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Thieves are the ones the steal our stuff, but there is polices to stop them, but the police isn't good at all.....by the way if you steal something go t bellocan and giveit to Dark Blan
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<div align=center><font size="4">To Suggest Changes, Please go to the [[Talk:Thieves|Talk Page.]]</font></div>
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<div align=center><font size="4"><font color="#000080">Basic Thieves's Guide</font>
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===The Basics===
Thieves sure might sound surprising to make a job to be... But here's a pro and cons chart to help you out!
<p> '''Pros'''</p>
*Easy to level
*Two different ways to go, not too much decisions. Once you mastered it... You can get haste or you get to steal... up to you!
*Claw Thieves:
**Long-ranged
*Dagger Thieves:
**Daggers and claws are swift
**Cheaper to upkeep: can train without using MP pots/projectiles
**[[Savage Blow (Dagger)]] both looks and is cool
<p>'''Cons'''</p>
*Claw Thieves:
**If a hard monster that does too much damage get too close... You can't protect yourself!
**Costs a lot of mesos, especially for throwing stars and claws
*Dagger Thieves
**Close ranged: In the future such as Zakum, you will get cursed/damage more often than far-ranged!
 
<p> Please suggest changes at the talk page!
<div align=center><font size="2"><b>< [[Thieves/Starting Up|Next Page]] ></b>
 
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<div align=center><font size="3"><font color="#000080"><u>Contents of Guide</u></font>
 
{{THIEFBOX}}
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Revision as of 06:17, 12 January 2007

To Suggest Changes, Please go to the Talk Page.

Basic Thieves's Guide


The Basics

Thieves sure might sound surprising to make a job to be... But here's a pro and cons chart to help you out!

Pros

  • Easy to level
  • Two different ways to go, not too much decisions. Once you mastered it... You can get haste or you get to steal... up to you!
  • Claw Thieves:
    • Long-ranged
  • Dagger Thieves:
    • Daggers and claws are swift
    • Cheaper to upkeep: can train without using MP pots/projectiles
    • Savage Blow (Dagger) both looks and is cool

Cons

  • Claw Thieves:
    • If a hard monster that does too much damage get too close... You can't protect yourself!
    • Costs a lot of mesos, especially for throwing stars and claws
  • Dagger Thieves
    • Close ranged: In the future such as Zakum, you will get cursed/damage more often than far-ranged!

Please suggest changes at the talk page!