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:''This is an article regarding Bowmen and especially Archers. For a guide for Hunters, see [[Hunter/Long]]. For a guide for Crossbowmen, see [[Crossbowman (Guide)]].''
 
<center>[[Image:character41_11.gif]]</center>
<center>[[Image:character41_12.gif]]</center>
 
"Bowmen are a primarily long-ranged class who handle bows and crossbows very well, and can also use a light sword, blunt weapon, or an axe on occasion. They are adept at avoiding the enemy, and prefer armors that are light enough to maximize dexterity".
 
"The job order for the Bowman reveals a 2-way job route. In order to advance as a Bowman, various requirements
need to be fulfilled. You should take time deciding what kind of a Bowman you want to become down the road before committing
to a route".
 
[[Image:character41_13.gif|right]]
 
== Why Become A Bowman? ==
 
Bowmen are one of the most effective ranged class in MapleStory. They can deal high amounts of damage and, in higher levels, control mobs of monsters very well and getting rid of them if they are close.
 
'''Pros'''
 
* High to very high ranged damage, mainly because of [[Critical Shot]].
* Knock-back ability.
* Can attack from far away.
* Equipment is relatively cheap in higher levels — i.e., compared to that of other classes.
* At Second and Third Job advancements, obtaining of effective mob-controlling skills.
 
'''Cons'''
 
* Very unstable damage; this problem can be diminished by skills like [[Bow Mastery]] or [[Crossbow Mastery]] to tolerable amounts.
* High consumption of [[arrows]], until the learning of [[Soul Arrow]].
* Training is somewhat tedious whilst beginning and quite during First Job advancement levels.
* Fairly low damage at level 20 and further, until roughly level 40.
* Inability of ''jumping-shotting''.
 
== The First Job Advancement Procedure ==
 
=== Character Creation ===
 
Create a new character and name it. Make sure your stats from the dice roll end up like this:
 
[[STR]]: ??<br />
[[DEX]]: ??<br />
[[INT]]: 4 or 5<br />
[[LUK]]: 4 or 5
 
?? = Anything
 
The ideal values would be 4 in INT and LUK each. Bowmen need STR to wear equipment and DEX to strengthen their damage with bows and crossbows. It is not advisable to start with high INT and LUK because these points are more worth in STR and DEX — INT raises you magic attack and defence, and LUK raises your accuracy and avoidability a little bit. DEX already increases your accuracy very much and gives enough avoidability.
<!--Deprecated: are not needed because, when you have done your Job advancement, your attack power relies all on your magic, so any additional point at STR or DEX would be useless.
 
When creating your character, it is highly advised that you continue to re-roll your stats until you have 4 Luk and 4 Int. These stats are useless by a Bowman, and will hinder your character greatly if they are too high. It is okay to have 4 luk/5 int or 5 luk/4 int, but it is recommended not to go any higher than that. Do not go with 5 luk/5 int +.
 
As you level, continue to put no ability points ([[AP]]) into LUK or INT. You will want to put 1 into STR, and the rest into DEX until level 10. Depending on which job you choose for the 2nd job advancement, your strength should be equal to your level (Crossbowman), or 5 more than your level (Hunters) to meet certain equipment requirements.  Resist the temptation to add more STR points, because you need them in DEX. -->
 
=== Being a [[Beginner]] ===
 
Now that you have created your character, you can start exploring and doing the simple quests on [[Maple Island]]. Do not forget to talk to [[Roger]], eat [[Roger's Apple|his apple]] and talk to him again, so that you can obtain three [[Red Potion]]s. Also, make sure of doing [[Pio]]'s quest and talking to him again to obtain the [[Relaxer]]. It is also advisable to do [[Please bring this letter to Lucas]], in order to receive a hat to boost your defence a bit; and [[Mai's Training]].
 
Train until level 10 hunting [[Snail]]s, [[Blue Snail]]s, [[Shroom]]s, [[Red Snail]]s and a few [[Orange Mushroom]]s if you want and are patient; but just enough ones for completing [[Mai%27s_Training#Mai.27s_Final_Training|Mai's Final Training]] and [[Bigg's Collection of Items]]. <!--Deprecated: Try not to waste your time on [[Red Snail]]s or [[Shroom]]s — the experience received is not worth the hits you deal. It is not advisable either to kill [[Orange Mushroom]]s upon [[Mai]]'s or [[Biggs]]' request — you will have the hardest time killing them since you only do from 1 to 3 of damage.-->
<!--Deprecated: When you reach level 8, it is time to head towards your Job advancement. Go to [[Southperry]] and pay [[Shanks]] 150 mesos. When you arrive in [[Victoria Island]], you can talk to the man at the ticketing boot and ask him to take you to [[Ellinia]], or you can travel on feet — first to [[Henesys]] and then to Ellinia.-->
 
