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==Third Job Introduction==
[[Image:hermitjt.PNG|right|600px|thumb|Thief Job Tree, with the Hermit indicated in red.]] After learning the basics as a [[Thief]], and mastering the throwing star as an [[Assassin]], players achieve the esteemed label of Hermit.
The Hermit, like assassins, is very fast and evasive. Hermits are very strong, and have plenty of support and attacking skills.
 
==Job Advancement Procedure==
 
Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to [[Victoria Island]] and talk to [[Dark Lord]] who is located in [[Kerning City]]. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat Dark Lord's dark side to obtain the Black Charm. Return to [[Dark Lord]] and exchange the Black Charm for a Necklace of Strength. Return to [[El Nath]] after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). One [[Dark Crystal]] is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in [[El Nath]] and give him the Necklace of Wisdom. Congratulations, you're a Hermit!
 
==Job Analysis==
 
===Pros===
*Has powerful ranged attacks, and is widely known to be the class which [[ks|kill-steals]] the most.
*Has [[Shadow Partner]], a skill which allows moves to be copied
*Has [[Avenger]], a skill capable of hitting multiple enemies.
*Is incredibly fast at killing monsters, since they have haste, making them walk faster and jump higher, [[Flash Jump]] (FJ), making them jump across half the map, and are ranged.
 
===Cons===
*Avenger does not curve; you must be on an even platform to hit monsters.
*Shadow Partner costs a [[Summoning Rock]], which is very expensive and hard to find.
*Sticks to [[Lucky 7]] most of the time, which is a 1st job skill.
 
==Stat Distribution==
 
The stat distribution is the same as before, so there's no need to worry about this. Just keep your DEX at 2x your level, and everything else goes into LUK!
 
 
*LUK: +5 for three levels
*DEX: +5 for two levels
 
Or
 
*LUK: +3 on each level
*DEX: +2 on each level
 
 
Level 70: 110 DEX, 192 LUK
 
Level 75: 120 DEX, 207 LUK
 
Level 80: 130 DEX, 222 LUK
 
Level 90: 140 DEX, 237 LUK
 
Level 100: 150 DEX, 252 LUK
 
Level 110: 160 DEX, 267 LUK
 
Level 120: 170 DEX, 282 LUK
 
==Hermit Skills==
 
{{Main_Article|:Category:Hermit Skills}}
 
<TABLE BORDER CELLPADDING=10>
<tr><td>'''Icon'''<td>'''Name and Description'''<td>'''Max Level'''<td>'''Requirements'''</tr>
<tr><td>[[Image:Avenger.gif]]</td><td>'''[[Avenger]]''': Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
*''Level 1'': MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 65%
*''Level 15'': MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 130%.
*''Level 30'': MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 180%.</td>
<td>30</td><td>#</td></tr>
<tr><td>[[Image:Alchemist.gif]]</td><td>'''[[Alchemist]]''': Passive. Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
*''Level 1'': Recovery rate 103%, Duration of Effect 103%.
*''Level 10'': Recovery rate 130%, Duration of Effect 130%.
*''Level 20'': Recovery rate 150%, Duration of Effect 150%.</td>
<td>20</td><td>#</td></tr>
<tr><td>[[Image:Flashjump.gif]]</td><td>'''[[Flash Jump]]''': While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
*''Level 1'': MP - 60, Jumps a certain distance.
*''Level 10'': MP - 33, Jumps a certain distance.
*''Level 20'': MP - 13, Jumps a certain distance.</td>
<td>20</td><td>#</td></tr>
<tr><td>[[Image:Mesoup.gif]]</td><td>'''[[Meso Up]]''': For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.
*''Level 1'': MP - 45; For 25 sec., Meso Drop Rate + 3%.
*''Level 10'': MP - 50; For 70 sec., Meso Drop Rate + 30%.
*''Level 20'': MP - 60; For 120 sec., Meso Drop Rate + 50%.</td>
<td>20</td><td>#</td></tr>
<tr><td>[[Image:Shadowweb.gif]]</td><td>'''[[Shadow Web]]''': Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
*''Level 1'': MP - 10; For 5 sec., holds the enemies with 42% success rate.
*''Level 10'': MP - 14; For 6 sec., holds the enemies with 60% success rate.
*''Level 20'': MP - 22; For 8 sec., holds the enemies with 80% success rate.</td>
<td>20</td><td>#</td></tr>
<tr><td>[[Image:Shadowmeso.gif]]</td><td>'''[[Shadow Meso]]''': Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."
*''Level 1'': Uses Min. 50, Max. 220 mesos; Damage + 50% with 1% success rate.
*''Level 15'': Uses Min. 190, Max. 500 mesos; Damage + 50% with 5% success rate.
*''Level 30'': Uses Min. 340, Max. 800 mesos; Damage + 50% with 10% success rate.</td>
<td>30</td><td>#</td></tr>
<tr><td>[[Image:Copycat.gif]]</td><td>'''[[Shadow Partner]]''': For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.
*''Level 1'': MP - 200, 1 Summoning Rock; Summon for 60 sec., Attack 20%, Skill 21%.
*''Level 15'': MP - 130, 1 Summoning Rock; Summon for 120 sec., Attack 60%, Skill 29%.
*''Level 30'': MP - 55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%.</td>
<td>30</td><td>#</td></tr></table>
 
