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'''''TO EVERYONE WHO READS THIS PAGE:PLEASE DO NOT EDIT THIS GUIDE AS THE GUIDE CONTAINS FULL INFORMATION!'''''
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Information provided from a quest:
<big><big>'''ERROR'''</big></big>
 
Zakum was a spirit sealed in a tree deep in the mines of El Nath's volcano. A mining town that once existed nearby eventually discovered this tree. At the time, it had no malevolent notions, but the greed of the miners corrupted it. As the spirit was corrupted, it grew smarter, and finally became capable of controlling the town's populace. It forced them to build an enormous statue in tribute to it. The now evil spirit of Zakum possessed the statue, subjugated all the humans and eventually killed everyone in the town. Zakum now rests deep in the lava caves, waiting for powerful players to challenge his might.
 
==Starting the quest==
First, you must be level 50 or above. Go to [[El Nath]] and talk to your respective 3rd Job Instructor (they are the job advancement people for 3rd job). Ask them to allow you to participate in the Zakum Dungeon Quest.
 
Warning: You cannot do the Zakum mine quest if you did not do the above tasks.
 
===Recommended level and pots to do the quest===
Minimum: <br>
400 [[White Potion]]s <br>
400 [[Red Bean Sundae]] <br>
200 [[Melting Cheese]] (Warrior)
 
[[Return Scroll - Nearest Town |Return Scroll to El Nath]] when you need in case of emergency, be it re-pot or trading.
 
Recommended Level to be:
 
55 Onwards. Avoid the bains at all costs. Also note that if you fall into the lava, it deals 200 damage '''per second'''
 
How to get to the quest place (El Nath Dungeon) Time needed: 1 hour or less
 
You can skip the below if you have the item “[[Return Scroll to Dead Mine]]” which costs about 200k at [[Free Market]].
 
Walk right of [[El Nath]] town. Soon, you will see [[Yeti]]s, especially the big ones. Look out for a map with crossroads as you move along. Take the top portal at the crossroads. Soon after you continue walking more, you will come to a map that has a dead end. Talk to the NPC at the top, and he'll allow you into the dungeon. Prepare to face tons of wolves and [[Werewolf|werewolve]]s.
 
For Thieves use [[Dark Sight]], Magicians use [[Magic Guard]], as for other jobs, just run for it and pray that you don’t get hit. You may be damaged with 1000 damage. You will come to the zombies. Walk right and right and right until it appears to be a dead end. Go into the hole at the right and you’ll end up at [[Dead Mine]]. Walk down to get to the map the passage and fall down. Detour around the [[Bain]]s using ropes and keep moving right. Then, you will reach the map [[The Door to Zakum]]. Congratulations! You have made it.
 
==Explore the Dead Mine==
Time limit: 30 minutes
 
You must complete stages 1-3 once each in order to fight [[Zakum]].
 
Explore the Dead Mine (Level 1) Time limit: 30 minutes
 
Video of person soloing the quest
http://www.youtube.com/watch?v=5i2BqPWcFdo
 
 
Make a party (You can form a party of yourself too, solo), and you are ready to do stage 1.
 
I have made 4 guides.
# Basic information that you must know
# Guide to getting ONLY keys
# Guide to get '''both''' keys and documents
# Script for guide 3
 
=== Guide 1: Important information ===
# Talk to [[Adobis]] and enter the mine map
# When you enter, you will be at this map in front of number 9
# Rooms 10 and 7 lead to room 16. Here is a map for room 16:
 
The yellow x is where you come out. All these maps are called 16-(the yellow number). For example, room 1 in area 16 would be called 16-1.
 
You need to collect 7 keys as part of stage 1. You are also given the optional task of finding 30 out of 32 documents to exchange to get 5 “return scroll to dead mine”.
 