==== Beginner Skills ====
 
A Beginner gets 1 SP each time (s)he levels-up, until level 7. You can spend these on the [[:Category:Beginner Skills|Beginner skills]] available to you. As a Bowman, there is no most useful skill, although [[Recovery]] and [[Nimble Feet]] are the most recommended ones. <!--Deprecated: might be quite useful because you do not have much HP. [[Nimble Feet]] can be useful for flights and escapes, but once you acquire [[Teleport]], it will be so no longer.-->
 
==== Distributing Ability Points ====
 
Every time you level-up, you gain five [[Ability Points]] (AP). These can be used to improve your Abilities — [[STR]], [[DEX]], [[INT]], [[LUK]], [[HP]], and [[MP]]. As a Bowman, you will only need STR to wear equipment and DEX to successfully attack with a (cross)bow. When you level-up, you should go to your character Stats List and organise your AP so
* if you are going to use bows, your STR is equal to <code>Level + 5</code>;
* if you are going to use crossbows, your STR is equal to your level. <!--Deprecated: (Level + 3); and put the rest into INT. Most players recommend not to put any AP into HP, MP, STR or DEX, since this will drammatically weaken the future magic attacks.-->
 
Exemplis grata: Let us say that a Crossbow(wo)man had 9 of STR and 7 of DEX when (s)he created his/her character. Therefore, his/her stat list would have grown this way:
 
Level 2: 9 STR, 12 DEX<br>
Level 3: 9 STR, 17 DEX<br>
Level 4: 9 STR, 22 DEX<br>
Level 5: 9 STR, 27 DEX<br>
Level 6: 9 STR, 32 DEX<br>
Level 7: 9 STR, 37 DEX<br />
Level 8: 9 STR, 42 DEX<br />
Level 9: 9 STR, 47 DEX<br />
Level 10: 10 STR, 51 DEX.
 
If (s)he had been a Bow(wo)man, his/her stat list would have grown this way:
 
Level 2: 9 STR, 12 DEX<br />
Level 3: 9 STR, 17 DEX<br />
Level 4: 9 STR, 22 DEX<br />
Level 5: 10 STR, 26 DEX<br />
Level 6: 11 STR, 30 DEX<br />
Level 7: 12 STR, 34 DEX<br />
Level 8: 13 STR, 38 DEX<br />
Level 9: 14 STR, 42 DEX.
 
The general formula (when we finally reach <code>Level + 5</code> or <code>Level</code> for LUK, depending on the sub-class chosen) is to put ''1 AP into STR'' and ''the remaining AP into DEX'', every level.
 
=== Getting to [[Henesys]] ===
 
After reaching level ten, do not level-up any further. If you level past 10 being a Beginner, you will lose at least 3 [[Skill Point]]s and will not be able to get them back after advancing.
 
Anyhow, head then to [[Southperry]]. Ask captain [[Shanks]] to bring you to Victoria Island, pay him the fare and you are now on Victoria Island. Congratulations!
 
Now hop off the boat and talk firstly with [[Olaf]], solve the quest [[A Lesson on Job Advancement]] and make him give you the quest [[The Path of Bowman]]. Then talk to the man at the ticketing booth <!-- under the "Tickets" sign-->. Ask him to take you to Henesys. Pay him  the fare and you will be in Henesys.
 
=== Looking for [[Athena Pierce]] ===
 
After you enter Henesys, you should start heading to the right until you stumble across Mushroom Park. Enter this area and keep walking to the right until you can see a large Mushroom Hut. Go into the building and climb to the top where you will find Athena Pierce, the wise Bowman. Talk to her and, as long as you are Level 10 and have 25 DEX, you will advance as an Archer, the first Job in the Bowman tree — congratulations!<!--Deprecated: == AP Distribution ==
 
The AP distribution is quite simple. However, since there are two different types of Bowman, there are two different ways of doing this.
 
For people planning to become a Hunter (Using regular bows), you need to keep your STR +5 your level to be able to use your bows. So, if you're level 50, you MUST have 55 STR. Every other point should be put into DEX and nothing else. To put it simple, you should have 5 STR above your level and everything else into DEX! So that means that every 5 levels you add 5 STR.
 
Level 10 -- 15 Strength, 47 Dex.
 
Level 15 -- 20 Strength, 67 Dex.
 
Level 20 -- 25 Strength, 87 Dex.
 
Level 25 -- 30 Strength, 107 Dex
 
Level 30 -- 35 Strength, 127 Dex.
 
Do you see the pattern?
 
Crossbowmen utilize the same build except that you need strength EQUAL to your level after level 30.-->
 
== Skills and SP Distribution ==
 
The following is a list of skills that Archers can learn and use.
 
