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Line 169: | Line 169: | ||
Level 70: +3 Sprite | Level 70: +3 Sprite | ||
Total: | Total: Max all except Final Attack | ||
Info: What this build takes into mind, is that wind walk provides a +30% increase in both minimum and maximum damage while mastery only raises minimum damage. Although you'll be burning through your mp potions, you'll be dealing higher damage at a much earlier level. To use this build most effectively, create a macro that has windwalk then double shot. I left out Final Attack because of a couple reasons. One, final attack can kick in when you don't want to (i.e. while you're killing rombots and you need to time jump shots). Two, final attack only works with 2nd job skills so there's no point in putting it in. | Info: What this build takes into mind, is that wind walk provides a +30% increase in both minimum and maximum damage while mastery only raises minimum damage. Although you'll be burning through your mp potions, you'll be dealing higher damage at a much earlier level. To use this build most effectively, create a macro that has windwalk then double shot. I left out Final Attack because of a couple reasons. One, final attack can kick in when you don't want to (i.e. while you're killing rombots and you need to time jump shots). Two, final attack only works with 2nd job skills so there's no point in putting it in. |
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