Mesoguard

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Meso Guard.gif

Description

Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.

Master Level: 20

Type: Active

Prerequisite: 3 in Chakra

Note: The "guarded physical damage" mentioned below refers to the "50% of the damage recieved" mentioned above.

Skill Progression By Level

  1. MP -20, Meso cost: 80% of the mitigated damage, 123 second duration
    MP -20, Meso cost: 79% of the mitigated damage, 126 second duration
    MP -20, Meso cost: 78% of the mitigated damage, 129 second duration
    MP -20, Meso cost: 77% of the mitigated damage, 132 second duration
    MP -20, Meso cost: 76% of the mitigated damage, 135 second duration
    MP -25, Meso cost: 75% of the mitigated damage, 138 second duration
    MP -25, Meso cost: 74% of the mitigated damage, 141 second duration
    MP -25, Meso cost: 73% of the mitigated damage, 144 second duration
    MP -25, Meso cost: 72% of the mitigated damage, 147 second duration
    MP -25, Meso cost: 71% of the mitigated damage, 150 second duration
    MP -30, Meso cost: 70% of the mitigated damage, 153 second duration
    MP -30, Meso cost: 69% of the mitigated damage, 156 second duration
    MP -30, Meso cost: 68% of the mitigated damage, 159 second duration
    MP -30, Meso cost: 67% of the mitigated damage, 162 second duration
    MP -30, Meso cost: 66% of the mitigated damage, 165 second duration
    MP -35, Meso cost: 65% of the mitigated damage, 168 second duration
    MP -35, Meso cost: 64% of the mitigated damage, 171 second duration
    MP -35, Meso cost: 63% of the mitigated damage, 174 second duration
    MP -35, Meso cost: 62% of the mitigated damage, 177 second duration
    MP -35, Meso cost: 61% of the mitigated damage, 180 second duration

This skill doesn't do what the skill description says. It will always guard 50% of the damage taken, effectively making you have double the HP, but it doesn't save up mesos. Instead, your wallet takes a direct hit every time you take damage. (Ex. 1000 normal hit taken without MG, 500 with MG and 450 taken from your wallet at level 1; 390 at max level.)