==Skill Point Distribution==
 
===Shadow Meso Build===
 
Level 70: +1 Shadow Partner (1)
 
Level 71: +3 Avenger (3)
 
Level 72: +2 Avenger (5), +1 Flash Jump (1)
 
Level 73: +3 Shadow Partener (4)
 
Level 74: +3 Shadow Partener (7)
 
Level 75: +3 Shadow Partner (10)
 
Level 76: +3 Shadow Partner (13)
 
Level 77: +3 Shadow Partner (16)
 
Level 78: +3 Shadow Partner (19)
 
Level 79: +3 Shadow Partner (22)
 
Level 80: +3 Shadow Partner (25)
 
Level 81: +3 Shadow Partner (28)
 
Level 82: +2 Shadow Partner (Maxed), +1 Meso UP (1)
 
Level 83: +3 Meso UP (4)
 
Level 84: +3 Meso UP (7)
 
Level 85: +3 Meso UP (10)
 
Level 86: +3 Meso UP (13)
 
Level 87: +3 Meso UP (16)
 
Level 88: +3 Meso UP (19)
 
Level 89: +1 Meso UP (Maxed), +2 Alchemist (2)
 
Level 90: +3 Alchemist (5)
 
Level 91: +3 Alchemist (8)
 
Level 92: +3 Alchemist (11)
 
Level 93: +3 Alchemist (14)
 
Level 94: +3 Alchemist (17)
 
Level 95: +3 Alchemist (Maxed)
 
Level 96: +3 Flash Jump (4)
 
Level 97: +3 Flash Jump (7)
 
Level 98: +3 Flash Jump (10)
 
Level 99: +3 Flash Jump (13)
 
Level 100: +3 Flash Jump (16)
 
Level 101: +3 Flash Jump (19)
 
Level 102: +1 Flash Jump (Maxed), +2 Avenger (7)
 
Level 103: +3 Avenger (10)
 
Level 104: +3 Avenger (13)
 
Level 105: +3 Avenger (16)
 
Level 106: +3 Avenger (19)
 
Level 107: +3 Avenger (22)
 
Level 108: +3 Avenger (25)
 
Level 109: +3 Avenger (28)
 
Level 110: +2 Avenger (Maxed), +1 Shadow Meso (1)
 
Level 111: +3 Shadow Meso (4)
 
Level 112: +3 Shadow Meso (7)
 
Level 113: +3 Shadow Meso (10)
 
Level 114: +3 Shadow Meso (13)
 
Level 115: +3 Shadow Meso (16)
 
Level 116: +3 Shadow Meso (19)
 
Level 117: +3 Shadow Meso (22)
 
Level 118: +3 Shadow Meso (25)
 
Level 119: +3 Shadow Meso (28)
 
Level 120: +2 Shadow Meso (Maxed), +1 Shadow Web (1)
 
 
====End Results====
 
*30 Shadow Partner
*30 Avenger
*20 Flash Jump
*20 Meso UP
*20 Alchemist
*30 Avenger
*30 Shadow Meso
*1 Shadow Web
 
