Final Charge: Difference between revisions

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|Desc=Charge forward, knocking back enemies in your path. Can only be activated after using [[Triple Swing]]. Has a chance to stun enemies.
|Desc=Charge forward, knocking back enemies in your path. Can only be activated after using [[Triple Swing]]. Has a chance to stun enemies.
|Notes=The commands of using Final Charge is ← + → + Attack Key  
|Notes=The commands of using Final Charge is ← + → + Attack Key  
|Job=[[Aran (II)|2nd Job Aran]]
|Job=[[Aran (II)]]
|Column1='''MP Cost'''
|Column1='''MP Cost'''
|1_1=-17
|1_1=-17
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|10_5=10
|10_5=10
}}
}}
[[Category:2nd Job Aran Skills]]
[[Category:2nd Job Aran Skills]]

Latest revision as of 18:50, 8 May 2012

Icon Name Prerequisite Max Level Skill Type Job Element
Image of the Final Charge {{{type}}}. Final Charge - 20 Active Aran (II) -
Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.
Notes The commands of using Final Charge is ← + → + Attack Key
Skill Level MP Cost Damage Stun Chance Stun Duration Max Enemies Hit


1 -17 140% 3% 1 sec 5
2 -17 150% 6% 2 sec 6
3 -21 160% 9% 3 sec 6
4 -21 170% 12% 4 sec 7
5 -21 180% 15% 5 sec 7
6 -25 190% 18% 6 sec 8
7 -25 200% 21% 7 sec 8
8 -25 210% 24% 8 sec 9
9 -29 220% 27% 9 sec 9
10 -29 230% 30% 10 sec 10