Final Toss
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Description
Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill.
Master Level: 30
Type: Active
Prerequisite: Lv. 20 Triple Swing
Combo: Triple Swing + ↑ + Attack Key
In GMS, it's called Final Cross. Dunno why.
Skill Progression by Level
- Level 1: MP -10; 52% Damage; 42% Additional damage on monsters in the air
- Level 2: MP -10; 54% Damage; 44% Additional damage on monsters in the air
- Level 3: MP -10; 56% Damage; 46% Additional damage on monsters in the air
- Level 4: MP -10; 58% Damage; 48% Additional damage on monsters in the air
- Level 5: MP -10; 60% Damage; 50% Additional damage on monsters in the air
- Level 6: MP -10; 62% Damage; 52% Additional damage on monsters in the air
- Level 7: MP -10; 64% Damage; 54% Additional damage on monsters in the air
- Level 8: MP -10; 66% Damage; 56% Additional damage on monsters in the air
- Level 9: MP -10; 68% Damage; 48% Additional damage on monsters in the air
- Level 10: MP -10; 70% Damage; 60% Additional damage on monsters in the air
- Level 11: MP -15; 72% Damage; 62% Additional damage on monsters in the air
- Level 12: MP -15; 74% Damage; 64% Additional damage on monsters in the air
- Level 13: MP -15; 76% Damage; 66% Additional damage on monsters in the air
- Level 14: MP -15; 78% Damage; 68% Additional damage on monsters in the air
- Level 15: MP -15; 80% Damage; 70% Additional damage on monsters in the air
- Level 16: MP -15; 82% Damage; 72% Additional damage on monsters in the air
- Level 17: MP -15; 84% Damage; 74% Additional damage on monsters in the air
- Level 18: MP -15; 86% Damage; 76% Additional damage on monsters in the air
- Level 19: MP -15; 88% Damage; 78% Additional damage on monsters in the air
- Level 20: MP -15; 90% Damage; 80% Additional damage on monsters in the air
- Level 21: MP -20; 92% Damage; 82% Additional damage on monsters in the air
- Level 22: MP -20; 94% Damage; 84% Additional damage on monsters in the air
- Level 23: MP -20; 96% Damage; 86% Additional damage on monsters in the air
- Level 24: MP -20; 98% Damage; 88% Additional damage on monsters in the air
- Level 25: MP -20; 100% Damage; 90% Additional damage on monsters in the air
- Level 26: MP -20; 102% Damage; 92% Additional damage on monsters in the air
- Level 27: MP -20; 104% Damage; 94% Additional damage on monsters in the air
- Level 28: MP -20; 106% Damage; 96% Additional damage on monsters in the air
- Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air
- Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air
Notes
- Additional damage on monsters in the air applies to anyone attacking the airborne targets, not just the Aran doing the toss.
- At maximum level, airborne monsters take double damage.
- Striking targets at the right time/position in air will cause them to bounce back upwards slightly, allowing for chained air attacks. A reason for this to fail is usually lag or having a polearm that is too slow. A "normal" speed polearm will do the trick, but won't fix failures due to lag or slow fingers.
- This skill makes Arans even more unique, because when maxed and used in conjunction with Combo Critical, it STACKS the effects. Imagine 400% damage stacked onto Triple Swing. Get the picture?