Night Walker (II): Difference between revisions
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(Created page with "{{Night Walker Job Tree}} ===Skills=== {{Template:Second Job Nightwalker Skills}}") |
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{{Night Walker Job Tree}} | {{Night Walker Job Tree}} | ||
===Skills=== | ===Skills=== | ||
<table width="100%" border="0" cellpadding="5" cellspacing="0"> | |||
<tr style="font-weight:bold; background-color:#993366;"> | |||
<td width="5%" style="border-top: 1px solid #ccc; border-right: 1px solid #fff;">Icon</td> | |||
<td width="15%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Skill Name</td> | |||
<td width="45%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Description</td> | |||
<td width="10%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Type</td> | |||
<td width="5%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Mastered</td> | |||
<td width="20%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: | |||
1px solid #fff;">Element</td> | |||
<td width="5%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Prerequisites</td> | |||
</tr> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:ClawMastery.gif]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">20</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
</tr> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:ClawBooster.gif]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Claw Booster]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Supportive</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">20</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]] Lv. 5</td> | |||
</tr> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:CriticalThrow.gif]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Critical Throw]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Enables the character to make a critical attack with throwing stars on a certain success rate.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">30</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]] Lv. 3</td> | |||
</tr> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Vampire.png]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Vampire]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Active</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">20</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Shuriken Burst.png]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Shuriken Burst]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Throws an exploding shuriken to damage the target and nearby enemies.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Active</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">20</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Gust Charm.png]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Gust Charm]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Solidifies the wind to damage and knock back enemies.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Active</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">20</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Flash Jump.png]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Flash Jump]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Active</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">10</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
</tr> | |||
<tr stryle="border-bottom: 1px solid #ccc;"> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Physical_Training.png]]</td> | |||
<td width="15%" style="border-bottom: 1px solid #ccc;">[[Physical Training]]</td> | |||
<td width="45%" style="border-bottom: 1px solid #ccc;">Permanently improves STR and DEX through sheer physical training.</td> | |||
<td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">10</td> | |||
<td width="5%" style="border-bottom: 1px solid #ccc;">x</td> | |||
<td width="20%" style="border-bottom: 1px solid #ccc;">-</td> | |||
</tr> | |||
</table> |
Latest revision as of 14:07, 2 May 2013
Skills
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Claw Mastery | Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. | Passive | 20 | x | - | |
Claw Booster | Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. | Supportive | 20 | x | Claw Mastery Lv. 5 | |
Critical Throw | Enables the character to make a critical attack with throwing stars on a certain success rate. | Passive | 30 | x | Claw Mastery Lv. 3 | |
Vampire | Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP. | Active | 20 | x | - | |
Shuriken Burst | Throws an exploding shuriken to damage the target and nearby enemies. | Active | 20 | x | - | |
Gust Charm | Solidifies the wind to damage and knock back enemies. | Active | 20 | x | - | |
Flash Jump | Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. | Active | 10 | x | - | |
Physical Training | Permanently improves STR and DEX through sheer physical training. | Passive | 10 | x | - |