. You can be an [[Assassin]] or a [[Bandit]].
[[Category:Classes (1st Job)|Warrior]]
[[Category:Classes (1st Job)]]
[[Category:Classes (1st Job)]]

Revision as of 00:08, 5 December 2006


NOTE: This article is a stub. Please help MapleWiki by contributing to this article.


The Rogue is the first job advancement in the field of the Thief.

Becoming a Rogue

To become a Rogue, you must be at least level 10, and also have 25 or more dexterity. It is advisable to make the job advancement at level 10, not more, so to not waste any skill points.

In Lith Harbour, start Olaf's quest. Olaf can be found near the middle of the map, on the bottom floor. Tell him that you want to become a warrior. Then go to the tickets booth (to the left of Olaf) and talk to the NPC there. Tell him you want to go somewhere else, and choose Kerning City. Give him 120 mesos and you'll be off on your way. To make the job advancement, go and see Dark Lord. He can be found at the "Fusion Jazz Bar" in the right of Kerning City. Talk to him, and he'll give you more Hit Points and Mana Points, a new set of skills, one skill point, and you will be now known as a Rogue.

Rogue Skills

This is a description of the Rogue skills:

Nimble Body Skill.gif Nimble Body
Increases accuracy and avoidability.
Master Level: 20 --> Accuracy +20 and Avoidability +20

Keen Eyes Skill.gif Keen Eyes
Increases the range of attack using throwing weapons such as throwing stars & knives.
Pre-requisite: Level 3 Nimble Body
Master Level: 8--> Range of attack for throwing weapon: +200

Disorder.gif Disorder
Temporarily reduce a monster's weapon def. and attack and the attacking enemy will stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Master Level: 8--> MP -10; Enemy's weapon attack -20 and weapon def. -20 for 60 seconds

Dark Sight.gif Dark Sight
Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Pre-requisite: Level 3 Disorder
Master Level: 20--> MP -5; Disappear for 200 seconds and speed -1

Double Stab.gif Double Stab
Use MP to quickly stab an enemy twice at once using a dagger.
Master Level: 20--> MP -14; Damage 130% x 2 Hits

Lucky Seven.gif Lucky Seven
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
Master Level: 20--> MP -16; Damage 150% x 2 Hits

Recommended Training Spots

Remember, these are only recommended spots. You do not have to follow these if you don't want to. If you know a better option, please change it.

Levels 10-14: Train on Snails, Blue Snails and Red Snails. You can also start training on Slimes and Stumps.
Levels 15-19: Go to the Slime Tree, and train on Slimes. Stumps outside Perion are another option.
Levels 20-24: Go to Pig Beach and train on Pigs and Ribbon Pigs. You can also try Dark Stumps.
Levels 25-30: Train on Horned Mushrooms and Wild Boars. If you want, you can join a Party Quest group.

Now you are be level 30, and it is time to choose the 2nd job. You can be an Assassin or a Bandit.