Roll of the Dice/Luck of the Dice: Difference between revisions

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Line 50: Line 50:
|20_2=180 sec
|20_2=180 sec
|Column3='''Cooldown'''
|Column3='''Cooldown'''
|1_3=500 sec
|1_3=480 sec
|2_3=470 sec
|2_3=450 sec
|3_3=470 sec
|3_3=450 sec
|4_3=440 sec
|4_3=420 sec
|5_3=440 sec
|5_3=420 sec
|6_3=410 sec
|6_3=390 sec
|7_3=410 sec
|7_3=390 sec
|8_3=380 sec
|8_3=360 sec
|9_3=380 sec
|9_3=360 sec
|10_3=350 sec
|10_3=330 sec
|11_3=350 sec
|11_3=330 sec
|12_3=320 sec
|12_3=300 sec
|13_3=320 sec
|13_3=300 sec
|14_3=290 sec
|14_3=270 sec
|15_3=290 sec
|15_3=270 sec
|16_3=260 sec
|16_3=240 sec
|17_3=260 sec
|17_3=240 sec
|18_3=230 sec
|18_3=210 sec
|19_3=230 sec
|19_3=210 sec
|20_3=200 sec
|20_3=180 sec
}}
 
{{Skill Infobox
|Name=Roll of the Dice/Luck of the Dice
|Image=[[Image:Roll of the Dice.png]]
|MaxLevel=10
|Job=[[Jett|Jett (III)]]
|Type=Supportive
|Desc=Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
|Notes=Roll 1: Nothing<br>Roll 2: +60% Weapon Defense<br>Roll 3: +40% MaxHP/MaxMP<br>Roll 4: +30% Critical Rate,<br>Roll 5: +40% Damage<br>Roll 6: +60% EXP<br>
|Column1='''MP Cost'''
|1_1=-40
|2_1=-40
|3_1=-45
|4_1=-45
|5_1=-45
|6_1=-50
|7_1=-50
|8_1=-50
|9_1=-55
|10_1=-55
|Column2='''Buff Duration'''
|1_2=72 sec
|2_2=84 sec
|3_2=96 sec
|4_2=108 sec
|5_2=120 sec
|6_2=132 sec
|7_2=144 sec
|8_2=156 sec
|9_2=168 sec
|10_2=180 sec
|Column3='''Cooldown'''
|1_3=450 sec
|2_3=420 sec
|3_3=390 sec
|4_3=360 sec
|5_3=330 sec
|6_3=300 sec
|7_3=270 sec
|8_3=240 sec
|9_3=210 sec
|10_3=180 sec
}}
}}


Line 86: Line 129:
|1_2=180 sec
|1_2=180 sec
|Column3='''Cooldown'''
|Column3='''Cooldown'''
|1_3=200 sec
|1_3=180 sec
}}
}}


[[Category:Outlaw Skills]]
[[Category:Outlaw Skills]]
[[Category:Buccaneer Skills]]
[[Category:Marauder Skills]]
[[Category:Cannon Trooper Skills]]
[[Category:Cannon Trooper Skills]]
[[Category:Third Job Mechanic Skills]]
[[Category:Third Job Mechanic Skills]]
[[Category:Third Job Thunder Breaker Skills]]
[[Category:Third Job Thunder Breaker Skills]]
[[Category:Third Job Jett Skills]]

Latest revision as of 03:54, 4 December 2012

Icon Name Prerequisite Max Level Skill Type Job Element
Roll of the Dice.png Roll of the Dice/Luck of the Dice - 20 Supportive Outlaw, Marauder, Cannon Trooper, 3rd Job Mechanic -
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Notes Roll 1: Nothing
Roll 2: +30% Weapon Defense
Roll 3: +20% MaxHP/MaxMP
Roll 4: +15% Critical Rate,
Roll 5: +20% Damage
Roll 6: +30% EXP
Skill Level MP Cost Buff Duration Cooldown


1 -40 66 sec 480 sec
2 -40 72 sec 450 sec
3 -40 78 sec 450 sec
4 -40 84 sec 420 sec
5 -45 90 sec 420 sec
6 -45 96 sec 390 sec
7 -45 102 sec 390 sec
8 -45 108 sec 360 sec
9 -45 114 sec 360 sec
10 -50 120 sec 330 sec
11 -50 126 sec 330 sec
12 -50 132 sec 300 sec
13 -50 138 sec 300 sec
14 -50 144 sec 270 sec
15 -55 150 sec 270 sec
16 -55 156 sec 240 sec
17 -55 162 sec 240 sec
18 -55 168 sec 210 sec
19 -55 174 sec 210 sec
20 -60 180 sec 180 sec



Icon Name Prerequisite Max Level Skill Type Job Element
Roll of the Dice.png Roll of the Dice/Luck of the Dice - 10 Supportive Jett (III) -
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Notes Roll 1: Nothing
Roll 2: +60% Weapon Defense
Roll 3: +40% MaxHP/MaxMP
Roll 4: +30% Critical Rate,
Roll 5: +40% Damage
Roll 6: +60% EXP
Skill Level MP Cost Buff Duration Cooldown


1 -40 72 sec 450 sec
2 -40 84 sec 420 sec
3 -45 96 sec 390 sec
4 -45 108 sec 360 sec
5 -45 120 sec 330 sec
6 -50 132 sec 300 sec
7 -50 144 sec 270 sec
8 -50 156 sec 240 sec
9 -55 168 sec 210 sec
10 -55 180 sec 180 sec


Thunder Breaker

Icon Name Prerequisite Max Level Skill Type Job Element
Roll of the Dice.png Roll of the Dice - 1 Supportive Thunder Breaker (III) -
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing.
Notes Roll 1: Nothing
Roll 2: +30% Weapon Defense
Roll 3: +20% MaxHP/MaxMP
Roll 4: +15% Critical Rate,
Roll 5: +20% Damage
Roll 6: +30% EXP
Skill Level MP Cost Buff Duration Cooldown


1 -60 180 sec 180 sec