 
<table border="1" cellpadding="10">
<tr><th>Icon</th><th>Name and Description</th><th>Max Level</th><th>Requirements</th></tr>
<tr><td>[[Image:The Blessing Of Amazon.gif]]</td><td>'''[[The Blessing Of Amazon]]:''' Increases accuracy.
*''Level 1'': Accuracy +1
*''Level 8'': Accuracy +8
*''Level 16'': Accuracy +16
</td><td>16</td><td>—</td>
<tr><td>[[Image:Critical Shot.gif]]</td><td>'''[[Critical Shot]]:''' Allows you to perform a critical attack with a certain success rate.
*''Level 1'': 12% success rate, critical damage 105%
*''Level 10'': 30% success rate, critical damage 150%
*''Level 20'': 40% success rate, critical damage 200%
</td><td>20</td><td>—</td></tr>
<tr><td>[[Image:The Eye Of Amazon.gif]]</td><td>'''[[The Eye of Amazon]]:''' Increases the range of attack for both bows and crossbows.
*''Level 1'': Range of attack for bows and crossbows +15
*''Level 4'': Range of attack for bows and crossbows +60
*''Level 8'': Range of attack for bows and crossbows +120
</td><td>8</td><td>'''The Blessing Of Amazon''' level '''3'''.</td></tr>
<tr><td>[[Image:Focus.gif]]</td><td>'''[[Focus]]:''' Focuses to temporarily increase accuracy and avoidability.
*''Level 1'': MP -8; accuracy +1 and avoidability +1 for 70 seconds
*''Level 10'': MP -10; accuracy +10 and avoidability +10 for 170 seconds
*''Level 20'': MP -16; accuracy +20 and avoidability +20 for 300 seconds
</td><td>20</td><td>'''The Blessing Of Amazon''' level '''3'''.</td></tr>
<tr><td>[[Image:Arrow Blow.gif]]</td><td>'''[[Arrow Blow]]:''' Fires an arrow with authority. Applies more damage than usual.
*''Level 1'': MP -6; Damage 141%
*''Level 10'': MP -9; Damage 195%
*''Level 20'': MP -14; Damage 260%
</td><td>20</td><td>—</td></tr>
<tr><td>[[Image:Double Shot.gif]]</td><td>'''[[Double Shot]]:''' Fires two arrows at once to attack an enemy twice.
*''Level 1'': MP -8; Damage 76% per hit
*''Level 10'': MP -11; Damage 100% per hit
*''Level 20'': MP -16; Damage 130% per hit
</td><td>20</td><td>'''Arrow Blow''' level '''1'''.</td></tr>
</table>
 
 
Skills Critical Shot and The Eye Of Amazon should generally be maxed and doing so is recommended for Double Shot too. Although some users may recommend Arrow Blow for crossbows, it is very advisable to max Double Shot instead for either the bow or the crossbow, as Double Shot has twice the chances of achieving a critical hit.
 
=== Distributing SP ===
 
The following are some SP distribution guides, which should be followed considering the own preferences and financial situation.
 
==== Standard Build ====
 
This build maxes fundamental skills in an order that shall not demand too much expenditure.
 
Level 10: +1 to Arrow Blow<br />
Level 11: +3 to The Blessing Of Amazon<br />
Levels 12 and 13: +3 to The Eye Of Amazon per level<br />
Level 14: +2 The Eye Of Amazon (now it is maxed), +1 Critical Shot<br />
Levels 15-20: +3 Critical Shot per level<br />
Level 21: +1 Critical Shot (maxed), +2 Double Shot<br />
Levels 22-27: +3 Double Shot per level (maxed at lv. 27)<br />
Levels 28-30: +3 Focus per level '''OR''' Levels 28-30: +3 The Eye Of Amazon per level
 
Where to put last SP is under user's discretion.
 
By level 30, your skill list should be this way:
* 3 (12) The Blessing Of Amazon
* 20 Critical Shot (maxed)
* 8 The Eye Of Amazon (maxed)
* 0 (9) Focus
* 1 Arrow Blow
* 20 Double Shot (maxed)
 
==== Funded Archer's Build ====
 
This build aims to max the same skills, but in an order that shall require quite many MP potions for faster levelling.
 
Level 10: +1 to Arrow Blow<br />
Level 11: +3 to The Blessing Of Amazon<br />
Levels 12 and 13: +3 to The Eye Of Amazon per level<br />
Level 14: +2 The Eye Of Amazon (now it is maxed), +1 Double Shot<br />
Levels 15-20: +3 Double Shot per level<br />
Level 21: +1 Double Shot (maxed), +2 Critical Shot<br />
Levels 22-27: +3 Critical Shot per level (maxed at lv. 27)<br />
Levels 28-30: +3 Focus per level '''OR''' Levels 28-30: +3 The Eye Of Amazon per level
 
The final results of following this build are exactly the same as following the above one.
 
== Equipment Tips ==
 
:''Further reading: [[Bow Progression Guide]].''
 
Most of the time there is confusion regarding acquirance of items. This section is intended to clear doubts about equipment that is worth to get.
 
