Power Knock-Back: Difference between revisions

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{{Pre Ascension}}
[[Image:powerknockback.gif]]
[[Image:powerknockback.gif]]


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'''Note:''' Since GMS Patch 0.35, PKB has been nerfed and now cannot make a monster 'flinch' if it fails. It will either do nothing except damage, or make the monster go flying backward.
'''Note:''' Since GMS Patch 0.35, PKB has been nerfed and now cannot make a monster 'flinch' if it fails. It will either do nothing except damage, or make the monster go flying backward.


'''Note:''' The damage formula and Rate of Knock-Back is extremely chaotic and currently unknown. The only proven fact is that the amount of SP in Power Knock-Back affects the rate (%) of successful knock-backs.
'''Note:''' The damage formula and Rate of Knock-Back is extremely chaotic and currently unknown. The only proven fact is that the amount of SP in Power Knock-Back positively affects the rate (%) of successful knock-backs.
 
It is best not to max it as to the third job it would be usless as you can now shoot from the sky.


== Theories of Power Knock-Back ==
== Theories of Power Knock-Back ==


A. Your level affects the rate (%) of successful knock-backs.
*Your level affects the rate (%) of successful knock-backs.


B. The level of the monster affects the rate (%) of successful knock-backs.
*The level of the monster affects the rate (%) of successful knock-backs.


C. The damage that Power Knock-Back does has little or no correlation to the rate of successful knock-backs
*The damage that Power Knock-Back does has little or no correlation to the rate of successful knock-backs


D. The size (in pixels) of the monster affects the rate (%) of successful knock-backs.
*The size (in pixels) of the monster affects the rate (%) of successful knock-backs.


E. The stats of the monster affects the rate (%) of successful knock-backs.
*The stats of the monster affects the rate (%) of successful knock-backs.


== Skill Progression By Level ==
== Skill Progression By Level ==
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# MP: -15, Rate of knock back +40%, damage 200%, knock-back 6 enemies
# MP: -15, Rate of knock back +40%, damage 200%, knock-back 6 enemies


[[Category:Hunter Skills]] [[Category:Crossbowman Skills]]
[[Category:Item Graveyard]]

Latest revision as of 07:02, 20 November 2011

NOTE: The subject of this article has been removed from the game by the Ascension Update.

Powerknockback.gif

Description

Uses MP to improve the success rate of knocking back enemies when swinging a bow. The higher the level of this skill, the more enemies and greater chance the character will knock back.

Master Level: 20

Type: Active

Note: This skill is commonly referred to as "PKB" within the game.

Note: Since GMS Patch 0.35, PKB has been nerfed and now cannot make a monster 'flinch' if it fails. It will either do nothing except damage, or make the monster go flying backward.

Note: The damage formula and Rate of Knock-Back is extremely chaotic and currently unknown. The only proven fact is that the amount of SP in Power Knock-Back positively affects the rate (%) of successful knock-backs. It is best not to max it as to the third job it would be usless as you can now shoot from the sky.

Theories of Power Knock-Back

  • Your level affects the rate (%) of successful knock-backs.
  • The level of the monster affects the rate (%) of successful knock-backs.
  • The damage that Power Knock-Back does has little or no correlation to the rate of successful knock-backs
  • The size (in pixels) of the monster affects the rate (%) of successful knock-backs.
  • The stats of the monster affects the rate (%) of successful knock-backs.

Skill Progression By Level

  1. MP: -8, Rate of knock back +2%, damage 105%, knock-back 2 enemies
  2. MP: -8, Rate of knock back +4%, damage 110%, knock-back 2 enemies
  3. MP: -8, Rate of knock back +6%, damage 115%, knock-back 2 enemies
  4. MP: -8, Rate of knock back +8%, damage 120%, knock-back 2 enemies
  5. MP: -8, Rate of knock back +10%, damage 125%, knock-back 2 enemies
  6. MP: -8, Rate of knock back +12%, damage 130%, knock-back 3 enemies
  7. MP: -8, Rate of knock back +14%, damage 135%, knock-back 3 enemies
  8. MP: -8, Rate of knock back +16%, damage 140%, knock-back 3 enemies
  9. MP: -8, Rate of knock back +18%, damage 145%, knock-back 3 enemies
  10. MP: -8, Rate of knock back +20%, damage 150%, knock-back 3 enemies
  11. MP: -15, Rate of knock back +22%, damage 155%, knock-back 4 enemies
  12. MP: -15, Rate of knock back +24%, damage 160%, knock-back 4 enemies
  13. MP: -15, Rate of knock back +26%, damage 165%, knock-back 4 enemies
  14. MP: -15, Rate of knock back +28%, damage 170%, knock-back 4 enemies
  15. MP: -15, Rate of knock back +30%, damage 175%, knock-back 4 enemies
  16. MP: -15, Rate of knock back +32%, damage 180%, knock-back 5 enemies
  17. MP: -15, Rate of knock back +34%, damage 185%, knock-back 5 enemies
  18. MP: -15, Rate of knock back +36%, damage 190%, knock-back 5 enemies
  19. MP: -15, Rate of knock back +38%, damage 195%, knock-back 5 enemies
  20. MP: -15, Rate of knock back +40%, damage 200%, knock-back 6 enemies