Swordsman and Fighter Guide: Difference between revisions

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{{Old Guide}}
==Swordsman Guide==
==Swordsman Guide==


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You need str to increase your damage at beginner times, as well as when you are a warrior. Skill point are important, too. If you add some useless skill, you are wasting your skill point. Try add skills you thought it might be useful, even when you have a job.
You need str to increase your damage at beginner times, as well as when you are a warrior. Skill point are important, too. If you add some useless skill, you are wasting your skill point. Try add skills you thought it might be useful, even when you have a job.


==AP and SP distribution==
==Beginner AP and SP distribution==


'''AP distribution'''
'''AP distribution'''
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Ok, you are now a swordsman. NEVER ADD HP EVEN THOUGH IT IS OEN OF THE MOST IMPORTANT THING! It is because you can gain HP through 1 special skill...
Ok, you are now a swordsman. NEVER ADD HP EVEN THOUGH IT IS OEN OF THE MOST IMPORTANT THING! It is because you can gain HP through 1 special skill...
Well, to find out more, go to http://sea.hidden-street.net/characters/warrior.php


==Active Skills==
==Active Skills==
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Hit twice lesser then Power Strike.
Hit twice lesser then Power Strike.


==AP and SP distribution==
==Swordsman AP and SP distribution==


AP: Just make sure your dex is 20 more than your LV. Others go to str
AP: Just make sure your dex is 20 more than your LV. Others go to str
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==Training Spot==
==Training Spot==


Lv10 ~ Lv14: Slime Cave (look at [[Archers]] although is not mine, the slime cave is there and don't use ANY POTION if you want mesos)
Lv10 ~ Lv14: Slime Cave (look at [[Archer]] although is not mine, the slime cave is there and don't use ANY POTION if you want mesos)


Lv15 ~ Lv22: Green Mushroom Cave (Just beside the Slime cave), Henesy Hunting Ground III
Lv15 ~ Lv22: Green Mushroom Cave (Just beside the Slime cave), Henesy Hunting Ground III
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Lv67 ~ 70: +3 Iron body/Slash Blast/Power Guard
Lv67 ~ 70: +3 Iron body/Slash Blast/Power Guard


Created by Heehaha
'''Type 2'''(Most recommanded - [weapon] expert
 
Lv30: +1 [weapon] mastery
 
Lv31 ~ Lv37: +3 [weapon] mastery
 
Lv38: +1 [weapon] mastery(maxed) +2 [weapon] booster
 
Lv39 ~ Lv44: +3 [weapon] mastery(maxed)
 
Lv45 ~ Lv55: +3 [weapon] FA(maxed)
 
Lv56 ~ Lv66: +3 rage(maxed)
 
Lv67 ~ Lv70: +3 power guard/slash blast/iron body
 
'''Type 3'''(easier to use - ready up)
 
Lv30: +1 [weapon] mastery
 
Lv31: +3rage
 
Lv32 ~ Lv34: [weapon] mastery(half maxed, ready to use)
 
Lv35 ~ Lv38: +3 rage(half maxed, ready to use)
 
Lv39 ~ Lv41: +3 [weapon] booster
 
Lv42: +1 [weapon] booster(half maxed, ready to use)
 
Lv43 ~ Lv47: +3[weapon] FA(half maxed, ready to use)
 
Lv48 ~ Lv50: +3[weapon]mastery
 
Lv51: +1[weapon]mastery(maxed) +2rage
 
Lv52 ~ Lv56: +3rage(maxed)
 
Lv57 ~ Lv59: +3 [weapon] booster
 
Lv60: +1 [weapon] booster
 
(incomplete, to be continued)
'''Created by Heehaha'''

Latest revision as of 04:32, 23 August 2012

The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.

Swordsman Guide

Dice Roll

When you are creating your beginner to be a warrior, you roll your dice. It's for your character stats. Roll your dice with the amount of this:

Str:X Dex:X Int:4/5 Luk:4/5

This should take 20mins. If you are dying to create one fast, use the recommanded part as a warrior or bowman(I know MapleSEA have this part but I don't know if the other maplestory have it.)

Finally, I created a beginner

You need str to increase your damage at beginner times, as well as when you are a warrior. Skill point are important, too. If you add some useless skill, you are wasting your skill point. Try add skills you thought it might be useful, even when you have a job.

Beginner AP and SP distribution

AP distribution

Lv2 ~ Lv10 : 5str

SP distribution

Lv2 ~ Lv4 : 3nimble feet

Lv4 ~ Lv7 : 3recovery

The reason for not adding the Three Snail Shell is because your attack can cope with monsters at Maple Island.

When you reached Lv9, (80.00% or more) go to lift harbour. Do 2 Olaf quest. Choose The Path of Warrior. You will proably level up and be a warrior. The instruction is given to you where to meet your instructor.

