Night Walker (II): Difference between revisions

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(Created page with "{{Night Walker Job Tree}} ===Skills=== {{Template:Second Job Nightwalker Skills}}")
 
 
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{{Night Walker Job Tree}}
{{Night Walker Job Tree}}
===Skills===
===Skills===
{{Template:Second Job Nightwalker Skills}}
<table width="100%" border="0" cellpadding="5" cellspacing="0">
  <tr style="font-weight:bold; background-color:#993366;">
    <td width="5%" style="border-top: 1px solid #ccc; border-right: 1px solid #fff;">Icon</td>
    <td width="15%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Skill Name</td>
    <td width="45%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Description</td>
    <td width="10%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Type</td>
    <td width="5%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right: 1px solid #fff;">Mastered</td>
    <td width="20%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right:
1px solid #fff;">Element</td>
    <td width="5%" style="border-top: 1px solid #ccc; border-left: 1px solid #fff; border-right:  1px solid #fff;">Prerequisites</td>
    </tr>
 
<tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:ClawMastery.gif]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">20</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td>
  </tr>
 
<tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:ClawBooster.gif]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Claw Booster]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Supportive</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">20</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]] Lv. 5</td>
  </tr>
 
  <tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:CriticalThrow.gif]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Critical Throw]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Enables the character to make a critical attack with throwing stars on a certain success rate.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">30</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">[[Claw Mastery]] Lv. 3</td>
  </tr>
 
<tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Vampire.png]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Vampire]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Active</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">20</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td>
 
  <tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Shuriken Burst.png]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Shuriken Burst]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Throws an exploding shuriken to damage the target and nearby enemies.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Active</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">20</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td>
 
  <tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Gust Charm.png]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Gust Charm]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Solidifies the wind to damage and knock back enemies.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Active</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">20</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td> 
  <tr stryle="border-bottom: 1px solid #ccc;">
 
    <tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Flash Jump.png]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Flash Jump]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Active</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">10</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td>
  </tr>
 
  <tr stryle="border-bottom: 1px solid #ccc;">
    <td width="5%" style="border-bottom: 1px solid #ccc;">[[Image:Physical_Training.png]]</td>
    <td width="15%" style="border-bottom: 1px solid #ccc;">[[Physical Training]]</td>
    <td width="45%" style="border-bottom: 1px solid #ccc;">Permanently improves STR and DEX through sheer physical training.</td>
    <td width="10%" style="border-bottom: 1px solid #ccc;">Passive</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">10</td>
    <td width="5%" style="border-bottom: 1px solid #ccc;">x</td>
    <td width="20%" style="border-bottom: 1px solid #ccc;">-</td>
  </tr>
</table>

Latest revision as of 14:07, 2 May 2013

First Job
Second Job
Third Job
Night Walker
Night Walker (II)
Night Walker (III)

Skills

Icon Skill Name Description Type Mastered Element Prerequisites
ClawMastery.gif Claw Mastery Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. Passive 20 x -
ClawBooster.gif Claw Booster Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. Supportive 20 x Claw Mastery Lv. 5
CriticalThrow.gif Critical Throw Enables the character to make a critical attack with throwing stars on a certain success rate. Passive 30 x Claw Mastery Lv. 3
Vampire.png Vampire Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP. Active 20 x -
Shuriken Burst.png Shuriken Burst Throws an exploding shuriken to damage the target and nearby enemies. Active 20 x -
Gust Charm.png Gust Charm Solidifies the wind to damage and knock back enemies. Active 20 x -
Flash Jump.png Flash Jump Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Active 10 x -
Physical Training.png Physical Training Permanently improves STR and DEX through sheer physical training. Passive 10 x -