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Intro To Mechanics
'''Intro To Mechanics'''
 
Either you really like robots like me or your just looking for a fun class to play :) well seeing as mechanics don't really fix anything apart from fixing monster up, here's a brief look into mechanics. Mechanics are a unique class in maple belonging to the resistance faction. They are essentially slingers in a ride armor, with that being said they have tons of ranged skills as well as mobbing skills that make this class fun. oh and did i mention they are quite literally a walking tank? haha so now that i've got you interested its time to move on to the skills of a mechanic!!
Either you really like robots like me or your just looking for a fun class to play :) well seeing as mechanics don't really fix anything apart from fixing monster up, here's a brief look into mechanics. Mechanics are a unique class in maple belonging to the resistance faction. They are essentially slingers in a ride armor, with that being said they have tons of ranged skills as well as mobbing skills that make this class fun. oh and did i mention they are quite literally a walking tank? haha so now that i've got you interested its time to move on to the skills of a mechanic!!


'''Intro To Mechanics'''
'''Skills'''
 
Mechanics are predominantly a ranged class hence the "slinger" attribute in them. However they excel at any range, mid, short, long. This is because a Mechanic's skill list is well generalized to take on any situation. Below are a list of skills from 1st - 4th job and a brief description of them.
 
'''!st Job''' lvl 10-30
 
Mech : Prototype    (max lvl. : 10) - what would a mechanic be without his mech? this is what is going to make you a tank.
Me-07 Drill Hands    (max lvl. : 20) - excellent skill to rush mobs but the mp cost is HOLY at for beginners at this stage.
Gatling Gun          (max lvl. : 15) - most likely ur main offensive skill. its mp cost is efficient and you hit the enemy for 4 hits.
Flame Launcher      (max lvl. : 20) - while it looks weak at 1st, its more useful after your 2nd job advancement.
Mechanic Dash        (max lvl. : 1)  - hehe just like aran, you get a free dash skill too zoom around with. pretty handy
 
'''2nd Job''' lvl 30-70
 
Atomic Hammer        (max lvl. : 20) - Super Skill, this is gonna be your mob killer, at lvl 1 alone it out damages any of your skills.
                                      Has a chance to stun as well!!
Mechanic Mastery    (max lvl. : 20) - Same old mastery nothing new except you gain weapon attk. as well
Mechanic Rage        (max lvl. : 20) - a bit misleading, its nothing more than a booster not a wa amplifier
Heavy Weapon Mastery (max lvl. : 20) - another mastery? not quite, it beefs up your GG and Flame skills to make them more usefull.
                                      GG now gains more attack potential and Flame does DOT
Rocket Booster      (max lvl. : 20) - sick of ladders? well rocket it like a boss
Open Portal : GX-9  (max lvl  : 10) - no portal gun but will do just as well. helps with mobility around the map.
 
'''3rd job''' lvl 70-120


Either you really like robots like me or your just looking for a fun class to play :) well seeing as mechanics don't really fix anything apart from fixing monster up, here's a brief look into mechanics. Mechanics are a unique class in maple belonging to the resistance faction. They are essentially slingers in a ride armor, with that being said they have tons of ranged skills as well as mobbing skills that make this class fun. oh and did i mention they are quite literally a walking tank? haha so now that i've got you interested its time to move on to the skills of a mechanic!!
'''4th job''' lvl 120-200

Revision as of 14:11, 8 October 2011

Intro To Mechanics

Either you really like robots like me or your just looking for a fun class to play :) well seeing as mechanics don't really fix anything apart from fixing monster up, here's a brief look into mechanics. Mechanics are a unique class in maple belonging to the resistance faction. They are essentially slingers in a ride armor, with that being said they have tons of ranged skills as well as mobbing skills that make this class fun. oh and did i mention they are quite literally a walking tank? haha so now that i've got you interested its time to move on to the skills of a mechanic!!

Skills

Mechanics are predominantly a ranged class hence the "slinger" attribute in them. However they excel at any range, mid, short, long. This is because a Mechanic's skill list is well generalized to take on any situation. Below are a list of skills from 1st - 4th job and a brief description of them.

!st Job lvl 10-30

Mech : Prototype (max lvl. : 10) - what would a mechanic be without his mech? this is what is going to make you a tank. Me-07 Drill Hands (max lvl. : 20) - excellent skill to rush mobs but the mp cost is HOLY at for beginners at this stage. Gatling Gun (max lvl. : 15) - most likely ur main offensive skill. its mp cost is efficient and you hit the enemy for 4 hits. Flame Launcher (max lvl. : 20) - while it looks weak at 1st, its more useful after your 2nd job advancement. Mechanic Dash (max lvl. : 1) - hehe just like aran, you get a free dash skill too zoom around with. pretty handy

2nd Job lvl 30-70

Atomic Hammer (max lvl. : 20) - Super Skill, this is gonna be your mob killer, at lvl 1 alone it out damages any of your skills.

                                      Has a chance to stun as well!!

Mechanic Mastery (max lvl. : 20) - Same old mastery nothing new except you gain weapon attk. as well Mechanic Rage (max lvl. : 20) - a bit misleading, its nothing more than a booster not a wa amplifier Heavy Weapon Mastery (max lvl. : 20) - another mastery? not quite, it beefs up your GG and Flame skills to make them more usefull.

                                      GG now gains more attack potential and Flame does DOT

Rocket Booster (max lvl. : 20) - sick of ladders? well rocket it like a boss Open Portal : GX-9 (max lvl  : 10) - no portal gun but will do just as well. helps with mobility around the map.

3rd job lvl 70-120

4th job lvl 120-200