Whacking the rocks and chests located in each map can:
1. Summon 3 [[Jr. Mimic]]s(only for chest)
2. Teleport you back to the first map (only for chest)
3. Drop [[Return Scroll to Dead Mine|Return Scrolls to Dead Mine]], [[meso]]s, [[Elixir]] and [[Power Elixir]], [[Fried Chicken]], [[Red Bean Soup]]
4. Drop keys
5. Drop documents
 
'''Jr. Mimic Stats'''<br>
Level: 54 <br>
HP: 4,100 <br>
MP: 50 <br>
Exp: 165 <br>
Accuracy: 175 <br>
Avoidability: 25 <br>
 
Key locations (7keys): 4-2 (rock), 9-2, 11-1, 14-1, 16-2, 16-3, 16-5 (rock).
 
Document locations (32 documents): 1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6
 
This Document is located in a chest.
 
The following rooms all have 2 Documents: 3-2, 7-2, 8-1, 9-2, 10-2, 13-1
 
In addition, there's 3 documents located near the starting point.
 
=== Guide 2: Hunting keys only ===
Reward: 20,000 experience and a piece of fire ore
 
Party members needed: 2->4
 
*Note that some chests can teleport you out so that’s why you search in a group. Head into these rooms as a whole group and hit the object in the bracket to get the keys:
 
*4-2 (rock)
*9-2 (chest)
*11-1 (chest)
*14-1 (chest)
*16-2 (chest)
*16-3 (chest)
*16-5 (rock)
 
# After you have the keys, head to map 16-5. There is a giant chest:
# Drop the 7 keys on it, and out will drop a fire ore :
# Talk to [[Aura]] after you have the ore, and instruct all party members to walk into the portal. You will gain piece of fire ore x1
 
=== Guide 3: Hunting both keys and documents ===
Reward: 5 Dead mine scrolls, 30k exp and 1 piece of fire ore for hunting both keys and documents.
Party members: 6
 
Make 4 party members follow guide 2. The other two will hunt the documents in these locations:
 
Document locations (32 documents): 1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6
 
This Document is located in a chest.
 
The following rooms all have 2 Documents: 3-2, 7-2, 8-1, 9-2, 10-2, 13-1
 
In addition, there's 3 documents located near the starting point.
 
END OF STAGE 1
 
== Observe the Zakum Dungeon (Level 2) ==
This is a jump quest. It is very hard and has 2 stages. If you quit or get disconnected while in the jump quest, you have to start from the beginning (You’ll be teleported to the map “The door to Zakum”).
 
There is no guide, but here is a video http://www.youtube.com/watch?v=8q10m7voFrg
 
'''Tips'''
*The very hard part is at 1 min 04 sec onwards. Try jumping when the ball shoots at you and hold up to be "hit back to the rope", however if you time wrongly you will go straight down. Hurray
*In general, patience is your best friend. Take your time to analyse the rocks and fireballs. In the end, this will be faster than having to start over.
 
'''Items gained'''
*The Breath of lava and some exp by talking to an npc at the end
 
END OF STAGE 2
 
== Request For a Refinery (Level 3) ==
# Adobis will now ask you for 30 gold tooths. Get these from hunting the Minor Zombies (the ones with hats) at Dead Mine. Change channel at “the door to zakum” and you’ll end up at “The Passage”. Change channel again and you’ll end up at "Forest of Dead Trees 4". Walk right and go into the hole to hunt. The teeth are yellow in colour by the way, not white.
# Head back to Adobis, refine your 3 items from the 3 stages, and you’ll gain 5 eye of fire.
# Now you can summon Zakum 5 times.
 
NOTE: In some versions, Adobis will ask for 30 gold tooth, but he NEEDS 30 Hector tail (which are easily obtainable around El Nath).
 
