Assassin Guide: Difference between revisions

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Lvl 51 - 70: Deadmines, Croco, Luster Pixie, ALL the kitties,
Lvl 51 - 70: Deadmines, Croco, Luster Pixie, ALL the kitties,
NOTE: Lvl 60 - 65: the best places at this point to train are at the mini dungeon before Forest of Golem to train on golems, or in Ellin Forest on mossy mushrooms


All the golems, Hector, Malady, Dark Jr. Yeti, Coolie Zombie, Minor Zombie, White Pang, Red Drake (IMPORTANT! Fight here especially when you can kill them in 2-3 hits! They drop STEELYS!!!!), Mushmom (drops Ilbis), Pepe, Buffy, Wild Cargo, Soul Teddy, Dark Pepe, Yeti, Jr. Yeti  
All the golems, Hector, Malady, Dark Jr. Yeti, Coolie Zombie, Minor Zombie, White Pang, Red Drake (IMPORTANT! Fight here especially when you can kill them in 2-3 hits! They drop STEELYS!!!!), Mushmom (drops Ilbis), Pepe, Buffy, Wild Cargo, Soul Teddy, Dark Pepe, Yeti, Jr. Yeti  
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THIS WILL BE THE SAME AS FOR AN ASSASSIN 40+!!!!!!!!
THIS WILL BE THE SAME AS FOR AN ASSASSIN 40+!!!!!!!!


==THROWING STARS==
==Throwing Stars==
 
*[[Subi]]
Prices for September 3rd, 2006.
*[[Wolbi]]
 
*[[Snowball]]
Subi - -500- - 15 - Worthless, NPC BOUGHT (any potion shop)
*[[Mokbi]]
 
*[[Wooden Top]]
Wolbi - -500- -17-1k to 10k
*[[Orange (Throwing Star)|Orange]]
 
*[[Paper Plane]]
Snowball- -800- 17 - 10k to 150k
*[[Kumbi]]
 
*[[Maple Throwing Star]]
Mokbi - -700- - 19 -5kmesos to 50k
*[[Icicles]]
 
*[[Tobi]]
Wooden Top (Tops)-800- 19 - 25kmesos to 100k
*[[Steely]]
 
*[[Ilbi]]
Kumbi - -500- - 21 - 50k-100k (NOTE: should have by Lvl. 40)
*[[Hwabi]]
 
Icicles - -800- - 21 - 200k - 300k (NOTE: Should have if you want by Lvl. 40)
 
Tobi - -1000- - 23 - 1.25mil to 1.5 mil. (NOTE: Must @ Lvl. 55)
Steely - -1000- - 25 - 5mil to 8.2mil. (NOTE: Should have
@ Lvl 63)(Must have @ 70!)
 
Ilbis - -800- 27 - 15mil to 23mil. (NOTE: Should have @ Lvl. 90+)
 
Hwabi - Throwing-Star-800— 27 – XX To XX. (NOTE: Not sold as a legitimate star yet.)

Latest revision as of 21:48, 30 June 2009

Becoming a Rogue

Ok so you want to become a rogue then an assassin and so on. So here’s what you have to do before becoming a rogue. Create your character in your desired world. Roll it’s stats until you get Dexterity and luck above 7 you can leave your intellect and strength at whatever level you want. (This may take a while to do) The importance of the quests on maple island are very big. So, I did all the quest. To become a rogue, the minimum requirements are that you need to be Level 10 and have 25 Dexterity. So to begin on all of your level ups put every AP on Dex until it reaches 25, then put all of your AP’s on Luck. At level 10, go to Southperry and talk to Shanks pay him his 150 mesos and go to Victoria Island. After arriving at Victoria Island you can either use the cab and or you can walk to Kerning City. After reaching Kerning City walk to the Jazz Bar and go to the Bottom. Talk to DarkLord and he will make you a Rogue. Congratulations! You are a Rogue now

Ap Allocation

Ok so now you’re a rogue. But there are a few things you need to know. AP allocation is a mandatory, in order to use all of your armors and weapons. Your Dex must Always Be 2x your level and the rest of points on your Luck. Pattern Goes as:

Level 10: 25
Level 11: 25
Level 12: 25
Level 13: 26
Level 14: 28

And so on you get the idea. Your luck should higher than your DEX.