In early levels, you shall not need to wear much armor. It is better to just remain with low level clothing that you could find whilst hunting. It is generally not necessary to buy new armour until approximately level twenty.
 
Once you reach level 20, you might buy the equipment of which you think that it looks best on you. The DEX increase of these items is minimal, so do not expect to get a great damage boost out of it — so it is OK to buy STR-increasing clothing. It is suggested to synthesize potential-Hunter's [[Hunter's Bow]] rather than buying it. For potential-Crossbowmen, it is generally not recommended to synthesize crossbows, since necessity of [[Screw]]s and [[Steel Plate]]s can make it costlier than buying them.
 
When you reach level 25, it is advisable to buy clothing only if you have quite much money and if so, to buy DEX-increasing one. Nevertheless, given weapon defence does not make a great difference. For potential-Hunters, [[Battle Bow]] can be very useful due to its faster attacking speed. Potential-Crossbowmen should buy crossbows right on level 22 and 28.
 
From the first time you pick up a ranged weapon till you obtain the Second Job skill [[Soul Arrow]], do not buy arrows if possible.  Instead, talk to [[Vicious]] in [[Henesys Market]] and ask him to make them for you.  You can get a thousand arrows for one [[Processed Wood]] and one [[Stiff Feather]] — that means that two hours or less of hunting [[Stump]]s and [[Pig]]s can yield you a full Use inventory.
 
==Training Areas==
 
Those are suggestions regarding which monsters are recommended to hunt to level-up while being an Bowman.
 
===Level 1-10===
 
Maple Island is, for now, the best place at which it is recommended to train. Keep on hunting the huge supply of [[Snail]]s, [[Blue Snail]]s, [[Shroom]]s and, occasionally, [[Red Snail]]s until you are level 10. Doing [[:Category:Maple Island Quests|Maple Island quests]] is very recommended. Avoid fighting the [[Orange Mushroom]] until you are, approximately, level 7.
 
In Victoria Island, [[Right Around Lith Harbor]] also has a nice Snail spawn rate. However, there is the occasional [[Slime]] that bring you some difficulties every once in a while.
 
===Level 10-15===
 
[[Henesys Hunting Ground I]] and [[Henesys Hunting Ground II|II]] are good places to train. Use a mêlée-weapon and take advantage of the fast Snail spawn rate on the bottom.
 
The famous [[Slime Tree]]s may also be a good choice. You might have a harder time killing those than you would with Snails, which could result in less experience points earned.
 
Another great spot to hunt is [[Mushroom Garden]]. Here, you can sacrifice not having a bow by using melee weapons to kill Orange Mushrooms, Shrooms, and Red Snails.
 
===Level 15-18===
 
[[Slime Tree]]s is now probably the best place to hunt for experience. You should now equip a (cross)bow and kill Slimes with it. You can also try [[The Tree That Grew II]].
 
Henesys Hunting Ground I, on the second platform. There is a nice Slime spawn here — you can stand on the hay stacks and hunt them down with great ease!
 
Henesys Hunting Ground II and [[Henesys Hunting Ground III|III]] also have nice spawns of Slimes, Snails, Orange and [[Green Mushroom]]s, and Stumps. There are some platforms on the sides of the map on which you can stay safe and shoot the monsters from there.
 
Mushroom Garden is still a good spot to train, whether you have a ranged weapon or not. If there are not any hacker, you can usually have the whole map to yourself, allowing you to control better the spawn rate. Very few potions should be needed.
 
===Level 18-20===
 
[[Kerning City Construction Site]] has a great Orange Mushroom spawn. Travel around this map killing them as you go. If you get a few people on the map killing different monsters, the spawn rate shall be great.
 
Slime Trees still provide okay exp. gains. By now, you should be using your new (cross)bow and killing the Slimes in one to two hits.
The Tree That Grew II and [[The Tree That Grew III|III]] are also good. Like the Slime Tree, they generate only Slimes or Stumps.
 
[[Henesys Hunting Ground]]s and Mushroom Garden are still reasonable, if not very good, places to train.
 
===Level 20-25===
 
[[Pig Beach]] and [[The Rain-Forest East of Henesys]] are now the best places to hunt. With your new weapon equipped and your new armour, you should be able to take down [[Pig]]s and [[Ribbon Pig]]s with ease.
 
Kerning City Construction Site has a nice [[Octopus|Octopi]] spawn on the top of the map. You can stand on the platform by going up to it and then snipe them down, trying not to get hit.
 
[[Over The Wall]] near [[Perion]] is a fair option. This may not be the best choice experience-wise, but you have a chance of getting your level 35 equipment here. There are also quite a few snipe-platforms on this map. Bring a friend with you to have this map spawn at its greatest potential.
 
[[Dungeon, Southern Forest II]] is a good option for fighting Green Mushrooms and Slimes. There are several snipe-platforms here.
 