== Zakum fight guide ==
=== What jobs are needed? ===
Now that 4th job is out, I cannot provide specific information. Just fit the minimum which is stated below, and you're good to go.
----
Priests: You're main objective is to minimize the pot usage of your party members by quickly using heal and dispel throughout the run. If you are the only priest in your party, then your party should be assembled so that you only have to concentrate on one area. If your party leader permits it, try to keep your dragon summoned at all times, too. Sometimes leaders think this adds to lag... <br>
Maxed [[Dispel]]<Br>
Maxed [[Heal]] <br>
Maxed [[Magic Guard]] <br>
Maxed [[Holy Symbol]] <br>
Maxed [[Invincible]] <br>
Maxed [[Bless]]  <br>
Optional: Any level of [[Summon Dragon]]
----
Dragon Knights: Keep [[Hyper Body]] casted on all of your party members '''at all times'''; when you're rebuffing HB for yourself, do it a couple times and make sure it reached everyone in your party, especially if you have buyers (low levels that actually need it) in your party. Other than that, try to do as much damage as possible. During the body, DKs are the best class to help clear all the mobs of summons, so when you see a lot of summons, help kill them. <br>
Maxed [[Hyper Body]] <br>
Maxed crusher/[[Dragon Fury]] <br>
Maxed [[Spear Booster|Spear]]/[[Polearm Booster]] <br>
Maxed blood <br>
----
Chief Bandits: Help speed up killing Zakum by dropping mesos for 2 minutes at a time and then using [[Meso Explosion]]. You should cast [[Meso Guard]], [[Dark Sight]] followed by dropping mesos for about 2 minutes before you explode them. This is why you need high level Meso Guard/Dark Sight because if you get stunned and your skills wear off, you are dead. Chief Bandits rely on their Priests to heal them 100% of the time; however, if you see that all the [[Priest]]s in your party are stunned, then walk off the body, get out of Dark Sight and use potion by yourself until they are ready again.
 
Maxed [[Meso Explosion]] <br>
Maxed (high level) [[Meso Guard]] <br>
Maxed (high level) [[Dark Sight]] <br>
Maxed [[Haste]] <br>
----
Hermits: Focus on the top 2 right arms of Zakum as soon as everyone starts attacking. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. Keep your party members hasted, so they can try hitting it. At the body, use avenger when you the ground summons spawn. The rest of the time, just keep throwing lucky7 at the body.
 
Level 110+
 
Maxed [[Lucky Seven]] <br>
Maxed [[Shadow Partner]] <br>
Maxed [[Avenger]] <br>
Maxed [[Haste]] <br>
Maxed [[Claw Booster]] <br>
Maxed [[Drain]] <br>
----
Rangers: Focus on the top 2 right arms of zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use arrow rain when there are lots of summons around. The rest of the time, just keep using strafe on the body. <br>
 
Maxed [[Strafe]] <Br>
Maxed [[Arrow Rain]] <br>
[[Bow Booster]] <br>
----
----
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Snipers: Focus on the top 2 right arms of Zakum attacking with strafe. The top right arm is probably the hardest one to kill because really only ranged attackers can reach it. At the body, use ice shot whenever summons spawn to freeze them before they can reach the players. The rest of the time, just keep using strafe on the body. <br>
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Level 110+
 
Maxed [[Strafe]] <br>
High level ice shot (Most people recommend to leave it as 21, up to you) <br>
[[Crossbow Booster]]
----
Ice Mages: Focus on the top 2 right arms of zakum attacking with composition. At the body, stand on the first platform and spam ice strike to freeze the summons before they reach the players. When the ice summons start spawning, use thunderbolt to help lure the summons down at a steady rate so that the other classes can help kill them. <br>
Max [[Ice Strike]] <br>
Max [[Magic Composition]]/[[Thunder Spear]] <br>
Max [[Thunderbolt]] <br>
Magic Booster <br>
----
Fire Mages: Focus on the top 2 right arms of Zakum attacking with composition. When the ice summons start spawning, use explosion to help kill those. Recommended you don't cast poison mist as it confuses people with Zakum's poison mist attack... <br>
Max [[Explosion]] <br>
Max composition <br>
Max booster <br>
Max [[Element Amplification]] <br>
----
Crusaders: Keep rage casted on all hermits, rangers, and snipers in your party. Attack as many arms as you can and then just concentrate on the body. <br>
Max [[Rage]] <br>
Max [[Power Strike]] <br>
Max [[Panic (Sword)]] <br>
Max [[Coma]] <br>
Max [[Sword Booster]] <br>
----
White Knights: Attack as many arms as you can and then just concentrate on the body. <br>
Max [[Power Strike]] <br>
Max fire/ice/lightning charges <br>
Max charged blow <br>
booster <br>
----
 
=== What pots/equips/computer specs are required? ===
You will need a minimum of 3,500hp. However this was done with a Pure Int Ice/Lightning Mage with low armour.
 