SP Allocation

Ok this is the part where I tell you what skills to master. The skills are as follows:

Nimblebody.gif

Nimble Body

Master Level: 20

Type: Passive

Description: Increases accuracy and avoidability.

Level 1: Accuracy +1, avoidability +1
Level 2: Accuracy +2, avoidability +2
Level 3: Accuracy +3, avoidability +3
Level 4: Accuracy +4, avoidability +4
Level 5: Accuracy +5, avoidability +5
Level 6: Accuracy +6, avoidability +6
Level 7: Accuracy +7, avoidability +7
Level 8: Accuracy +8, avoidability +8
Level 9: Accuracy +9, avoidability +9
Level 10: Accuracy +10, avoidability +10
Level 11: Accuracy +11, avoidability +11
Level 12: Accuracy +12, avoidability +12
Level 13: Accuracy +13, avoidability +13
Level 14: Accuracy +14, avoidability +14
Level 15: Accuracy +15, avoidability +15
Level 16: Accuracy +16, avoidability +16
Level 17: Accuracy +17, avoidability +17
Level 18: Accuracy +18, avoidability +18
Level 19: Accuracy +19, avoidability +19
Level 20: Accuracy +20, avoidability +20

Keeneyes.gif

Keen Eyes

Master Level: 8

Type: Passive

Pre-Requisite: Nimble Body Lvl. 3

Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: Range Of attack for throwing weapon: +25
Level 2: Range Of attack for throwing weapon: +50
Level 3: Range Of attack for throwing weapon: +75
Level 4: Range Of attack for throwing weapon: +100
Level 5: Range Of attack for throwing weapon: +125
Level 6: Range Of attack for throwing weapon: +150
Level 7: Range Of attack for throwing weapon: +175
Level 8: Range Of attack for throwing weapon: +200

Disorder.gif

Disorder

Master Level: 20

Type: Supportive

Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will have a sudden short “seizure”. You can't perform the disorder on an enemy that's already in "disorder", however.

Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds
Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds
Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds
Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds
Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds
Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds
Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds
Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds
Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds
Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds
Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds
Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds
Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds
Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds
Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Darksight.gif

Dark Sight

Master Level: 20

Type: Supportive

Pre-Requisite: Disorder Lvl. 3

Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.

Level 1: MP -24; Disappear for 10 seconds, Speed -30
Level 2: MP -23; Disappear for 20 seconds, Speed -28
Level 3: MP -22; Disappear for 30 seconds, Speed -26
Level 4: MP -21; Disappear for 40 seconds, Speed -24
Level 5: MP -20; Disappear for 50 seconds, Speed -22
Level 6: MP -19; Disappear for 60 seconds, Speed -20
Level 7: MP -18; Disappear for 70 seconds, Speed -18
Level 8: MP -17; Disappear for 80 seconds, Speed -16
Level 9: MP -16; Disappear for 90 seconds, Speed -14
Level 10: MP -15; Disappear for 100 seconds, Speed -12
Level 11: MP -14; Disappear for 110 seconds, Speed -10
Level 12: MP -13; Disappear for 120 seconds, Speed -9
Level 13: MP -12; Disappear for 130 seconds, Speed -8
Level 14: MP -11; Disappear for 140 seconds, Speed -7
Level 15: MP -10; Disappear for 150 seconds, Speed -6
Level 16: MP -9; Disappear for 160 seconds, Speed -5
Level 17: MP -8; Disappear for 170 seconds, Speed -4
Level 18: MP -7; Disappear for 180 seconds, Speed -3
Level 19: MP -6; Disappear for 190 seconds, Speed -2
Level 20: MP -5; Disappear for 200 seconds, Speed -1

Doublestab.gif

Double Stab

Master Level: 20

Type: Active

Description: Use MP to quickly stab an enemy twice at once using a dagger.