===Level 25-30===
 
Doing [[Kerning City Party Quest|Party Quests in Kerning City]] (PQing) is a good option, now that you are level 25. You have just got your new items and you are ready to join a party! If you manage to get a good leader who gets almost alwats into the Party Quest most of the time, this is a must, then. If your party "misses" constantly, you can go to nearby maps and kill monsters to gain exp. for 15 to 20 minutes. It is recommended to ask your party before going ahead, because leaving without informing will make it easier to miss later. However, if on your world people do not want to invite Archers to thier parties, it is more recommended to leave and hunt monsters for exp. than to lose time insisting.
 
[[Ant Tunnel I]] has nice [[Horned Mushroom]] spawn at the top of the map. It is not advisable to hunt [[Zombie Mushroom]]s yet, since you have little chance of one-hit-killing them. Over The Wall is still a good option.
 
[[Orbis Tower]] is also a very good place to train. [[Jr. Sentinel]]s give great drops and money. Be sure to bring an enough amount of MP and HP potions before coming! It is advisable to go with a [[Cleric]], but do not be afraid — Jr. Sentinels do not have much weapon attack, but they have got a lot of weapon defence and HP.
 
Dungeon, Southern Forest II may also still be a good option as by now you should be able to kill the Green Mushrooms quite rapidly.
 
== Hunter Versus Crossbowman: The Second Job Advancement ==
 
This is a crucial time for your character. Choosing your second job advancement will determine the general path that your character will follow for the rest of his/her travel. Please take a look at the Pros and Cons of each advancement: the [[Hunter]] and the [[Crossbowman]]. They will help you with this staggering decision. Remember to choose wisely!
 
=== Hunter ===
{{Main_Article|Hunter}}
 
'''Pros'''
 
* Higher attack speed than Crossbowmen's and thus more mobility, useful to avoid monsters.
* [[Arrow Bomb]] has a circle-shaped blast impact range, meaning wider vertical range.
* Rangers' ability, [[Inferno]], deals elemental damage up to six monsters at once and can deal critical damage.
 
'''Cons'''
 
* Slightly lower DEX than Crossbowmen due to higher bows' STR requirement.
* Weapons can be more expensive due to popularity (''varies by server'').
* Less damage than Crossbowmen.
 
=== Crossbowmen ===
{{Main_Article|Crossbowman}}
 
'''Pros'''
 
* [[Iron Arrow]] does more initial damage.
* Their weapons are cheaper than Hunters' ones.
* Crossbows have higher attack power.
* Sniper's ability, [[Blizzard]], can freeze up to six monsters at once for three seconds.
 
'''Cons'''
 
* Slower attack speed than Hunters and thus less mobility.
* Sometimes and/or for some persons, difficult training due to reduced mobility.
* Iron arrow cannot stun and its force is diminished as it hits monsters.
* For some persons, crossbows intervening between character's body and/or face is a problem and do not like it.
 
Now that you have looked at the Pros and Cons, it is time to make up your mind, and to continue on your travel through MapleStory as a Bowman.
 
[[Category:Classes in General]]

Revision as of 23:40, 10 June 2007

This is an article regarding Bowmen and especially Archers. For a guide for Hunters, see Hunter/Long. For a guide for Crossbowmen, see Crossbowman (Guide).
Character41 11.gif
Character41 12.gif

"Bowmen are a primarily long-ranged class who handle bows and crossbows very well, and can also use a light sword, blunt weapon, or an axe on occasion. They are adept at avoiding the enemy, and prefer armors that are light enough to maximize dexterity".

"The job order for the Bowman reveals a 2-way job route. In order to advance as a Bowman, various requirements need to be fulfilled. You should take time deciding what kind of a Bowman you want to become down the road before committing to a route".

Character41 13.gif

Why Become A Bowman?

Bowmen are one of the most effective ranged class in MapleStory. They can deal high amounts of damage and, in higher levels, control mobs of monsters very well and getting rid of them if they are close.

Pros

  • High to very high ranged damage, mainly because of Critical Shot.
  • Knock-back ability.
  • Can attack from far away.
  • Equipment is relatively cheap in higher levels — i.e., compared to that of other classes.
  • At Second and Third Job advancements, obtaining of effective mob-controlling skills.

Cons

  • Very unstable damage; this problem can be diminished by skills like Bow Mastery or Crossbow Mastery to tolerable amounts.
  • High consumption of arrows, until the learning of Soul Arrow.
  • Training is somewhat tedious whilst beginning and quite during First Job advancement levels.
  • Fairly low damage at level 20 and further, until roughly level 40.
  • Inability of jumping-shotting.

The First Job Advancement Procedure

Character Creation

Create a new character and name it. Make sure your stats from the dice roll end up like this:

STR: ??
DEX: ??
INT: 4 or 5
LUK: 4 or 5

?? = Anything

The ideal values would be 4 in INT and LUK each. Bowmen need STR to wear equipment and DEX to strengthen their damage with bows and crossbows. It is not advisable to start with high INT and LUK because these points are more worth in STR and DEX — INT raises you magic attack and defence, and LUK raises your accuracy and avoidability a little bit. DEX already increases your accuracy very much and gives enough avoidability.