So add in:
*Level
*Weapon defense, magic defense of armour
*Defense skills that add to defense, such as bless
*Magic guard, Meso guard
 
Before considering the hp requirement.
 
==== Pots ====
Its highly recommended that you take the following:
*500 [[Power Elixir]]s
*200 [[All Cure Potion]]s
 
Do note that runs range from 20 minutes to 2 hours, so it's best to use this minimum.
 
==== Accuracy ====
For warriors, calculate
 
:(55+{2x [140 - Your Level]}) x 1.073
 
Zakum is level 140, so if you're level 140, you need 59 accuracy. Reason:
 
55 x 1.073 = 59.015 ~ 59
 
However if you're say level 100, you need 144 accuracy
 
==== Hyperbody formula ====
*Formula for calculating HP/MP with HB max: (Your HP or MP) X 160%
*Formula for calculating HP/MP increase with HB max: (Your HP or Mp) x 60%
 
 
=== Strategy ===
 
Pointers:
*Remember to buff your party members with your party skills when the effects start to go away
*Stay awake, or play in the morning, when your mind is fresh. Go to the bathroom before the fight
*Adjust your monitor refresh rate to make it easy on your eyes.
 
To do so on Windows:
 
#Right click desktop
#Select properties
#Select settings
#Select advanced
#Select monitor
#Change refresh rate to maximum
 
 
Zakum: How much accuracy do you need?
 
Use the below calculator.
http://www.maplehero.com/e107_plugins/mms_tools/cal_accuracy.php
 
=== Stats of Zakum ===
 
Entrance limit: twice a day (2 times every 24 hours)
You need an "eye of fire" to enter
Someone must use up an "eye of fire" to summon Zakum
 
Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:
 
==== Zakum’s Arm 1 ====
This arm drains HP and MP. It is on Zakum’s left side.
 
*Level: 140
*HP: 20,000,000
*MP: 18,000
*EXP: 1,680,000
*Weapon Attack: 505
*Magic Attack: 460
*Weapon Defense: 800
*Magic Defense: 800
*Accuracy: 200
*Avoidability: 14
 
==== Zakum’s Arm 2 ====
This arm drains HP and MP. It is on Zakum’s right side.
 
*Level: 140
*HP: 20,000,000
*MP: 18,000
*EXP: 1,680,000
*Weapon Attack: 505
*Magic Attack: 460
*Weapon Defense: 800
*Magic Defense: 800
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum’s Arm 3 ====
 
This arm uses Fire and Poison spells. It is on Zakum’s left side.
 
*Level: 140
*HP: 20,000,000
*MP: 18,000
*EXP: 1,120,000
*Weapon Attack: 530
*Magic Attack: 485
*Weapon Defense: 800
*Magic Defense: 950
*Accuracy: 200
*Avoidability: 14
 
==== Zakum’s Arm 4 ====
This arm uses Ice and Lightning spells. It is on Zakum’s right side.
 
*Level: 140
*HP: 20,000,000
*MP: 18,000
*EXP: 1,680,000
*Weapon Attack: 505
*Magic Attack: 460
*Weapon Defense: 800
*Magic Defense: 800
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum’s Arm 5 ====
This arm causes status conditions. It is on Zakum’s left side.
 
*Level: 140
*HP: 25,000,000
*MP: 18,000
*Exp: 1,400,000
*Weapon Attack: 550
*Magic Attack: 515
*Weapon Defense: 1050
*Magic Defense: 1050
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum’s Arm 6 ====
This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum’s right side.
 
*Level: 140
*HP: 25,000,000
*MP: 18,000
*EXP: 1,400,000
*Weapon Attack: 550
*Magic Attack: 515
*Weapon Defense: 1050
*Magic Defense: 1050
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum’s Arm 7 ====
This arm inflicts physical damage. It is on Zakum’s left side.
 
