Final Charge: Difference between revisions

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[[Image:Final_Take.png]]
{{Skill Infobox
 
|Name={{PAGENAME}}
== Description ==
|MaxLevel=20
 
|Type=Active
Push monsters in front of you. You have to use Triple Swing first before using this skill.
|Desc=Charge forward, knocking back enemies in your path. Can only be activated after using [[Triple Swing]]. Has a chance to stun enemies.
 
|Notes=The commands of using Final Charge is ← + + Attack Key  
'''Master Level:''' 30
|Job=[[Aran (II)]]
 
|Column1='''MP Cost'''
'''Type:''' Active
|1_1=-17
 
|2_1=-17
'''Prerequisite:''' Lv. 20 [[Triple Swing]], Must have Completed quest [[The Lost Seal Stone of Mu Lung]].
|3_1=-21
 
|4_1=-21
'''Combo:''' Attack Key + Attack Key + Attack Key + Direction + Attack Key
|5_1=-21
 
|6_1=-25
After chaos it has become:
|7_1=-25
*Attack Key + Attack Key + Attack Key + Right + Left + Attack Key to go Left
|8_1=-25
*Attack Key + Attack Key + Attack Key + Left + Right + Attack Key to go Right
|9_1=-29
 
|10_1=-29
==Animation==
|Column2='''Damage'''
 
|1_2=140%
[[File:finalc.gif]]
|2_2=150%
 
|3_2=160%
== Skill Progression by Level ==
|4_2=170%
 
|5_2=180%
*Level 1: MP -10; 50% Damage; Attack up to 5 monsters.
|6_2=190%
*Level 2: MP -10; 51% Damage; Attack up to 5 monsters.
|7_2=200%
*Level 3: MP -10; 52% Damage; Attack up to 5 monsters.
|8_2=210%
*Level 4: MP -10; 53% Damage; Attack up to 5 monsters.
|9_2=220%
*Level 5: MP -10; 54% Damage; Attack up to 6 monsters.
|10_2=230%
*Level 6: MP -12; 55% Damage; Attack up to 6 monsters.
|Column3='''Stun Chance'''
*Level 7: MP -12; 56% Damage; Attack up to 6 monsters.
|1_3=3%
*Level 8: MP -12; 57% Damage; Attack up to 6 monsters.
|2_3=6%
*Level 9: MP -12; 58% Damage; Attack up to 7 monsters.
|3_3=9%
*Level 10: MP -12; 59% Damage; Attack up to 7 monsters.
|4_3=12%
*Level 11: MP -14; 60% Damage; Attack up to 7 monsters.
|5_3=15%
*Level 12: MP -14; 61% Damage; Attack up to 7 monsters.
|6_3=18%
*Level 13: MP -14; 62% Damage; Attack up to 8 monsters.
|7_3=21%
*Level 14: MP -14; 63% Damage; Attack up to 8 monsters.
|8_3=24%
*Level 15: MP -14; 64% Damage; Attack up to 8 monsters.
|9_3=27%
*Level 16: MP -16; 65% Damage; Attack up to 8 monsters.
|10_3=30%
*Level 17: MP -16; 66% Damage; Attack up to 9 monsters.
|Column4='''Stun Duration'''
*Level 18: MP -16; 67% Damage; Attack up to 9 monsters.
|1_4=1 sec
*Level 19: MP -16; 68% Damage; Attack up to 9 monsters.
|2_4=2 sec
*Level 20: MP -16; 70% Damage; Attack up to 9 monsters.
|3_4=3 sec
*Level 21: MP -18; 72% Damage; Attack up to 10 monsters.
|4_4=4 sec
*Level 22: MP -18; 74% Damage; Attack up to 10 monsters.
|5_4=5 sec
*Level 23: MP -18; 76% Damage; Attack up to 10 monsters.
|6_4=6 sec
*Level 24: MP -18; 78% Damage; Attack up to 10 monsters.
|7_4=7 sec
*Level 25: MP -18; 80% Damage; Attack up to 11 monsters.
|8_4=8 sec
*Level 26: MP -20; 82% Damage; Attack up to 11 monsters.
|9_4=9 sec
*Level 27: MP -20; 84% Damage; Attack up to 11 monsters.
|10_4=10 sec
*Level 28: MP -20; 86% Damage; Attack up to 11 monsters.
|Column5='''Max Enemies Hit'''
*Level 29: MP -20; 88% Damage; Attack up to 12 monsters.
|1_5=5
*Level 30: MP -20; 90% Damage; Attack up to 12 monsters.
|2_5=6
 
|3_5=6
==Note==
|4_5=7
*This attack is an equivalent to [[Rush]], making it useful when bossing with a party in order to corner the boss in question.
|5_5=7
 
|6_5=8
*Don't master this. Aran Attacking skills always mob and 20 MP for 90% damage is a waste of MP and SP. Max all other Aran skills, and put the remaining 21 SP into this (or you can max Combat Step or Polearm Booster, though that's rather unnecessary as well as long as it has some SP)
|7_5=8
 
|8_5=9
*When you [[Triple Swing]] you gradually inch towards your target, often ending up touching them and taking damage. this skill is useful to push them back and bunch them up. Often you end up in a better position to use combo smash. Useful, but it doesn't need to be mastered. [[User:Tahngarthor|Tahngarthor]] 01:31, 4 January 2010 (UTC)
|9_5=9
 
|10_5=10
*To use this skill and others that add a fourth attack to the Triple Swing chain, it is best to input the entire set of commands before triple swing. In other words, finish typing in the key commands by the time your Double Swing ends and Triple Swing begins.
}}
[[Category: Aran (2nd Job)]]
[[Category:2nd Job Aran Skills]]
*This skill is terrific with a lot of other Aran skills:
Combo skills: Bunched up monsters helps you achieve needed combos quicker
Combo Tempest: Tossing more monsters & applying more damage per hit
 
 
[[File:Charge.jpg]]

Latest revision as of 18:50, 8 May 2012

Icon Name Prerequisite Max Level Skill Type Job Element
Image of the Final Charge {{{type}}}. Final Charge - 20 Active Aran (II) -
Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.
Notes The commands of using Final Charge is ← + → + Attack Key
Skill Level MP Cost Damage Stun Chance Stun Duration Max Enemies Hit


1 -17 140% 3% 1 sec 5
2 -17 150% 6% 2 sec 6
3 -21 160% 9% 3 sec 6
4 -21 170% 12% 4 sec 7
5 -21 180% 15% 5 sec 7
6 -25 190% 18% 6 sec 8
7 -25 200% 21% 7 sec 8
8 -25 210% 24% 8 sec 9
9 -29 220% 27% 9 sec 9
10 -29 230% 30% 10 sec 10