Level 1: MP -6 Damage 65% x 2 Hits
Level 2: MP -6 Damage 68% x 2 Hits
Level 3: MP -6 Damage 71% x 2 Hits
Level 4: MP -6 Damage 74% x 2 Hits
Level 5: MP –7 Damage 78% x 2 Hits
Level 6: MP -7 Damage 81% x 2 Hits
Level 7: MP -7 Damage 84% x 2 Hits
Level 8: MP -8 Damage 88% x 2 Hits
Level 9: MP -8 Damage 91% x 2 Hits
Level 10: MP -9 Damage 95% x 2 Hits
Level 11: MP -9 Damage 98% x 2 Hits
Level 12: MP -10 Damage 102% x 2 Hits
Level 13: MP -10 Damage 105% x 2 Hits
Level 14: MP -11 Damage 109% x 2 Hits
Level 15: MP -11 Damage 112% x 2 Hits
Level 16: MP -12 Damage 116% x 2 Hits
Level 17: MP -12 Damage 119% x 2 Hits
Level 18: MP -13 Damage 123% x 2 Hits
Level 19: MP -13 Damage 126% x 2 Hits
Level 20: MP –14 Damage 130% x 2 Hits

Luckyseven.gif

Lucky Seven

Master Level: 20

Type: Active

Description: Use MP to throw 2 throwing stars, applies damage based on LUK, regardless Of the rate of Claw Mastery.

Level 1: MP -8 Damage 58% x 2 Hits
Level 2: MP -8 Damage 62% x 2 Hits
Level 3: MP -8 Damage 66% x 2 Hits
Level 4: MP -8 Damage 70% x 2 Hits
Level 5: MP -9 Damage 76% x 2 Hits
Level 6: MP -9 Damage 80% x 2 Hits
Level 7: MP -9 Damage 84% x 2 Hits
Level 8: MP -10 Damage 90% x 2 Hits
Level 9: MP -10 Damage 94% x 2 Hits
Level 10: MP -11 Damage 100% x 2 Hits
Level 11: MP -11 Damage 104% x 2 Hits
Level 12: MP –12 Damage 110% x 2 Hits
Level 13: MP -12 Damage 114% x 2 Hits
Level 14: MP -13 Damage 120% x 2 Hits
Level 15: MP -13 Damage 124% x 2 Hits
Level 16: MP -14 Damage 130% x 2 Hits
Level 17: MP -14 Damage 134% x 2 Hits
Level 18: MP -15 Damage 140% x 2 Hits
Level 19: MP -15 Damage 144% x 2 Hits
Level 20: MP -16 Damage 150% x 2 Hits

Ok this is what you should do. Put your first 9 SP on Lucky Seven (will explain later), 3 on Nimble Body, max Keen Eyes, Now Max Lucky Seven, now you can either max Nimble Body or put 3 on Disorder and then 10 on Dark Sight then max Nimble Body.

First Build

Level 10: 1 on Lucky Seven
Level 11: 3 on Lucky Seven
Level12: 3 on Lucky Seven
Level 13: 2 on Lucky Seven, 1 on Nimble Body
Level 14: 2 on Nimble Body, 1 on Keen Eyes
Level 15: 3 on Keen Eyes
Level 16: 3 on Keen Eyes
Level 17: 2 on Lucky Seven, 1 on Keen Eyes (Maxed!)
Level 18: 3 on Lucky Seven
Level 19: 3 on Lucky Seven
Level 20: 3 on Lucky Seven
Level 21: 3 on Nimble Body
Level 22: 3 on Nimble Body
Level 23: 3 on Nimble Body
Level 24: 3 on Nimble Body
Level 25: 3 on Nimble Body
Level 26: 2 on Nimble Body(Maxed!), 1 on Disorder 1.
Level 27: 2 on Disorder, 1 on Dark Sight
Level 28: 3 on Dark Sight
Level 29: 3 on Dark Sight
Level 30: 3 on Dark Sight

As I said, don’t max lucky seven at first because it will be very costly. After it has 10 SP it will take a lot Of mana only max it if you have funding.


Training Locations

Lvl 10 - 15: Slime tree, Hunting Grounds, Kerning Construction Site.

Lvl 15 - 18: Green Mushroom Tree, Domain West Of Perion, Subway Line<1> Area<1> , Pig Beach.

Lvl 18 - 21: Horny Mushroom tree, Ant Tunnel I, Ant Tunnel II.

Lvl 21 - 30: Kerning City PQ, Horny Mushroom tree, Ant Tunnel II, Ant Tunnel III, Land Of Wild Boars, Kerning City Subway Line<1> Area<2>, Land Of Wild Boars 2.