*Level: 140
*HP: 25,300,000
*MP: 18,000
*EXP: 1,030,400
*Weapon Attack: 510
*Magic Attack: 500
*Weapon Defense: 1050
*Magic Defense: 750
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum’s Arm 8 ====
This arm inflicts physical damage. It is on Zakum’s right side.
 
*Level: 140
*HP: 25,300,000
*MP: 18,000
*EXP: 1,030,400
*Weapon Attack: 510
*Magic Attack: 500
*Weapon Defense: 1050
*Magic Defense: 750
*Accuracy: 200
*Avoidability: 14
 
 
==== Zakum 1 ====
This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
 
*Level: 140
*HP: 66,000,000
*MP: 30,000
*EXP: 0
*Weapon Attack: 980
*Magic Attack: 530
*Weapon Defense: 1,000
*Magic Defense: 1,000
*Accuracy: 250
*Avoidability: 12
 
==== Zakum 2 ====
After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
 
*Level: 140
*HP: 88,000,000
*MP: 35,000
*EXP: 0
*Weapon Attack: 1,040
*Magic Attack: 550
*Weapon Defense: 1,100
*Magic Defense: 1,300
*Accuracy: 250
*Avoidability: 14
 
==== Zakum 3 ====
Zakum’s final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.
 
*Level: 140
*HP: 110,000,000
*MP: 35,000
*Exp: 7,000,000
*Weapon Attack: 1,080
*Magic Attack: 570
*Weapon Defense: 1,200
*Magic Defense: 1,500
*Accuracy: 250
*Avoidability: 16
 
==Summons==
===Boogie===
(Strong against holy attacks)
 
*Level: 35
*HP: 14,800
*MP: 500
*EXP: 400
*Weapon Attack: 180
*Magic Attack: 300
*Weapon Defense: 250
*Magic Defense: 300
*Accuracy: 250
*Avoidability: 35
 
==== Puco ====
*Level: 63
*HP: 20,000
*MP: 100
*EXP: 190
*Weapon Attack: 257
*Magic Attack: 0
*Weapon Defense: 200
*Magic Defense: 220
*Accuracy: 145
*Avoidability: 36
 
 
==== Pachu ====
(Strong against holy, lightning and poison attacks)
(Immune to fire and ice)
(When dies, changes to opachu)
 
*Level: 66
*HP: 38,000
*MP: 600
*EXP: 200
*Weapon Attack: 300
*Magic Attack: 420
*Weapon Defense: 250
*Magic Defense: 400
*Accuracy: 150
*Avoidability: 35
 
 
==== Punco ====
(Strong against holy)
 
*Level: 67
*HP: 40,000
*MP: 700
*EXP: 210
*Weapon Attack: 310
*Magic Attack: 435
*Weapon Defense: 270
*Magic Defense: 410
*Accuracy: 165
*Avoidability: 37
 
 
==== Opachu ====
(Strong against holy, lightning and poison attacks)
(Immune to ice)
(Weak to fire)
(Explodes when killed)
 
*Level: 70
*HP: 60,000
*MP: 1,000
*EXP: 250
*Weapon Attack: 400
*Magic Attack: 600
*Weapon Defense: 350
*Magic Defense: 550
*Accuracy: 180
*Avoidability: 50
 
 
==== Cuzco ====
(Strong against holy attacks)
 
*Level: 69
*HP: 60,000
*MP: 1,000
*EXP: 240
*Weapon Attack: 372
*Magic Attack: 565
*Weapon Defense: 320
*Magic Defense: 530
*Accuracy: 170
*Avoidability: 40
 
 
== The drops ==
=== Skillbook drops ===
*Advanced Combo (Hero)
*Advanced Charge (Paladin)
*Angel's Ray (Bishop)
*Triple Throw (Nightlord)
 
=== Mastery drops ===
*Stance 30
*Enrage 20
*Sanctuary 20
*Berserk 20
*Mana Reflection 20
*Infinity 30
*Meteo 20
*Blizzard 20
*Genesis 20
*Enchant Venom 30
*Tripple Throw 20
*Smoke Shell 20
*Smoke Shell 30
*Crossbow/Bow Expert 30
*Hamstring 20
*Concentrate 20
*Concentrate 30
*Sniping 20
 