Being a Beginner

Now that you have created your character, you can start exploring and doing the simple quests on Maple Island. Do not forget to talk to Roger, eat his apple and talk to him again, so that you can obtain three Red Potions. Also, make sure of doing Pio's quest and talking to him again to obtain the Relaxer. It is also advisable to do Please bring this letter to Lucas, in order to receive a hat to boost your defence a bit; and Mai's Training.

Train until level 10 hunting Snails, Blue Snails, Shrooms, Red Snails and a few Orange Mushrooms if you want and are patient; but just enough ones for completing Mai's Final Training and Bigg's Collection of Items.

Beginner Skills

A Beginner gets 1 SP each time (s)he levels-up, until level 7. You can spend these on the Beginner skills available to you. As a Bowman, there is no most useful skill, although Recovery and Nimble Feet are the most recommended ones.

Distributing Ability Points

Every time you level-up, you gain five Ability Points (AP). These can be used to improve your Abilities — STR, DEX, INT, LUK, HP, and MP. As a Bowman, you will only need STR to wear equipment and DEX to successfully attack with a (cross)bow. When you level-up, you should go to your character Stats List and organise your AP so

  • if you are going to use bows, your STR is equal to Level + 5;
  • if you are going to use crossbows, your STR is equal to your level.

Exemplis grata: Let us say that a Crossbow(wo)man had 9 of STR and 7 of DEX when (s)he created his/her character. Therefore, his/her stat list would have grown this way:

Level 2: 9 STR, 12 DEX
Level 3: 9 STR, 17 DEX
Level 4: 9 STR, 22 DEX
Level 5: 9 STR, 27 DEX
Level 6: 9 STR, 32 DEX
Level 7: 9 STR, 37 DEX
Level 8: 9 STR, 42 DEX
Level 9: 9 STR, 47 DEX
Level 10: 10 STR, 51 DEX.

If (s)he had been a Bow(wo)man, his/her stat list would have grown this way:

Level 2: 9 STR, 12 DEX
Level 3: 9 STR, 17 DEX
Level 4: 9 STR, 22 DEX
Level 5: 10 STR, 26 DEX
Level 6: 11 STR, 30 DEX
Level 7: 12 STR, 34 DEX
Level 8: 13 STR, 38 DEX
Level 9: 14 STR, 42 DEX.

The general formula (when we finally reach Level + 5 or Level for LUK, depending on the sub-class chosen) is to put 1 AP into STR and the remaining AP into DEX, every level.

Getting to Henesys

After reaching level ten, do not level-up any further. If you level past 10 being a Beginner, you will lose at least 3 Skill Points and will not be able to get them back after advancing.

Anyhow, head then to Southperry. Ask captain Shanks to bring you to Victoria Island, pay him the fare and you are now on Victoria Island. Congratulations!

Now hop off the boat and talk firstly with Olaf, solve the quest A Lesson on Job Advancement and make him give you the quest The Path of Bowman. Then talk to the man at the ticketing booth . Ask him to take you to Henesys. Pay him the fare and you will be in Henesys.

Looking for Athena Pierce

After you enter Henesys, you should start heading to the right until you stumble across Mushroom Park. Enter this area and keep walking to the right until you can see a large Mushroom Hut. Go into the building and climb to the top where you will find Athena Pierce, the wise Bowman. Talk to her and, as long as you are Level 10 and have 25 DEX, you will advance as an Archer, the first Job in the Bowman tree — congratulations!

Skills and SP Distribution

The following is a list of skills that Archers can learn and use.


IconName and DescriptionMax LevelRequirements
The Blessing Of Amazon.gifThe Blessing Of Amazon: Increases accuracy.
  • Level 1: Accuracy +1
  • Level 8: Accuracy +8
  • Level 16: Accuracy +16
16
Critical Shot.gifCritical Shot: Allows you to perform a critical attack with a certain success rate.
  • Level 1: 12% success rate, critical damage 105%
  • Level 10: 30% success rate, critical damage 150%
  • Level 20: 40% success rate, critical damage 200%
20
The Eye Of Amazon.gifThe Eye of Amazon: Increases the range of attack for both bows and crossbows.
  • Level 1: Range of attack for bows and crossbows +15
  • Level 4: Range of attack for bows and crossbows +60
  • Level 8: Range of attack for bows and crossbows +120
8The Blessing Of Amazon level 3.
Focus.gifFocus: Focuses to temporarily increase accuracy and avoidability.
  • Level 1: MP -8; accuracy +1 and avoidability +1 for 70 seconds
  • Level 10: MP -10; accuracy +10 and avoidability +10 for 170 seconds
  • Level 20: MP -16; accuracy +20 and avoidability +20 for 300 seconds
20The Blessing Of Amazon level 3.
Arrow Blow.gifArrow Blow: Fires an arrow with authority. Applies more damage than usual.
  • Level 1: MP -6; Damage 141%
  • Level 10: MP -9; Damage 195%
  • Level 20: MP -14; Damage 260%
20
Double Shot.gifDouble Shot: Fires two arrows at once to attack an enemy twice.
  • Level 1: MP -8; Damage 76% per hit
  • Level 10: MP -11; Damage 100% per hit
  • Level 20: MP -16; Damage 130% per hit
20Arrow Blow level 1.