Lvl 30 - 33: Land Of Fire Boars, Road to Garden Of 3 Colors (Orbis), Garden Of Red I, Garden Of Yellow I, Garden Of Green I.

Lvl 33 - 35: Ludi Eos tower Floors 100-95.

Lvl 35 - 50: Ludi Party Quest.

Lvl 35- 41 without PQ: jr. kitty's, Toy Trojan, Golem, and drakes (block in Ludi ONLY)

Lvl 41- 50 without PQ: Platoon Chronos, Nependeath, Block Golem, Jr. Cerebes, Lunar Pixie, Copper Drake, King Block, Golem, Tortie, Master Chronos, Dark Nependeath, Rombot, Wraith, Jr. Yeti, and Drake.

Lvl 51+: Zakum PQ!!!!!!!!!!!!!!!!

Lvl 51 - 70: Deadmines, Croco, Luster Pixie, ALL the kitties,

NOTE: Lvl 60 - 65: the best places at this point to train are at the mini dungeon before Forest of Golem to train on golems, or in Ellin Forest on mossy mushrooms

All the golems, Hector, Malady, Dark Jr. Yeti, Coolie Zombie, Minor Zombie, White Pang, Red Drake (IMPORTANT! Fight here especially when you can kill them in 2-3 hits! They drop STEELYS!!!!), Mushmom (drops Ilbis), Pepe, Buffy, Wild Cargo, Soul Teddy, Dark Pepe, Yeti, Jr. Yeti (Transformed), Lazy Buffy, Master Soul Teddy, Dark Yeti, Dark Jr. Yeti (Transformed), Tauromacis, and Klock!

Lvl 71 - 75: Showa, Leader B

Lvl 76+: Anything you wanna kill!



Weapons

[1]

Job Advance To Assassin

From kerning taxi go up all those stairs until you get to the top portal. Go threw the portal. Go left until you see on your MINI-MAP A GREEN oval shape. Now if he’s not at the top right of the screen then you didn’t get to him or you passed him. The 2nd job instructor looks like a thief with 3 throwing stars (shurikens) in his hand. Now lets say you asked a thief with 2nd job how to get there and now you have 2nd job. CONGRATZ TO MAKING IT THIS FAR!!!!!

Assassin AP Allocation

Ok this is very short section.

Lvl 30 - 40 same as before DEX 2x Lvl. and rest on luck. Lvl 40+ DEX+1, Rest on luck.

So by Lvl 50 you should have 90 DEX and a lot Of points on luck cant really say a number cause everyone will be different.

Assassin SP Allocation

Claw Mastery

Master Level: 20
Type: Passive
Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

Critical Throw

Master Level: 30
Type: Passive
Prerequisite: Claw Mastery Lvl. 3
Description: Enables the character to make a critical attack with throwing stars on a certain success rate.

Endure

Master Level: 20
Type: Passive
Description: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts Of both MP and HP.

Claw Booster

Master Level: 20
Type: Supportive
Prerequisite Claw Mastery Lvl. 5
Description: Use HP and MP to temporarily boost up the attacking Speed of the claw. It only applies when the character is equipped with a claw throwing stars.

Haste

Master Level: 20
Type: Supportive
Description: Temporarily improves the Speed and jumping ability of every member of the party.

Drain

Master Level: 30
Type: Active
Prerequisite: Endure Lvl. 3
Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP Of the enemy.

I will show you a few common allocations.

Skill Build

30-1 SP into Haste (1)
31-3 SP into Claw Mastery (3)
32-3 SP into Critical Throw (3)
33-3 SP into Critical Throw (6)
34-3 SP into Critical Throw (9)
35-3 SP into Critical Throw (12)
36-3 SP into Critical Throw (15)
37-3 SP into Critical Throw (18)
38-3 SP into Critical Throw (21)
39-3 SP into Critical Throw (24)
40-3 SP into Critical Throw (27)
41-3 SP into Critical Throw (30 Maxed)
42-2 SP into Claw Mastery, 1 SP into Claw Booster (1)
42-3 SP into Claw Booster (4)
43-1 SP into Claw Booster (5) 2 SP into Claw Mastery (7)(Get Maple Kandayo)
44-3 SP into Claw Mastery (10)
45-3 SP into Claw Mastery (13)
46-3 SP into Claw Mastery (16)
47-3 SP into Claw Mastery (19)
48-1 SP into Claw Mastery (20 Maxed, 200 extra throwing-stars), 2 SP into Haste (2)
49-3 SP into Haste (4)
50-3 SP into Haste (7)
51-3 SP into Haste (10)
52-3 SP into Haste (13)
53-3 SP into Haste (16)
54-3 SP into Haste (19)
55-1 SP into Haste (MAX 20), 2 SP into Endure (2)
56-1 SP into Endure (3) 2 SP into Drain (2)
57-70~DRAIN (Note: if there are any left over put 1 into Claw Booster than into Endure)

