Rolling Spin

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Revision as of 19:23, 25 April 2010 by Hyunjinkill (talk | contribs)
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Rolling Spin.png

Description

Push monsters away to the left and right side with a powerful wind.

Master Level: 20

Type: Active

Combo: ↑ + ↑ + Attack Key

Skill Progression by Level

  • Level 1: MP -16; 44% Damage; 38% Probability; Attacks 4 monsters; 1 second stun
  • Level 2: MP -16; 48% Damage; 41% Probability; Attacks 4 monsters; 1 second stun
  • Level 3: MP -16; 52% Damage; 44% Probability; Attacks 4 monsters; 1 second stun
  • Level 4: MP -16; 56% Damage; 47% Probability; Attacks 4 monsters; 1 second stun
  • Level 5: MP -18; 60% Damage; 50% Probability; Attacks 6 monsters; 1 second stun
  • Level 6: MP -18; 64% Damage; 53% Probability; Attacks 6 monsters; 1 second stun
  • Level 7: MP -18; 68% Damage; 56% Probability; Attacks 6 monsters; 1 second stun
  • Level 8: MP -18; 72% Damage; 59% Probability; Attacks 6 monsters; 1 second stun
  • Level 9: MP -20; 76% Damage; 62% Probability; Attacks 8 monsters; 1 second stun
  • Level 10: MP -20; 80% Damage; 65% Probability; Attacks 8 monsters; 1 second stun
  • Level 11: MP -20; 84% Damage; 68% Probability; Attacks 8 monsters; 1 second stun
  • Level 12: MP -20; 88% Damage; 71% Probability; Attacks 8 monsters; 1 second stun
  • Level 13: MP -22; 92% Damage; 74% Probability; Attacks 10 monsters; 1 second stun
  • Level 14: MP -22; 96% Damage; 77% Probability; Attacks 10 monsters; 1 second stun
  • Level 15: MP -22; 100% Damage; 80% Probability; Attacks 10 monsters; 1 second stun
  • Level 16: MP -22; 104% Damage; 83% Probability; Attacks 10 monsters; 1 second stun
  • Level 17: MP -24; 108% Damage; 86% Probability; Attacks 12 monsters; 1 second stun
  • Level 18: MP -24; 112% Damage; 89% Probability; Attacks 12 monsters; 1 second stun
  • Level 19: MP -24; 116% Damage; 92% Probability; Attacks 12 monsters; 1 second stun
  • Level 20: MP -24; 120% Damage; 95% Probability; Attacks 12 monsters; 1 second stun

Note

  • This skill is normally not used because it pushes monsters left and right of you making it harder to attack. Some might consider putting 1 sp or raising it give yourself some room to move. If the push fails, it misses (meaning that you sometimes do no damage).
  • Note that this attack does provide a form of stun which can be situationally useful. But the stun is the same at all levels.
  • One case where the skill proves handy is cornering enemies. Do this, and you can wail on them at platform/map edges repeatedly. Also useful for preventing magic attacks by monsters that would prevent aerial chains with Final Toss.

Spin.jpg