Skills Critical Shot and The Eye Of Amazon should generally be maxed and doing so is recommended for Double Shot too. Although some users may recommend Arrow Blow for crossbows, it is very advisable to max Double Shot instead for either the bow or the crossbow, as Double Shot has twice the chances of achieving a critical hit.

Distributing SP

The following are some SP distribution guides, which should be followed considering the own preferences and financial situation.

Standard Build

This build maxes fundamental skills in an order that shall not demand too much expenditure.

Level 10: +1 to Arrow Blow
Level 11: +3 to The Blessing Of Amazon
Levels 12 and 13: +3 to The Eye Of Amazon per level
Level 14: +2 The Eye Of Amazon (now it is maxed), +1 Critical Shot
Levels 15-20: +3 Critical Shot per level
Level 21: +1 Critical Shot (maxed), +2 Double Shot
Levels 22-27: +3 Double Shot per level (maxed at lv. 27)
Levels 28-30: +3 Focus per level OR Levels 28-30: +3 The Eye Of Amazon per level

Where to put last SP is under user's discretion.

By level 30, your skill list should be this way:

  • 3 (12) The Blessing Of Amazon
  • 20 Critical Shot (maxed)
  • 8 The Eye Of Amazon (maxed)
  • 0 (9) Focus
  • 1 Arrow Blow
  • 20 Double Shot (maxed)

Funded Archer's Build

This build aims to max the same skills, but in an order that shall require quite many MP potions for faster levelling.

Level 10: +1 to Arrow Blow
Level 11: +3 to The Blessing Of Amazon
Levels 12 and 13: +3 to The Eye Of Amazon per level
Level 14: +2 The Eye Of Amazon (now it is maxed), +1 Double Shot
Levels 15-20: +3 Double Shot per level
Level 21: +1 Double Shot (maxed), +2 Critical Shot
Levels 22-27: +3 Critical Shot per level (maxed at lv. 27)
Levels 28-30: +3 Focus per level OR Levels 28-30: +3 The Eye Of Amazon per level

The final results of following this build are exactly the same as following the above one.

Equipment Tips

Further reading: Bow Progression Guide.

Most of the time there is confusion regarding acquirance of items. This section is intended to clear doubts about equipment that is worth to get.

In early levels, you shall not need to wear much armor. It is better to just remain with low level clothing that you could find whilst hunting. It is generally not necessary to buy new armour until approximately level twenty.

Once you reach level 20, you might buy the equipment of which you think that it looks best on you. The DEX increase of these items is minimal, so do not expect to get a great damage boost out of it — so it is OK to buy STR-increasing clothing. It is suggested to synthesize potential-Hunter's Hunter's Bow rather than buying it. For potential-Crossbowmen, it is generally not recommended to synthesize crossbows, since necessity of Screws and Steel Plates can make it costlier than buying them.

When you reach level 25, it is advisable to buy clothing only if you have quite much money and if so, to buy DEX-increasing one. Nevertheless, given weapon defence does not make a great difference. For potential-Hunters, Battle Bow can be very useful due to its faster attacking speed. Potential-Crossbowmen should buy crossbows right on level 22 and 28.

From the first time you pick up a ranged weapon till you obtain the Second Job skill Soul Arrow, do not buy arrows if possible. Instead, talk to Vicious in Henesys Market and ask him to make them for you. You can get a thousand arrows for one Processed Wood and one Stiff Feather — that means that two hours or less of hunting Stumps and Pigs can yield you a full Use inventory.

Training Areas

Those are suggestions regarding which monsters are recommended to hunt to level-up while being an Bowman.

Level 1-10

Maple Island is, for now, the best place at which it is recommended to train. Keep on hunting the huge supply of Snails, Blue Snails, Shrooms and, occasionally, Red Snails until you are level 10. Doing Maple Island quests is very recommended. Avoid fighting the Orange Mushroom until you are, approximately, level 7.

In Victoria Island, Right Around Lith Harbor also has a nice Snail spawn rate. However, there is the occasional Slime that bring you some difficulties every once in a while.

Level 10-15

Henesys Hunting Ground I and II are good places to train. Use a mêlée-weapon and take advantage of the fast Snail spawn rate on the bottom.

