Thieves: Difference between revisions
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===The Basics=== | ===The Basics=== |
Latest revision as of 20:16, 18 August 2012
The guide on this page was created for an older and outdated version of Maplestory and is now inaccurate to the current gameplay and no longer deemed useful. Please do not edit or delete this article.
The Basics
Thieves sure might sound surprising to make a job to be... But here's a pro and cons chart to help you out!
Pros
- Easy to level
- Two different ways to go, not too much decisions. Once you mastered it... You can get haste or you get to steal... up to you!
- Claw Thieves:
- Long-ranged
- Dagger Thieves:
- Daggers and claws are swift
- Cheaper to upkeep: can train without using MP pots/projectiles
- Savage Blow both looks and is cool
Cons
- Claw Thieves:
- If a hard monster that does too much damage get too close... You can't protect yourself!
- Costs a lot of mesos, especially for throwing stars and claws
- Dagger Thieves
- Close ranged: In the future such as Zakum, you will get cursed/damage more often than far-ranged!
Please suggest changes at the talk page!
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Contents of Guide
« Table of Contents > Starting a Thief > Becoming a Dagger/Claw Thief > Thief Skills > AP and SP Thief Builds > What Now? > Credits » |