Swordsman times

Ok, you are now a swordsman. NEVER ADD HP EVEN THOUGH IT IS OEN OF THE MOST IMPORTANT THING! It is because you can gain HP through 1 special skill...

Well, to find out more, go to http://sea.hidden-street.net/characters/warrior.php

Active Skills

Power Strike

Pros:

Extreme High Damage.

No usage of HP.

Use lesser MP.

Hit twice as much as Slash Blast

Cons:

Hit one monster at a time.

Work extremely slow at big groups of monsters.

Slash Blast

Pros:

Hit more at one monsters at a time.

Kill fast if more than 2monsters is coming to you.

Never get stucked for a long time.

Cons:

Use HP

Use more MP than Power Strike

Hit twice lesser then Power Strike.

Swordsman AP and SP distribution

AP: Just make sure your dex is 20 more than your LV. Others go to str

SP

Lv10: +1 Recovery HP

Lv11: +3 Recovery HP

Lv12: +2 Recovery HP and +1Max HP

Lv13 ~ Lv15: +3Max HP(maxed)

Lv16 ~ Lv21: +3 Power Strike

Lv22: +2 Power Strike(maxed) and...

(Continue Type 1) Extreme Attack (most recommanded)

Lv22: ...+1 Slash Blast

Lv23 ~ Lv28: +3 Slash Blast

Lv29: +1 Slash Blast(maxed) and +2 endure

Lv30: +1 endure and +2 iron body

(Continue Type 2) Balanced Attack and Def(WARNNING - WARRIOR'S DEF IS HIGH)

Lv22: ...+1 Endure

Lv23: +2 Endure and +1 iron body

Lv23 ~ Lv28: +3 iron body

Lv29: +1 iron body(maxed) and +2 slash Blast

Lv30: +3 slash blast

Training Spot

Lv10 ~ Lv14: Slime Cave (look at Archer although is not mine, the slime cave is there and don't use ANY POTION if you want mesos)

Lv15 ~ Lv22: Green Mushroom Cave (Just beside the Slime cave), Henesy Hunting Ground III

Lv23 ~ Lv25: Ant tunnel I/II/III/VI

Lv26 ~ Lv30: Same is Lv23 ~ Lv25, Kerning PQ (party Quest), Land of Wild Boar II

Lv31 ~ Lv35: Land of Wild Boar II/MC(Monster Carnival)

Lv36 ~ Lv50: MC/ Ludilibrum PQ

2nd job advancement

For new players, I recommand you to be a Fighter as it can use sword.

For AP, continue adding it the same way.

For SP,

Type 1(extreme attack)

Lv30: +1 rage

Lv30 ~ Lv39: +3 rage(maxed)

Lv40: +2rage and +1 [Weapon] Mastery

Lv41: +3 [Weapon] Mastery

Lv42: +2 [Weapon] Mastery and +1 [Weapon] Booster

Lv43: ~ Lv46: +3 [Weapon] Booster

Lv47: ~ Lv51: +3 [Weapon] Mastery(maxed)

Lv52: ~ Lv54: +3 [Weapon] Booster

Lv55: +1 [Weapon] Booster(maxed) +2 FA(final attack)

Lv56 ~ Lv65: +3 FA

Lv66: +1 FA +3 Iron body/Slash Blast/Power Guard

Lv67 ~ 70: +3 Iron body/Slash Blast/Power Guard

Type 2(Most recommanded - [weapon] expert

Lv30: +1 [weapon] mastery

Lv31 ~ Lv37: +3 [weapon] mastery

Lv38: +1 [weapon] mastery(maxed) +2 [weapon] booster

Lv39 ~ Lv44: +3 [weapon] mastery(maxed)

Lv45 ~ Lv55: +3 [weapon] FA(maxed)

Lv56 ~ Lv66: +3 rage(maxed)

Lv67 ~ Lv70: +3 power guard/slash blast/iron body

Type 3(easier to use - ready up)

Lv30: +1 [weapon] mastery

Lv31: +3rage

Lv32 ~ Lv34: [weapon] mastery(half maxed, ready to use)

Lv35 ~ Lv38: +3 rage(half maxed, ready to use)

Lv39 ~ Lv41: +3 [weapon] booster

Lv42: +1 [weapon] booster(half maxed, ready to use)

Lv43 ~ Lv47: +3[weapon] FA(half maxed, ready to use)

Lv48 ~ Lv50: +3[weapon]mastery

Lv51: +1[weapon]mastery(maxed) +2rage

Lv52 ~ Lv56: +3rage(maxed)

Lv57 ~ Lv59: +3 [weapon] booster

Lv60: +1 [weapon] booster

(incomplete, to be continued) Created by Heehaha