The famous Slime Trees may also be a good choice. You might have a harder time killing those than you would with Snails, which could result in less experience points earned.

Another great spot to hunt is Mushroom Garden. Here, you can sacrifice not having a bow by using melee weapons to kill Orange Mushrooms, Shrooms, and Red Snails.

Level 15-18

Slime Trees is now probably the best place to hunt for experience. You should now equip a (cross)bow and kill Slimes with it. You can also try The Tree That Grew II.

Henesys Hunting Ground I, on the second platform. There is a nice Slime spawn here — you can stand on the hay stacks and hunt them down with great ease!

Henesys Hunting Ground II and III also have nice spawns of Slimes, Snails, Orange and Green Mushrooms, and Stumps. There are some platforms on the sides of the map on which you can stay safe and shoot the monsters from there.

Mushroom Garden is still a good spot to train, whether you have a ranged weapon or not. If there are not any hacker, you can usually have the whole map to yourself, allowing you to control better the spawn rate. Very few potions should be needed.

Level 18-20

Kerning City Construction Site has a great Orange Mushroom spawn. Travel around this map killing them as you go. If you get a few people on the map killing different monsters, the spawn rate shall be great.

Slime Trees still provide okay exp. gains. By now, you should be using your new (cross)bow and killing the Slimes in one to two hits. The Tree That Grew II and III are also good. Like the Slime Tree, they generate only Slimes or Stumps.

Henesys Hunting Grounds and Mushroom Garden are still reasonable, if not very good, places to train.

Level 20-25

Pig Beach and The Rain-Forest East of Henesys are now the best places to hunt. With your new weapon equipped and your new armour, you should be able to take down Pigs and Ribbon Pigs with ease.

Kerning City Construction Site has a nice Octopi spawn on the top of the map. You can stand on the platform by going up to it and then snipe them down, trying not to get hit.

Over The Wall near Perion is a fair option. This may not be the best choice experience-wise, but you have a chance of getting your level 35 equipment here. There are also quite a few snipe-platforms on this map. Bring a friend with you to have this map spawn at its greatest potential.

Dungeon, Southern Forest II is a good option for fighting Green Mushrooms and Slimes. There are several snipe-platforms here.

Level 25-30

Doing Party Quests in Kerning City (PQing) is a good option, now that you are level 25. You have just got your new items and you are ready to join a party! If you manage to get a good leader who gets almost alwats into the Party Quest most of the time, this is a must, then. If your party "misses" constantly, you can go to nearby maps and kill monsters to gain exp. for 15 to 20 minutes. It is recommended to ask your party before going ahead, because leaving without informing will make it easier to miss later. However, if on your world people do not want to invite Archers to thier parties, it is more recommended to leave and hunt monsters for exp. than to lose time insisting.

Ant Tunnel I has nice Horned Mushroom spawn at the top of the map. It is not advisable to hunt Zombie Mushrooms yet, since you have little chance of one-hit-killing them. Over The Wall is still a good option.

Orbis Tower is also a very good place to train. Jr. Sentinels give great drops and money. Be sure to bring an enough amount of MP and HP potions before coming! It is advisable to go with a Cleric, but do not be afraid — Jr. Sentinels do not have much weapon attack, but they have got a lot of weapon defence and HP.

Dungeon, Southern Forest II may also still be a good option as by now you should be able to kill the Green Mushrooms quite rapidly.

Hunter Versus Crossbowman: The Second Job Advancement

This is a crucial time for your character. Choosing your second job advancement will determine the general path that your character will follow for the rest of his/her travel. Please take a look at the Pros and Cons of each advancement: the Hunter and the Crossbowman. They will help you with this staggering decision. Remember to choose wisely!

Hunter

Main article: Hunter

Pros

  • Higher attack speed than Crossbowmen's and thus more mobility, useful to avoid monsters.
  • Arrow Bomb has a circle-shaped blast impact range, meaning wider vertical range.
  • Rangers' ability, Inferno, deals elemental damage up to six monsters at once and can deal critical damage.

Cons

  • Slightly lower DEX than Crossbowmen due to higher bows' STR requirement.
  • Weapons can be more expensive due to popularity (varies by server).
  • Less damage than Crossbowmen.

Crossbowmen

Main article: Crossbowman

Pros

  • Iron Arrow does more initial damage.
  • Their weapons are cheaper than Hunters' ones.
  • Crossbows have higher attack power.
  • Sniper's ability, Blizzard, can freeze up to six monsters at once for three seconds.

Cons

  • Slower attack speed than Hunters and thus less mobility.
  • Sometimes and/or for some persons, difficult training due to reduced mobility.
  • Iron arrow cannot stun and its force is diminished as it hits monsters.
  • For some persons, crossbows intervening between character's body and/or face is a problem and do not like it.

Now that you have looked at the Pros and Cons, it is time to make up your mind, and to continue on your travel through MapleStory as a Bowman.