===Shadow Web Build===
 
Level 70: +1 Shadow Partner (1)
 
Level 71: +3 Avenger (3)
 
Level 72: +2 Avenger (5), +1 Flash Jump (1)
 
Level 73: +3 Shadow Partner (4)
 
Level 74: +3 Shadow Partner (7)
 
Level 75: +3 Shadow Partner (10)
 
Level 76: +3 Shadow Partner (13)
 
Level 77: +3 Shadow Partner (16)
 
Level 78: +3 Shadow Partner (19)
 
Level 79: +3 Shadow Partner (22)
 
Level 80: +3 Shadow Partner (25)
 
Level 81: +3 Shadow Partner (28)
 
Level 82: +2 Shadow Partner (Maxed), +1 Meso UP (1)
 
Level 83: +3 Meso UP (4)
 
Level 84: +3 Meso UP (7)
 
Level 85: +3 Meso UP (10)
 
Level 86: +3 Meso UP (13)
 
Level 87: +3 Meso UP (16)
 
Level 88: +3 Meso UP (19)
 
Level 89: +1 Meso UP (Maxed), +2 Alchemist (2)
 
Level 90: +3 Alchemist (5)
 
Level 91: +3 Alchemist (8)
 
Level 92: +3 Alchemist (11)
 
Level 93: +3 Alchemist (14)
 
Level 94: +3 Alchemist (17)
 
Level 95: +3 Alchemist (Maxed)
 
Level 96: +3 Flash Jump (4)
 
Level 97: +3 Flash Jump (7)
 
Level 98: +3 Flash Jump (10)
 
Level 99: +3 Flash Jump (13)
 
Level 100: +3 Flash Jump (16)
 
Level 101: +3 Flash Jump (19)
 
Level 102: +1 Flash Jump (Maxed), +2 Avenger (7)
 
Level 103: +3 Avenger (10)
 
Level 104: +3 Avenger (13)
 
Level 105: +3 Avenger (16)
 
Level 106: +3 Avenger (19)
 
Level 107: +3 Avenger (22)
 
Level 108: +3 Avenger (25)
 
Level 109: +3 Avenger (28)
 
Level 110: +2 Avenger (Maxed), +1 Shadow Web (1)
 
Level 111: +3 Shadow Web (4)
 
Level 112: +3 Shadow Web (7)
 
Level 113: +3 Shadow Web (10)
 
Level 114: +3 Shadow Web (13)
 
Level 115: +3 Shadow Web (16)
 
Level 116: +3 Shadow Web (19)
 
Level 117: +3 Shadow Web (22)
 
Level 118: +3 Shadow Web (25)
 
Level 119: +3 Shadow Web (28)
 
Level 120: +2 Shadow Web (Maxed), +1 Shadow Meso (1)
 
 
====End Results====
 
*30 Shadow Partner
*30 Avenger
*20 Flash Jump
*20 Meso UP
*20 Alchemist
*30 Avenger
*30 Shadow Web
*1 Shadow Meso
 
==Places To Train==
Below are some recommended places where you should train, and monsters of which you should train off.
 
*'''Levels 70-80''': It is now the time for the Third Job advancement.[[Coolie Zombie]]s are still the best exp for these levels. As Hermits gain 3 minute Shadow Partner, [[Forest of Golem]] party exp begins to rival Zombie exp.
 
*'''Levels 80-90''': [[Coolie Zombie|Zombies]] and [[Mix Golem]]s are still the best exp until lvl 82, where a new number of areas open up. Hermits can go to [[Death Teddy|Death Teddies]]. In mid-late 80s, Hermits can train on [[Spirit Viking]]s (Ilbis ftw) or [[Squid]]s at Aqua Road. Parties at [[Master Death Teddy]]s also yield good exp. [[Bain]] parties in Jipang (MSEA only) are also a nice place to train.
 
*'''Levels from 90 onwards''': Most Hermits tend to stay at their lvl 80-90 training locations. As Hermits near lvl 100, they can easily get into parties at [[Grim Phantom Watch]]. Thieves who wish to be or already are low dex will want to kill [[Zakum]] for the Zakum Helmet.
 
[[Category:Classes_(3rd_Job)]]

Revision as of 18:40, 10 June 2007