Job Advance to Hermit

Go to El Nath - Chief Residence and Speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord, which is located in Kerning City. Next, find the Door Of Dimension located at Monkey Swamp II and it'll bring you to "The Path Of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the Wiseman’s dark side to obtain the Black Charm.

Return to Dark Lord and exchange the Black Charm for a Necklace Of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is required to answer 5 questions to obtain the Necklace Of Wisdom. Again, head back to Arec in El Nath and give him the Necklace Of Wisdom.

3rd Job SP Allocation

Alchemist

Master Level: 20
Type: Passive
Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

Meso Up

Master Level: 20
Type: Supportive
Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.

Shadow Partner

Master Level: 30
Type: Supportive
Prerequisite: Consume 1 Summoning Rock
Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.

Shadow Web

Master Level: 20
Type: Support
Description: Makes a Spider web of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the Spider web will be unable to move.

Shadow Meso

Master Level: 30
Type: Active
Prerequisite: Meso Up Lvl. 5 Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."

Avenger

Master Level: 30 Type: Active Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

Flash Jump

Master Level: 20
Type: Supportive
Prerequisite: Avenger Lvl. 5
Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the further the distance for the jump.

NOW TIME FOR ALLOCATION!!!!!

BUILD #1

70-1 SP into Shadow Partner (1)
71-3 SP into Shadow Partner (4)
72-3 SP into Shadow Partner (7)
73-3 SP into Shadow Partner (10)
74-3 SP into Shadow Partner (13)
75-3 SP into Shadow Partner (16)
76-3 SP into Shadow Partner (19)
77-3 SP into Shadow Partner (22)
78-3 SP into Shadow Partner (25)
79-3 SP into Shadow Partner (28)
80-2 SP into Shadow Partner (30 Maxed) 1 SP into Avenger (1)
81-3 SP into Avenger (4)
82-3 SP into Avenger (7)
83-3 SP into Avenger (10)
84-3 SP into Avenger (13)
85-3 SP into Avenger(16)
86-3 SP into Avenger (19)
87-3 SP into Avenger (22)
88-3 SP into Avenger (25)
89-3 SP into Avenger (28)
90-2 SP into Avenger (30) 1-SP into Meso Up(1)
91-3 SP into Meso Up (4)
92-1 SP into Meso Up (5) 2 SP into Shadow Meso (2)
93-3 SP into Shadow Meso (5)
94-3 SP into Shadow Meso (8)
95-3 SP into Shadow Meso (11)
96-3 SP into Shadow Meso (14)
97-3 SP into Shadow Meso (17)
98-3 SP into Shadow Meso (20)
99-3 SP into Shadow Meso (23)
100-3 SP into Shadow Meso (25)
101-3 SP into Shadow Meso (28)
102-2 SP into Shadow Meso (30 Maxed)
103-3 SP into Meso Up (8)
104-3 SP into Meso Up (11)
105-3 SP into Meso Up (14)
106-3 SP into Meso Up (17)
107-3 SP into Meso Up (20 Maxed)
108-3 SP into Flash Jump (3)
109-3 SP into Flash Jump (6)
110-3 SP into Flash Jump (9)
111-3 SP into Flash Jump (12)
112-3 SP into Flash Jump (15)
113-3 SP into Flash Jump (18)
114-2 SP into Flash Jump (20) 1 SP into Shadow Web (1)
115-3 SP into Shadow Web (4)
116-3 SP into Shadow Web (7)
117-3 SP into Shadow Web (10)
118-3 SP into Alchemist (3)
119-3 SP into Alchemist (6)
120-3 SP into Alcehmist (9)

AP Allocation

THIS WILL BE THE SAME AS FOR AN ASSASSIN 40+!!!!!!!!

Throwing Stars