Experience Points: Difference between revisions

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==Leveling Up==
==Leveling Up==


Every time you level up, you gain 3 [[Skill Points]] (beginners get 1 SP per level in [[MapleGlobal]]) and 5 [[Ability Points]]. Your [[HP]] and [[MP]] will be reset to their full value. Your MaxHP and MaxMP will also increase, the amount varying according to the job. Leveling up may also open up new quests.
Every time you level up, you gain 3 [[Skill Points]] (beginners get 1 SP per level in [[MapleGlobal]] until level 7) and 5 [[Ability Points]]. Your [[HP]] and [[MP]] will be reset to their full value. Your MaxHP and MaxMP will also increase, the amount varying according to your current job. Leveling up may also open up new quests.


[[Category:Stats]]
[[Category:Stats]]

Revision as of 18:21, 21 September 2006

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Experience points are what can be called a character's overall experience, and are acquired by defeating monsters. Each monster has a specific experience value, and points are split depending on who helped defeat it.

Every level requires a certain number of experience in order to reach the next level. With that being said, a character levels up once they have earned the required amount of experience points. (The amount of experience needed to reach the next level can be found by hovering your cursor over the EXP meter, or on the character ability window. In addition, the percentage of EXP acquired to reach the next level is displayed above the EXP meter.)

In addition to gaining Experience points, a character loses 10% of the experience needed to reach the next level if they die. If a character has less than 10% of the EXP needed to reach it, their experience simply returns to zero, and the character stays at the same level. (Therefore meaning there is no level down.) Having a high enough Luck stat will cause the EXP loss to be less. If the character's luck is less than 10, they will lose exactly 10% of their experience. If your level of luck is above 10, you will lose less than 10% experience per death. The least amount of experience you lose per death is 5%, which is achieved when your luck is greater than 75 (needs clarification). In addition, dying in a town or on a ship will result in a minimal loss of EXP of about 1%. Some items, such as the Easter Charm, may stop you from losing experience when you die, although they disappear after death.

To see how much experience is needed for every level, see Level experience.

Leveling Up

Every time you level up, you gain 3 Skill Points (beginners get 1 SP per level in MapleGlobal until level 7) and 5 Ability Points. Your HP and MP will be reset to their full value. Your MaxHP and MaxMP will also increase, the amount varying according to your current job. Leveling up may also open up new quests.