=== Quest items ===
*Blue Tornado (In quest for ninja storm skill)
 
=== Equipment ===
*[[Zakum Helmet]] (1)
*Warrior equipment:
**[[Khan]]
**[[Heaven's Justice]]
**[[Hellslayer]]
**[[Leomite]]
**[[Omega Spear]]
**[[Ruin Hammer]]
**[[Fraute]]
**[[Fairfrozen]]
**[[Devil's Sunrise]]
**[[Vifennis]]
**[[Cursayer]]
**[[Pinaka]]
**[[Zedbug]]
**[[Sparta]]
**[[The Beholder]]
Magician equipment: [[Magicodar]], [[Dark Ritual]], [[Kage]], [[Blue Marine]], [[Dimon Wand]]
 
Bowman equipment: [[Metus]], [[Casa Crow]], [[White Nisrock]], [[White Neschere]]
 
Thief equipment: [[Casters]], [[Angelic Betrayal]], [[Varkit]], [[Dragon's Tail]], [[Red Craven]], [[Blood Dagger]]
 
Useable drop: [[Power Elixir]], [[Sunset Dew]], [[Mana Elixir]], [[The Magic Rock]], [[The Summoning Rock]]
 
== FAQ (Frequently asked questions) ==
 
Q1 Why Zakum? There must be a reason behind the name...
 
Zaqqum (Arabic: زقوم) is a tree that Muslims believe grows in Jahannam (hell). The Khati'un are compelled to eat Ad-Dhari, bitter fruit, to intensify their torment (69:36-37). The Khati'un may eat only the fruit or Ghislin (foul pus from the washing of their wounds) (69:36). Its fruits are shaped like devils' heads (Qur'an 37:62-68). According to Shaykh Umar Sulayman Al-Ashqar, a professor at the University of Jordan, once the palate of the sinners is satiated, the fruit in their bellies churns like burning oil. Some Islamic scholars believe the fruit tears their bodies apart and releases bodily fluids. Quote from the Qur'an:
 
[44.43] Surely the tree of the Zaqqum,
[44.44] Is the food of the sinful
[44.45] Like dregs of oil; it shall boil in (their) bellies,
[44.46] Like the boiling of hot water.
 
Q2 How do I get to the other side of Zakum once I killed the 4 arms on one side?
 
Press up at the top left or topright of the map. Teleporter is marked by an animal skull.
 
Q3. Can I attack the body straight away?


Nope. You must kill ALL the 8 arms before you can hit the Zakum body.
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Q4 Must I donate money to the chief bandit of the party? So he can meso-explosion?
Doing so is up to you.
Q5 How much money is needed to meso bomb Zakum to death?
About 50m to 200m.
Q6 Can we throw out the Zakum helm?
Yes you can, but it'll disappear.
Q8 When will Zakum Helm 2 and 3 come out?
Good news: it doesn't seem to be coming out anytime soon.
Q9 If we do the 3 quests, fight Zakum, do I have to redo the 3 quests?
No. First time is to unlock Zakum. Then if you choose to do the 3 quests again, its to refill your supply of
"eye of fire"
Q10 Is it compulsory to pay for zakum slot?
Nope but it increases chances of getting one.
Q11 When is collecting of fares for Zakum slot illegal?
Illegal:
Collect for personal gain
Legal:
Collecting for bombing
Q12 Can I hold two Zakum helms at a time?
No. You can only hold 1 (equipping counts) at a time.
Q13 I'm running vista and I keep crashing at Zakum!
1.Run maplestory under compatibility mode, windows xp
----
----
END OF ZAKUM FULL PARTY QUEST
Credits:
This guide is made by:
Yongjianrong( lv6x in mapleSEA(admin of maplewiki),
Kangmingjj (lv5x hunter in maplesea(member of maplewiki)
AND of course your time for reading!!!
[[Category:Repeatable Quests]]
[[Category:Party Quests]]

Revision as of 20:42, 11 May 2012

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